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#X obj 80 339 metro 200;
#X obj 61 149 sig~;
#X floatatom 61 123 6 0 10 0 - - - 0;
#X floatatom 60 392 6 0 0 0 - - - 0;
#X text 194 188 "set" message permits you to switch between arrays
, f 25;
#X text 202 244 creation argument initializes array name, f 24;
#X obj 171 458 tabwrite~;
#X obj 306 458 tabread;
#X obj 100 486 tabwrite;
#X obj 165 486 tabsend~;
#X obj 230 486 tabreceive~;
#X obj 242 458 tabplay~;
#X obj 67 16 tabread~;
#X text 118 123 incoming signal is index. Indices should range from
0 to (size-1)., f 34;
#X obj 99 458 tabread4~;
#X obj 364 458 tabread4;
#X text 591 475 updated for Pd version 0.43;
#X text 24 473 see also:;
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#X restore 465 147 graph;
#X msg 82 193 set tabread-ex;
#X obj 61 244 tabread~ tabread-ex;
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#N canvas 515 381 401 220 init-table 0;
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#X msg 35 74 \; tabread-ex resize 10 \; tabread-ex bounds 0 10 10 0
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-0.3 0 1 2 3 4 5 6 7 8 9 10 \; tabread-ex 0 1 4 2 8 5 6 1 4 2 8;
#X connect 0 0 1 0;
#X restore 668 120 pd init-table;
#X msg 200 328 \; pd dsp \$1;
#X obj 80 311 loadbang;
#X text 219 301 DSP on/off;
#X text 146 16 - non-interpolating table lookup for signals;
#N canvas 978 194 593 412 Dealing_with_"\$0" 0;
#X text 36 33 '\$0' - the patch ID number used to force locality in
Pd - is widely used in send/receive names as well as array names. This
is specially useful in abstractions so each copy has local names instead
of global., f 70;
#X text 462 275 <= array with local name, f 13;
#X obj 221 291 f \$0;
#X msg 118 210 set \$1;
#X obj 118 184 symbol \$0-x;
#X obj 118 161 bng 15 250 50 0 empty empty empty 17 7 0 10 #fcfcfc
#000000 #000000;
#X text 227 197 You can also load '\$0' in a float object and send
it to a message that works like a send to send messages to an array.
, f 40;
#X text 137 158 click to set name;
#X floatatom 67 179 4 0 9 0 - - - 0;
#X obj 311 276 array define \$0-x 10;
#X msg 221 320 \; \$1-x 0 1 0 -1 0 1 0 -1 0 1 0;
#X obj 221 265 loadbang;
#X obj 67 251 tabread~;
#X obj 68 344 snapshot~;
#X obj 87 316 metro 200;
#X floatatom 67 369 6 0 0 0 - - - 0;
#X obj 87 288 loadbang;
#X text 36 86 You can use "\$0" in an array name and if you need to
set the array name you can load it in a symbol object \, since "\$0"
doesn't work in messages., f 70;
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#X connect 3 0 12 0;
#X connect 4 0 3 0;
#X connect 5 0 4 0;
#X connect 8 0 12 0;
#X connect 11 0 2 0;
#X connect 12 0 13 0;
#X connect 13 0 15 0;
#X connect 14 0 13 0;
#X connect 16 0 14 0;
#X restore 339 398 pd Dealing_with_"\$0";
#X text 177 389 open subpatch to see how to deal with '\$0', f 21
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#X text 113 86 set <symbol> -;
#X text 218 66 sets table index and output its value.;
#X text 218 86 set the table name., f 39;
#X text 218 131 value of index input.;
#X obj 67 16 tabread~;
#X text 146 16 - non-interpolating table lookup for signals.;
#X text 155 66 signal -;
#X text 155 131 signal -;
#X text 126 172 1) symbol - sets table name with the sample.;
#X restore 581 18 pd reference;
#X text 679 17 <= click;
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#N canvas 491 316 457 285 open 0;
#X obj 120 23 inlet;
#X obj 173 121 pdcontrol;
#X msg 173 94 dir;
#X obj 120 181 pack s s;
#X obj 173 64 loadbang;
#X msg 120 212 \; pd open \$1 \$2;
#X obj 173 151 makefilename %s/../2.control.examples;
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#X connect 2 0 1 0;
#X connect 3 0 5 0;
#X connect 4 0 2 0;
#X connect 6 0 3 1;
#X restore 52 131 pd open;
#X msg 52 76 15.array.pd;
#X msg 62 102 16.more.arrays.pd;
#X text 144 77 <-- click to open examples.;
#X text 47 22 See also and the "array" examples from the section 2
of Pd's tutorial:, f 39;
#X connect 1 0 0 0;
#X connect 2 0 0 0;
#X restore 317 486 pd array-examples;
#X text 55 67 [tabread~] looks up values out of the named array. Incoming
values are truncated to the next lower integer \, and values out of
bounds get the nearest (first or last) point., f 87;
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