Open3D (C++ API)  0.15.1
TextureSimpleShader.h
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26
27#pragma once
28
29#include <Eigen/Core>
30#include <vector>
31
33
34namespace open3d {
35namespace visualization {
36
37namespace glsl {
38
40public:
41 ~TextureSimpleShader() override { Release(); }
42
43protected:
44 TextureSimpleShader(const std::string &name) : ShaderWrapper(name) {
45 Compile();
46 }
47
48protected:
49 bool Compile() final;
50 void Release() final;
51 bool BindGeometry(const geometry::Geometry &geometry,
52 const RenderOption &option,
53 const ViewControl &view) final;
54 bool RenderGeometry(const geometry::Geometry &geometry,
55 const RenderOption &option,
56 const ViewControl &view) final;
57 void UnbindGeometry() final;
58
59protected:
60 virtual bool PrepareRendering(const geometry::Geometry &geometry,
61 const RenderOption &option,
62 const ViewControl &view) = 0;
63 virtual bool PrepareBinding(const geometry::Geometry &geometry,
64 const RenderOption &option,
65 const ViewControl &view,
66 std::vector<Eigen::Vector3f> &points,
67 std::vector<Eigen::Vector2f> &uvs) = 0;
68
69protected:
71 GLuint vertex_uv_;
72 GLuint texture_;
73 GLuint MVP_;
74
76 std::vector<int> array_offsets_;
77 std::vector<GLsizei> draw_array_sizes_;
78
80 std::vector<GLuint> vertex_uv_buffers_;
81 std::vector<GLuint> texture_buffers_;
82};
83
85public:
87 : TextureSimpleShader("TextureSimpleShaderForTriangleMesh") {}
88
89protected:
90 bool PrepareRendering(const geometry::Geometry &geometry,
91 const RenderOption &option,
92 const ViewControl &view) final;
93 bool PrepareBinding(const geometry::Geometry &geometry,
94 const RenderOption &option,
95 const ViewControl &view,
96 std::vector<Eigen::Vector3f> &points,
97 std::vector<Eigen::Vector2f> &uvs) final;
98};
99
100} // namespace glsl
101
102} // namespace visualization
103} // namespace open3d
The base geometry class.
Definition: Geometry.h:37
Defines rendering options for visualizer.
Definition: RenderOption.h:39
View controller for visualizer.
Definition: ViewControl.h:41
Definition: ShaderWrapper.h:40
TextureSimpleShaderForTriangleMesh()
Definition: TextureSimpleShader.h:86
Definition: TextureSimpleShader.h:39
void Release() final
Definition: TextureSimpleShader.cpp:50
std::vector< GLuint > texture_buffers_
Definition: TextureSimpleShader.h:81
std::vector< GLuint > vertex_uv_buffers_
Definition: TextureSimpleShader.h:80
~TextureSimpleShader() override
Definition: TextureSimpleShader.h:41
int num_materials_
Definition: TextureSimpleShader.h:75
GLuint vertex_position_
Definition: TextureSimpleShader.h:70
GLuint MVP_
Definition: TextureSimpleShader.h:73
TextureSimpleShader(const std::string &name)
Definition: TextureSimpleShader.h:44
std::vector< GLsizei > draw_array_sizes_
Definition: TextureSimpleShader.h:77
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: TextureSimpleShader.cpp:55
GLuint texture_
Definition: TextureSimpleShader.h:72
std::vector< GLuint > vertex_position_buffers_
Definition: TextureSimpleShader.h:79
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: TextureSimpleShader.cpp:92
bool Compile() final
Definition: TextureSimpleShader.cpp:37
GLuint vertex_uv_
Definition: TextureSimpleShader.h:71
std::vector< int > array_offsets_
Definition: TextureSimpleShader.h:76
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
void UnbindGeometry() final
Definition: TextureSimpleShader.cpp:125
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector< Eigen::Vector3f > &points, std::vector< Eigen::Vector2f > &uvs)=0
std::string name
Definition: FilePCD.cpp:58
int points
Definition: FilePCD.cpp:73
Definition: NonRigidOptimizer.cpp:41
Definition: PinholeCameraIntrinsic.cpp:35
Definition: Device.h:138