29 #ifndef __AnimationSet_H__ 30 #define __AnimationSet_H__ 76 Real timePos,
Real length,
Real weight = 1.0,
bool enabled =
false);
82 const String& getAnimationName()
const;
84 Real getTimePosition(
void)
const;
86 void setTimePosition(
Real timePos);
88 Real getLength()
const;
90 void setLength(
Real len);
92 Real getWeight(
void)
const;
94 void setWeight(
Real weight);
100 void addTime(
Real offset);
103 bool hasEnded(
void)
const;
106 bool getEnabled(
void)
const;
108 void setEnabled(
bool enabled);
141 void createBlendMask(
size_t blendMaskSizeHint,
float initialWeight = 1.0f);
143 void destroyBlendMask();
151 void _setBlendMaskData(
const float* blendMaskData);
159 void _setBlendMask(
const BoneBlendMask* blendMask);
165 void setBlendMaskEntry(
size_t boneHandle,
float weight);
169 assert(mBlendMask && mBlendMask->size() > boneHandle);
170 return (*mBlendMask)[boneHandle];
216 Real timePos,
Real length,
Real weight = 1.0,
bool enabled =
false);
220 bool hasAnimationState(
const String& name)
const;
222 void removeAnimationState(
const String& name);
224 void removeAllAnimationStates(
void);
232 AnimationStateIterator getAnimationStateIterator(
void);
239 ConstAnimationStateIterator getAnimationStateIterator(
void)
const;
243 void _notifyDirty(
void);
248 void _notifyAnimationStateEnabled(
AnimationState* target,
bool enabled);
257 ConstEnabledAnimationStateIterator getEnabledAnimationStateIterator(
void)
const;
281 : mTargetAnimationState(targetAnimationState) {}
285 Real getValue(
void)
const;
288 void setValue(
Real value);
void setLoop(bool loop)
Sets whether or not an animation loops at the start and end of the animation if the time continues to...
bool hasBlendMask() const
Return whether there is currently a valid blend mask set.
unsigned long getDirtyFrameNumber(void) const
Get the latest animation state been altered frame number.
AnimationStateSet * mParent
const BoneBlendMask * getBlendMask() const
Get the current blend mask (const version, may be 0)
bool getLoop(void) const
Gets whether or not this animation loops.
Concrete IteratorWrapper for nonconst access to the underlying key-value container.
AnimationStateMap mAnimationStates
ConstVectorIterator< EnabledAnimationStateList > ConstEnabledAnimationStateIterator
Concrete IteratorWrapper for const access to the underlying key-value container.
float Real
Software floating point type.
vector< float >::type BoneBlendMask
Typedef for an array of float values used as a bone blend mask.
AnimationState * mTargetAnimationState
Can either be used as an input or output value.
Class encapsulating a set of AnimationState objects.
MapIterator< AnimationStateMap > AnimationStateIterator
~AnimationStateControllerValue()
Destructor (parent already virtual)
BoneBlendMask * mBlendMask
The blend mask (containing per bone weights)
map< String, AnimationState * >::type AnimationStateMap
float getBlendMaskEntry(size_t boneHandle) const
Get the weight for the bone identified by the given handle.
bool operator!=(STLAllocator< T, P > const &, STLAllocator< T2, P > const &)
determine equality, can memory from another allocator be released by this allocator, (ISO C++)
bool hasEnabledAnimationState(void) const
Tests if exists enabled animation state in this set.
ConstMapIterator< AnimationStateMap > ConstAnimationStateIterator
Concrete IteratorWrapper for const access to the underlying container.
bool operator==(STLAllocator< T, P > const &, STLAllocator< T2, P > const &)
determine equality, can memory from another allocator be released by this allocator, (ISO C++)
Represents the state of an animation and the weight of its influence.
OGRE_AUTO_MUTEX
Mutex, public for external locking if needed.
unsigned long mDirtyFrameNumber
ControllerValue wrapper class for AnimationState.
AnimationStateControllerValue(AnimationState *targetAnimationState)
Constructor, pass in the target animation state.
EnabledAnimationStateList mEnabledAnimationStates
AnimationStateSet * getParent(void) const
Get the parent animation state set.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
list< AnimationState * >::type EnabledAnimationStateList