Open3D (C++ API)  0.15.1
TransformationConverter.h
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26
27#pragma once
28
29#include "open3d/core/Tensor.h"
30
31namespace open3d {
32namespace t {
33namespace pipelines {
34namespace kernel {
35
42core::Tensor RtToTransformation(const core::Tensor &R, const core::Tensor &t);
43
50core::Tensor PoseToTransformation(const core::Tensor &pose);
51
59void DecodeAndSolve6x6(const core::Tensor &A_reduction,
60 core::Tensor &delta,
61 float &inlier_residual,
62 int &inlier_count);
63
64} // namespace kernel
65} // namespace pipelines
66} // namespace t
67} // namespace open3d
void DecodeAndSolve6x6(const core::Tensor &A_reduction, core::Tensor &delta, float &inlier_residual, int &inlier_count)
Decodes a 6x6 linear system from a compressed 29x1 tensor.
Definition: TransformationConverter.cpp:114
core::Tensor PoseToTransformation(const core::Tensor &pose)
Convert pose to the transformation matrix.
Definition: TransformationConverter.cpp:89
core::Tensor RtToTransformation(const core::Tensor &R, const core::Tensor &t)
Convert rotation and translation to the transformation matrix.
Definition: TransformationConverter.cpp:42
Definition: PinholeCameraIntrinsic.cpp:35