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22 #ifndef SDL_steamcontroller_h_
23 #define SDL_steamcontroller_h_
25 #include "../../SDL_internal.h"
void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats)
void SDL_UpdateSteamControllers(void)
void SDL_UpdateSteamController(SDL_Joystick *joystick)
SDL_bool(* SteamControllerConnectedCallback_t)(const char *name, SDL_JoystickGUID guid, int *device_instance)
void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback, SteamControllerDisconnectedCallback_t disconnectedCallback)
void(* SteamControllerDisconnectedCallback_t)(int device_instance)
GLuint const GLchar * name
const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char const char const SDL_SCANF_FORMAT_STRING char return SDL_ThreadFunction const char void return Uint32 return Uint32 void
void SDL_QuitSteamControllers(void)