Eclipse SUMO - Simulation of Urban MObility
GUIVehicleControl.h
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1 /****************************************************************************/
2 // Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.org/sumo
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4 // This program and the accompanying materials are made available under the
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12 // SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
13 /****************************************************************************/
20 // The class responsible for building and deletion of vehicles (gui-version)
21 /****************************************************************************/
22 #pragma once
23 #include <config.h>
24 
25 #include <vector>
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31 // ===========================================================================
32 // class definitions
33 // ===========================================================================
45 public:
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70  const MSRoute* route, MSVehicleType* type,
71  const bool ignoreStopErrors, const bool fromRouteFile = true);
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83  bool addVehicle(const std::string& id, SUMOVehicle* v);
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93  void deleteVehicle(SUMOVehicle* v, bool discard = false);
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102  void insertVehicleIDs(std::vector<GUIGlID>& into, bool listParking, bool listTeleporting);
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108  virtual int getHaltingVehicleNo() const;
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111  virtual std::pair<double, double> getVehicleMeanSpeeds() const;
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114  void secureVehicles();
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117  void releaseVehicles();
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120 private:
122  mutable FXMutex myLock;
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125 private:
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133 };
The class responsible for building and deletion of vehicles (gui-version)
GUIVehicleControl & operator=(const GUIVehicleControl &s)
invalidated assignment operator
virtual std::pair< double, double > getVehicleMeanSpeeds() const
get current absolute and relative mean vehicle speed in the network
GUIVehicleControl(const GUIVehicleControl &s)
invalidated copy constructor
void secureVehicles()
lock access to vehicle removal/additions for thread synchronization
FXMutex myLock
The mutex used to avoid concurrent updates of the vehicle buffer.
void insertVehicleIDs(std::vector< GUIGlID > &into, bool listParking, bool listTeleporting)
Returns the list of all known vehicles by gl-id.
void deleteVehicle(SUMOVehicle *v, bool discard=false)
Deletes the vehicle.
bool addVehicle(const std::string &id, SUMOVehicle *v)
Tries to insert the vehicle into the internal vehicle container.
void releaseVehicles()
unlock access to vehicle removal/additions for thread synchronization
virtual int getHaltingVehicleNo() const
Returns the number of halting vehicles.
~GUIVehicleControl()
Destructor.
GUIVehicleControl()
Constructor.
SUMOVehicle * buildVehicle(SUMOVehicleParameter *defs, const MSRoute *route, MSVehicleType *type, const bool ignoreStopErrors, const bool fromRouteFile=true)
Builds a vehicle, increases the number of built vehicles.
The class responsible for building and deletion of vehicles.
The car-following model and parameter.
Definition: MSVehicleType.h:62
Representation of a vehicle.
Definition: SUMOVehicle.h:60
Structure representing possible vehicle parameter.