Open3D (C++ API)  0.15.1
TriangleMeshIO.h
Go to the documentation of this file.
1// ----------------------------------------------------------------------------
2// - Open3D: www.open3d.org -
3// ----------------------------------------------------------------------------
4// The MIT License (MIT)
5//
6// Copyright (c) 2018-2021 www.open3d.org
7//
8// Permission is hereby granted, free of charge, to any person obtaining a copy
9// of this software and associated documentation files (the "Software"), to deal
10// in the Software without restriction, including without limitation the rights
11// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12// copies of the Software, and to permit persons to whom the Software is
13// furnished to do so, subject to the following conditions:
14//
15// The above copyright notice and this permission notice shall be included in
16// all copies or substantial portions of the Software.
17//
18// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24// IN THE SOFTWARE.
25// ----------------------------------------------------------------------------
26
27#pragma once
28
29#include <string>
30
33
34namespace open3d {
35namespace t {
36namespace io {
37
40std::shared_ptr<geometry::TriangleMesh> CreateMeshFromFile(
41 const std::string &filename, bool print_progress = false);
42
46bool ReadTriangleMesh(const std::string &filename,
47 geometry::TriangleMesh &mesh,
49
57bool WriteTriangleMesh(const std::string &filename,
58 const geometry::TriangleMesh &mesh,
59 bool write_ascii = false,
60 bool compressed = false,
61 bool write_vertex_normals = true,
62 bool write_vertex_colors = true,
63 bool write_triangle_uvs = true,
64 bool print_progress = false);
65
66} // namespace io
67} // namespace t
68} // namespace open3d
bool WriteTriangleMesh(const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii, bool compressed, bool write_vertex_normals, bool write_vertex_colors, bool write_triangle_uvs, bool print_progress)
Definition: TriangleMeshIO.cpp:118
bool ReadTriangleMesh(const std::string &filename, geometry::TriangleMesh &mesh, open3d::io::ReadTriangleMeshOptions params)
Definition: TriangleMeshIO.cpp:79
std::shared_ptr< geometry::TriangleMesh > CreateMeshFromFile(const std::string &filename, bool print_progress)
Definition: TriangleMeshIO.cpp:57
Definition: PinholeCameraIntrinsic.cpp:35
Definition: TriangleMeshIO.h:41