Eclipse SUMO - Simulation of Urban MObility
GUIE3Collector.cpp
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1 /****************************************************************************/
2 // Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.org/sumo
3 // Copyright (C) 2001-2022 German Aerospace Center (DLR) and others.
4 // This program and the accompanying materials are made available under the
5 // terms of the Eclipse Public License 2.0 which is available at
6 // https://www.eclipse.org/legal/epl-2.0/
7 // This Source Code may also be made available under the following Secondary
8 // Licenses when the conditions for such availability set forth in the Eclipse
9 // Public License 2.0 are satisfied: GNU General Public License, version 2
10 // or later which is available at
11 // https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
12 // SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
13 /****************************************************************************/
20 // The gui-version of a MSE3Collector
21 /****************************************************************************/
22 #include <config.h>
23 
24 #include "GUIE3Collector.h"
25 #include "GUIEdge.h"
27 #include <utils/gui/div/GLHelper.h>
29 #include <microsim/MSLane.h>
31 
32 
33 // ===========================================================================
34 // method definitions
35 // ===========================================================================
36 
37 // -------------------------------------------------------------------------
38 // GUIE3Collector::MyWrapper-methods
39 // -------------------------------------------------------------------------
40 
42  GUIDetectorWrapper(GLO_E3DETECTOR, detector.getID()),
43  myDetector(detector) {
44  const CrossSectionVector& entries = detector.getEntries();
45  const CrossSectionVector& exits = detector.getExits();
47  for (i = entries.begin(); i != entries.end(); ++i) {
50  myEntryDefinitions.push_back(def);
51  }
52  for (i = exits.begin(); i != exits.end(); ++i) {
55  myExitDefinitions.push_back(def);
56  }
57 }
58 
59 
61 
62 
68  return def;
69 }
70 
71 
76  new GUIParameterTableWindow(app, *this);
77  // add items
78  // values
79  ret->mkItem("vehicles within [#]", true,
81  ret->mkItem("mean speed [m/s]", true,
83  ret->mkItem("haltings [#]", true,
85  // close building
86  ret->closeBuilding(&myDetector);
87  return ret;
88 }
89 
90 
91 void
93  GLHelper::pushName(getGlID());
95  glTranslated(0, 0, GLO_JUNCTION + 0.4); // do not draw on top of linkRules
96  typedef std::vector<SingleCrossingDefinition> CrossingDefinitions;
97  CrossingDefinitions::const_iterator i;
99  const double exaggeration = getExaggeration(s);
100  for (i = myEntryDefinitions.begin(); i != myEntryDefinitions.end(); ++i) {
101  drawSingleCrossing((*i).myFGPosition, (*i).myFGRotation, exaggeration);
102  }
104  for (i = myExitDefinitions.begin(); i != myExitDefinitions.end(); ++i) {
105  drawSingleCrossing((*i).myFGPosition, (*i).myFGRotation, exaggeration);
106  }
108  drawName(getCenteringBoundary().getCenter(), s.scale, s.addName);
110 }
111 
112 
113 void
115  double rot, double upscale) const {
116  glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
118  glTranslated(pos.x(), pos.y(), 0);
119  glRotated(rot, 0, 0, 1);
120  glScaled(upscale, upscale, 1);
121  glBegin(GL_LINES);
122  glVertex2d(1.7, 0);
123  glVertex2d(-1.7, 0);
124  glEnd();
125  glBegin(GL_QUADS);
126  glVertex2d(-1.7, .5);
127  glVertex2d(-1.7, -.5);
128  glVertex2d(1.7, -.5);
129  glVertex2d(1.7, .5);
130  glEnd();
131  // arrows
132  glTranslated(1.5, 0, 0);
133  GLHelper::drawBoxLine(Position(0, 4), 0, 2, .05);
134  GLHelper::drawTriangleAtEnd(Position(0, 4), Position(0, 1), (double) 1, (double) .25);
135  glTranslated(-3, 0, 0);
136  GLHelper::drawBoxLine(Position(0, 4), 0, 2, .05);
137  GLHelper::drawTriangleAtEnd(Position(0, 4), Position(0, 1), (double) 1, (double) .25);
139 }
140 
141 
142 double
144  return s.addSize.getExaggeration(s, this);
145 }
146 
147 
148 Boundary
150  Boundary b(myBoundary);
151  b.grow(20);
152  return b;
153 }
154 
155 
158  return myDetector;
159 }
160 
161 
162 /* -------------------------------------------------------------------------
163  * GUIE3Collector-methods
164  * ----------------------------------------------------------------------- */
165 GUIE3Collector::GUIE3Collector(const std::string& id,
166  const CrossSectionVector& entries, const CrossSectionVector& exits,
167  double haltingSpeedThreshold,
168  SUMOTime haltingTimeThreshold, const std::string& vTypes, int detectPersons, bool openEntry):
169  MSE3Collector(id, entries, exits, haltingSpeedThreshold, haltingTimeThreshold, vTypes, detectPersons, openEntry)
170 {}
171 
172 
174 
175 
176 const CrossSectionVector&
178  return myEntries;
179 }
180 
181 
182 const CrossSectionVector&
184  return myExits;
185 }
186 
187 
188 
191  return new MyWrapper(*this);
192 }
193 
194 
195 /****************************************************************************/
@ GLO_JUNCTION
a junction
@ GLO_E3DETECTOR
a E3 detector
CrossSectionVector::const_iterator CrossSectionVectorConstIt
std::vector< MSCrossSection > CrossSectionVector
long long int SUMOTime
Definition: SUMOTime.h:32
A class that stores a 2D geometrical boundary.
Definition: Boundary.h:39
void add(double x, double y, double z=0)
Makes the boundary include the given coordinate.
Definition: Boundary.cpp:77
Boundary & grow(double by)
extends the boundary by the given amount
Definition: Boundary.cpp:299
static void setColor(const RGBColor &c)
Sets the gl-color to this value.
Definition: GLHelper.cpp:507
static void drawTriangleAtEnd(const Position &p1, const Position &p2, double tLength, double tWidth, const double extraOffset=0)
Draws a triangle at the end of the given line.
Definition: GLHelper.cpp:485
static void pushName(unsigned int name)
push Name
Definition: GLHelper.cpp:132
static void popMatrix()
pop matrix
Definition: GLHelper.cpp:123
static void drawBoxLine(const Position &beg, double rot, double visLength, double width, double offset=0)
Draws a thick line.
Definition: GLHelper.cpp:231
static void popName()
pop Name
Definition: GLHelper.cpp:141
static void pushMatrix()
push matrix
Definition: GLHelper.cpp:114
std::vector< SingleCrossingDefinition > CrossingDefinitions
Definition of a list of cross (entry/exit-point) positions.
SingleCrossingDefinition buildDefinition(const MSCrossSection &section)
Builds the description about the position of the entry/exit point.
double getExaggeration(const GUIVisualizationSettings &s) const
return exaggeration asociated with this GLObject
void drawSingleCrossing(const Position &pos, double rot, double upscale) const
Draws a single entry/exit point.
GUIE3Collector & getDetector()
Returns the detector itself.
GUIParameterTableWindow * getParameterWindow(GUIMainWindow &app, GUISUMOAbstractView &parent)
Returns an own parameter window.
void drawGL(const GUIVisualizationSettings &s) const
Draws the object.
Boundary getCenteringBoundary() const
Returns the boundary to which the view shall be centered in order to show the object.
CrossingDefinitions myExitDefinitions
The list of exit positions.
CrossingDefinitions myEntryDefinitions
The list of entry positions.
MyWrapper(GUIE3Collector &detector)
Constructor.
Boundary myBoundary
The detector's boundary.
The gui-version of the MSE3Collector.
~GUIE3Collector()
Destructor.
const CrossSectionVector & getExits() const
Returns the list of exit points.
GUIDetectorWrapper * buildDetectorGUIRepresentation()
Returns the wrapper for this detector.
const CrossSectionVector & getEntries() const
Returns the list of entry points.
GUIE3Collector(const std::string &id, const CrossSectionVector &entries, const CrossSectionVector &exits, double haltingSpeedThreshold, SUMOTime haltingTimeThreshold, const std::string &vTypes, int detectPersons, bool openEntry)
Constructor.
A window containing a gl-object's parameter.
void mkItem(const char *name, bool dynamic, ValueSource< T > *src)
Adds a row which obtains its value from a ValueSource.
void closeBuilding(const Parameterised *p=0)
Closes the building of the table.
Stores the information about how to visualize structures.
GUIVisualizationTextSettings addName
GUIVisualizationSizeSettings addSize
double scale
information about a lane's width (temporary, used for a single view)
GUIVisualizationDetectorSettings detectorSettings
Detector settings.
A simple description of a position on a lane (crossing of a lane)
MSLane * myLane
The lane to cross.
double myPosition
The position at the lane.
A detector of vehicles passing an area between entry/exit points.
Definition: MSE3Collector.h:59
CrossSectionVector myExits
The detector's exits.
int getVehiclesWithin() const
Returns the number of vehicles within the area.
double getCurrentMeanSpeed() const
Returns the mean speed within the area.
int getCurrentHaltingNumber() const
Returns the number of current haltings within the area.
CrossSectionVector myEntries
const PositionVector & getShape() const
Returns this lane's shape.
Definition: MSLane.h:478
const Position geometryPositionAtOffset(double offset, double lateralOffset=0) const
Definition: MSLane.h:505
A point in 2D or 3D with translation and scaling methods.
Definition: Position.h:37
double x() const
Returns the x-position.
Definition: Position.h:55
double y() const
Returns the y-position.
Definition: Position.h:60
double rotationDegreeAtOffset(double pos) const
Returns the rotation at the given length.
Representation of a single crossing point.
static const RGBColor E3ExitColor
color for Exits
static const RGBColor E3EntryColor
color for Entrys
double getExaggeration(const GUIVisualizationSettings &s, const GUIGlObject *o, double factor=20) const
return the drawing size including exaggeration and constantSize values