37 static const double vehiclePoly_PassengerCarBody[] = { .5, 0, 0, 0, 0, .3, 0.08, .44, 0.25, .5, 0.95, .5, 1., .4, 1., -.4, 0.95, -.5, 0.25, -.5, 0.08, -.44, 0, -.3, 0, 0, -10000 };
38 static const double vehiclePoly_PassengerCarBodyFront[] = { 0.1, 0, 0.025, 0, 0.025, 0.25, 0.27, 0.4, 0.27, -.4, 0.025, -0.25, 0.025, 0, -10000 };
39 static const double vehiclePoly_PassengerFrontGlass[] = { 0.35, 0, 0.3, 0, 0.3, 0.4, 0.43, 0.3, 0.43, -0.3, 0.3, -0.4, 0.3, 0, -10000 };
40 static const double vehiclePoly_PassengerSedanRightGlass[] = { 0.36, -.43, 0.34, -.47, 0.77, -.47, 0.67, -.37, 0.45, -.37, 0.34, -.47, -10000 };
41 static const double vehiclePoly_PassengerSedanLeftGlass[] = { 0.36, .43, 0.34, .47, 0.77, .47, 0.67, .37, 0.45, .37, 0.34, .47, -10000 };
42 static const double vehiclePoly_PassengerSedanBackGlass[] = { 0.80, 0, 0.70, 0, 0.70, 0.3, 0.83, 0.4, 0.83, -.4, 0.70, -.3, 0.70, 0, -10000 };
43 static const double vehiclePoly_PassengerHatchbackRightGlass[] = { 0.36, -.43, 0.34, -.47, 0.94, -.47, 0.80, -.37, 0.45, -.37, 0.34, -.47, -10000 };
44 static const double vehiclePoly_PassengerHatchbackLeftGlass[] = { 0.36, .43, 0.34, .47, 0.94, .47, 0.80, .37, 0.45, .37, 0.34, .47, -10000 };
45 static const double vehiclePoly_PassengerHatchbackBackGlass[] = { 0.92, 0, 0.80, 0, 0.80, 0.3, 0.95, 0.4, 0.95, -.4, 0.80, -.3, 0.80, 0, -10000 };
46 static const double vehiclePoly_PassengerWagonRightGlass[] = { 0.36, -.43, 0.34, -.47, 0.94, -.47, 0.87, -.37, 0.45, -.37, 0.34, -.47, -10000 };
47 static const double vehiclePoly_PassengerWagonLeftGlass[] = { 0.36, .43, 0.34, .47, 0.94, .47, 0.87, .37, 0.45, .37, 0.34, .47, -10000 };
48 static const double vehiclePoly_PassengerWagonBackGlass[] = { 0.92, 0, 0.90, 0, 0.90, 0.3, 0.95, 0.4, 0.95, -.4, 0.90, -.3, 0.90, 0, -10000 };
50 static const double vehiclePoly_PassengerVanBody[] = { .5, 0, 0, 0, 0, .4, 0.1, .5, 0.97, .5, 1., .47, 1., -.47, 0.97, -.5, 0.1, -.5, 0, -.4, 0, 0, -10000 };
51 static const double vehiclePoly_PassengerVanBodyFront[] = { 0.1, 0, 0.025, 0, 0.025, 0.25, 0.13, 0.4, 0.13, -.4, 0.025, -0.25, 0.025, 0, -10000 };
52 static const double vehiclePoly_PassengerVanFrontGlass[] = { 0.21, 0, 0.16, 0, 0.16, 0.4, 0.29, 0.3, 0.29, -0.3, 0.16, -0.4, 0.16, 0, -10000 };
53 static const double vehiclePoly_PassengerVanRightGlass[] = { 0.36, -.43, 0.20, -.47, 0.98, -.47, 0.91, -.37, 0.31, -.37, 0.20, -.47, -10000 };
54 static const double vehiclePoly_PassengerVanLeftGlass[] = { 0.36, .43, 0.20, .47, 0.98, .47, 0.91, .37, 0.31, .37, 0.20, .47, -10000 };
55 static const double vehiclePoly_PassengerVanBackGlass[] = { 0.95, 0, 0.94, 0, 0.94, 0.3, 0.98, 0.4, 0.98, -.4, 0.94, -.3, 0.94, 0, -10000 };
57 static const double vehiclePoly_DeliveryMediumRightGlass[] = { 0.21, -.43, 0.20, -.47, 0.38, -.47, 0.38, -.37, 0.31, -.37, 0.20, -.47, -10000 };
58 static const double vehiclePoly_DeliveryMediumLeftGlass[] = { 0.21, .43, 0.20, .47, 0.38, .47, 0.38, .37, 0.31, .37, 0.20, .47, -10000 };
60 static const double vehiclePoly_TransportBody[] = { .5, 0, 0, 0, 0, .45, 0.05, .5, 2.25, .5, 2.25, -.5, 0.05, -.5, 0, -.45, 0, 0, -10000 };
61 static const double vehiclePoly_TransportFrontGlass[] = { 0.1, 0, 0.05, 0, 0.05, 0.45, 0.25, 0.4, 0.25, -.4, 0.05, -0.45, 0.05, 0, -10000 };
62 static const double vehiclePoly_TransportRightGlass[] = { 0.36, -.47, 0.10, -.48, 1.25, -.48, 1.25, -.4, 0.3, -.4, 0.10, -.48, -10000 };
63 static const double vehiclePoly_TransportLeftGlass[] = { 0.36, .47, 0.10, .48, 1.25, .48, 1.25, .4, 0.3, .4, 0.10, .48, -10000 };
65 static const double vehiclePoly_EVehicleBody[] = { .5, 0, 0, 0, 0, .3, 0.08, .44, 0.25, .5, 0.75, .5, .92, .44, 1, .3, 1, -.3, .92, -.44, .75, -.5, .25, -.5, 0.08, -.44, 0, -.3, 0, 0, -1000 };
66 static const double vehiclePoly_EVehicleFrontGlass[] = { .5, 0, 0.05, .05, 0.05, .25, 0.13, .39, 0.3, .45, 0.70, .45, .87, .39, .95, .25, .95, -.25, .87, -.39, .70, -.45, .3, -.45, 0.13, -.39, 0.05, -.25, 0.05, 0.05, -1000 };
70 static const double vehiclePoly_Ship[] = { 0.25, 0, 0, 0, 0.1, 0.25, 0.2, 0.45, 0.25, 0.5, 0.95, 0.5, 1.0, 0.45, 1.0, -0.45, 0.95, -0.5, 0.25, -0.5, 0.2, -0.45, 0.1, -0.25, 0, 0, -10000 };
71 static const double vehiclePoly_ShipDeck[] = { 0.5, 0, 0.25, 0.4, 0.95, 0.4, 0.95, -0.4, 0.25, -0.4, 0.25, 0.4, -10000 };
72 static const double vehiclePoly_ShipSuperStructure[] = { 0.8, 0, 0.5, 0.3, 0.85, 0.3, 0.85, -0.3, 0.5, -0.3, 0.5, 0.3, -10000 };
74 static const double vehiclePoly_Cyclist[] = { 0.5, 0, 0.25, 0.45, 0.25, 0.5, 0.8, 0.15, 0.8, -0.15, 0.25, -0.5, 0.25, -0.45, -10000 };
101 glTranslated(0, 0, offset * .1);
102 glPolygonOffset(0, (GLfloat) - offset);
103 glBegin(GL_TRIANGLE_FAN);
105 while (poses[i] > -999) {
106 glVertex2d(poses[i], poses[i + 1]);
116 glScaled(width, length, 1.);
117 glBegin(GL_TRIANGLE_STRIP);
119 glVertex2d(-.5, .15);
135 glScaled(width, length, 1.);
136 glBegin(GL_TRIANGLES);
147 const double maxDim =
MAX2(
MIN2(4 * width, length), width);
148 const int steps =
MIN2(
MAX2(16,
int(detail / 5)), 64);
160 glRotated(90, 0, 0, 1);
161 glScaled(length, width, 1.);
173 glTranslated(0, 0, .045);
175 glTranslated(0, 0, -.045);
177 glTranslated(0, 0, .04);
180 glTranslated(0, 0, -.04);
190 glTranslated(0.4, 0, .5);
191 glScaled(0.1, 0.2, 1);
198 glTranslated(0.5, 0, .3);
199 glScaled(0.5, 0.05, 1);
204 glTranslated(0.25, 0, .3);
205 glScaled(0.02, 0.5, 1);
242 if (carriageIndex < 1) {
243 glScaled(1. / (length), 1, 1.);
255 glScaled(1. / (length), 1, 1.);
256 glTranslated(0, 0, .04);
257 glBegin(GL_TRIANGLE_FAN);
258 glVertex2d(ml / 2., 0);
261 glVertex2d(0 + .05, -.5);
262 glVertex2d(ml - .05, -.5);
263 glVertex2d(ml, -.45);
265 glVertex2d(ml - .05, .5);
266 glVertex2d(0 + .05, .5);
270 glTranslated(0, 0, -.04);
272 glTranslated(0, 0, .045);
275 glVertex2d(0 + .05, .48);
276 glVertex2d(0 + .05, -.48);
277 glVertex2d(0 + .15, -.48);
278 glVertex2d(0 + .15, .48);
280 glVertex2d(ml - .1, .45);
281 glVertex2d(ml - .1, -.45);
282 glVertex2d(ml - .05, -.45);
283 glVertex2d(ml - .05, .45);
285 glVertex2d(0 + .20, .49);
286 glVertex2d(0 + .20, .45);
287 glVertex2d(ml - .20, .45);
288 glVertex2d(ml - .20, .49);
290 glVertex2d(0 + .20, -.49);
291 glVertex2d(0 + .20, -.45);
292 glVertex2d(ml - .20, -.45);
293 glVertex2d(ml - .20, -.49);
296 glTranslated(0, 0, -.045);
307 glTranslated(0, 0, .048);
312 glVertex2d(.35, -.5);
315 glVertex2d(.3, -.05);
316 glVertex2d(.7, -.05);
322 glVertex2d(.65, -.5);
325 glTranslated(0, 0, -.048);
352 glTranslated(0, 0, 0.1);
354 glTranslated(.4, 0, 0);
356 glTranslated(.4, 0, 0);
377 glTranslated(0.7, 0, 0);
378 glColor3d(.18, .55, .34);
393 glTranslated(0.7, 0, 0);
396 glColor3d(.5, .5, .5);
412 glTranslated(0.7, 0, 0);
413 glColor3d(.5, .5, .5);
424 glTranslated(.5, .5, -0.1);
429 glTranslated(.5, -.5, -0.1);
438 glTranslated(-0.20, 0, 0.15);
439 glScaled(0.04, 0.06, 0.7);
444 glTranslated(0.0, 0, 0.1);
445 glColor3d(0.3, 0.3, 0.3);
451 glTranslated(-0.21, 0, 0.1);
452 glScaled(0.07, 0.08, 0.9);
457 glColor3d(0.3, 0.3, 0.3);
461 glTranslated(0.21, 0, 0.1);
462 glScaled(0.07, 0.08, 0.9);
468 glScaled(0.28, 0.14, 0.9);
471 glTranslated(0, 0, 0.1);
492 glBegin(GL_TRIANGLE_FAN);
493 glVertex2d(1 / 2., 0);
496 glVertex2d(0 + .05, -.05);
497 glVertex2d(1 - .05, -.05);
500 glVertex2d(1 - .05, .05);
501 glVertex2d(0 + .05, .05);
509 glBegin(GL_TRIANGLE_FAN);
510 glVertex2d(1 / 2., 0);
513 glVertex2d(0 + .05, -.2);
514 glVertex2d(1 - .05, -.2);
517 glVertex2d(1 - .05, .2);
518 glVertex2d(0 + .05, .2);
547 if (carriageIndex < 0) {
554 double l = length - 2.3;
555 if (carriageIndex != 0) {
566 glTranslated(0, 0, .1);
569 glTranslated(0, 0, .1);
677 const double halfWidth = width / 2.0 * exaggeration;
static const double vehiclePoly_PassengerVanRightGlass[]
static const double vehiclePoly_EmergencyLadder3[]
static const double vehiclePoly_PassengerVanBodyFront[]
static const double vehiclePoly_EVehicleFrontGlass[]
static const double vehiclePoly_ShipSuperStructure[]
static const double vehiclePoly_scooterBase[]
static const double vehiclePoly_PassengerVanBody[]
static const double vehiclePoly_PassengerWagonLeftGlass[]
static const double vehiclePoly_TransportFrontGlass[]
static const double vehiclePoly_PassengerHatchbackRightGlass[]
static const double vehiclePoly_DeliveryMediumRightGlass[]
static const double vehiclePoly_PassengerHatchbackLeftGlass[]
static const double vehiclePoly_Ship[]
static const double vehiclePoly_EmergencyLadder6[]
static const double vehiclePoly_PassengerSedanLeftGlass[]
static const double vehiclePoly_Emergency2[]
static const double vehiclePoly_PassengerVanBackGlass[]
static const double vehiclePoly_EmergencyLadder7[]
static const double vehiclePoly_PassengerHatchbackBackGlass[]
static const double vehiclePoly_EmergencyLadder4[]
static const double vehiclePoly_PassengerFrontGlass[]
static const double vehiclePoly_EmergencyLadder2[]
static const double vehiclePoly_TransportLeftGlass[]
static const double vehiclePoly_PassengerVanLeftGlass[]
static const double vehiclePoly_Cyclist[]
static const double vehiclePoly_PassengerWagonBackGlass[]
static const double vehiclePoly_PassengerSedanRightGlass[]
static const double vehiclePoly_PassengerCarBodyFront[]
static const double vehiclePoly_scooterBase2[]
static const double vehiclePoly_scooterBase3[]
static const double vehiclePoly_EmergencySign[]
static const double vehiclePoly_TransportBody[]
static const double vehiclePoly_EmergencyLadder[]
static const double vehiclePoly_PassengerWagonRightGlass[]
static const double vehiclePoly_DeliveryMediumLeftGlass[]
static const double vehiclePoly_TransportRightGlass[]
static const double vehiclePoly_PassengerSedanBackGlass[]
static const double vehiclePoly_Emergency[]
static const double vehiclePoly_PassengerVanFrontGlass[]
static const double vehiclePoly_ShipDeck[]
static const double vehiclePoly_PassengerCarBody[]
static const double vehiclePoly_EVehicleBody[]
static const double vehiclePoly_EmergencyLadder5[]
SUMOVehicleShape
Definition of vehicle classes to differ between different appearences.
@ RICKSHAW
render as a rickshaw
@ RAIL_CARGO
render as a cargo train
@ EMERGENCY
render as an emergency vehicle
@ PASSENGER_VAN
render as a van
@ PASSENGER
render as a passenger vehicle
@ SCOOTER
render as a scooter
@ RAIL_CAR
render as a (city) rail without locomotive
@ SHIP
render as a arbitrary ship
@ DELIVERY
automated car (with cruise controllers)
@ BICYCLE
render as a bicycle
@ MOTORCYCLE
render as a motorcycle
@ BUS_TROLLEY
render as a trolley bus
@ E_VEHICLE
render as a (futuristic) e-vehicle
@ ANT
render as a giant ant
@ TRUCK
render as a transport vehicle
@ FIREBRIGADE
render as a fire brigade
@ PASSENGER_HATCHBACK
render as a hatchback passenger vehicle ("Fliessheck")
@ BUS_FLEXIBLE
render as a flexible city bus
@ TRUCK_1TRAILER
render as a transport vehicle with one trailer
@ PASSENGER_SEDAN
render as a sedan passenger vehicle ("Stufenheck")
@ BUS_COACH
render as a coach
@ POLICE
render as a police car
@ PASSENGER_WAGON
render as a wagon passenger vehicle ("Combi")
@ TRUCK_SEMITRAILER
render as a semi-trailer transport vehicle ("Sattelschlepper")
@ PEDESTRIAN
render as a pedestrian
#define UNUSED_PARAMETER(x)
static void setColor(const RGBColor &c)
Sets the gl-color to this value.
static void drawFilledCircle(double width, int steps=8)
Draws a filled circle around (0,0)
static void popMatrix()
pop matrix
static RGBColor getColor()
gets the gl-color
static void drawBoxLine(const Position &beg, double rot, double visLength, double width, double offset=0)
Draws a thick line.
static void pushMatrix()
push matrix
static void drawAction_drawVehicleAsCircle(const double width, const double length, double detail)
draw vehicle as a circle
static void drawAction_drawVehicleAsPoly(const GUIVisualizationSettings &s, const SUMOVehicleShape shape, const double width, const double length, int carriageIndex=-1)
draw vehicle as a polygon
static void drawAction_drawVehicleAsTrianglePlus(const double width, const double length)
draw vehicle as a triangle
static bool drawAction_drawVehicleAsImage(const GUIVisualizationSettings &s, const std::string &file, const GUIGlObject *o, const double width, double length)
try to draw vehicle as raster image and return true if sucessful
static void drawPoly(const double *poses, const double offset)
draw poly
static void drawAction_drawVehicleAsBoxPlus(const double width, const double length)
draw vehicle as a Box
static void drawTexturedBox(int which, double size)
Draws a named texture as a box with the given size.
static int getTextureID(const std::string &filename, const bool mirrorX=false)
return texture id for the given filename (initialize on first use)
Stores the information about how to visualize structures.
GUIVisualizationSizeSettings vehicleSize
A point in 2D or 3D with translation and scaling methods.
static const RGBColor GREY
RGBColor changedBrightness(int change, int toChange=3) const
Returns a new color with altered brightness.
double getExaggeration(const GUIVisualizationSettings &s, const GUIGlObject *o, double factor=20) const
return the drawing size including exaggeration and constantSize values