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21 #ifndef mia_3d_splinetransformpenalty_hh
22 #define mia_3d_splinetransformpenalty_hh
101 double get_weight() const;
103 bool get_normalize() const;
107 virtual
void do_initialize() = 0;
109 virtual
double do_value(const
C3DFVectorfield& coefficients) const = 0;
131 virtual Product *do_create()
const __attribute__((warn_unused_result));
132 virtual Product *do_create(
float weight,
bool normalize)
const __attribute__((warn_unused_result)) = 0 ;
#define NS_MIA_BEGIN
conveniance define to start the mia namespace
class EXPORT_CORE CMeans private
#define NS_MIA_END
conveniance define to end the mia namespace
the singleton that a plug-in handler really is
a 3D field of floating point single accuracy 3D vectors
std::shared_ptr< CSplineKernel > PSplineKernel
std::shared_ptr< Image > normalize(const Image &image)
a normalizer for image intensities
The base class for all plug-in created object.
A wrapper around the c-array to provide an STL like interface for iterators.
This is tha base of all plugins that create "things", like filters, cost functions time step operator...