Open3D (C++ API)  0.15.1
Timer.h
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26
27#pragma once
28
29#include <string>
30
31namespace open3d {
32namespace utility {
33
34class Timer {
35public:
36 Timer();
37 ~Timer();
38
39public:
40 static double GetSystemTimeInMilliseconds();
41
42public:
43 void Start();
44 void Stop();
45 void Print(const std::string &timer_info) const;
46 double GetDuration() const;
47
48private:
49 double start_time_in_milliseconds_;
50 double end_time_in_milliseconds_;
51};
52
53class ScopeTimer : public Timer {
54public:
55 ScopeTimer(const std::string &scope_timer_info = "");
57
58private:
59 std::string scope_timer_info_;
60};
61
62class FPSTimer : public Timer {
63public:
64 FPSTimer(const std::string &fps_timer_info = "",
65 int expectation = -1,
66 double time_to_print = 3000.0,
67 int events_to_print = 100);
68
72 void Signal();
73
74private:
75 std::string fps_timer_info_;
76 int expectation_;
77 double time_to_print_;
78 int events_to_print_;
79 int event_fragment_count_;
80 int event_total_count_;
81};
82
83} // namespace utility
84} // namespace open3d
Definition: Timer.h:62
void Signal()
Definition: Timer.cpp:87
FPSTimer(const std::string &fps_timer_info="", int expectation=-1, double time_to_print=3000.0, int events_to_print=100)
Definition: Timer.cpp:74
Definition: Timer.h:53
ScopeTimer(const std::string &scope_timer_info="")
Definition: Timer.cpp:64
~ScopeTimer()
Definition: Timer.cpp:69
Definition: Timer.h:34
~Timer()
Definition: Timer.cpp:39
void Print(const std::string &timer_info) const
Definition: Timer.cpp:59
void Start()
Definition: Timer.cpp:47
static double GetSystemTimeInMilliseconds()
Definition: Timer.cpp:41
void Stop()
Definition: Timer.cpp:51
Timer()
Definition: Timer.cpp:36
double GetDuration() const
Definition: Timer.cpp:55
Definition: PinholeCameraIntrinsic.cpp:35