openshot-audio  0.1.4
OpenSLAudioIODevice Member List

This is the complete list of members for OpenSLAudioIODevice, including all inherited members.

AudioIODevice(const String &deviceName, const String &typeName)AudioIODeviceprotected
close() overrideOpenSLAudioIODeviceinlinevirtual
getActiveInputChannels() const overrideOpenSLAudioIODeviceinlinevirtual
getActiveOutputChannels() const overrideOpenSLAudioIODeviceinlinevirtual
getAvailableBufferSizes() overrideOpenSLAudioIODeviceinlinevirtual
getAvailableSampleRates() overrideOpenSLAudioIODeviceinlinevirtual
getCurrentBitDepth() overrideOpenSLAudioIODeviceinlinevirtual
getCurrentBufferSizeSamples() overrideOpenSLAudioIODeviceinlinevirtual
getCurrentSampleRate() overrideOpenSLAudioIODeviceinlinevirtual
getCurrentThread()Threadstatic
getCurrentThreadId()Threadstatic
getDefaultBufferSize() overrideOpenSLAudioIODeviceinlinevirtual
getInputChannelNames() overrideOpenSLAudioIODeviceinlinevirtual
getInputLatencyInSamples() overrideOpenSLAudioIODeviceinlinevirtual
getLastError() overrideOpenSLAudioIODeviceinlinevirtual
getName() const noexceptAudioIODeviceinline
getOutputChannelNames() overrideOpenSLAudioIODeviceinlinevirtual
getOutputLatencyInSamples() overrideOpenSLAudioIODeviceinlinevirtual
getThreadId() const noexceptThreadinline
getThreadName() constThreadinline
getTypeName() const noexceptAudioIODeviceinline
hasControlPanel() constAudioIODevicevirtual
isOpen() overrideOpenSLAudioIODeviceinlinevirtual
isPlaying() overrideOpenSLAudioIODeviceinlinevirtual
isThreadRunning() constThread
nameAudioIODeviceprotected
notify() constThread
open(const BigInteger &inputChannels, const BigInteger &outputChannels, double requestedSampleRate, int bufferSize) overrideOpenSLAudioIODeviceinlinevirtual
openedOk() constOpenSLAudioIODeviceinline
OpenSLAudioIODevice(const String &deviceName)OpenSLAudioIODeviceinline
setAffinityMask(uint32 affinityMask)Thread
setAudioPreprocessingEnabled(bool enable) overrideOpenSLAudioIODeviceinlinevirtual
setCurrentThreadAffinityMask(uint32 affinityMask)Threadstatic
setCurrentThreadName(const String &newThreadName)Threadstatic
setCurrentThreadPriority(int priority)Threadstatic
setPriority(int priority)Thread
showControlPanel()AudioIODevicevirtual
signalThreadShouldExit()Thread
sleep(int milliseconds)Threadstatic
start(AudioIODeviceCallback *newCallback) overrideOpenSLAudioIODeviceinlinevirtual
startThread()Thread
startThread(int priority)Thread
stop() overrideOpenSLAudioIODeviceinlinevirtual
stopThread(int timeOutMilliseconds)Thread
Thread(const String &threadName)Threadexplicit
ThreadID typedefThread
threadShouldExit() constThreadinline
typeNameAudioIODeviceprotected
wait(int timeOutMilliseconds) constThread
waitForThreadToExit(int timeOutMilliseconds) constThread
yield()Threadstatic
~AudioIODevice()AudioIODevicevirtual
~OpenSLAudioIODevice()OpenSLAudioIODeviceinline
~Thread()Threadvirtual