@ SIMULATION_ENDED
Send when the simulation is over;.
@ MESSAGE_OCCURRED
send when a message occured
@ GLDEBUG_OCCURRED
send when a gldebug occured
@ ERROR_OCCURRED
send when a error occured
@ SIMULATION_STEP
send when a simulation step has been performed
@ SIMULATION_LOADED
send when a simulation has been loaded
@ END
End of events list; use this to define new.
@ STATUS_OCCURRED
send when a status change occured
@ DEBUG_OCCURRED
send when a debug occured
@ WARNING_OCCURRED
send when a warning occured
virtual ~GUIEvent()
destructor
GUIEventType getOwnType() const
returns the event type
GUIEventType myType
the type of the event
GUIEvent(GUIEventType ownType)
constructor