56 #ifndef vtkSurfaceLICMapper_h
57 #define vtkSurfaceLICMapper_h
59 #include "vtkRenderingLICOpenGL2Module.h"
60 #include "vtkOpenGLPolyDataMapper.h"
124 std::map<vtkShader::Type, vtkShader *> shaders,
abstract class specifies interface to map data
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
a PolyDataMapper for the OpenGL library
A communicator that can safely be used inside a painter.
abstract specification for renderers
public API for surface lic parameters arbitrary geometry.
mapper that performs LIC on the surface of arbitrary geometry.
virtual void SetMapperShaderParameters(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
Set the shader parameteres related to the mapper/input data, called by UpdateShader.
virtual void StartTimerEvent(const char *)
Methods used for parallel benchmarks.
vtkOpenGLVertexBufferObject * VectorVBO
vtkSurfaceLICInterface * LICInterface
virtual void RenderPiece(vtkRenderer *ren, vtkActor *act)
Implemented by sub classes.
static vtkSurfaceLICMapper * New()
void ShallowCopy(vtkAbstractMapper *)
Shallow copy of an actor.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual void ReleaseGraphicsResources(vtkWindow *win)
Release any graphics resources that are being consumed by this mapper.
virtual void BuildBufferObjects(vtkRenderer *ren, vtkActor *act)
Build the VBO/IBO, called by UpdateBufferObjects.
virtual void EndTimerEvent(const char *)
virtual void ReplaceShaderValues(std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act)
Perform string replacments on the shader templates.
window superclass for vtkRenderWindow