WFMath  1.0.2
WFMath::RotMatrix< dim > Member List

This is the complete list of members for WFMath::RotMatrix< dim >, including all inherited members.

age() constWFMath::RotMatrix< dim >inline
column(const int i) constWFMath::RotMatrix< dim >inline
determinant() constWFMath::RotMatrix< dim >inline
elem(const int i, const int j) constWFMath::RotMatrix< dim >inline
fromQuaternion(const Quaternion &q, const bool not_flip=true)WFMath::RotMatrix< dim >
identity()WFMath::RotMatrix< dim >inline
inverse() constWFMath::RotMatrix< dim >inline
InvProd(const RotMatrix &m1, const RotMatrix &m2)WFMath::RotMatrix< dim >friend
InvProd(const RotMatrix &m, const Vector< dim > &v)WFMath::RotMatrix< dim >friend
InvProdInv(const RotMatrix &m1, const RotMatrix &m2)WFMath::RotMatrix< dim >friend
mirror(const int i)WFMath::RotMatrix< dim >inline
mirror(const Vector< dim > &v)WFMath::RotMatrix< dim >inline
mirror()WFMath::RotMatrix< dim >inline
mirrorX()WFMath::RotMatrix< dim >inline
mirrorY()WFMath::RotMatrix< dim >inline
mirrorZ()WFMath::RotMatrix< dim >
normalize()WFMath::RotMatrix< dim >inline
parity() constWFMath::RotMatrix< dim >inline
Prod(const RotMatrix &m1, const RotMatrix &m2)WFMath::RotMatrix< dim >friend
Prod(const RotMatrix &m, const Vector< dim > &v)WFMath::RotMatrix< dim >friend
ProdInv(const RotMatrix &m1, const RotMatrix &m2)WFMath::RotMatrix< dim >friend
rotate(const RotMatrix &m)WFMath::RotMatrix< dim >inline
rotate(const Quaternion &)WFMath::RotMatrix< dim >
rotation(const int i, const int j, CoordType theta)WFMath::RotMatrix< dim >
rotation(const Vector< dim > &v1, const Vector< dim > &v2, CoordType theta)WFMath::RotMatrix< dim >
rotation(const Vector< dim > &from, const Vector< dim > &to)WFMath::RotMatrix< dim >
rotation(CoordType theta)WFMath::RotMatrix< dim >inline
rotation(const Vector< dim > &axis, CoordType theta)WFMath::RotMatrix< dim >
rotation(const Vector< dim > &axis)WFMath::RotMatrix< dim >
rotationX(CoordType theta)WFMath::RotMatrix< dim >inline
rotationY(CoordType theta)WFMath::RotMatrix< dim >inline
rotationZ(CoordType theta)WFMath::RotMatrix< dim >inline
RotMatrix(const Quaternion &q, const bool not_flip=true)WFMath::RotMatrix< dim >
row(const int i) constWFMath::RotMatrix< dim >inline
setVals(const CoordType vals[dim][dim], CoordType precision=numeric_constants< CoordType >::epsilon())WFMath::RotMatrix< dim >inline
setVals(const CoordType vals[dim *dim], CoordType precision=numeric_constants< CoordType >::epsilon())WFMath::RotMatrix< dim >inline
trace() constWFMath::RotMatrix< dim >inline