SDL  2.0
VkPhysicalDeviceRayTracingPropertiesNV Struct Reference

#include <vulkan_core.h>

Data Fields

VkStructureType sType
 
voidpNext
 
uint32_t shaderGroupHandleSize
 
uint32_t maxRecursionDepth
 
uint32_t maxShaderGroupStride
 
uint32_t shaderGroupBaseAlignment
 
uint64_t maxGeometryCount
 
uint64_t maxInstanceCount
 
uint64_t maxTriangleCount
 
uint32_t maxDescriptorSetAccelerationStructures
 

Detailed Description

Definition at line 8301 of file vulkan_core.h.

Field Documentation

◆ maxDescriptorSetAccelerationStructures

uint32_t VkPhysicalDeviceRayTracingPropertiesNV::maxDescriptorSetAccelerationStructures

Definition at line 8311 of file vulkan_core.h.

◆ maxGeometryCount

uint64_t VkPhysicalDeviceRayTracingPropertiesNV::maxGeometryCount

Definition at line 8308 of file vulkan_core.h.

◆ maxInstanceCount

uint64_t VkPhysicalDeviceRayTracingPropertiesNV::maxInstanceCount

Definition at line 8309 of file vulkan_core.h.

◆ maxRecursionDepth

uint32_t VkPhysicalDeviceRayTracingPropertiesNV::maxRecursionDepth

Definition at line 8305 of file vulkan_core.h.

◆ maxShaderGroupStride

uint32_t VkPhysicalDeviceRayTracingPropertiesNV::maxShaderGroupStride

Definition at line 8306 of file vulkan_core.h.

◆ maxTriangleCount

uint64_t VkPhysicalDeviceRayTracingPropertiesNV::maxTriangleCount

Definition at line 8310 of file vulkan_core.h.

◆ pNext

void* VkPhysicalDeviceRayTracingPropertiesNV::pNext

Definition at line 8303 of file vulkan_core.h.

◆ shaderGroupBaseAlignment

uint32_t VkPhysicalDeviceRayTracingPropertiesNV::shaderGroupBaseAlignment

Definition at line 8307 of file vulkan_core.h.

◆ shaderGroupHandleSize

uint32_t VkPhysicalDeviceRayTracingPropertiesNV::shaderGroupHandleSize

Definition at line 8304 of file vulkan_core.h.

◆ sType

VkStructureType VkPhysicalDeviceRayTracingPropertiesNV::sType

Definition at line 8302 of file vulkan_core.h.


The documentation for this struct was generated from the following file: