48 const std::map<std::string, std::string>& parameters);
SumoXMLAttr
Numbers representing SUMO-XML - attributes.
A class that stores a 2D geometrical boundary.
An Element which don't belongs to GNENet but has influency in the simulation.
A road/street connecting two junctions (netedit-version)
An Element which don't belongs to GNENet but has influency in the simulation.
Position getPositionInView() const
Returns element position in view.
bool isGenericDataValid() const
check if current data set is valid to be writed into XML (by default true, can be reimplemented in ch...
std::string getHierarchyName() const
get Hierarchy Name (Used in AC Hierarchy)
double getExaggeration(const GUIVisualizationSettings &s) const
return exaggeration asociated with this GLObject
GNELane * getLastPathLane() const
get last path lane
GNEEdgeRelData(const GNEEdgeRelData &)=delete
Invalidated copy constructor.
double getAttributeDouble(SumoXMLAttr key) const
std::string getAttribute(SumoXMLAttr key) const
void disableAttribute(SumoXMLAttr key, GNEUndoList *undoList)
void setAttribute(SumoXMLAttr key, const std::string &value, GNEUndoList *undoList)
method for setting the attribute and letting the object perform data set changes
bool isAttributeEnabled(SumoXMLAttr key) const
void toogleAttribute(SumoXMLAttr key, const bool value, const int previousParameters)
method for enable or disable the attribute and nothing else (used in GNEChange_EnableAttribute)
const RGBColor & getColor() const
get edge rel data color
void fixGenericDataProblem()
fix data set problem (by default throw an exception, has to be reimplemented in children)
void drawPartialGL(const GUIVisualizationSettings &s, const GNELane *lane, const GNEPathManager::Segment *segment, const double offsetFront) const
Draws partial object (lane)
void computePathElement()
compute pathElement
void enableAttribute(SumoXMLAttr key, GNEUndoList *undoList)
std::string getGenericDataProblem() const
return a string with the current data set problem (by default empty, can be reimplemented in children...
bool isGenericDataVisible() const
check if current edge rel data is visible
Boundary getCenteringBoundary() const
void drawGL(const GUIVisualizationSettings &s) const
Draws the object.
~GNEEdgeRelData()
Destructor.
GNEEdgeRelData & operator=(const GNEEdgeRelData &)=delete
Invalidated assignment operator.
void writeGenericData(OutputDevice &device) const
writte data set element into a xml file
GNEEdgeRelData(GNEDataInterval *dataIntervalParent, GNEEdge *fromEdge, GNEEdge *toEdge, const std::map< std::string, std::string > ¶meters)
Constructor.
std::string getPopUpID() const
get PopPup ID (Used in AC Hierarchy)
void updateGeometry()
update pre-computed geometry information
GNELane * getFirstPathLane() const
get first path lane
bool isValid(SumoXMLAttr key, const std::string &value)
method for checking if the key and their conrrespond attribute are valids
An Element which don't belongs to GNENet but has influency in the simulation.
This lane is powered by an underlying GNEEdge and basically knows how to draw itself.
Stores the information about how to visualize structures.
Static storage of an output device and its base (abstract) implementation.
A point in 2D or 3D with translation and scaling methods.