Interface ClippedShader
-
public interface ClippedShader
Aggregates a Shader with a Subrange. The subrange indicates how much of the shader's ramp should be used in some kind of default context. This is typically used to clip off parts of the ramp that are indistinguishable from a (white) background.- Since:
- 29 Jun 2016
- Author:
- Mark Taylor
-
-
Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description Shader
getShader()
Returns the shader.Subrange
getSubrange()
Returns the default subrange to use with the shader in a default context.
-