21 #ifndef vtkOpenGLSphereMapper_h 22 #define vtkOpenGLSphereMapper_h 24 #include "vtkDomainsChemistryOpenGL2Module.h" 25 #include "vtkOpenGLPolyDataMapper.h" 49 std::map<vtkShader::Type, vtkShader *> shaders,
56 std::map<vtkShader::Type, vtkShader *> shaders,
virtual void RenderPieceDraw(vtkRenderer *ren, vtkActor *act)
a PolyDataMapper for the OpenGL library
represents an object (geometry & properties) in a rendered scene
static vtkOpenGLPolyDataMapper * New()
virtual void GetShaderTemplate(std::map< vtkShader::Type, vtkShader *> shaders, vtkRenderer *ren, vtkActor *act)
abstract specification for renderers
#define vtkSetStringMacro(name)
#define vtkTypeMacro(thisClass, superclass)
virtual bool GetNeedToRebuildBufferObjects(vtkRenderer *ren, vtkActor *act)
virtual void ReplaceShaderValues(std::map< vtkShader::Type, vtkShader *> shaders, vtkRenderer *ren, vtkActor *act)
a simple class to control print indentation
virtual void SetMapperShaderParameters(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
draw spheres using imposters
virtual void BuildBufferObjects(vtkRenderer *ren, vtkActor *act)
virtual void SetCameraShaderParameters(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
virtual void Render(vtkRenderer *ren, vtkActor *act)
virtual void PrintSelf(ostream &os, vtkIndent indent)