Open3D (C++ API)  0.15.1
Color.h
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26
27#pragma once
28
29#include <Eigen/Geometry>
30
31namespace open3d {
32namespace visualization {
33namespace gui {
34
35class Color {
36public:
37 Color();
38 Color(float r, float g, float b, float a = 1.0);
39 Color(const Eigen::Vector3f& rgb); // not explicit: want auto-convert
40
41 float GetRed() const;
42 float GetGreen() const;
43 float GetBlue() const;
44 float GetAlpha() const;
45
46 void SetColor(float r, float g, float b, float a = 1.0);
47
48 const float* GetPointer() const;
49 float* GetMutablePointer();
50
54 Color Lightened(float amount);
55
56 unsigned int ToABGR32() const;
57
58 bool operator==(const Color& rhs) const;
59 bool operator!=(const Color& rhs) const;
60
61private:
62 float rgba_[4];
63};
64
65} // namespace gui
66} // namespace visualization
67} // namespace open3d
Definition: Color.h:35
bool operator==(const Color &rhs) const
Definition: Color.cpp:44
float GetBlue() const
Definition: Color.cpp:55
float GetGreen() const
Definition: Color.cpp:54
void SetColor(float r, float g, float b, float a=1.0)
Definition: Color.cpp:58
const float * GetPointer() const
Definition: Color.cpp:68
float GetAlpha() const
Definition: Color.cpp:56
float GetRed() const
Definition: Color.cpp:53
bool operator!=(const Color &rhs) const
Definition: Color.cpp:49
Color Lightened(float amount)
Definition: Color.cpp:71
unsigned int ToABGR32() const
Definition: Color.cpp:78
float * GetMutablePointer()
Definition: Color.cpp:69
Color()
Definition: Color.cpp:36
Definition: PinholeCameraIntrinsic.cpp:35