71 LinkLeader(
MSVehicle* _veh,
double _gap,
double _distToCrossing,
bool _fromLeft =
true,
bool _inTheWay =
false) :
96 const double _arrivalSpeed,
const double _leaveSpeed,
99 const double _arrivalSpeedBraking,
103 const double _latOffset
145 typedef std::map<const SUMOVehicle*, const ApproachingVehicleInformation, ComparatorNumericalIdLess>
ApproachInfos;
162 double foeVisibilityDistance,
181 const std::vector<MSLink*>& foeLinks,
const std::vector<MSLane*>& foeLanes,
182 MSLane* internalLaneBefore = 0);
207 const double arrivalSpeed,
const double leaveSpeed,
const bool setRequest,
208 const SUMOTime arrivalTimeBraking,
const double arrivalSpeedBraking,
209 const SUMOTime waitingTime,
double dist,
double latOffset);
239 bool opened(
SUMOTime arrivalTime,
double arrivalSpeed,
double leaveSpeed,
double vehicleLength,
240 double impatience,
double decel,
SUMOTime waitingTime,
243 bool ignoreRed =
false,
261 bool sameTargetLane,
double impatience,
double decel,
SUMOTime waitingTime,
517 SUMOTime getLeaveTime(
const SUMOTime arrivalTime,
const double arrivalSpeed,
const double leaveSpeed,
const double vehicleLength)
const;
599 static inline bool unsafeMergeSpeeds(
double leaderSpeed,
double followerSpeed,
double leaderDecel,
double followerDecel) {
601 return (leaderSpeed * leaderSpeed / leaderDecel) <= (followerSpeed * followerSpeed / followerDecel);
616 SUMOTime arrivalTime,
SUMOTime leaveTime,
double arrivalSpeed,
double leaveSpeed,
617 bool sameTargetLane,
double impatience,
double decel,
SUMOTime waitingTime,
631 static bool lateralOverlap(
double posLat,
double width,
double posLat2,
double width2);
LinkDirection
The different directions a link between two lanes may take (or a stream between two edges)....
@ TURN
The link is a 180 degree turn.
@ TURN_LEFTHAND
The link is a 180 degree turn (left-hand network)
LinkState
The right-of-way state of a link between two lanes used when constructing a NBTrafficLightLogic,...
@ LINKSTATE_TL_REDYELLOW
The link has red light (must brake) but indicates upcoming green.
@ LINKSTATE_TL_YELLOW_MAJOR
The link has yellow light, may pass.
@ LINKSTATE_TL_GREEN_MAJOR
The link has green light, may pass.
@ LINKSTATE_TL_YELLOW_MINOR
The link has yellow light, has to brake anyway.
@ LINKSTATE_TL_RED
The link has red light (must brake)
@ LINKSTATE_TL_GREEN_MINOR
The link has green light, has to brake.
The base class for an intersection.
Representation of a lane in the micro simulation.
bool fromInternalLane() const
return whether the fromLane of this link is an internal lane
void writeApproaching(OutputDevice &od, const std::string fromLaneID) const
write information about all approaching vehicles to the given output device
const std::vector< std::pair< double, double > > & getLengthsBehindCrossing() const
bool isIndirect() const
whether this link is the start of an indirect turn
double computeDistToDivergence(const MSLane *lane, const MSLane *sibling, double minDist, bool sameSource) const
compute point of divergence for geomatries with a common start or end
double getLengthBeforeCrossing(const MSLane *foeLane) const
Returns the internal length from the beginning of the link's internal lane before to the crossing wit...
LinkState getState() const
Returns the current state of the link.
void checkWalkingAreaFoe(const MSVehicle *ego, const MSLane *foeLane, std::vector< const MSPerson * > *collectBlockers, LinkLeaders &result) const
check for persons on walkingarea in the path of ego vehicle
SUMOTime myMesoTLSPenalty
penalty time at tls for mesoscopic simulation
bool hasApproachingFoe(SUMOTime arrivalTime, SUMOTime leaveTime, double speed, double decel) const
Returns the information whether a vehicle is approaching on one of the link's foe streams.
std::vector< std::pair< double, double > > myLengthsBehindCrossing
bool isTLSControlled() const
const bool myAmIndirect
whether this connection is an indirect turning movement
std::vector< MSLink * > mySublaneFoeLinks
double myGreenFraction
green fraction at tls for mesoscopic simulation
static const SUMOTime myLookaheadTime
ApproachInfos myApproachingVehicles
void setMesoTLSPenalty(const SUMOTime penalty)
Sets the time penalty for passing a tls-controlled link (meso)
double myFoeVisibilityDistance
distance from which an approaching vehicle is able to see all relevant foes and may accelerate if the...
MSLink * computeParallelLink(int direction)
int myIndex
The position within this respond.
bool myHasFoes
Whether any foe links exist.
bool isInFront(const MSVehicle *ego, const PositionVector &egoPath, const MSPerson *p) const
whether the given person is in front of the car
MSLane * getViaLane() const
Returns the following inner lane.
const MSLane * myInternalLaneBefore
LinkState myState
The state of the link.
void initParallelLinks()
initialize parallel links (to be called after all links are loaded)
SUMOTime getLastStateChange() const
void setTLState(LinkState state, SUMOTime t)
Sets the current tl-state.
static const SUMOTime myLookaheadTimeZipper
MSLane * getLane() const
Returns the connected lane.
void setApproaching(const SUMOVehicle *approaching, const SUMOTime arrivalTime, const double arrivalSpeed, const double leaveSpeed, const bool setRequest, const SUMOTime arrivalTimeBraking, const double arrivalSpeedBraking, const SUMOTime waitingTime, double dist, double latOffset)
Sets the information about an approaching vehicle.
MSLane * getViaLaneOrLane() const
return the via lane if it exists and the lane otherwise
const MSLane * getWalkingAreaFoeExit()
bool isConflictEntryLink() const
return whether this link enters the conflict area (not a continuation link)
double myRadius
the turning radius for this link or doublemax for straight links
int getIndex() const
Returns the respond index (for visualization)
std::vector< const SUMOVehicle * > BlockingFoes
bool havePriority() const
Returns whether this link is a major link.
MSLink(const MSLink &s)
invalidated copy constructor
bool blockedAtTime(SUMOTime arrivalTime, SUMOTime leaveTime, double arrivalSpeed, double leaveSpeed, bool sameTargetLane, double impatience, double decel, SUMOTime waitingTime, BlockingFoes *collectFoes=nullptr, const SUMOTrafficObject *ego=nullptr) const
Returns the information whether this link is blocked Valid after the vehicles have set their requests...
double myLength
The length of the link.
bool blockedByFoe(const SUMOVehicle *veh, const ApproachingVehicleInformation &avi, SUMOTime arrivalTime, SUMOTime leaveTime, double arrivalSpeed, double leaveSpeed, bool sameTargetLane, double impatience, double decel, SUMOTime waitingTime, const SUMOTrafficObject *ego) const
double getZipperSpeed(const MSVehicle *ego, const double dist, double vSafe, SUMOTime arrivalTime, BlockingFoes *collectFoes) const
return the speed at which ego vehicle must approach the zipper link
const LinkState myOffState
The state of the link when switching of traffic light control.
const LinkLeaders getLeaderInfo(const MSVehicle *ego, double dist, std::vector< const MSPerson * > *collectBlockers=0, bool isShadowLink=false) const
Returns all potential link leaders (vehicles on foeLanes) Valid during the planMove() phase.
bool isTurnaround() const
bool isBlockingAnyone() const
int getTLIndex() const
Returns the TLS index.
bool isEntryLink() const
return whether the toLane of this link is an internal lane and fromLane is a normal lane
const MSTrafficLightLogic * myLogic
the controlling logic or 0
static bool lateralOverlap(double posLat, double width, double posLat2, double width2)
check whether the given vehicle positions overlap laterally
std::vector< MSLink * > myFoeLinks
const MSLane * getLaneBefore() const
return the internalLaneBefore if it exists and the laneBefore otherwise
bool isInternalJunctionLink() const
return whether the fromLane and the toLane of this link are internal lanes
bool isExitLink() const
return whether the fromLane of this link is an internal lane and toLane is a normal lane
std::vector< const MSLane * > myFoeLanes
std::vector< LinkLeader > LinkLeaders
MSLink & operator=(const MSLink &s)
invalidated assignment operator
void addWalkingAreaFoe(const MSLane *lane)
add walkingarea as foe (when entering the junction)
void clearState()
Remove all approaching vehicles before quick-loading state.
bool willHaveBlockedFoe() const
MSLane * myLane
The lane behind the junction approached by this link.
LinkState getOffState() const
Returns the off-state for the link.
bool lastWasContMajorGreen() const
whether this is a link past an internal junction which currently has green major
const int myTLIndex
the traffic light index
double getInternalLengthsAfter() const
Returns the cumulative length of all internal lanes after this link.
std::string getDescription() const
get string description for this link
SUMOTime getMesoTLSPenalty() const
Returns the time penalty for passing a tls-controlled link (meso)
bool hasFoes() const
Returns whether this link belongs to a junction where more than one edge is incoming.
LinkState myLastGreenState
The last green state of the link (minor or major)
MSJunction * myJunction
the junction to which this link belongs
const MSLink * getCorrespondingEntryLink() const
returns the corresponding entry link for exitLinks to a junction.
void setRequestInformation(int index, bool hasFoes, bool isCont, const std::vector< MSLink * > &foeLinks, const std::vector< MSLane * > &foeLanes, MSLane *internalLaneBefore=0)
Sets the request information.
void removeApproaching(const SUMOVehicle *veh)
removes the vehicle from myApproachingVehicles
bool contIntersect(const MSLane *lane, const MSLane *foe)
check if the lane intersects with a foe cont-lane
bool isExitLinkAfterInternalJunction() const
return whether the fromLane of this link is an internal lane and its incoming lane is also an interna...
LinkState getLastGreenState() const
Returns the last green state of the link.
std::pair< const SUMOVehicle *, const MSLink * > getFirstApproachingFoe(const MSLink *wrapAround) const
get the foe vehicle that is closest to the intersection or nullptr along with the foe link This funct...
std::vector< MSLink * > mySublaneFoeLinks2
MSLink * getParallelLink(int direction) const
return the link that is parallel to this lane or 0
static bool ignoreFoe(const SUMOTrafficObject *ego, const SUMOVehicle *foe)
MSLane *const myInternalLane
The following junction-internal lane if used.
const std::vector< MSLink * > & getFoeLinks() const
void addBlockedLink(MSLink *link)
double getLateralShift() const
return lateral shift that must be applied when passing this link
const std::vector< const MSLane * > & getFoeLanes() const
double myLateralShift
lateral shift to be applied when passing this link
double getInternalLengthsBefore() const
Returns the cumulative length of all internal lanes before this link.
const MSLane * myWalkingAreaFoe
walkingArea that must be checked when entering the intersection
static bool couldBrakeForLeader(double followDist, double leaderDist, const MSVehicle *follow, const MSVehicle *leader)
whether follower could stay behind leader (possibly by braking)
const ApproachInfos & getApproaching() const
return all approaching vehicles
std::map< const SUMOVehicle *, const ApproachingVehicleInformation, ComparatorNumericalIdLess > ApproachInfos
const MSTrafficLightLogic * getTLLogic() const
Returns the TLS index.
bool opened(SUMOTime arrivalTime, double arrivalSpeed, double leaveSpeed, double vehicleLength, double impatience, double decel, SUMOTime waitingTime, double posLat=0, BlockingFoes *collectFoes=nullptr, bool ignoreRed=false, const SUMOTrafficObject *ego=nullptr) const
Returns the information whether the link may be passed.
const MSLane * myWalkingAreaFoeExit
walkingArea that must be checked when leaving the intersection
MSLane * myLaneBefore
The lane approaching this link.
double getFoeVisibilityDistance() const
Returns the distance on the approaching lane from which an approaching vehicle is able to see all rel...
void addWalkingAreaFoeExit(const MSLane *lane)
add walkingarea as foe (when leaving the junction)
std::set< MSLink * > myBlockedFoeLinks
void setGreenFraction(const double fraction)
Sets the green fraction for passing a tls-controlled link (meso)
bool lastWasContMajor() const
whether this is a link past an internal junction which currently has priority
double getLengthsBeforeCrossing(const MSLane *foeLane) const
Returns the sum of the lengths along internal lanes following this link to the crossing with the give...
bool myHavePedestrianCrossingFoe
whether on of myFoeLanes is a crossing
SUMOTime myLastStateChange
The time of the last state change.
MSJunction * getJunction() const
double getGreenFraction() const
Returns the average proportion of green time to cycle time.
LinkDirection myDirection
An abstract (hopefully human readable) definition of the link's direction.
bool checkContOff() const
figure out whether the cont status remains in effect when switching off the tls
const MSLink * getCorrespondingExitLink() const
returns the corresponding exit link for entryLinks to a junction.
static bool unsafeMergeSpeeds(double leaderSpeed, double followerSpeed, double leaderDecel, double followerDecel)
return whether the given vehicles may NOT merge safely
SUMOTime getLeaveTime(const SUMOTime arrivalTime, const double arrivalSpeed, const double leaveSpeed, const double vehicleLength) const
return the expected time at which the given vehicle will clear the link
const MSLane * getWalkingAreaFoe()
get walkingarea as foes
MSLink * getOppositeDirectionLink() const
return the link that is the opposite entry link to this one
MSLink(MSLane *predLane, MSLane *succLane, MSLane *via, LinkDirection dir, LinkState state, double length, double foeVisibilityDistance, bool keepClear, MSTrafficLightLogic *logic, int tlLinkIdx, bool indirect)
Constructor for simulation which uses internal lanes.
std::vector< MSLane * > mySublaneFoeLanes
LinkDirection getDirection() const
Returns the direction the vehicle passing this link take.
bool keepClear() const
whether the junction after this link must be kept clear
const MSLane * getInternalLaneBefore() const
return myInternalLaneBefore (always 0 when compiled without internal lanes)
bool haveRed() const
Returns whether this link is blocked by a red (or redyellow) traffic light.
double getLength() const
Returns the length of this link.
The parent class for traffic light logics.
Representation of a vehicle in the micro simulation.
Static storage of an output device and its base (abstract) implementation.
Representation of a vehicle, person, or container.
Representation of a vehicle.
LinkLeader(MSVehicle *_veh, double _gap, double _distToCrossing, bool _fromLeft=true, bool _inTheWay=false)
std::pair< MSVehicle *, double > vehAndGap