SDL
2.0
SDL_bkeyboard.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_BKEYBOARD_H
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#define SDL_BKEYBOARD_H
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#include <SupportDefs.h>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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#include "../../../include/SDL_keyboard.h"
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extern
void
HAIKU_InitOSKeymap
(
void
);
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extern
SDL_Scancode
HAIKU_GetScancodeFromBeKey
(int32 bkey);
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extern
int8
HAIKU_GetKeyState
(int32 bkey);
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extern
void
HAIKU_SetKeyState
(int32 bkey, int8
state
);
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#ifdef __cplusplus
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}
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#endif
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
HAIKU_GetKeyState
int8 HAIKU_GetKeyState(int32 bkey)
SDL_Scancode
SDL_Scancode
The SDL keyboard scancode representation.
Definition:
SDL_scancode.h:43
HAIKU_SetKeyState
void HAIKU_SetKeyState(int32 bkey, int8 state)
HAIKU_InitOSKeymap
void HAIKU_InitOSKeymap(void)
HAIKU_GetScancodeFromBeKey
SDL_Scancode HAIKU_GetScancodeFromBeKey(int32 bkey)
state
struct xkb_state * state
Definition:
SDL_waylandsym.h:113
src
video
haiku
SDL_bkeyboard.h
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