23 #ifndef vtkOpenGLProperty_h
24 #define vtkOpenGLProperty_h
26 #include "vtkRenderingOpenGL2Module.h"
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
void BackfaceRender(vtkActor *a, vtkRenderer *ren)
Implement base class method.
void Render(vtkActor *a, vtkRenderer *ren)
Implement base class method.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkOpenGLProperty * New()
bool RenderTextures(vtkActor *actor, vtkRenderer *renderer)
Method called in vtkOpenGLProperty::Render() to render textures.
virtual void PostRender(vtkActor *a, vtkRenderer *r)
This method is called after the actor has been rendered.
virtual void ReleaseGraphicsResources(vtkWindow *win)
Release any graphics resources that are being consumed by this property.
represent surface properties of a geometric object
abstract specification for renderers
window superclass for vtkRenderWindow