Open3D (C++ API)  0.15.1
CameraSphereInteractorLogic.h
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26
27#pragma once
28
30
31namespace open3d {
32namespace visualization {
33namespace rendering {
34
37
38public:
39 CameraSphereInteractorLogic(Camera* c, double min_far_plane);
40
41 void Rotate(int dx, int dy) override;
42
43 void StartMouseDrag() override;
44
45private:
46 float r_at_mousedown_;
47 float theta_at_mousedown_;
48 float phi_at_mousedown_;
49};
50
51} // namespace rendering
52} // namespace visualization
53} // namespace open3d
Definition: CameraInteractorLogic.h:35
CameraInteractorLogic(Camera *c, double min_far_plane)
Definition: CameraInteractorLogic.cpp:33
Definition: CameraSphereInteractorLogic.h:35
CameraSphereInteractorLogic(Camera *c, double min_far_plane)
Definition: CameraSphereInteractorLogic.cpp:33
void StartMouseDrag() override
Definition: CameraSphereInteractorLogic.cpp:61
void Rotate(int dx, int dy) override
Definition: CameraSphereInteractorLogic.cpp:37
Definition: RotationInteractorLogic.h:35
Definition: PinholeCameraIntrinsic.cpp:35