#include <mrpt/opengl/Shader.h>
#include <mrpt/opengl/TRenderMatrices.h>
#include <cstdint>
#include <deque>
#include <map>
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| mrpt |
| This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
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| mrpt::opengl |
| The namespace for 3D scene representation and rendering.
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using | mrpt::opengl::RenderQueue = std::map< shader_id_t, std::multimap< float, RenderQueueElement > > |
| A queue for rendering, sorted by shader program to minimize changes of OpenGL shader programs while rendering a scene. More...
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