Shading
Sets the shading and shadow options for the selected 3D object.
Shading
Shading
рдЪрдпрдирд┐рдд 3рдбреА рд╡рд╕реНрддреБрдУрдВ рдкрд░ рд▓рд╛рдЧреВ рдХрд░рдиреЗ рдХреЗ рд▓рд┐рдП рдЫрд╛рдпрд╛ рдХрд┐рд╕реНрдореЛрдВ рдХреЛ рдирд┐рд░реНрдзрд╛рд░рд┐рдд рдХрд░реЗрдВ.
рдореЙрдбрд▓
Select the shading method that you want to use. Flat shading assigns a single color to a single polygon on the surface of the object. Gouraud shading blends colors across the polygons. Phong shading averages the color of each pixel based on the pixels that surround it, and requires the most processing power.
рдЫрд╛рдпрд╛ рдпреБрдХреНрдд
Adds or removes a shadow from the selected 3D object.
3рдбреА рдЫрд╛рдпрд╛ рд╢реБрд░реБ/рдмрдВрдж
рд╕рддрд╣ рдХреЛрдг
Enter an angle from 0 to 90 degrees for casting the shadow.
рдХреИрдорд░рд╛
рдЪрдпрдирд┐рдд 3 рдбреА рд╡рд╕реНрддреБ рдХреЗ рдХреИрдорд░рд╛ рд╡рд┐рдХрд▓реНрдкреЛрдВ рдХреЛ рд╕реЗрдЯ рдХрд░реЗрдВ.
рдЙрджрд╛рд╣рд░рдг
Enter the distance to leave between the camera and the center of the selected object.
рдлреЛрдХрд▓ рд▓рдореНрдмрд╛рдИ
Enter the focal length of the camera, where a small value corresponds to a "fisheye" lens, and a large value to a telephoto lens.