Open3D (C++ API)  0.15.1
ImageShader.h
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26
27#pragma once
28
31
32namespace open3d {
33namespace visualization {
34
35namespace glsl {
36
37class ImageShader : public ShaderWrapper {
38public:
39 ~ImageShader() override { Release(); }
40
41protected:
42 ImageShader(const std::string &name) : ShaderWrapper(name) { Compile(); }
43
44protected:
45 bool Compile() final;
46 void Release() final;
47 bool BindGeometry(const geometry::Geometry &geometry,
48 const RenderOption &option,
49 const ViewControl &view) final;
50 bool RenderGeometry(const geometry::Geometry &geometry,
51 const RenderOption &option,
52 const ViewControl &view) final;
53 void UnbindGeometry() final;
54
55protected:
56 virtual bool PrepareRendering(const geometry::Geometry &geometry,
57 const RenderOption &option,
58 const ViewControl &view) = 0;
59 virtual bool PrepareBinding(const geometry::Geometry &geometry,
60 const RenderOption &option,
61 const ViewControl &view,
62 geometry::Image &image) = 0;
63
64protected:
67 GLuint vertex_UV_;
72
74};
75
77public:
78 ImageShaderForImage() : ImageShader("ImageShaderForImage") {}
79
80protected:
81 virtual bool PrepareRendering(const geometry::Geometry &geometry,
82 const RenderOption &option,
83 const ViewControl &view) final;
84 virtual bool PrepareBinding(const geometry::Geometry &geometry,
85 const RenderOption &option,
86 const ViewControl &view,
87 geometry::Image &render_image) final;
88};
89
90} // namespace glsl
91
92} // namespace visualization
93} // namespace open3d
std::shared_ptr< core::Tensor > image
Definition: FilamentRenderer.cpp:228
The base geometry class.
Definition: Geometry.h:37
The Image class stores image with customizable width, height, num of channels and bytes per channel.
Definition: Image.h:53
Defines rendering options for visualizer.
Definition: RenderOption.h:39
View controller for visualizer.
Definition: ViewControl.h:41
ImageShaderForImage()
Definition: ImageShader.h:78
Definition: ImageShader.h:37
void Release() final
Definition: ImageShader.cpp:65
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, geometry::Image &image)=0
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: ImageShader.cpp:127
bool Compile() final
Definition: ImageShader.cpp:53
GLuint vertex_UV_
Definition: ImageShader.h:67
ImageShader(const std::string &name)
Definition: ImageShader.h:42
void UnbindGeometry() final
Definition: ImageShader.cpp:153
GLuint image_texture_
Definition: ImageShader.h:69
gl_util::GLVector3f vertex_scale_data_
Definition: ImageShader.h:73
GLuint vertex_scale_
Definition: ImageShader.h:71
GLuint vertex_position_buffer_
Definition: ImageShader.h:66
GLuint vertex_UV_buffer_
Definition: ImageShader.h:68
~ImageShader() override
Definition: ImageShader.h:39
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: ImageShader.cpp:70
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
GLuint vertex_position_
Definition: ImageShader.h:65
GLuint image_texture_buffer_
Definition: ImageShader.h:70
Definition: ShaderWrapper.h:40
std::string name
Definition: FilePCD.cpp:58
Eigen::Matrix< GLfloat, 3, 1, Eigen::ColMajor > GLVector3f
Definition: GLHelper.h:51
Definition: PinholeCameraIntrinsic.cpp:35