Open3D (C++ API)  0.15.1
ModelInteractorLogic.h
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26
27#pragma once
28
29#include <map>
30
33
34namespace open3d {
35namespace visualization {
36namespace rendering {
37
38class Open3DScene;
39
42
43public:
45 Camera* camera,
46 double min_far_plane);
47 virtual ~ModelInteractorLogic();
48
49 void SetBoundingBox(
50 const geometry::AxisAlignedBoundingBox& bounds) override;
51
52 void SetModel(GeometryHandle axes,
53 const std::vector<GeometryHandle>& objects);
54
55 void Rotate(int dx, int dy) override;
56 void RotateZ(int dx, int dy) override;
57 void Dolly(float dy, DragType drag_type) override;
58 void Pan(int dx, int dy) override;
59
60 void StartMouseDrag() override;
61 void UpdateMouseDragUI() override;
62 void EndMouseDrag() override;
63
64private:
65 Open3DScene* scene_;
66 bool is_axes_visible_;
67
68 geometry::AxisAlignedBoundingBox bounds_at_mouse_down_;
69 std::map<std::string, Camera::Transform> transforms_at_mouse_down_;
70
71 void UpdateBoundingBox(const Camera::Transform& t);
72};
73
74} // namespace rendering
75} // namespace visualization
76} // namespace open3d
A bounding box that is aligned along the coordinate axes.
Definition: BoundingVolume.h:155
Eigen::Transform< float, 3, Eigen::Affine > Transform
Definition: Camera.h:44
DragType
Definition: MatrixInteractorLogic.h:75
Definition: ModelInteractorLogic.h:40
void UpdateMouseDragUI() override
Definition: ModelInteractorLogic.cpp:170
virtual ~ModelInteractorLogic()
Definition: ModelInteractorLogic.cpp:43
void EndMouseDrag() override
Definition: ModelInteractorLogic.cpp:172
ModelInteractorLogic(Open3DScene *scene, Camera *camera, double min_far_plane)
Definition: ModelInteractorLogic.cpp:38
void SetModel(GeometryHandle axes, const std::vector< GeometryHandle > &objects)
Definition: ModelInteractorLogic.cpp:54
void SetBoundingBox(const geometry::AxisAlignedBoundingBox &bounds) override
Definition: ModelInteractorLogic.cpp:45
void Pan(int dx, int dy) override
Definition: ModelInteractorLogic.cpp:121
void RotateZ(int dx, int dy) override
Rotates about the forward axis of the matrix.
Definition: ModelInteractorLogic.cpp:81
void Dolly(float dy, DragType drag_type) override
Definition: ModelInteractorLogic.cpp:97
void StartMouseDrag() override
Definition: ModelInteractorLogic.cpp:150
void Rotate(int dx, int dy) override
Definition: ModelInteractorLogic.cpp:57
Definition: RotationInteractorLogic.h:35
RotationInteractorLogic(Camera *camera, double min_far_plane)
Definition: RotationInteractorLogic.cpp:33
Definition: PinholeCameraIntrinsic.cpp:35
Definition: RendererHandle.h:109