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juce_gl.h File Reference

Namespaces

 gl
 

Macros

#define __gl_h_
 
#define __gl2_h_
 
#define __GL_H__
 
#define _GL_H
 
#define __gl_gl_h_
 
#define __gltypes_h_
 
#define __REGAL_H__
 
#define __X_GL_H
 
#define __glext_h_
 
#define __GLEXT_H_
 
#define __gl_glext_h_
 
#define __gl_ATI_h_
 
#define GL_VERSION_1_0   1
 
#define GL_VERSION_1_1   1
 
#define GL_VERSION_1_2   1
 
#define GL_VERSION_1_3   1
 
#define GL_VERSION_1_4   1
 
#define GL_VERSION_1_5   1
 
#define GL_VERSION_2_0   1
 
#define GL_VERSION_2_1   1
 
#define GL_VERSION_3_0   1
 
#define GL_VERSION_3_1   1
 
#define GL_VERSION_3_2   1
 
#define GL_VERSION_3_3   1
 
#define GL_VERSION_4_0   1
 
#define GL_VERSION_4_1   1
 
#define GL_VERSION_4_2   1
 
#define GL_VERSION_4_3   1
 
#define GL_VERSION_4_4   1
 
#define GL_VERSION_4_5   1
 
#define GL_VERSION_4_6   1
 
#define GL_3DFX_multisample   1
 
#define GL_3DFX_tbuffer   1
 
#define GL_3DFX_texture_compression_FXT1   1
 
#define GL_AMD_blend_minmax_factor   1
 
#define GL_AMD_conservative_depth   1
 
#define GL_AMD_debug_output   1
 
#define GL_AMD_depth_clamp_separate   1
 
#define GL_AMD_draw_buffers_blend   1
 
#define GL_AMD_framebuffer_multisample_advanced   1
 
#define GL_AMD_framebuffer_sample_positions   1
 
#define GL_AMD_gcn_shader   1
 
#define GL_AMD_gpu_shader_half_float   1
 
#define GL_AMD_gpu_shader_int16   1
 
#define GL_AMD_gpu_shader_int64   1
 
#define GL_AMD_interleaved_elements   1
 
#define GL_AMD_multi_draw_indirect   1
 
#define GL_AMD_name_gen_delete   1
 
#define GL_AMD_occlusion_query_event   1
 
#define GL_AMD_performance_monitor   1
 
#define GL_AMD_pinned_memory   1
 
#define GL_AMD_query_buffer_object   1
 
#define GL_AMD_sample_positions   1
 
#define GL_AMD_seamless_cubemap_per_texture   1
 
#define GL_AMD_shader_atomic_counter_ops   1
 
#define GL_AMD_shader_ballot   1
 
#define GL_AMD_shader_gpu_shader_half_float_fetch   1
 
#define GL_AMD_shader_image_load_store_lod   1
 
#define GL_AMD_shader_stencil_export   1
 
#define GL_AMD_shader_trinary_minmax   1
 
#define GL_AMD_shader_explicit_vertex_parameter   1
 
#define GL_AMD_sparse_texture   1
 
#define GL_AMD_stencil_operation_extended   1
 
#define GL_AMD_texture_gather_bias_lod   1
 
#define GL_AMD_texture_texture4   1
 
#define GL_AMD_transform_feedback3_lines_triangles   1
 
#define GL_AMD_transform_feedback4   1
 
#define GL_AMD_vertex_shader_layer   1
 
#define GL_AMD_vertex_shader_tessellator   1
 
#define GL_AMD_vertex_shader_viewport_index   1
 
#define GL_APPLE_aux_depth_stencil   1
 
#define GL_APPLE_client_storage   1
 
#define GL_APPLE_element_array   1
 
#define GL_APPLE_fence   1
 
#define GL_APPLE_float_pixels   1
 
#define GL_APPLE_flush_buffer_range   1
 
#define GL_APPLE_object_purgeable   1
 
#define GL_APPLE_rgb_422   1
 
#define GL_APPLE_row_bytes   1
 
#define GL_APPLE_specular_vector   1
 
#define GL_APPLE_texture_range   1
 
#define GL_APPLE_transform_hint   1
 
#define GL_APPLE_vertex_array_object   1
 
#define GL_APPLE_vertex_array_range   1
 
#define GL_APPLE_vertex_program_evaluators   1
 
#define GL_APPLE_ycbcr_422   1
 
#define GL_ARB_ES2_compatibility   1
 
#define GL_ARB_ES3_1_compatibility   1
 
#define GL_ARB_ES3_2_compatibility   1
 
#define GL_ARB_ES3_compatibility   1
 
#define GL_ARB_arrays_of_arrays   1
 
#define GL_ARB_base_instance   1
 
#define GL_ARB_bindless_texture   1
 
#define GL_ARB_blend_func_extended   1
 
#define GL_ARB_buffer_storage   1
 
#define GL_ARB_cl_event   1
 
#define GL_ARB_clear_buffer_object   1
 
#define GL_ARB_clear_texture   1
 
#define GL_ARB_clip_control   1
 
#define GL_ARB_color_buffer_float   1
 
#define GL_ARB_compatibility   1
 
#define GL_ARB_compressed_texture_pixel_storage   1
 
#define GL_ARB_compute_shader   1
 
#define GL_ARB_compute_variable_group_size   1
 
#define GL_ARB_conditional_render_inverted   1
 
#define GL_ARB_conservative_depth   1
 
#define GL_ARB_copy_buffer   1
 
#define GL_ARB_copy_image   1
 
#define GL_ARB_cull_distance   1
 
#define GL_ARB_debug_output   1
 
#define GL_ARB_depth_buffer_float   1
 
#define GL_ARB_depth_clamp   1
 
#define GL_ARB_depth_texture   1
 
#define GL_ARB_derivative_control   1
 
#define GL_ARB_direct_state_access   1
 
#define GL_ARB_draw_buffers   1
 
#define GL_ARB_draw_buffers_blend   1
 
#define GL_ARB_draw_elements_base_vertex   1
 
#define GL_ARB_draw_indirect   1
 
#define GL_ARB_draw_instanced   1
 
#define GL_ARB_enhanced_layouts   1
 
#define GL_ARB_explicit_attrib_location   1
 
#define GL_ARB_explicit_uniform_location   1
 
#define GL_ARB_fragment_coord_conventions   1
 
#define GL_ARB_fragment_layer_viewport   1
 
#define GL_ARB_fragment_program   1
 
#define GL_ARB_fragment_program_shadow   1
 
#define GL_ARB_fragment_shader   1
 
#define GL_ARB_fragment_shader_interlock   1
 
#define GL_ARB_framebuffer_no_attachments   1
 
#define GL_ARB_framebuffer_object   1
 
#define GL_ARB_framebuffer_sRGB   1
 
#define GL_ARB_geometry_shader4   1
 
#define GL_ARB_get_program_binary   1
 
#define GL_ARB_get_texture_sub_image   1
 
#define GL_ARB_gl_spirv   1
 
#define GL_ARB_gpu_shader5   1
 
#define GL_ARB_gpu_shader_fp64   1
 
#define GL_ARB_gpu_shader_int64   1
 
#define GL_ARB_half_float_pixel   1
 
#define GL_ARB_half_float_vertex   1
 
#define GL_ARB_imaging   1
 
#define GL_ARB_indirect_parameters   1
 
#define GL_ARB_instanced_arrays   1
 
#define GL_ARB_internalformat_query   1
 
#define GL_ARB_internalformat_query2   1
 
#define GL_ARB_invalidate_subdata   1
 
#define GL_ARB_map_buffer_alignment   1
 
#define GL_ARB_map_buffer_range   1
 
#define GL_ARB_matrix_palette   1
 
#define GL_ARB_multi_bind   1
 
#define GL_ARB_multi_draw_indirect   1
 
#define GL_ARB_multisample   1
 
#define GL_ARB_multitexture   1
 
#define GL_ARB_occlusion_query   1
 
#define GL_ARB_occlusion_query2   1
 
#define GL_ARB_parallel_shader_compile   1
 
#define GL_ARB_pipeline_statistics_query   1
 
#define GL_ARB_pixel_buffer_object   1
 
#define GL_ARB_point_parameters   1
 
#define GL_ARB_point_sprite   1
 
#define GL_ARB_polygon_offset_clamp   1
 
#define GL_ARB_post_depth_coverage   1
 
#define GL_ARB_program_interface_query   1
 
#define GL_ARB_provoking_vertex   1
 
#define GL_ARB_query_buffer_object   1
 
#define GL_ARB_robust_buffer_access_behavior   1
 
#define GL_ARB_robustness   1
 
#define GL_ARB_robustness_isolation   1
 
#define GL_ARB_sample_locations   1
 
#define GL_ARB_sample_shading   1
 
#define GL_ARB_sampler_objects   1
 
#define GL_ARB_seamless_cube_map   1
 
#define GL_ARB_seamless_cubemap_per_texture   1
 
#define GL_ARB_separate_shader_objects   1
 
#define GL_ARB_shader_atomic_counter_ops   1
 
#define GL_ARB_shader_atomic_counters   1
 
#define GL_ARB_shader_ballot   1
 
#define GL_ARB_shader_bit_encoding   1
 
#define GL_ARB_shader_clock   1
 
#define GL_ARB_shader_draw_parameters   1
 
#define GL_ARB_shader_group_vote   1
 
#define GL_ARB_shader_image_load_store   1
 
#define GL_ARB_shader_image_size   1
 
#define GL_ARB_shader_objects   1
 
#define GL_ARB_shader_precision   1
 
#define GL_ARB_shader_stencil_export   1
 
#define GL_ARB_shader_storage_buffer_object   1
 
#define GL_ARB_shader_subroutine   1
 
#define GL_ARB_shader_texture_image_samples   1
 
#define GL_ARB_shader_texture_lod   1
 
#define GL_ARB_shader_viewport_layer_array   1
 
#define GL_ARB_shading_language_100   1
 
#define GL_ARB_shading_language_420pack   1
 
#define GL_ARB_shading_language_include   1
 
#define GL_ARB_shading_language_packing   1
 
#define GL_ARB_shadow   1
 
#define GL_ARB_shadow_ambient   1
 
#define GL_ARB_sparse_buffer   1
 
#define GL_ARB_sparse_texture   1
 
#define GL_ARB_sparse_texture2   1
 
#define GL_ARB_sparse_texture_clamp   1
 
#define GL_ARB_spirv_extensions   1
 
#define GL_ARB_stencil_texturing   1
 
#define GL_ARB_sync   1
 
#define GL_ARB_tessellation_shader   1
 
#define GL_ARB_texture_barrier   1
 
#define GL_ARB_texture_border_clamp   1
 
#define GL_ARB_texture_buffer_object   1
 
#define GL_ARB_texture_buffer_object_rgb32   1
 
#define GL_ARB_texture_buffer_range   1
 
#define GL_ARB_texture_compression   1
 
#define GL_ARB_texture_compression_bptc   1
 
#define GL_ARB_texture_compression_rgtc   1
 
#define GL_ARB_texture_cube_map   1
 
#define GL_ARB_texture_cube_map_array   1
 
#define GL_ARB_texture_env_add   1
 
#define GL_ARB_texture_env_combine   1
 
#define GL_ARB_texture_env_crossbar   1
 
#define GL_ARB_texture_env_dot3   1
 
#define GL_ARB_texture_filter_anisotropic   1
 
#define GL_ARB_texture_filter_minmax   1
 
#define GL_ARB_texture_float   1
 
#define GL_ARB_texture_gather   1
 
#define GL_ARB_texture_mirror_clamp_to_edge   1
 
#define GL_ARB_texture_mirrored_repeat   1
 
#define GL_ARB_texture_multisample   1
 
#define GL_ARB_texture_non_power_of_two   1
 
#define GL_ARB_texture_query_levels   1
 
#define GL_ARB_texture_query_lod   1
 
#define GL_ARB_texture_rectangle   1
 
#define GL_ARB_texture_rg   1
 
#define GL_ARB_texture_rgb10_a2ui   1
 
#define GL_ARB_texture_stencil8   1
 
#define GL_ARB_texture_storage   1
 
#define GL_ARB_texture_storage_multisample   1
 
#define GL_ARB_texture_swizzle   1
 
#define GL_ARB_texture_view   1
 
#define GL_ARB_timer_query   1
 
#define GL_ARB_transform_feedback2   1
 
#define GL_ARB_transform_feedback3   1
 
#define GL_ARB_transform_feedback_instanced   1
 
#define GL_ARB_transform_feedback_overflow_query   1
 
#define GL_ARB_transpose_matrix   1
 
#define GL_ARB_uniform_buffer_object   1
 
#define GL_ARB_vertex_array_bgra   1
 
#define GL_ARB_vertex_array_object   1
 
#define GL_ARB_vertex_attrib_64bit   1
 
#define GL_ARB_vertex_attrib_binding   1
 
#define GL_ARB_vertex_blend   1
 
#define GL_ARB_vertex_buffer_object   1
 
#define GL_ARB_vertex_program   1
 
#define GL_ARB_vertex_shader   1
 
#define GL_ARB_vertex_type_10f_11f_11f_rev   1
 
#define GL_ARB_vertex_type_2_10_10_10_rev   1
 
#define GL_ARB_viewport_array   1
 
#define GL_ARB_window_pos   1
 
#define GL_ATI_draw_buffers   1
 
#define GL_ATI_element_array   1
 
#define GL_ATI_envmap_bumpmap   1
 
#define GL_ATI_fragment_shader   1
 
#define GL_ATI_map_object_buffer   1
 
#define GL_ATI_meminfo   1
 
#define GL_ATI_pixel_format_float   1
 
#define GL_ATI_pn_triangles   1
 
#define GL_ATI_separate_stencil   1
 
#define GL_ATI_text_fragment_shader   1
 
#define GL_ATI_texture_env_combine3   1
 
#define GL_ATI_texture_float   1
 
#define GL_ATI_texture_mirror_once   1
 
#define GL_ATI_vertex_array_object   1
 
#define GL_ATI_vertex_attrib_array_object   1
 
#define GL_ATI_vertex_streams   1
 
#define GL_EXT_422_pixels   1
 
#define GL_EXT_EGL_image_storage   1
 
#define GL_EXT_EGL_sync   1
 
#define GL_EXT_abgr   1
 
#define GL_EXT_bgra   1
 
#define GL_EXT_bindable_uniform   1
 
#define GL_EXT_blend_color   1
 
#define GL_EXT_blend_equation_separate   1
 
#define GL_EXT_blend_func_separate   1
 
#define GL_EXT_blend_logic_op   1
 
#define GL_EXT_blend_minmax   1
 
#define GL_EXT_blend_subtract   1
 
#define GL_EXT_clip_volume_hint   1
 
#define GL_EXT_cmyka   1
 
#define GL_EXT_color_subtable   1
 
#define GL_EXT_compiled_vertex_array   1
 
#define GL_EXT_convolution   1
 
#define GL_EXT_coordinate_frame   1
 
#define GL_EXT_copy_texture   1
 
#define GL_EXT_cull_vertex   1
 
#define GL_EXT_debug_label   1
 
#define GL_EXT_debug_marker   1
 
#define GL_EXT_depth_bounds_test   1
 
#define GL_EXT_direct_state_access   1
 
#define GL_EXT_draw_buffers2   1
 
#define GL_EXT_draw_instanced   1
 
#define GL_EXT_draw_range_elements   1
 
#define GL_EXT_external_buffer   1
 
#define GL_EXT_fog_coord   1
 
#define GL_EXT_framebuffer_blit   1
 
#define GL_EXT_framebuffer_multisample   1
 
#define GL_EXT_framebuffer_multisample_blit_scaled   1
 
#define GL_EXT_framebuffer_object   1
 
#define GL_EXT_framebuffer_sRGB   1
 
#define GL_EXT_geometry_shader4   1
 
#define GL_EXT_gpu_program_parameters   1
 
#define GL_EXT_gpu_shader4   1
 
#define GL_EXT_histogram   1
 
#define GL_EXT_index_array_formats   1
 
#define GL_EXT_index_func   1
 
#define GL_EXT_index_material   1
 
#define GL_EXT_index_texture   1
 
#define GL_EXT_light_texture   1
 
#define GL_EXT_memory_object   1
 
#define GL_EXT_memory_object_fd   1
 
#define GL_EXT_memory_object_win32   1
 
#define GL_EXT_misc_attribute   1
 
#define GL_EXT_multi_draw_arrays   1
 
#define GL_EXT_multisample   1
 
#define GL_EXT_multiview_tessellation_geometry_shader   1
 
#define GL_EXT_multiview_texture_multisample   1
 
#define GL_EXT_multiview_timer_query   1
 
#define GL_EXT_packed_depth_stencil   1
 
#define GL_EXT_packed_float   1
 
#define GL_EXT_packed_pixels   1
 
#define GL_EXT_paletted_texture   1
 
#define GL_EXT_pixel_buffer_object   1
 
#define GL_EXT_pixel_transform   1
 
#define GL_EXT_pixel_transform_color_table   1
 
#define GL_EXT_point_parameters   1
 
#define GL_EXT_polygon_offset   1
 
#define GL_EXT_polygon_offset_clamp   1
 
#define GL_EXT_post_depth_coverage   1
 
#define GL_EXT_provoking_vertex   1
 
#define GL_EXT_raster_multisample   1
 
#define GL_EXT_rescale_normal   1
 
#define GL_EXT_semaphore   1
 
#define GL_EXT_semaphore_fd   1
 
#define GL_EXT_semaphore_win32   1
 
#define GL_EXT_secondary_color   1
 
#define GL_EXT_separate_shader_objects   1
 
#define GL_EXT_separate_specular_color   1
 
#define GL_EXT_shader_framebuffer_fetch   1
 
#define GL_EXT_shader_framebuffer_fetch_non_coherent   1
 
#define GL_EXT_shader_image_load_formatted   1
 
#define GL_EXT_shader_image_load_store   1
 
#define GL_EXT_shader_integer_mix   1
 
#define GL_EXT_shadow_funcs   1
 
#define GL_EXT_shared_texture_palette   1
 
#define GL_EXT_sparse_texture2   1
 
#define GL_EXT_stencil_clear_tag   1
 
#define GL_EXT_stencil_two_side   1
 
#define GL_EXT_stencil_wrap   1
 
#define GL_EXT_subtexture   1
 
#define GL_EXT_texture   1
 
#define GL_EXT_texture3D   1
 
#define GL_EXT_texture_array   1
 
#define GL_EXT_texture_buffer_object   1
 
#define GL_EXT_texture_compression_latc   1
 
#define GL_EXT_texture_compression_rgtc   1
 
#define GL_EXT_texture_compression_s3tc   1
 
#define GL_EXT_texture_cube_map   1
 
#define GL_EXT_texture_env_add   1
 
#define GL_EXT_texture_env_combine   1
 
#define GL_EXT_texture_env_dot3   1
 
#define GL_EXT_texture_filter_anisotropic   1
 
#define GL_EXT_texture_filter_minmax   1
 
#define GL_EXT_texture_integer   1
 
#define GL_EXT_texture_lod_bias   1
 
#define GL_EXT_texture_mirror_clamp   1
 
#define GL_EXT_texture_object   1
 
#define GL_EXT_texture_perturb_normal   1
 
#define GL_EXT_texture_sRGB   1
 
#define GL_EXT_texture_sRGB_R8   1
 
#define GL_EXT_texture_sRGB_RG8   1
 
#define GL_EXT_texture_sRGB_decode   1
 
#define GL_EXT_texture_shared_exponent   1
 
#define GL_EXT_texture_snorm   1
 
#define GL_EXT_texture_swizzle   1
 
#define GL_NV_timeline_semaphore   1
 
#define GL_EXT_timer_query   1
 
#define GL_EXT_transform_feedback   1
 
#define GL_EXT_vertex_array   1
 
#define GL_EXT_vertex_array_bgra   1
 
#define GL_EXT_vertex_attrib_64bit   1
 
#define GL_EXT_vertex_shader   1
 
#define GL_EXT_vertex_weighting   1
 
#define GL_EXT_win32_keyed_mutex   1
 
#define GL_EXT_window_rectangles   1
 
#define GL_EXT_x11_sync_object   1
 
#define GL_GREMEDY_frame_terminator   1
 
#define GL_GREMEDY_string_marker   1
 
#define GL_HP_convolution_border_modes   1
 
#define GL_HP_image_transform   1
 
#define GL_HP_occlusion_test   1
 
#define GL_HP_texture_lighting   1
 
#define GL_IBM_cull_vertex   1
 
#define GL_IBM_multimode_draw_arrays   1
 
#define GL_IBM_rasterpos_clip   1
 
#define GL_IBM_static_data   1
 
#define GL_IBM_texture_mirrored_repeat   1
 
#define GL_IBM_vertex_array_lists   1
 
#define GL_INGR_blend_func_separate   1
 
#define GL_INGR_color_clamp   1
 
#define GL_INGR_interlace_read   1
 
#define GL_INTEL_conservative_rasterization   1
 
#define GL_INTEL_fragment_shader_ordering   1
 
#define GL_INTEL_framebuffer_CMAA   1
 
#define GL_INTEL_map_texture   1
 
#define GL_INTEL_blackhole_render   1
 
#define GL_INTEL_parallel_arrays   1
 
#define GL_INTEL_performance_query   1
 
#define GL_KHR_blend_equation_advanced   1
 
#define GL_KHR_blend_equation_advanced_coherent   1
 
#define GL_KHR_context_flush_control   1
 
#define GL_KHR_debug   1
 
#define GL_KHR_no_error   1
 
#define GL_KHR_robust_buffer_access_behavior   1
 
#define GL_KHR_robustness   1
 
#define GL_KHR_shader_subgroup   1
 
#define GL_KHR_texture_compression_astc_hdr   1
 
#define GL_KHR_texture_compression_astc_ldr   1
 
#define GL_KHR_texture_compression_astc_sliced_3d   1
 
#define GL_KHR_parallel_shader_compile   1
 
#define GL_MESAX_texture_stack   1
 
#define GL_MESA_framebuffer_flip_x   1
 
#define GL_MESA_framebuffer_flip_y   1
 
#define GL_MESA_framebuffer_swap_xy   1
 
#define GL_MESA_pack_invert   1
 
#define GL_MESA_program_binary_formats   1
 
#define GL_MESA_resize_buffers   1
 
#define GL_MESA_shader_integer_functions   1
 
#define GL_MESA_tile_raster_order   1
 
#define GL_MESA_window_pos   1
 
#define GL_MESA_ycbcr_texture   1
 
#define GL_NVX_blend_equation_advanced_multi_draw_buffers   1
 
#define GL_NVX_conditional_render   1
 
#define GL_NVX_gpu_memory_info   1
 
#define GL_NVX_linked_gpu_multicast   1
 
#define GL_NV_alpha_to_coverage_dither_control   1
 
#define GL_NV_bindless_multi_draw_indirect   1
 
#define GL_NV_bindless_multi_draw_indirect_count   1
 
#define GL_NV_bindless_texture   1
 
#define GL_NV_blend_equation_advanced   1
 
#define GL_NV_blend_equation_advanced_coherent   1
 
#define GL_NV_blend_minmax_factor   1
 
#define GL_NV_blend_square   1
 
#define GL_NV_clip_space_w_scaling   1
 
#define GL_NV_command_list   1
 
#define GL_NV_compute_program5   1
 
#define GL_NV_compute_shader_derivatives   1
 
#define GL_NV_conditional_render   1
 
#define GL_NV_conservative_raster   1
 
#define GL_NV_conservative_raster_dilate   1
 
#define GL_NV_conservative_raster_pre_snap   1
 
#define GL_NV_conservative_raster_pre_snap_triangles   1
 
#define GL_NV_conservative_raster_underestimation   1
 
#define GL_NV_copy_depth_to_color   1
 
#define GL_NV_copy_image   1
 
#define GL_NV_deep_texture3D   1
 
#define GL_NV_depth_buffer_float   1
 
#define GL_NV_depth_clamp   1
 
#define GL_NV_draw_texture   1
 
#define GL_NV_draw_vulkan_image   1
 
#define GL_NV_evaluators   1
 
#define GL_NV_explicit_multisample   1
 
#define GL_NV_fence   1
 
#define GL_NV_fill_rectangle   1
 
#define GL_NV_float_buffer   1
 
#define GL_NV_fog_distance   1
 
#define GL_NV_fragment_coverage_to_color   1
 
#define GL_NV_fragment_program   1
 
#define GL_NV_fragment_program2   1
 
#define GL_NV_fragment_program4   1
 
#define GL_NV_fragment_program_option   1
 
#define GL_NV_fragment_shader_barycentric   1
 
#define GL_NV_fragment_shader_interlock   1
 
#define GL_NV_framebuffer_mixed_samples   1
 
#define GL_NV_framebuffer_multisample_coverage   1
 
#define GL_NV_geometry_program4   1
 
#define GL_NV_geometry_shader4   1
 
#define GL_NV_geometry_shader_passthrough   1
 
#define GL_NV_gpu_program4   1
 
#define GL_NV_gpu_program5   1
 
#define GL_NV_gpu_program5_mem_extended   1
 
#define GL_NV_gpu_shader5   1
 
#define GL_NV_half_float   1
 
#define GL_NV_internalformat_sample_query   1
 
#define GL_NV_light_max_exponent   1
 
#define GL_NV_gpu_multicast   1
 
#define GL_NVX_gpu_multicast2   1
 
#define GL_NVX_progress_fence   1
 
#define GL_NV_memory_attachment   1
 
#define GL_NV_memory_object_sparse   1
 
#define GL_NV_mesh_shader   1
 
#define GL_NV_multisample_coverage   1
 
#define GL_NV_multisample_filter_hint   1
 
#define GL_NV_occlusion_query   1
 
#define GL_NV_packed_depth_stencil   1
 
#define GL_NV_parameter_buffer_object   1
 
#define GL_NV_parameter_buffer_object2   1
 
#define GL_NV_path_rendering   1
 
#define GL_NV_path_rendering_shared_edge   1
 
#define GL_NV_pixel_data_range   1
 
#define GL_NV_point_sprite   1
 
#define GL_NV_present_video   1
 
#define GL_NV_primitive_restart   1
 
#define GL_NV_primitive_shading_rate   1
 
#define GL_NV_query_resource   1
 
#define GL_NV_query_resource_tag   1
 
#define GL_NV_register_combiners   1
 
#define GL_NV_register_combiners2   1
 
#define GL_NV_representative_fragment_test   1
 
#define GL_NV_robustness_video_memory_purge   1
 
#define GL_NV_sample_locations   1
 
#define GL_NV_sample_mask_override_coverage   1
 
#define GL_NV_scissor_exclusive   1
 
#define GL_NV_shader_atomic_counters   1
 
#define GL_NV_shader_atomic_float   1
 
#define GL_NV_shader_atomic_float64   1
 
#define GL_NV_shader_atomic_fp16_vector   1
 
#define GL_NV_shader_atomic_int64   1
 
#define GL_NV_shader_buffer_load   1
 
#define GL_NV_shader_buffer_store   1
 
#define GL_NV_shader_storage_buffer_object   1
 
#define GL_NV_shader_subgroup_partitioned   1
 
#define GL_NV_shader_texture_footprint   1
 
#define GL_NV_shader_thread_group   1
 
#define GL_NV_shader_thread_shuffle   1
 
#define GL_NV_shading_rate_image   1
 
#define GL_NV_stereo_view_rendering   1
 
#define GL_NV_tessellation_program5   1
 
#define GL_NV_texgen_emboss   1
 
#define GL_NV_texgen_reflection   1
 
#define GL_NV_texture_barrier   1
 
#define GL_NV_texture_compression_vtc   1
 
#define GL_NV_texture_env_combine4   1
 
#define GL_NV_texture_expand_normal   1
 
#define GL_NV_texture_multisample   1
 
#define GL_NV_texture_rectangle   1
 
#define GL_NV_texture_rectangle_compressed   1
 
#define GL_NV_texture_shader   1
 
#define GL_NV_texture_shader2   1
 
#define GL_NV_texture_shader3   1
 
#define GL_NV_transform_feedback   1
 
#define GL_NV_transform_feedback2   1
 
#define GL_NV_uniform_buffer_unified_memory   1
 
#define GL_NV_vdpau_interop   1
 
#define GL_NV_vdpau_interop2   1
 
#define GL_NV_vertex_array_range   1
 
#define GL_NV_vertex_array_range2   1
 
#define GL_NV_vertex_attrib_integer_64bit   1
 
#define GL_NV_vertex_buffer_unified_memory   1
 
#define GL_NV_vertex_program   1
 
#define GL_NV_vertex_program1_1   1
 
#define GL_NV_vertex_program2   1
 
#define GL_NV_vertex_program2_option   1
 
#define GL_NV_vertex_program3   1
 
#define GL_NV_vertex_program4   1
 
#define GL_NV_video_capture   1
 
#define GL_NV_viewport_array2   1
 
#define GL_NV_viewport_swizzle   1
 
#define GL_OES_byte_coordinates   1
 
#define GL_OES_compressed_paletted_texture   1
 
#define GL_OES_fixed_point   1
 
#define GL_OES_query_matrix   1
 
#define GL_OES_read_format   1
 
#define GL_OES_single_precision   1
 
#define GL_OML_interlace   1
 
#define GL_OML_resample   1
 
#define GL_OML_subsample   1
 
#define GL_OVR_multiview   1
 
#define GL_OVR_multiview2   1
 
#define GL_PGI_misc_hints   1
 
#define GL_PGI_vertex_hints   1
 
#define GL_REND_screen_coordinates   1
 
#define GL_S3_s3tc   1
 
#define GL_SGIS_detail_texture   1
 
#define GL_SGIS_fog_function   1
 
#define GL_SGIS_generate_mipmap   1
 
#define GL_SGIS_multisample   1
 
#define GL_SGIS_pixel_texture   1
 
#define GL_SGIS_point_line_texgen   1
 
#define GL_SGIS_point_parameters   1
 
#define GL_SGIS_sharpen_texture   1
 
#define GL_SGIS_texture4D   1
 
#define GL_SGIS_texture_border_clamp   1
 
#define GL_SGIS_texture_color_mask   1
 
#define GL_SGIS_texture_edge_clamp   1
 
#define GL_SGIS_texture_filter4   1
 
#define GL_SGIS_texture_lod   1
 
#define GL_SGIS_texture_select   1
 
#define GL_SGIX_async   1
 
#define GL_SGIX_async_histogram   1
 
#define GL_SGIX_async_pixel   1
 
#define GL_SGIX_blend_alpha_minmax   1
 
#define GL_SGIX_calligraphic_fragment   1
 
#define GL_SGIX_clipmap   1
 
#define GL_SGIX_convolution_accuracy   1
 
#define GL_SGIX_depth_pass_instrument   1
 
#define GL_SGIX_depth_texture   1
 
#define GL_SGIX_flush_raster   1
 
#define GL_SGIX_fog_offset   1
 
#define GL_SGIX_fragment_lighting   1
 
#define GL_SGIX_framezoom   1
 
#define GL_SGIX_igloo_interface   1
 
#define GL_SGIX_instruments   1
 
#define GL_SGIX_interlace   1
 
#define GL_SGIX_ir_instrument1   1
 
#define GL_SGIX_list_priority   1
 
#define GL_SGIX_pixel_texture   1
 
#define GL_SGIX_pixel_tiles   1
 
#define GL_SGIX_polynomial_ffd   1
 
#define GL_SGIX_reference_plane   1
 
#define GL_SGIX_resample   1
 
#define GL_SGIX_scalebias_hint   1
 
#define GL_SGIX_shadow   1
 
#define GL_SGIX_shadow_ambient   1
 
#define GL_SGIX_sprite   1
 
#define GL_SGIX_subsample   1
 
#define GL_SGIX_tag_sample_buffer   1
 
#define GL_SGIX_texture_add_env   1
 
#define GL_SGIX_texture_coordinate_clamp   1
 
#define GL_SGIX_texture_lod_bias   1
 
#define GL_SGIX_texture_multi_buffer   1
 
#define GL_SGIX_texture_scale_bias   1
 
#define GL_SGIX_vertex_preclip   1
 
#define GL_SGIX_ycrcb   1
 
#define GL_SGIX_ycrcb_subsample   1
 
#define GL_SGIX_ycrcba   1
 
#define GL_SGI_color_matrix   1
 
#define GL_SGI_color_table   1
 
#define GL_SGI_texture_color_table   1
 
#define GL_SUNX_constant_data   1
 
#define GL_SUN_convolution_border_modes   1
 
#define GL_SUN_global_alpha   1
 
#define GL_SUN_mesh_array   1
 
#define GL_SUN_slice_accum   1
 
#define GL_SUN_triangle_list   1
 
#define GL_SUN_vertex   1
 
#define GL_WIN_phong_shading   1
 
#define GL_WIN_specular_fog   1
 
#define GL_EXT_texture_shadow_lod   1
 

Typedefs

typedef unsigned int GLenum
 
typedef unsigned char GLboolean
 
typedef unsigned int GLbitfield
 
typedef void GLvoid
 
typedef khronos_int8_t GLbyte
 
typedef khronos_uint8_t GLubyte
 
typedef khronos_int16_t GLshort
 
typedef khronos_uint16_t GLushort
 
typedef int GLint
 
typedef unsigned int GLuint
 
typedef khronos_int32_t GLclampx
 
typedef int GLsizei
 
typedef khronos_float_t GLfloat
 
typedef khronos_float_t GLclampf
 
typedef double GLdouble
 
typedef double GLclampd
 
typedef void * GLeglClientBufferEXT
 
typedef void * GLeglImageOES
 
typedef char GLchar
 
typedef char GLcharARB
 
typedef unsigned int GLhandleARB
 
typedef khronos_uint16_t GLhalf
 
typedef khronos_uint16_t GLhalfARB
 
typedef khronos_int32_t GLfixed
 
typedef khronos_intptr_t GLintptr
 
typedef khronos_intptr_t GLintptrARB
 
typedef khronos_ssize_t GLsizeiptr
 
typedef khronos_ssize_t GLsizeiptrARB
 
typedef khronos_int64_t GLint64
 
typedef khronos_int64_t GLint64EXT
 
typedef khronos_uint64_t GLuint64
 
typedef khronos_uint64_t GLuint64EXT
 
typedef struct __GLsync * GLsync
 
typedef void(* GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
 
typedef void(* GLDEBUGPROCARB) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
 
typedef void(* GLDEBUGPROCKHR) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
 
typedef void(* GLDEBUGPROCAMD) (GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)
 
typedef unsigned short GLhalfNV
 
typedef GLintptr GLvdpauSurfaceNV
 
typedef void(* GLVULKANPROCNV) (void)
 

Enumerations

enum  : GLenum {
  gl::GL_DEPTH_BUFFER_BIT = 0x00000100 , gl::GL_STENCIL_BUFFER_BIT = 0x00000400 , gl::GL_COLOR_BUFFER_BIT = 0x00004000 , gl::GL_FALSE = 0 ,
  gl::GL_TRUE = 1 , gl::GL_POINTS = 0x0000 , gl::GL_LINES = 0x0001 , gl::GL_LINE_LOOP = 0x0002 ,
  gl::GL_LINE_STRIP = 0x0003 , gl::GL_TRIANGLES = 0x0004 , gl::GL_TRIANGLE_STRIP = 0x0005 , gl::GL_TRIANGLE_FAN = 0x0006 ,
  gl::GL_QUADS = 0x0007 , gl::GL_NEVER = 0x0200 , gl::GL_LESS = 0x0201 , gl::GL_EQUAL = 0x0202 ,
  gl::GL_LEQUAL = 0x0203 , gl::GL_GREATER = 0x0204 , gl::GL_NOTEQUAL = 0x0205 , gl::GL_GEQUAL = 0x0206 ,
  gl::GL_ALWAYS = 0x0207 , gl::GL_ZERO = 0 , gl::GL_ONE = 1 , gl::GL_SRC_COLOR = 0x0300 ,
  gl::GL_ONE_MINUS_SRC_COLOR = 0x0301 , gl::GL_SRC_ALPHA = 0x0302 , gl::GL_ONE_MINUS_SRC_ALPHA = 0x0303 , gl::GL_DST_ALPHA = 0x0304 ,
  gl::GL_ONE_MINUS_DST_ALPHA = 0x0305 , gl::GL_DST_COLOR = 0x0306 , gl::GL_ONE_MINUS_DST_COLOR = 0x0307 , gl::GL_SRC_ALPHA_SATURATE = 0x0308 ,
  gl::GL_NONE = 0 , gl::GL_FRONT_LEFT = 0x0400 , gl::GL_FRONT_RIGHT = 0x0401 , gl::GL_BACK_LEFT = 0x0402 ,
  gl::GL_BACK_RIGHT = 0x0403 , gl::GL_FRONT = 0x0404 , gl::GL_BACK = 0x0405 , gl::GL_LEFT = 0x0406 ,
  gl::GL_RIGHT = 0x0407 , gl::GL_FRONT_AND_BACK = 0x0408 , gl::GL_NO_ERROR = 0 , gl::GL_INVALID_ENUM = 0x0500 ,
  gl::GL_INVALID_VALUE = 0x0501 , gl::GL_INVALID_OPERATION = 0x0502 , gl::GL_OUT_OF_MEMORY = 0x0505 , gl::GL_CW = 0x0900 ,
  gl::GL_CCW = 0x0901 , gl::GL_POINT_SIZE = 0x0B11 , gl::GL_POINT_SIZE_RANGE = 0x0B12 , gl::GL_POINT_SIZE_GRANULARITY = 0x0B13 ,
  gl::GL_LINE_SMOOTH = 0x0B20 , gl::GL_LINE_WIDTH = 0x0B21 , gl::GL_LINE_WIDTH_RANGE = 0x0B22 , gl::GL_LINE_WIDTH_GRANULARITY = 0x0B23 ,
  gl::GL_POLYGON_MODE = 0x0B40 , gl::GL_POLYGON_SMOOTH = 0x0B41 , gl::GL_CULL_FACE = 0x0B44 , gl::GL_CULL_FACE_MODE = 0x0B45 ,
  gl::GL_FRONT_FACE = 0x0B46 , gl::GL_DEPTH_RANGE = 0x0B70 , gl::GL_DEPTH_TEST = 0x0B71 , gl::GL_DEPTH_WRITEMASK = 0x0B72 ,
  gl::GL_DEPTH_CLEAR_VALUE = 0x0B73 , gl::GL_DEPTH_FUNC = 0x0B74 , gl::GL_STENCIL_TEST = 0x0B90 , gl::GL_STENCIL_CLEAR_VALUE = 0x0B91 ,
  gl::GL_STENCIL_FUNC = 0x0B92 , gl::GL_STENCIL_VALUE_MASK = 0x0B93 , gl::GL_STENCIL_FAIL = 0x0B94 , gl::GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 ,
  gl::GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 , gl::GL_STENCIL_REF = 0x0B97 , gl::GL_STENCIL_WRITEMASK = 0x0B98 , gl::GL_VIEWPORT = 0x0BA2 ,
  gl::GL_DITHER = 0x0BD0 , gl::GL_BLEND_DST = 0x0BE0 , gl::GL_BLEND_SRC = 0x0BE1 , gl::GL_BLEND = 0x0BE2 ,
  gl::GL_LOGIC_OP_MODE = 0x0BF0 , gl::GL_DRAW_BUFFER = 0x0C01 , gl::GL_READ_BUFFER = 0x0C02 , gl::GL_SCISSOR_BOX = 0x0C10 ,
  gl::GL_SCISSOR_TEST = 0x0C11 , gl::GL_COLOR_CLEAR_VALUE = 0x0C22 , gl::GL_COLOR_WRITEMASK = 0x0C23 , gl::GL_DOUBLEBUFFER = 0x0C32 ,
  gl::GL_STEREO = 0x0C33 , gl::GL_LINE_SMOOTH_HINT = 0x0C52 , gl::GL_POLYGON_SMOOTH_HINT = 0x0C53 , gl::GL_UNPACK_SWAP_BYTES = 0x0CF0 ,
  gl::GL_UNPACK_LSB_FIRST = 0x0CF1 , gl::GL_UNPACK_ROW_LENGTH = 0x0CF2 , gl::GL_UNPACK_SKIP_ROWS = 0x0CF3 , gl::GL_UNPACK_SKIP_PIXELS = 0x0CF4 ,
  gl::GL_UNPACK_ALIGNMENT = 0x0CF5 , gl::GL_PACK_SWAP_BYTES = 0x0D00 , gl::GL_PACK_LSB_FIRST = 0x0D01 , gl::GL_PACK_ROW_LENGTH = 0x0D02 ,
  gl::GL_PACK_SKIP_ROWS = 0x0D03 , gl::GL_PACK_SKIP_PIXELS = 0x0D04 , gl::GL_PACK_ALIGNMENT = 0x0D05 , gl::GL_MAX_TEXTURE_SIZE = 0x0D33 ,
  gl::GL_MAX_VIEWPORT_DIMS = 0x0D3A , gl::GL_SUBPIXEL_BITS = 0x0D50 , gl::GL_TEXTURE_1D = 0x0DE0 , gl::GL_TEXTURE_2D = 0x0DE1 ,
  gl::GL_TEXTURE_WIDTH = 0x1000 , gl::GL_TEXTURE_HEIGHT = 0x1001 , gl::GL_TEXTURE_BORDER_COLOR = 0x1004 , gl::GL_DONT_CARE = 0x1100 ,
  gl::GL_FASTEST = 0x1101 , gl::GL_NICEST = 0x1102 , gl::GL_BYTE = 0x1400 , gl::GL_UNSIGNED_BYTE = 0x1401 ,
  gl::GL_SHORT = 0x1402 , gl::GL_UNSIGNED_SHORT = 0x1403 , gl::GL_INT = 0x1404 , gl::GL_UNSIGNED_INT = 0x1405 ,
  gl::GL_FLOAT = 0x1406 , gl::GL_STACK_OVERFLOW = 0x0503 , gl::GL_STACK_UNDERFLOW = 0x0504 , gl::GL_CLEAR = 0x1500 ,
  gl::GL_AND = 0x1501 , gl::GL_AND_REVERSE = 0x1502 , gl::GL_COPY = 0x1503 , gl::GL_AND_INVERTED = 0x1504 ,
  gl::GL_NOOP = 0x1505 , gl::GL_XOR = 0x1506 , gl::GL_OR = 0x1507 , gl::GL_NOR = 0x1508 ,
  gl::GL_EQUIV = 0x1509 , gl::GL_INVERT = 0x150A , gl::GL_OR_REVERSE = 0x150B , gl::GL_COPY_INVERTED = 0x150C ,
  gl::GL_OR_INVERTED = 0x150D , gl::GL_NAND = 0x150E , gl::GL_SET = 0x150F , gl::GL_TEXTURE = 0x1702 ,
  gl::GL_COLOR = 0x1800 , gl::GL_DEPTH = 0x1801 , gl::GL_STENCIL = 0x1802 , gl::GL_STENCIL_INDEX = 0x1901 ,
  gl::GL_DEPTH_COMPONENT = 0x1902 , gl::GL_RED = 0x1903 , gl::GL_GREEN = 0x1904 , gl::GL_BLUE = 0x1905 ,
  gl::GL_ALPHA = 0x1906 , gl::GL_RGB = 0x1907 , gl::GL_RGBA = 0x1908 , gl::GL_POINT = 0x1B00 ,
  gl::GL_LINE = 0x1B01 , gl::GL_FILL = 0x1B02 , gl::GL_KEEP = 0x1E00 , gl::GL_REPLACE = 0x1E01 ,
  gl::GL_INCR = 0x1E02 , gl::GL_DECR = 0x1E03 , gl::GL_VENDOR = 0x1F00 , gl::GL_RENDERER = 0x1F01 ,
  gl::GL_VERSION = 0x1F02 , gl::GL_EXTENSIONS = 0x1F03 , gl::GL_NEAREST = 0x2600 , gl::GL_LINEAR = 0x2601 ,
  gl::GL_NEAREST_MIPMAP_NEAREST = 0x2700 , gl::GL_LINEAR_MIPMAP_NEAREST = 0x2701 , gl::GL_NEAREST_MIPMAP_LINEAR = 0x2702 , gl::GL_LINEAR_MIPMAP_LINEAR = 0x2703 ,
  gl::GL_TEXTURE_MAG_FILTER = 0x2800 , gl::GL_TEXTURE_MIN_FILTER = 0x2801 , gl::GL_TEXTURE_WRAP_S = 0x2802 , gl::GL_TEXTURE_WRAP_T = 0x2803 ,
  gl::GL_REPEAT = 0x2901 , gl::GL_CURRENT_BIT = 0x00000001 , gl::GL_POINT_BIT = 0x00000002 , gl::GL_LINE_BIT = 0x00000004 ,
  gl::GL_POLYGON_BIT = 0x00000008 , gl::GL_POLYGON_STIPPLE_BIT = 0x00000010 , gl::GL_PIXEL_MODE_BIT = 0x00000020 , gl::GL_LIGHTING_BIT = 0x00000040 ,
  gl::GL_FOG_BIT = 0x00000080 , gl::GL_ACCUM_BUFFER_BIT = 0x00000200 , gl::GL_VIEWPORT_BIT = 0x00000800 , gl::GL_TRANSFORM_BIT = 0x00001000 ,
  gl::GL_ENABLE_BIT = 0x00002000 , gl::GL_HINT_BIT = 0x00008000 , gl::GL_EVAL_BIT = 0x00010000 , gl::GL_LIST_BIT = 0x00020000 ,
  gl::GL_TEXTURE_BIT = 0x00040000 , gl::GL_SCISSOR_BIT = 0x00080000 , gl::GL_ALL_ATTRIB_BITS = 0xFFFFFFFF , gl::GL_QUAD_STRIP = 0x0008 ,
  gl::GL_POLYGON = 0x0009 , gl::GL_ACCUM = 0x0100 , gl::GL_LOAD = 0x0101 , gl::GL_RETURN = 0x0102 ,
  gl::GL_MULT = 0x0103 , gl::GL_ADD = 0x0104 , gl::GL_AUX0 = 0x0409 , gl::GL_AUX1 = 0x040A ,
  gl::GL_AUX2 = 0x040B , gl::GL_AUX3 = 0x040C , gl::GL_2D = 0x0600 , gl::GL_3D = 0x0601 ,
  gl::GL_3D_COLOR = 0x0602 , gl::GL_3D_COLOR_TEXTURE = 0x0603 , gl::GL_4D_COLOR_TEXTURE = 0x0604 , gl::GL_PASS_THROUGH_TOKEN = 0x0700 ,
  gl::GL_POINT_TOKEN = 0x0701 , gl::GL_LINE_TOKEN = 0x0702 , gl::GL_POLYGON_TOKEN = 0x0703 , gl::GL_BITMAP_TOKEN = 0x0704 ,
  gl::GL_DRAW_PIXEL_TOKEN = 0x0705 , gl::GL_COPY_PIXEL_TOKEN = 0x0706 , gl::GL_LINE_RESET_TOKEN = 0x0707 , gl::GL_EXP = 0x0800 ,
  gl::GL_EXP2 = 0x0801 , gl::GL_COEFF = 0x0A00 , gl::GL_ORDER = 0x0A01 , gl::GL_DOMAIN = 0x0A02 ,
  gl::GL_PIXEL_MAP_I_TO_I = 0x0C70 , gl::GL_PIXEL_MAP_S_TO_S = 0x0C71 , gl::GL_PIXEL_MAP_I_TO_R = 0x0C72 , gl::GL_PIXEL_MAP_I_TO_G = 0x0C73 ,
  gl::GL_PIXEL_MAP_I_TO_B = 0x0C74 , gl::GL_PIXEL_MAP_I_TO_A = 0x0C75 , gl::GL_PIXEL_MAP_R_TO_R = 0x0C76 , gl::GL_PIXEL_MAP_G_TO_G = 0x0C77 ,
  gl::GL_PIXEL_MAP_B_TO_B = 0x0C78 , gl::GL_PIXEL_MAP_A_TO_A = 0x0C79 , gl::GL_CURRENT_COLOR = 0x0B00 , gl::GL_CURRENT_INDEX = 0x0B01 ,
  gl::GL_CURRENT_NORMAL = 0x0B02 , gl::GL_CURRENT_TEXTURE_COORDS = 0x0B03 , gl::GL_CURRENT_RASTER_COLOR = 0x0B04 , gl::GL_CURRENT_RASTER_INDEX = 0x0B05 ,
  gl::GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 , gl::GL_CURRENT_RASTER_POSITION = 0x0B07 , gl::GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 , gl::GL_CURRENT_RASTER_DISTANCE = 0x0B09 ,
  gl::GL_POINT_SMOOTH = 0x0B10 , gl::GL_LINE_STIPPLE = 0x0B24 , gl::GL_LINE_STIPPLE_PATTERN = 0x0B25 , gl::GL_LINE_STIPPLE_REPEAT = 0x0B26 ,
  gl::GL_LIST_MODE = 0x0B30 , gl::GL_MAX_LIST_NESTING = 0x0B31 , gl::GL_LIST_BASE = 0x0B32 , gl::GL_LIST_INDEX = 0x0B33 ,
  gl::GL_POLYGON_STIPPLE = 0x0B42 , gl::GL_EDGE_FLAG = 0x0B43 , gl::GL_LIGHTING = 0x0B50 , gl::GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 ,
  gl::GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 , gl::GL_LIGHT_MODEL_AMBIENT = 0x0B53 , gl::GL_SHADE_MODEL = 0x0B54 , gl::GL_COLOR_MATERIAL_FACE = 0x0B55 ,
  gl::GL_COLOR_MATERIAL_PARAMETER = 0x0B56 , gl::GL_COLOR_MATERIAL = 0x0B57 , gl::GL_FOG = 0x0B60 , gl::GL_FOG_INDEX = 0x0B61 ,
  gl::GL_FOG_DENSITY = 0x0B62 , gl::GL_FOG_START = 0x0B63 , gl::GL_FOG_END = 0x0B64 , gl::GL_FOG_MODE = 0x0B65 ,
  gl::GL_FOG_COLOR = 0x0B66 , gl::GL_ACCUM_CLEAR_VALUE = 0x0B80 , gl::GL_MATRIX_MODE = 0x0BA0 , gl::GL_NORMALIZE = 0x0BA1 ,
  gl::GL_MODELVIEW_STACK_DEPTH = 0x0BA3 , gl::GL_PROJECTION_STACK_DEPTH = 0x0BA4 , gl::GL_TEXTURE_STACK_DEPTH = 0x0BA5 , gl::GL_MODELVIEW_MATRIX = 0x0BA6 ,
  gl::GL_PROJECTION_MATRIX = 0x0BA7 , gl::GL_TEXTURE_MATRIX = 0x0BA8 , gl::GL_ATTRIB_STACK_DEPTH = 0x0BB0 , gl::GL_ALPHA_TEST = 0x0BC0 ,
  gl::GL_ALPHA_TEST_FUNC = 0x0BC1 , gl::GL_ALPHA_TEST_REF = 0x0BC2 , gl::GL_LOGIC_OP = 0x0BF1 , gl::GL_AUX_BUFFERS = 0x0C00 ,
  gl::GL_INDEX_CLEAR_VALUE = 0x0C20 , gl::GL_INDEX_WRITEMASK = 0x0C21 , gl::GL_INDEX_MODE = 0x0C30 , gl::GL_RGBA_MODE = 0x0C31 ,
  gl::GL_RENDER_MODE = 0x0C40 , gl::GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 , gl::GL_POINT_SMOOTH_HINT = 0x0C51 , gl::GL_FOG_HINT = 0x0C54 ,
  gl::GL_TEXTURE_GEN_S = 0x0C60 , gl::GL_TEXTURE_GEN_T = 0x0C61 , gl::GL_TEXTURE_GEN_R = 0x0C62 , gl::GL_TEXTURE_GEN_Q = 0x0C63 ,
  gl::GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 , gl::GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 , gl::GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 , gl::GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 ,
  gl::GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 , gl::GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 , gl::GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 , gl::GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 ,
  gl::GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 , gl::GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 , gl::GL_MAP_COLOR = 0x0D10 , gl::GL_MAP_STENCIL = 0x0D11 ,
  gl::GL_INDEX_SHIFT = 0x0D12 , gl::GL_INDEX_OFFSET = 0x0D13 , gl::GL_RED_SCALE = 0x0D14 , gl::GL_RED_BIAS = 0x0D15 ,
  gl::GL_ZOOM_X = 0x0D16 , gl::GL_ZOOM_Y = 0x0D17 , gl::GL_GREEN_SCALE = 0x0D18 , gl::GL_GREEN_BIAS = 0x0D19 ,
  gl::GL_BLUE_SCALE = 0x0D1A , gl::GL_BLUE_BIAS = 0x0D1B , gl::GL_ALPHA_SCALE = 0x0D1C , gl::GL_ALPHA_BIAS = 0x0D1D ,
  gl::GL_DEPTH_SCALE = 0x0D1E , gl::GL_DEPTH_BIAS = 0x0D1F , gl::GL_MAX_EVAL_ORDER = 0x0D30 , gl::GL_MAX_LIGHTS = 0x0D31 ,
  gl::GL_MAX_CLIP_PLANES = 0x0D32 , gl::GL_MAX_PIXEL_MAP_TABLE = 0x0D34 , gl::GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 , gl::GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 ,
  gl::GL_MAX_NAME_STACK_DEPTH = 0x0D37 , gl::GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 , gl::GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 , gl::GL_INDEX_BITS = 0x0D51 ,
  gl::GL_RED_BITS = 0x0D52 , gl::GL_GREEN_BITS = 0x0D53 , gl::GL_BLUE_BITS = 0x0D54 , gl::GL_ALPHA_BITS = 0x0D55 ,
  gl::GL_DEPTH_BITS = 0x0D56 , gl::GL_STENCIL_BITS = 0x0D57 , gl::GL_ACCUM_RED_BITS = 0x0D58 , gl::GL_ACCUM_GREEN_BITS = 0x0D59 ,
  gl::GL_ACCUM_BLUE_BITS = 0x0D5A , gl::GL_ACCUM_ALPHA_BITS = 0x0D5B , gl::GL_NAME_STACK_DEPTH = 0x0D70 , gl::GL_AUTO_NORMAL = 0x0D80 ,
  gl::GL_MAP1_COLOR_4 = 0x0D90 , gl::GL_MAP1_INDEX = 0x0D91 , gl::GL_MAP1_NORMAL = 0x0D92 , gl::GL_MAP1_TEXTURE_COORD_1 = 0x0D93 ,
  gl::GL_MAP1_TEXTURE_COORD_2 = 0x0D94 , gl::GL_MAP1_TEXTURE_COORD_3 = 0x0D95 , gl::GL_MAP1_TEXTURE_COORD_4 = 0x0D96 , gl::GL_MAP1_VERTEX_3 = 0x0D97 ,
  gl::GL_MAP1_VERTEX_4 = 0x0D98 , gl::GL_MAP2_COLOR_4 = 0x0DB0 , gl::GL_MAP2_INDEX = 0x0DB1 , gl::GL_MAP2_NORMAL = 0x0DB2 ,
  gl::GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 , gl::GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 , gl::GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 , gl::GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 ,
  gl::GL_MAP2_VERTEX_3 = 0x0DB7 , gl::GL_MAP2_VERTEX_4 = 0x0DB8 , gl::GL_MAP1_GRID_DOMAIN = 0x0DD0 , gl::GL_MAP1_GRID_SEGMENTS = 0x0DD1 ,
  gl::GL_MAP2_GRID_DOMAIN = 0x0DD2 , gl::GL_MAP2_GRID_SEGMENTS = 0x0DD3 , gl::GL_TEXTURE_COMPONENTS = 0x1003 , gl::GL_TEXTURE_BORDER = 0x1005 ,
  gl::GL_AMBIENT = 0x1200 , gl::GL_DIFFUSE = 0x1201 , gl::GL_SPECULAR = 0x1202 , gl::GL_POSITION = 0x1203 ,
  gl::GL_SPOT_DIRECTION = 0x1204 , gl::GL_SPOT_EXPONENT = 0x1205 , gl::GL_SPOT_CUTOFF = 0x1206 , gl::GL_CONSTANT_ATTENUATION = 0x1207 ,
  gl::GL_LINEAR_ATTENUATION = 0x1208 , gl::GL_QUADRATIC_ATTENUATION = 0x1209 , gl::GL_COMPILE = 0x1300 , gl::GL_COMPILE_AND_EXECUTE = 0x1301 ,
  gl::GL_2_BYTES = 0x1407 , gl::GL_3_BYTES = 0x1408 , gl::GL_4_BYTES = 0x1409 , gl::GL_EMISSION = 0x1600 ,
  gl::GL_SHININESS = 0x1601 , gl::GL_AMBIENT_AND_DIFFUSE = 0x1602 , gl::GL_COLOR_INDEXES = 0x1603 , gl::GL_MODELVIEW = 0x1700 ,
  gl::GL_PROJECTION = 0x1701 , gl::GL_COLOR_INDEX = 0x1900 , gl::GL_LUMINANCE = 0x1909 , gl::GL_LUMINANCE_ALPHA = 0x190A ,
  gl::GL_BITMAP = 0x1A00 , gl::GL_RENDER = 0x1C00 , gl::GL_FEEDBACK = 0x1C01 , gl::GL_SELECT = 0x1C02 ,
  gl::GL_FLAT = 0x1D00 , gl::GL_SMOOTH = 0x1D01 , gl::GL_S = 0x2000 , gl::GL_T = 0x2001 ,
  gl::GL_R = 0x2002 , gl::GL_Q = 0x2003 , gl::GL_MODULATE = 0x2100 , gl::GL_DECAL = 0x2101 ,
  gl::GL_TEXTURE_ENV_MODE = 0x2200 , gl::GL_TEXTURE_ENV_COLOR = 0x2201 , gl::GL_TEXTURE_ENV = 0x2300 , gl::GL_EYE_LINEAR = 0x2400 ,
  gl::GL_OBJECT_LINEAR = 0x2401 , gl::GL_SPHERE_MAP = 0x2402 , gl::GL_TEXTURE_GEN_MODE = 0x2500 , gl::GL_OBJECT_PLANE = 0x2501 ,
  gl::GL_EYE_PLANE = 0x2502 , gl::GL_CLAMP = 0x2900 , gl::GL_CLIP_PLANE0 = 0x3000 , gl::GL_CLIP_PLANE1 = 0x3001 ,
  gl::GL_CLIP_PLANE2 = 0x3002 , gl::GL_CLIP_PLANE3 = 0x3003 , gl::GL_CLIP_PLANE4 = 0x3004 , gl::GL_CLIP_PLANE5 = 0x3005 ,
  gl::GL_LIGHT0 = 0x4000 , gl::GL_LIGHT1 = 0x4001 , gl::GL_LIGHT2 = 0x4002 , gl::GL_LIGHT3 = 0x4003 ,
  gl::GL_LIGHT4 = 0x4004 , gl::GL_LIGHT5 = 0x4005 , gl::GL_LIGHT6 = 0x4006 , gl::GL_LIGHT7 = 0x4007
}
 
enum  : GLenum {
  gl::GL_COLOR_LOGIC_OP = 0x0BF2 , gl::GL_POLYGON_OFFSET_UNITS = 0x2A00 , gl::GL_POLYGON_OFFSET_POINT = 0x2A01 , gl::GL_POLYGON_OFFSET_LINE = 0x2A02 ,
  gl::GL_POLYGON_OFFSET_FILL = 0x8037 , gl::GL_POLYGON_OFFSET_FACTOR = 0x8038 , gl::GL_TEXTURE_BINDING_1D = 0x8068 , gl::GL_TEXTURE_BINDING_2D = 0x8069 ,
  gl::GL_TEXTURE_INTERNAL_FORMAT = 0x1003 , gl::GL_TEXTURE_RED_SIZE = 0x805C , gl::GL_TEXTURE_GREEN_SIZE = 0x805D , gl::GL_TEXTURE_BLUE_SIZE = 0x805E ,
  gl::GL_TEXTURE_ALPHA_SIZE = 0x805F , gl::GL_DOUBLE = 0x140A , gl::GL_PROXY_TEXTURE_1D = 0x8063 , gl::GL_PROXY_TEXTURE_2D = 0x8064 ,
  gl::GL_R3_G3_B2 = 0x2A10 , gl::GL_RGB4 = 0x804F , gl::GL_RGB5 = 0x8050 , gl::GL_RGB8 = 0x8051 ,
  gl::GL_RGB10 = 0x8052 , gl::GL_RGB12 = 0x8053 , gl::GL_RGB16 = 0x8054 , gl::GL_RGBA2 = 0x8055 ,
  gl::GL_RGBA4 = 0x8056 , gl::GL_RGB5_A1 = 0x8057 , gl::GL_RGBA8 = 0x8058 , gl::GL_RGB10_A2 = 0x8059 ,
  gl::GL_RGBA12 = 0x805A , gl::GL_RGBA16 = 0x805B , gl::GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 , gl::GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 ,
  gl::GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF , gl::GL_VERTEX_ARRAY_POINTER = 0x808E , gl::GL_NORMAL_ARRAY_POINTER = 0x808F , gl::GL_COLOR_ARRAY_POINTER = 0x8090 ,
  gl::GL_INDEX_ARRAY_POINTER = 0x8091 , gl::GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 , gl::GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 , gl::GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 ,
  gl::GL_SELECTION_BUFFER_POINTER = 0x0DF3 , gl::GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 , gl::GL_INDEX_LOGIC_OP = 0x0BF1 , gl::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B ,
  gl::GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 , gl::GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 , gl::GL_SELECTION_BUFFER_SIZE = 0x0DF4 , gl::GL_VERTEX_ARRAY = 0x8074 ,
  gl::GL_NORMAL_ARRAY = 0x8075 , gl::GL_COLOR_ARRAY = 0x8076 , gl::GL_INDEX_ARRAY = 0x8077 , gl::GL_TEXTURE_COORD_ARRAY = 0x8078 ,
  gl::GL_EDGE_FLAG_ARRAY = 0x8079 , gl::GL_VERTEX_ARRAY_SIZE = 0x807A , gl::GL_VERTEX_ARRAY_TYPE = 0x807B , gl::GL_VERTEX_ARRAY_STRIDE = 0x807C ,
  gl::GL_NORMAL_ARRAY_TYPE = 0x807E , gl::GL_NORMAL_ARRAY_STRIDE = 0x807F , gl::GL_COLOR_ARRAY_SIZE = 0x8081 , gl::GL_COLOR_ARRAY_TYPE = 0x8082 ,
  gl::GL_COLOR_ARRAY_STRIDE = 0x8083 , gl::GL_INDEX_ARRAY_TYPE = 0x8085 , gl::GL_INDEX_ARRAY_STRIDE = 0x8086 , gl::GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 ,
  gl::GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 , gl::GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A , gl::GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C , gl::GL_TEXTURE_LUMINANCE_SIZE = 0x8060 ,
  gl::GL_TEXTURE_INTENSITY_SIZE = 0x8061 , gl::GL_TEXTURE_PRIORITY = 0x8066 , gl::GL_TEXTURE_RESIDENT = 0x8067 , gl::GL_ALPHA4 = 0x803B ,
  gl::GL_ALPHA8 = 0x803C , gl::GL_ALPHA12 = 0x803D , gl::GL_ALPHA16 = 0x803E , gl::GL_LUMINANCE4 = 0x803F ,
  gl::GL_LUMINANCE8 = 0x8040 , gl::GL_LUMINANCE12 = 0x8041 , gl::GL_LUMINANCE16 = 0x8042 , gl::GL_LUMINANCE4_ALPHA4 = 0x8043 ,
  gl::GL_LUMINANCE6_ALPHA2 = 0x8044 , gl::GL_LUMINANCE8_ALPHA8 = 0x8045 , gl::GL_LUMINANCE12_ALPHA4 = 0x8046 , gl::GL_LUMINANCE12_ALPHA12 = 0x8047 ,
  gl::GL_LUMINANCE16_ALPHA16 = 0x8048 , gl::GL_INTENSITY = 0x8049 , gl::GL_INTENSITY4 = 0x804A , gl::GL_INTENSITY8 = 0x804B ,
  gl::GL_INTENSITY12 = 0x804C , gl::GL_INTENSITY16 = 0x804D , gl::GL_V2F = 0x2A20 , gl::GL_V3F = 0x2A21 ,
  gl::GL_C4UB_V2F = 0x2A22 , gl::GL_C4UB_V3F = 0x2A23 , gl::GL_C3F_V3F = 0x2A24 , gl::GL_N3F_V3F = 0x2A25 ,
  gl::GL_C4F_N3F_V3F = 0x2A26 , gl::GL_T2F_V3F = 0x2A27 , gl::GL_T4F_V4F = 0x2A28 , gl::GL_T2F_C4UB_V3F = 0x2A29 ,
  gl::GL_T2F_C3F_V3F = 0x2A2A , gl::GL_T2F_N3F_V3F = 0x2A2B , gl::GL_T2F_C4F_N3F_V3F = 0x2A2C , gl::GL_T4F_C4F_N3F_V4F = 0x2A2D
}
 
enum  : GLenum {
  gl::GL_UNSIGNED_BYTE_3_3_2 = 0x8032 , gl::GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 , gl::GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 , gl::GL_UNSIGNED_INT_8_8_8_8 = 0x8035 ,
  gl::GL_UNSIGNED_INT_10_10_10_2 = 0x8036 , gl::GL_TEXTURE_BINDING_3D = 0x806A , gl::GL_PACK_SKIP_IMAGES = 0x806B , gl::GL_PACK_IMAGE_HEIGHT = 0x806C ,
  gl::GL_UNPACK_SKIP_IMAGES = 0x806D , gl::GL_UNPACK_IMAGE_HEIGHT = 0x806E , gl::GL_TEXTURE_3D = 0x806F , gl::GL_PROXY_TEXTURE_3D = 0x8070 ,
  gl::GL_TEXTURE_DEPTH = 0x8071 , gl::GL_TEXTURE_WRAP_R = 0x8072 , gl::GL_MAX_3D_TEXTURE_SIZE = 0x8073 , gl::GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 ,
  gl::GL_UNSIGNED_SHORT_5_6_5 = 0x8363 , gl::GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 , gl::GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 , gl::GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 ,
  gl::GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 , gl::GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 , gl::GL_BGR = 0x80E0 , gl::GL_BGRA = 0x80E1 ,
  gl::GL_MAX_ELEMENTS_VERTICES = 0x80E8 , gl::GL_MAX_ELEMENTS_INDICES = 0x80E9 , gl::GL_CLAMP_TO_EDGE = 0x812F , gl::GL_TEXTURE_MIN_LOD = 0x813A ,
  gl::GL_TEXTURE_MAX_LOD = 0x813B , gl::GL_TEXTURE_BASE_LEVEL = 0x813C , gl::GL_TEXTURE_MAX_LEVEL = 0x813D , gl::GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 ,
  gl::GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 , gl::GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 , gl::GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 , gl::GL_ALIASED_LINE_WIDTH_RANGE = 0x846E ,
  gl::GL_RESCALE_NORMAL = 0x803A , gl::GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 , gl::GL_SINGLE_COLOR = 0x81F9 , gl::GL_SEPARATE_SPECULAR_COLOR = 0x81FA ,
  gl::GL_ALIASED_POINT_SIZE_RANGE = 0x846D
}
 
enum  : GLenum {
  gl::GL_TEXTURE0 = 0x84C0 , gl::GL_TEXTURE1 = 0x84C1 , gl::GL_TEXTURE2 = 0x84C2 , gl::GL_TEXTURE3 = 0x84C3 ,
  gl::GL_TEXTURE4 = 0x84C4 , gl::GL_TEXTURE5 = 0x84C5 , gl::GL_TEXTURE6 = 0x84C6 , gl::GL_TEXTURE7 = 0x84C7 ,
  gl::GL_TEXTURE8 = 0x84C8 , gl::GL_TEXTURE9 = 0x84C9 , gl::GL_TEXTURE10 = 0x84CA , gl::GL_TEXTURE11 = 0x84CB ,
  gl::GL_TEXTURE12 = 0x84CC , gl::GL_TEXTURE13 = 0x84CD , gl::GL_TEXTURE14 = 0x84CE , gl::GL_TEXTURE15 = 0x84CF ,
  gl::GL_TEXTURE16 = 0x84D0 , gl::GL_TEXTURE17 = 0x84D1 , gl::GL_TEXTURE18 = 0x84D2 , gl::GL_TEXTURE19 = 0x84D3 ,
  gl::GL_TEXTURE20 = 0x84D4 , gl::GL_TEXTURE21 = 0x84D5 , gl::GL_TEXTURE22 = 0x84D6 , gl::GL_TEXTURE23 = 0x84D7 ,
  gl::GL_TEXTURE24 = 0x84D8 , gl::GL_TEXTURE25 = 0x84D9 , gl::GL_TEXTURE26 = 0x84DA , gl::GL_TEXTURE27 = 0x84DB ,
  gl::GL_TEXTURE28 = 0x84DC , gl::GL_TEXTURE29 = 0x84DD , gl::GL_TEXTURE30 = 0x84DE , gl::GL_TEXTURE31 = 0x84DF ,
  gl::GL_ACTIVE_TEXTURE = 0x84E0 , gl::GL_MULTISAMPLE = 0x809D , gl::GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E , gl::GL_SAMPLE_ALPHA_TO_ONE = 0x809F ,
  gl::GL_SAMPLE_COVERAGE = 0x80A0 , gl::GL_SAMPLE_BUFFERS = 0x80A8 , gl::GL_SAMPLES = 0x80A9 , gl::GL_SAMPLE_COVERAGE_VALUE = 0x80AA ,
  gl::GL_SAMPLE_COVERAGE_INVERT = 0x80AB , gl::GL_TEXTURE_CUBE_MAP = 0x8513 , gl::GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 , gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 ,
  gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 , gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 , gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 , gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 ,
  gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A , gl::GL_PROXY_TEXTURE_CUBE_MAP = 0x851B , gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C , gl::GL_COMPRESSED_RGB = 0x84ED ,
  gl::GL_COMPRESSED_RGBA = 0x84EE , gl::GL_TEXTURE_COMPRESSION_HINT = 0x84EF , gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 , gl::GL_TEXTURE_COMPRESSED = 0x86A1 ,
  gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 , gl::GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 , gl::GL_CLAMP_TO_BORDER = 0x812D , gl::GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 ,
  gl::GL_MAX_TEXTURE_UNITS = 0x84E2 , gl::GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 , gl::GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 , gl::GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 ,
  gl::GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 , gl::GL_MULTISAMPLE_BIT = 0x20000000 , gl::GL_NORMAL_MAP = 0x8511 , gl::GL_REFLECTION_MAP = 0x8512 ,
  gl::GL_COMPRESSED_ALPHA = 0x84E9 , gl::GL_COMPRESSED_LUMINANCE = 0x84EA , gl::GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB , gl::GL_COMPRESSED_INTENSITY = 0x84EC ,
  gl::GL_COMBINE = 0x8570 , gl::GL_COMBINE_RGB = 0x8571 , gl::GL_COMBINE_ALPHA = 0x8572 , gl::GL_SOURCE0_RGB = 0x8580 ,
  gl::GL_SOURCE1_RGB = 0x8581 , gl::GL_SOURCE2_RGB = 0x8582 , gl::GL_SOURCE0_ALPHA = 0x8588 , gl::GL_SOURCE1_ALPHA = 0x8589 ,
  gl::GL_SOURCE2_ALPHA = 0x858A , gl::GL_OPERAND0_RGB = 0x8590 , gl::GL_OPERAND1_RGB = 0x8591 , gl::GL_OPERAND2_RGB = 0x8592 ,
  gl::GL_OPERAND0_ALPHA = 0x8598 , gl::GL_OPERAND1_ALPHA = 0x8599 , gl::GL_OPERAND2_ALPHA = 0x859A , gl::GL_RGB_SCALE = 0x8573 ,
  gl::GL_ADD_SIGNED = 0x8574 , gl::GL_INTERPOLATE = 0x8575 , gl::GL_SUBTRACT = 0x84E7 , gl::GL_CONSTANT = 0x8576 ,
  gl::GL_PRIMARY_COLOR = 0x8577 , gl::GL_PREVIOUS = 0x8578 , gl::GL_DOT3_RGB = 0x86AE , gl::GL_DOT3_RGBA = 0x86AF
}
 
enum  : GLenum {
  gl::GL_BLEND_DST_RGB = 0x80C8 , gl::GL_BLEND_SRC_RGB = 0x80C9 , gl::GL_BLEND_DST_ALPHA = 0x80CA , gl::GL_BLEND_SRC_ALPHA = 0x80CB ,
  gl::GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 , gl::GL_DEPTH_COMPONENT16 = 0x81A5 , gl::GL_DEPTH_COMPONENT24 = 0x81A6 , gl::GL_DEPTH_COMPONENT32 = 0x81A7 ,
  gl::GL_MIRRORED_REPEAT = 0x8370 , gl::GL_MAX_TEXTURE_LOD_BIAS = 0x84FD , gl::GL_TEXTURE_LOD_BIAS = 0x8501 , gl::GL_INCR_WRAP = 0x8507 ,
  gl::GL_DECR_WRAP = 0x8508 , gl::GL_TEXTURE_DEPTH_SIZE = 0x884A , gl::GL_TEXTURE_COMPARE_MODE = 0x884C , gl::GL_TEXTURE_COMPARE_FUNC = 0x884D ,
  gl::GL_POINT_SIZE_MIN = 0x8126 , gl::GL_POINT_SIZE_MAX = 0x8127 , gl::GL_POINT_DISTANCE_ATTENUATION = 0x8129 , gl::GL_GENERATE_MIPMAP = 0x8191 ,
  gl::GL_GENERATE_MIPMAP_HINT = 0x8192 , gl::GL_FOG_COORDINATE_SOURCE = 0x8450 , gl::GL_FOG_COORDINATE = 0x8451 , gl::GL_FRAGMENT_DEPTH = 0x8452 ,
  gl::GL_CURRENT_FOG_COORDINATE = 0x8453 , gl::GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454 , gl::GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455 , gl::GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456 ,
  gl::GL_FOG_COORDINATE_ARRAY = 0x8457 , gl::GL_COLOR_SUM = 0x8458 , gl::GL_CURRENT_SECONDARY_COLOR = 0x8459 , gl::GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A ,
  gl::GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B , gl::GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C , gl::GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D , gl::GL_SECONDARY_COLOR_ARRAY = 0x845E ,
  gl::GL_TEXTURE_FILTER_CONTROL = 0x8500 , gl::GL_DEPTH_TEXTURE_MODE = 0x884B , gl::GL_COMPARE_R_TO_TEXTURE = 0x884E , gl::GL_BLEND_COLOR = 0x8005 ,
  gl::GL_BLEND_EQUATION = 0x8009 , gl::GL_CONSTANT_COLOR = 0x8001 , gl::GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 , gl::GL_CONSTANT_ALPHA = 0x8003 ,
  gl::GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 , gl::GL_FUNC_ADD = 0x8006 , gl::GL_FUNC_REVERSE_SUBTRACT = 0x800B , gl::GL_FUNC_SUBTRACT = 0x800A ,
  gl::GL_MIN = 0x8007 , gl::GL_MAX = 0x8008
}
 
enum  : GLenum {
  gl::GL_BUFFER_SIZE = 0x8764 , gl::GL_BUFFER_USAGE = 0x8765 , gl::GL_QUERY_COUNTER_BITS = 0x8864 , gl::GL_CURRENT_QUERY = 0x8865 ,
  gl::GL_QUERY_RESULT = 0x8866 , gl::GL_QUERY_RESULT_AVAILABLE = 0x8867 , gl::GL_ARRAY_BUFFER = 0x8892 , gl::GL_ELEMENT_ARRAY_BUFFER = 0x8893 ,
  gl::GL_ARRAY_BUFFER_BINDING = 0x8894 , gl::GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 , gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F , gl::GL_READ_ONLY = 0x88B8 ,
  gl::GL_WRITE_ONLY = 0x88B9 , gl::GL_READ_WRITE = 0x88BA , gl::GL_BUFFER_ACCESS = 0x88BB , gl::GL_BUFFER_MAPPED = 0x88BC ,
  gl::GL_BUFFER_MAP_POINTER = 0x88BD , gl::GL_STREAM_DRAW = 0x88E0 , gl::GL_STREAM_READ = 0x88E1 , gl::GL_STREAM_COPY = 0x88E2 ,
  gl::GL_STATIC_DRAW = 0x88E4 , gl::GL_STATIC_READ = 0x88E5 , gl::GL_STATIC_COPY = 0x88E6 , gl::GL_DYNAMIC_DRAW = 0x88E8 ,
  gl::GL_DYNAMIC_READ = 0x88E9 , gl::GL_DYNAMIC_COPY = 0x88EA , gl::GL_SAMPLES_PASSED = 0x8914 , gl::GL_SRC1_ALPHA = 0x8589 ,
  gl::GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 , gl::GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 , gl::GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 , gl::GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 ,
  gl::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A , gl::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B , gl::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C , gl::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D ,
  gl::GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E , gl::GL_FOG_COORD_SRC = 0x8450 , gl::GL_FOG_COORD = 0x8451 , gl::GL_CURRENT_FOG_COORD = 0x8453 ,
  gl::GL_FOG_COORD_ARRAY_TYPE = 0x8454 , gl::GL_FOG_COORD_ARRAY_STRIDE = 0x8455 , gl::GL_FOG_COORD_ARRAY_POINTER = 0x8456 , gl::GL_FOG_COORD_ARRAY = 0x8457 ,
  gl::GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D , gl::GL_SRC0_RGB = 0x8580 , gl::GL_SRC1_RGB = 0x8581 , gl::GL_SRC2_RGB = 0x8582 ,
  gl::GL_SRC0_ALPHA = 0x8588 , gl::GL_SRC2_ALPHA = 0x858A
}
 
enum  : GLenum {
  gl::GL_BLEND_EQUATION_RGB = 0x8009 , gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 , gl::GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 , gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 ,
  gl::GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 , gl::GL_CURRENT_VERTEX_ATTRIB = 0x8626 , gl::GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 , gl::GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 ,
  gl::GL_STENCIL_BACK_FUNC = 0x8800 , gl::GL_STENCIL_BACK_FAIL = 0x8801 , gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 , gl::GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 ,
  gl::GL_MAX_DRAW_BUFFERS = 0x8824 , gl::GL_DRAW_BUFFER0 = 0x8825 , gl::GL_DRAW_BUFFER1 = 0x8826 , gl::GL_DRAW_BUFFER2 = 0x8827 ,
  gl::GL_DRAW_BUFFER3 = 0x8828 , gl::GL_DRAW_BUFFER4 = 0x8829 , gl::GL_DRAW_BUFFER5 = 0x882A , gl::GL_DRAW_BUFFER6 = 0x882B ,
  gl::GL_DRAW_BUFFER7 = 0x882C , gl::GL_DRAW_BUFFER8 = 0x882D , gl::GL_DRAW_BUFFER9 = 0x882E , gl::GL_DRAW_BUFFER10 = 0x882F ,
  gl::GL_DRAW_BUFFER11 = 0x8830 , gl::GL_DRAW_BUFFER12 = 0x8831 , gl::GL_DRAW_BUFFER13 = 0x8832 , gl::GL_DRAW_BUFFER14 = 0x8833 ,
  gl::GL_DRAW_BUFFER15 = 0x8834 , gl::GL_BLEND_EQUATION_ALPHA = 0x883D , gl::GL_MAX_VERTEX_ATTRIBS = 0x8869 , gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A ,
  gl::GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 , gl::GL_FRAGMENT_SHADER = 0x8B30 , gl::GL_VERTEX_SHADER = 0x8B31 , gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 ,
  gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A , gl::GL_MAX_VARYING_FLOATS = 0x8B4B , gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C , gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D ,
  gl::GL_SHADER_TYPE = 0x8B4F , gl::GL_FLOAT_VEC2 = 0x8B50 , gl::GL_FLOAT_VEC3 = 0x8B51 , gl::GL_FLOAT_VEC4 = 0x8B52 ,
  gl::GL_INT_VEC2 = 0x8B53 , gl::GL_INT_VEC3 = 0x8B54 , gl::GL_INT_VEC4 = 0x8B55 , gl::GL_BOOL = 0x8B56 ,
  gl::GL_BOOL_VEC2 = 0x8B57 , gl::GL_BOOL_VEC3 = 0x8B58 , gl::GL_BOOL_VEC4 = 0x8B59 , gl::GL_FLOAT_MAT2 = 0x8B5A ,
  gl::GL_FLOAT_MAT3 = 0x8B5B , gl::GL_FLOAT_MAT4 = 0x8B5C , gl::GL_SAMPLER_1D = 0x8B5D , gl::GL_SAMPLER_2D = 0x8B5E ,
  gl::GL_SAMPLER_3D = 0x8B5F , gl::GL_SAMPLER_CUBE = 0x8B60 , gl::GL_SAMPLER_1D_SHADOW = 0x8B61 , gl::GL_SAMPLER_2D_SHADOW = 0x8B62 ,
  gl::GL_DELETE_STATUS = 0x8B80 , gl::GL_COMPILE_STATUS = 0x8B81 , gl::GL_LINK_STATUS = 0x8B82 , gl::GL_VALIDATE_STATUS = 0x8B83 ,
  gl::GL_INFO_LOG_LENGTH = 0x8B84 , gl::GL_ATTACHED_SHADERS = 0x8B85 , gl::GL_ACTIVE_UNIFORMS = 0x8B86 , gl::GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 ,
  gl::GL_SHADER_SOURCE_LENGTH = 0x8B88 , gl::GL_ACTIVE_ATTRIBUTES = 0x8B89 , gl::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A , gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B ,
  gl::GL_SHADING_LANGUAGE_VERSION = 0x8B8C , gl::GL_CURRENT_PROGRAM = 0x8B8D , gl::GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 , gl::GL_LOWER_LEFT = 0x8CA1 ,
  gl::GL_UPPER_LEFT = 0x8CA2 , gl::GL_STENCIL_BACK_REF = 0x8CA3 , gl::GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 , gl::GL_STENCIL_BACK_WRITEMASK = 0x8CA5 ,
  gl::GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 , gl::GL_POINT_SPRITE = 0x8861 , gl::GL_COORD_REPLACE = 0x8862 , gl::GL_MAX_TEXTURE_COORDS = 0x8871
}
 
enum  : GLenum {
  gl::GL_PIXEL_PACK_BUFFER = 0x88EB , gl::GL_PIXEL_UNPACK_BUFFER = 0x88EC , gl::GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED , gl::GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF ,
  gl::GL_FLOAT_MAT2x3 = 0x8B65 , gl::GL_FLOAT_MAT2x4 = 0x8B66 , gl::GL_FLOAT_MAT3x2 = 0x8B67 , gl::GL_FLOAT_MAT3x4 = 0x8B68 ,
  gl::GL_FLOAT_MAT4x2 = 0x8B69 , gl::GL_FLOAT_MAT4x3 = 0x8B6A , gl::GL_SRGB = 0x8C40 , gl::GL_SRGB8 = 0x8C41 ,
  gl::GL_SRGB_ALPHA = 0x8C42 , gl::GL_SRGB8_ALPHA8 = 0x8C43 , gl::GL_COMPRESSED_SRGB = 0x8C48 , gl::GL_COMPRESSED_SRGB_ALPHA = 0x8C49 ,
  gl::GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F , gl::GL_SLUMINANCE_ALPHA = 0x8C44 , gl::GL_SLUMINANCE8_ALPHA8 = 0x8C45 , gl::GL_SLUMINANCE = 0x8C46 ,
  gl::GL_SLUMINANCE8 = 0x8C47 , gl::GL_COMPRESSED_SLUMINANCE = 0x8C4A , gl::GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
}
 
enum  : GLenum {
  gl::GL_COMPARE_REF_TO_TEXTURE = 0x884E , gl::GL_CLIP_DISTANCE0 = 0x3000 , gl::GL_CLIP_DISTANCE1 = 0x3001 , gl::GL_CLIP_DISTANCE2 = 0x3002 ,
  gl::GL_CLIP_DISTANCE3 = 0x3003 , gl::GL_CLIP_DISTANCE4 = 0x3004 , gl::GL_CLIP_DISTANCE5 = 0x3005 , gl::GL_CLIP_DISTANCE6 = 0x3006 ,
  gl::GL_CLIP_DISTANCE7 = 0x3007 , gl::GL_MAX_CLIP_DISTANCES = 0x0D32 , gl::GL_MAJOR_VERSION = 0x821B , gl::GL_MINOR_VERSION = 0x821C ,
  gl::GL_NUM_EXTENSIONS = 0x821D , gl::GL_CONTEXT_FLAGS = 0x821E , gl::GL_COMPRESSED_RED = 0x8225 , gl::GL_COMPRESSED_RG = 0x8226 ,
  gl::GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 , gl::GL_RGBA32F = 0x8814 , gl::GL_RGB32F = 0x8815 , gl::GL_RGBA16F = 0x881A ,
  gl::GL_RGB16F = 0x881B , gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD , gl::GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF , gl::GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 ,
  gl::GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 , gl::GL_CLAMP_READ_COLOR = 0x891C , gl::GL_FIXED_ONLY = 0x891D , gl::GL_MAX_VARYING_COMPONENTS = 0x8B4B ,
  gl::GL_TEXTURE_1D_ARRAY = 0x8C18 , gl::GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 , gl::GL_TEXTURE_2D_ARRAY = 0x8C1A , gl::GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B ,
  gl::GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C , gl::GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D , gl::GL_R11F_G11F_B10F = 0x8C3A , gl::GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B ,
  gl::GL_RGB9_E5 = 0x8C3D , gl::GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E , gl::GL_TEXTURE_SHARED_SIZE = 0x8C3F , gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 ,
  gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F , gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 , gl::GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 , gl::GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 ,
  gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 , gl::GL_PRIMITIVES_GENERATED = 0x8C87 , gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 , gl::GL_RASTERIZER_DISCARD = 0x8C89 ,
  gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A , gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B , gl::GL_INTERLEAVED_ATTRIBS = 0x8C8C , gl::GL_SEPARATE_ATTRIBS = 0x8C8D ,
  gl::GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E , gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F , gl::GL_RGBA32UI = 0x8D70 , gl::GL_RGB32UI = 0x8D71 ,
  gl::GL_RGBA16UI = 0x8D76 , gl::GL_RGB16UI = 0x8D77 , gl::GL_RGBA8UI = 0x8D7C , gl::GL_RGB8UI = 0x8D7D ,
  gl::GL_RGBA32I = 0x8D82 , gl::GL_RGB32I = 0x8D83 , gl::GL_RGBA16I = 0x8D88 , gl::GL_RGB16I = 0x8D89 ,
  gl::GL_RGBA8I = 0x8D8E , gl::GL_RGB8I = 0x8D8F , gl::GL_RED_INTEGER = 0x8D94 , gl::GL_GREEN_INTEGER = 0x8D95 ,
  gl::GL_BLUE_INTEGER = 0x8D96 , gl::GL_RGB_INTEGER = 0x8D98 , gl::GL_RGBA_INTEGER = 0x8D99 , gl::GL_BGR_INTEGER = 0x8D9A ,
  gl::GL_BGRA_INTEGER = 0x8D9B , gl::GL_SAMPLER_1D_ARRAY = 0x8DC0 , gl::GL_SAMPLER_2D_ARRAY = 0x8DC1 , gl::GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 ,
  gl::GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 , gl::GL_SAMPLER_CUBE_SHADOW = 0x8DC5 , gl::GL_UNSIGNED_INT_VEC2 = 0x8DC6 , gl::GL_UNSIGNED_INT_VEC3 = 0x8DC7 ,
  gl::GL_UNSIGNED_INT_VEC4 = 0x8DC8 , gl::GL_INT_SAMPLER_1D = 0x8DC9 , gl::GL_INT_SAMPLER_2D = 0x8DCA , gl::GL_INT_SAMPLER_3D = 0x8DCB ,
  gl::GL_INT_SAMPLER_CUBE = 0x8DCC , gl::GL_INT_SAMPLER_1D_ARRAY = 0x8DCE , gl::GL_INT_SAMPLER_2D_ARRAY = 0x8DCF , gl::GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 ,
  gl::GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 , gl::GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 , gl::GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 , gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 ,
  gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 , gl::GL_QUERY_WAIT = 0x8E13 , gl::GL_QUERY_NO_WAIT = 0x8E14 , gl::GL_QUERY_BY_REGION_WAIT = 0x8E15 ,
  gl::GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 , gl::GL_BUFFER_ACCESS_FLAGS = 0x911F , gl::GL_BUFFER_MAP_LENGTH = 0x9120 , gl::GL_BUFFER_MAP_OFFSET = 0x9121 ,
  gl::GL_DEPTH_COMPONENT32F = 0x8CAC , gl::GL_DEPTH32F_STENCIL8 = 0x8CAD , gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD , gl::GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 ,
  gl::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 , gl::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 , gl::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 , gl::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 ,
  gl::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 , gl::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 , gl::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 , gl::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 ,
  gl::GL_FRAMEBUFFER_DEFAULT = 0x8218 , gl::GL_FRAMEBUFFER_UNDEFINED = 0x8219 , gl::GL_DEPTH_STENCIL_ATTACHMENT = 0x821A , gl::GL_MAX_RENDERBUFFER_SIZE = 0x84E8 ,
  gl::GL_DEPTH_STENCIL = 0x84F9 , gl::GL_UNSIGNED_INT_24_8 = 0x84FA , gl::GL_DEPTH24_STENCIL8 = 0x88F0 , gl::GL_TEXTURE_STENCIL_SIZE = 0x88F1 ,
  gl::GL_TEXTURE_RED_TYPE = 0x8C10 , gl::GL_TEXTURE_GREEN_TYPE = 0x8C11 , gl::GL_TEXTURE_BLUE_TYPE = 0x8C12 , gl::GL_TEXTURE_ALPHA_TYPE = 0x8C13 ,
  gl::GL_TEXTURE_DEPTH_TYPE = 0x8C16 , gl::GL_UNSIGNED_NORMALIZED = 0x8C17 , gl::GL_FRAMEBUFFER_BINDING = 0x8CA6 , gl::GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 ,
  gl::GL_RENDERBUFFER_BINDING = 0x8CA7 , gl::GL_READ_FRAMEBUFFER = 0x8CA8 , gl::GL_DRAW_FRAMEBUFFER = 0x8CA9 , gl::GL_READ_FRAMEBUFFER_BINDING = 0x8CAA ,
  gl::GL_RENDERBUFFER_SAMPLES = 0x8CAB , gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 , gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 , gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 ,
  gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 , gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 , gl::GL_FRAMEBUFFER_COMPLETE = 0x8CD5 , gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 ,
  gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 , gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB , gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC , gl::GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD ,
  gl::GL_MAX_COLOR_ATTACHMENTS = 0x8CDF , gl::GL_COLOR_ATTACHMENT0 = 0x8CE0 , gl::GL_COLOR_ATTACHMENT1 = 0x8CE1 , gl::GL_COLOR_ATTACHMENT2 = 0x8CE2 ,
  gl::GL_COLOR_ATTACHMENT3 = 0x8CE3 , gl::GL_COLOR_ATTACHMENT4 = 0x8CE4 , gl::GL_COLOR_ATTACHMENT5 = 0x8CE5 , gl::GL_COLOR_ATTACHMENT6 = 0x8CE6 ,
  gl::GL_COLOR_ATTACHMENT7 = 0x8CE7 , gl::GL_COLOR_ATTACHMENT8 = 0x8CE8 , gl::GL_COLOR_ATTACHMENT9 = 0x8CE9 , gl::GL_COLOR_ATTACHMENT10 = 0x8CEA ,
  gl::GL_COLOR_ATTACHMENT11 = 0x8CEB , gl::GL_COLOR_ATTACHMENT12 = 0x8CEC , gl::GL_COLOR_ATTACHMENT13 = 0x8CED , gl::GL_COLOR_ATTACHMENT14 = 0x8CEE ,
  gl::GL_COLOR_ATTACHMENT15 = 0x8CEF , gl::GL_COLOR_ATTACHMENT16 = 0x8CF0 , gl::GL_COLOR_ATTACHMENT17 = 0x8CF1 , gl::GL_COLOR_ATTACHMENT18 = 0x8CF2 ,
  gl::GL_COLOR_ATTACHMENT19 = 0x8CF3 , gl::GL_COLOR_ATTACHMENT20 = 0x8CF4 , gl::GL_COLOR_ATTACHMENT21 = 0x8CF5 , gl::GL_COLOR_ATTACHMENT22 = 0x8CF6 ,
  gl::GL_COLOR_ATTACHMENT23 = 0x8CF7 , gl::GL_COLOR_ATTACHMENT24 = 0x8CF8 , gl::GL_COLOR_ATTACHMENT25 = 0x8CF9 , gl::GL_COLOR_ATTACHMENT26 = 0x8CFA ,
  gl::GL_COLOR_ATTACHMENT27 = 0x8CFB , gl::GL_COLOR_ATTACHMENT28 = 0x8CFC , gl::GL_COLOR_ATTACHMENT29 = 0x8CFD , gl::GL_COLOR_ATTACHMENT30 = 0x8CFE ,
  gl::GL_COLOR_ATTACHMENT31 = 0x8CFF , gl::GL_DEPTH_ATTACHMENT = 0x8D00 , gl::GL_STENCIL_ATTACHMENT = 0x8D20 , gl::GL_FRAMEBUFFER = 0x8D40 ,
  gl::GL_RENDERBUFFER = 0x8D41 , gl::GL_RENDERBUFFER_WIDTH = 0x8D42 , gl::GL_RENDERBUFFER_HEIGHT = 0x8D43 , gl::GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 ,
  gl::GL_STENCIL_INDEX1 = 0x8D46 , gl::GL_STENCIL_INDEX4 = 0x8D47 , gl::GL_STENCIL_INDEX8 = 0x8D48 , gl::GL_STENCIL_INDEX16 = 0x8D49 ,
  gl::GL_RENDERBUFFER_RED_SIZE = 0x8D50 , gl::GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 , gl::GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 , gl::GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 ,
  gl::GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 , gl::GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 , gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 , gl::GL_MAX_SAMPLES = 0x8D57 ,
  gl::GL_INDEX = 0x8222 , gl::GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 , gl::GL_TEXTURE_INTENSITY_TYPE = 0x8C15 , gl::GL_FRAMEBUFFER_SRGB = 0x8DB9 ,
  gl::GL_HALF_FLOAT = 0x140B , gl::GL_MAP_READ_BIT = 0x0001 , gl::GL_MAP_WRITE_BIT = 0x0002 , gl::GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 ,
  gl::GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 , gl::GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 , gl::GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 , gl::GL_COMPRESSED_RED_RGTC1 = 0x8DBB ,
  gl::GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC , gl::GL_COMPRESSED_RG_RGTC2 = 0x8DBD , gl::GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE , gl::GL_RG = 0x8227 ,
  gl::GL_RG_INTEGER = 0x8228 , gl::GL_R8 = 0x8229 , gl::GL_R16 = 0x822A , gl::GL_RG8 = 0x822B ,
  gl::GL_RG16 = 0x822C , gl::GL_R16F = 0x822D , gl::GL_R32F = 0x822E , gl::GL_RG16F = 0x822F ,
  gl::GL_RG32F = 0x8230 , gl::GL_R8I = 0x8231 , gl::GL_R8UI = 0x8232 , gl::GL_R16I = 0x8233 ,
  gl::GL_R16UI = 0x8234 , gl::GL_R32I = 0x8235 , gl::GL_R32UI = 0x8236 , gl::GL_RG8I = 0x8237 ,
  gl::GL_RG8UI = 0x8238 , gl::GL_RG16I = 0x8239 , gl::GL_RG16UI = 0x823A , gl::GL_RG32I = 0x823B ,
  gl::GL_RG32UI = 0x823C , gl::GL_VERTEX_ARRAY_BINDING = 0x85B5 , gl::GL_CLAMP_VERTEX_COLOR = 0x891A , gl::GL_CLAMP_FRAGMENT_COLOR = 0x891B ,
  gl::GL_ALPHA_INTEGER = 0x8D97
}
 
enum  : GLenum {
  gl::GL_SAMPLER_2D_RECT = 0x8B63 , gl::GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 , gl::GL_SAMPLER_BUFFER = 0x8DC2 , gl::GL_INT_SAMPLER_2D_RECT = 0x8DCD ,
  gl::GL_INT_SAMPLER_BUFFER = 0x8DD0 , gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 , gl::GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 , gl::GL_TEXTURE_BUFFER = 0x8C2A ,
  gl::GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B , gl::GL_TEXTURE_BINDING_BUFFER = 0x8C2C , gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D , gl::GL_TEXTURE_RECTANGLE = 0x84F5 ,
  gl::GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 , gl::GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 , gl::GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 , gl::GL_R8_SNORM = 0x8F94 ,
  gl::GL_RG8_SNORM = 0x8F95 , gl::GL_RGB8_SNORM = 0x8F96 , gl::GL_RGBA8_SNORM = 0x8F97 , gl::GL_R16_SNORM = 0x8F98 ,
  gl::GL_RG16_SNORM = 0x8F99 , gl::GL_RGB16_SNORM = 0x8F9A , gl::GL_RGBA16_SNORM = 0x8F9B , gl::GL_SIGNED_NORMALIZED = 0x8F9C ,
  gl::GL_PRIMITIVE_RESTART = 0x8F9D , gl::GL_PRIMITIVE_RESTART_INDEX = 0x8F9E , gl::GL_COPY_READ_BUFFER = 0x8F36 , gl::GL_COPY_WRITE_BUFFER = 0x8F37 ,
  gl::GL_UNIFORM_BUFFER = 0x8A11 , gl::GL_UNIFORM_BUFFER_BINDING = 0x8A28 , gl::GL_UNIFORM_BUFFER_START = 0x8A29 , gl::GL_UNIFORM_BUFFER_SIZE = 0x8A2A ,
  gl::GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B , gl::GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C , gl::GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D , gl::GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E ,
  gl::GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F , gl::GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 , gl::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 , gl::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 ,
  gl::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 , gl::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 , gl::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 , gl::GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 ,
  gl::GL_UNIFORM_TYPE = 0x8A37 , gl::GL_UNIFORM_SIZE = 0x8A38 , gl::GL_UNIFORM_NAME_LENGTH = 0x8A39 , gl::GL_UNIFORM_BLOCK_INDEX = 0x8A3A ,
  gl::GL_UNIFORM_OFFSET = 0x8A3B , gl::GL_UNIFORM_ARRAY_STRIDE = 0x8A3C , gl::GL_UNIFORM_MATRIX_STRIDE = 0x8A3D , gl::GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E ,
  gl::GL_UNIFORM_BLOCK_BINDING = 0x8A3F , gl::GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 , gl::GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 , gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 ,
  gl::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 , gl::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 , gl::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 , gl::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 ,
  gl::GL_INVALID_INDEX = 0xFFFFFFFF
}
 
enum  : GLenum {
  gl::GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 , gl::GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 , gl::GL_LINES_ADJACENCY = 0x000A , gl::GL_LINE_STRIP_ADJACENCY = 0x000B ,
  gl::GL_TRIANGLES_ADJACENCY = 0x000C , gl::GL_TRIANGLE_STRIP_ADJACENCY = 0x000D , gl::GL_PROGRAM_POINT_SIZE = 0x8642 , gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 ,
  gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 , gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 , gl::GL_GEOMETRY_SHADER = 0x8DD9 , gl::GL_GEOMETRY_VERTICES_OUT = 0x8916 ,
  gl::GL_GEOMETRY_INPUT_TYPE = 0x8917 , gl::GL_GEOMETRY_OUTPUT_TYPE = 0x8918 , gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF , gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 ,
  gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 , gl::GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 , gl::GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 , gl::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 ,
  gl::GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 , gl::GL_CONTEXT_PROFILE_MASK = 0x9126 , gl::GL_DEPTH_CLAMP = 0x864F , gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C ,
  gl::GL_FIRST_VERTEX_CONVENTION = 0x8E4D , gl::GL_LAST_VERTEX_CONVENTION = 0x8E4E , gl::GL_PROVOKING_VERTEX = 0x8E4F , gl::GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F ,
  gl::GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 , gl::GL_OBJECT_TYPE = 0x9112 , gl::GL_SYNC_CONDITION = 0x9113 , gl::GL_SYNC_STATUS = 0x9114 ,
  gl::GL_SYNC_FLAGS = 0x9115 , gl::GL_SYNC_FENCE = 0x9116 , gl::GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 , gl::GL_UNSIGNALED = 0x9118 ,
  gl::GL_SIGNALED = 0x9119 , gl::GL_ALREADY_SIGNALED = 0x911A , gl::GL_TIMEOUT_EXPIRED = 0x911B , gl::GL_CONDITION_SATISFIED = 0x911C ,
  gl::GL_WAIT_FAILED = 0x911D
}
 
enum  : GLuint64 { gl::GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF }
 
enum  : GLenum {
  gl::GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 , gl::GL_SAMPLE_POSITION = 0x8E50 , gl::GL_SAMPLE_MASK = 0x8E51 , gl::GL_SAMPLE_MASK_VALUE = 0x8E52 ,
  gl::GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 , gl::GL_TEXTURE_2D_MULTISAMPLE = 0x9100 , gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 , gl::GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 ,
  gl::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 , gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 , gl::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 , gl::GL_TEXTURE_SAMPLES = 0x9106 ,
  gl::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 , gl::GL_SAMPLER_2D_MULTISAMPLE = 0x9108 , gl::GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 , gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A ,
  gl::GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B , gl::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C , gl::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D , gl::GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E ,
  gl::GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F , gl::GL_MAX_INTEGER_SAMPLES = 0x9110
}
 
enum  : GLenum {
  gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE , gl::GL_SRC1_COLOR = 0x88F9 , gl::GL_ONE_MINUS_SRC1_COLOR = 0x88FA , gl::GL_ONE_MINUS_SRC1_ALPHA = 0x88FB ,
  gl::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC , gl::GL_ANY_SAMPLES_PASSED = 0x8C2F , gl::GL_SAMPLER_BINDING = 0x8919 , gl::GL_RGB10_A2UI = 0x906F ,
  gl::GL_TEXTURE_SWIZZLE_R = 0x8E42 , gl::GL_TEXTURE_SWIZZLE_G = 0x8E43 , gl::GL_TEXTURE_SWIZZLE_B = 0x8E44 , gl::GL_TEXTURE_SWIZZLE_A = 0x8E45 ,
  gl::GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 , gl::GL_TIME_ELAPSED = 0x88BF , gl::GL_TIMESTAMP = 0x8E28 , gl::GL_INT_2_10_10_10_REV = 0x8D9F
}
 
enum  : GLenum {
  gl::GL_SAMPLE_SHADING = 0x8C36 , gl::GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 , gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E , gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F ,
  gl::GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 , gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A , gl::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B , gl::GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C ,
  gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D , gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E , gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F , gl::GL_DRAW_INDIRECT_BUFFER = 0x8F3F ,
  gl::GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 , gl::GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F , gl::GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A , gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B ,
  gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C , gl::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D , gl::GL_MAX_VERTEX_STREAMS = 0x8E71 , gl::GL_DOUBLE_VEC2 = 0x8FFC ,
  gl::GL_DOUBLE_VEC3 = 0x8FFD , gl::GL_DOUBLE_VEC4 = 0x8FFE , gl::GL_DOUBLE_MAT2 = 0x8F46 , gl::GL_DOUBLE_MAT3 = 0x8F47 ,
  gl::GL_DOUBLE_MAT4 = 0x8F48 , gl::GL_DOUBLE_MAT2x3 = 0x8F49 , gl::GL_DOUBLE_MAT2x4 = 0x8F4A , gl::GL_DOUBLE_MAT3x2 = 0x8F4B ,
  gl::GL_DOUBLE_MAT3x4 = 0x8F4C , gl::GL_DOUBLE_MAT4x2 = 0x8F4D , gl::GL_DOUBLE_MAT4x3 = 0x8F4E , gl::GL_ACTIVE_SUBROUTINES = 0x8DE5 ,
  gl::GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 , gl::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 , gl::GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 , gl::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 ,
  gl::GL_MAX_SUBROUTINES = 0x8DE7 , gl::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 , gl::GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A , gl::GL_COMPATIBLE_SUBROUTINES = 0x8E4B ,
  gl::GL_PATCHES = 0x000E , gl::GL_PATCH_VERTICES = 0x8E72 , gl::GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 , gl::GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 ,
  gl::GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 , gl::GL_TESS_GEN_MODE = 0x8E76 , gl::GL_TESS_GEN_SPACING = 0x8E77 , gl::GL_TESS_GEN_VERTEX_ORDER = 0x8E78 ,
  gl::GL_TESS_GEN_POINT_MODE = 0x8E79 , gl::GL_ISOLINES = 0x8E7A , gl::GL_FRACTIONAL_ODD = 0x8E7B , gl::GL_FRACTIONAL_EVEN = 0x8E7C ,
  gl::GL_MAX_PATCH_VERTICES = 0x8E7D , gl::GL_MAX_TESS_GEN_LEVEL = 0x8E7E , gl::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F , gl::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 ,
  gl::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 , gl::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 , gl::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 , gl::GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 ,
  gl::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 , gl::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 , gl::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 , gl::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A ,
  gl::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C , gl::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D , gl::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E , gl::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F ,
  gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 , gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 , gl::GL_TESS_EVALUATION_SHADER = 0x8E87 , gl::GL_TESS_CONTROL_SHADER = 0x8E88 ,
  gl::GL_TRANSFORM_FEEDBACK = 0x8E22 , gl::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 , gl::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 , gl::GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 ,
  gl::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70
}
 
enum  : GLenum {
  gl::GL_FIXED = 0x140C , gl::GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A , gl::GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B , gl::GL_LOW_FLOAT = 0x8DF0 ,
  gl::GL_MEDIUM_FLOAT = 0x8DF1 , gl::GL_HIGH_FLOAT = 0x8DF2 , gl::GL_LOW_INT = 0x8DF3 , gl::GL_MEDIUM_INT = 0x8DF4 ,
  gl::GL_HIGH_INT = 0x8DF5 , gl::GL_SHADER_COMPILER = 0x8DFA , gl::GL_SHADER_BINARY_FORMATS = 0x8DF8 , gl::GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 ,
  gl::GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB , gl::GL_MAX_VARYING_VECTORS = 0x8DFC , gl::GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD , gl::GL_RGB565 = 0x8D62 ,
  gl::GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 , gl::GL_PROGRAM_BINARY_LENGTH = 0x8741 , gl::GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE , gl::GL_PROGRAM_BINARY_FORMATS = 0x87FF ,
  gl::GL_VERTEX_SHADER_BIT = 0x00000001 , gl::GL_FRAGMENT_SHADER_BIT = 0x00000002 , gl::GL_GEOMETRY_SHADER_BIT = 0x00000004 , gl::GL_TESS_CONTROL_SHADER_BIT = 0x00000008 ,
  gl::GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 , gl::GL_ALL_SHADER_BITS = 0xFFFFFFFF , gl::GL_PROGRAM_SEPARABLE = 0x8258 , gl::GL_ACTIVE_PROGRAM = 0x8259 ,
  gl::GL_PROGRAM_PIPELINE_BINDING = 0x825A , gl::GL_MAX_VIEWPORTS = 0x825B , gl::GL_VIEWPORT_SUBPIXEL_BITS = 0x825C , gl::GL_VIEWPORT_BOUNDS_RANGE = 0x825D ,
  gl::GL_LAYER_PROVOKING_VERTEX = 0x825E , gl::GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F , gl::GL_UNDEFINED_VERTEX = 0x8260
}
 
enum  : GLenum {
  gl::GL_COPY_READ_BUFFER_BINDING = 0x8F36 , gl::GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 , gl::GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 , gl::GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 ,
  gl::GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 , gl::GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 , gl::GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 , gl::GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A ,
  gl::GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B , gl::GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C , gl::GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D , gl::GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E ,
  gl::GL_NUM_SAMPLE_COUNTS = 0x9380 , gl::GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC , gl::GL_ATOMIC_COUNTER_BUFFER = 0x92C0 , gl::GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 ,
  gl::GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 , gl::GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 , gl::GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 , gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 ,
  gl::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 , gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 , gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 , gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 ,
  gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA , gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB , gl::GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC , gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD ,
  gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE , gl::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF , gl::GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 , gl::GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 ,
  gl::GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 , gl::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 , gl::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 , gl::GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 ,
  gl::GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 , gl::GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 , gl::GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 , gl::GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC ,
  gl::GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 , gl::GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA , gl::GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB , gl::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 ,
  gl::GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 , gl::GL_UNIFORM_BARRIER_BIT = 0x00000004 , gl::GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 , gl::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 ,
  gl::GL_COMMAND_BARRIER_BIT = 0x00000040 , gl::GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 , gl::GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 , gl::GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 ,
  gl::GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 , gl::GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 , gl::GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 , gl::GL_ALL_BARRIER_BITS = 0xFFFFFFFF ,
  gl::GL_MAX_IMAGE_UNITS = 0x8F38 , gl::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 , gl::GL_IMAGE_BINDING_NAME = 0x8F3A , gl::GL_IMAGE_BINDING_LEVEL = 0x8F3B ,
  gl::GL_IMAGE_BINDING_LAYERED = 0x8F3C , gl::GL_IMAGE_BINDING_LAYER = 0x8F3D , gl::GL_IMAGE_BINDING_ACCESS = 0x8F3E , gl::GL_IMAGE_1D = 0x904C ,
  gl::GL_IMAGE_2D = 0x904D , gl::GL_IMAGE_3D = 0x904E , gl::GL_IMAGE_2D_RECT = 0x904F , gl::GL_IMAGE_CUBE = 0x9050 ,
  gl::GL_IMAGE_BUFFER = 0x9051 , gl::GL_IMAGE_1D_ARRAY = 0x9052 , gl::GL_IMAGE_2D_ARRAY = 0x9053 , gl::GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 ,
  gl::GL_IMAGE_2D_MULTISAMPLE = 0x9055 , gl::GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 , gl::GL_INT_IMAGE_1D = 0x9057 , gl::GL_INT_IMAGE_2D = 0x9058 ,
  gl::GL_INT_IMAGE_3D = 0x9059 , gl::GL_INT_IMAGE_2D_RECT = 0x905A , gl::GL_INT_IMAGE_CUBE = 0x905B , gl::GL_INT_IMAGE_BUFFER = 0x905C ,
  gl::GL_INT_IMAGE_1D_ARRAY = 0x905D , gl::GL_INT_IMAGE_2D_ARRAY = 0x905E , gl::GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F , gl::GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 ,
  gl::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 , gl::GL_UNSIGNED_INT_IMAGE_1D = 0x9062 , gl::GL_UNSIGNED_INT_IMAGE_2D = 0x9063 , gl::GL_UNSIGNED_INT_IMAGE_3D = 0x9064 ,
  gl::GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 , gl::GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 , gl::GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 , gl::GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 ,
  gl::GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 , gl::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A , gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B , gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C ,
  gl::GL_MAX_IMAGE_SAMPLES = 0x906D , gl::GL_IMAGE_BINDING_FORMAT = 0x906E , gl::GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 , gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 ,
  gl::GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 , gl::GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA , gl::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB , gl::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC ,
  gl::GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD , gl::GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE , gl::GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF , gl::GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C ,
  gl::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D , gl::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E , gl::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F , gl::GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
}
 
enum  : GLenum {
  gl::GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 , gl::GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E , gl::GL_COMPRESSED_RGB8_ETC2 = 0x9274 , gl::GL_COMPRESSED_SRGB8_ETC2 = 0x9275 ,
  gl::GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 , gl::GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 , gl::GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 , gl::GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 ,
  gl::GL_COMPRESSED_R11_EAC = 0x9270 , gl::GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 , gl::GL_COMPRESSED_RG11_EAC = 0x9272 , gl::GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 ,
  gl::GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 , gl::GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A , gl::GL_MAX_ELEMENT_INDEX = 0x8D6B , gl::GL_COMPUTE_SHADER = 0x91B9 ,
  gl::GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB , gl::GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC , gl::GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD , gl::GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 ,
  gl::GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 , gl::GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 , gl::GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 , gl::GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 ,
  gl::GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB , gl::GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE , gl::GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF , gl::GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 ,
  gl::GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC , gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED , gl::GL_DISPATCH_INDIRECT_BUFFER = 0x90EE , gl::GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF ,
  gl::GL_COMPUTE_SHADER_BIT = 0x00000020 , gl::GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 , gl::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 , gl::GL_DEBUG_CALLBACK_FUNCTION = 0x8244 ,
  gl::GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 , gl::GL_DEBUG_SOURCE_API = 0x8246 , gl::GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 , gl::GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 ,
  gl::GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 , gl::GL_DEBUG_SOURCE_APPLICATION = 0x824A , gl::GL_DEBUG_SOURCE_OTHER = 0x824B , gl::GL_DEBUG_TYPE_ERROR = 0x824C ,
  gl::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D , gl::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E , gl::GL_DEBUG_TYPE_PORTABILITY = 0x824F , gl::GL_DEBUG_TYPE_PERFORMANCE = 0x8250 ,
  gl::GL_DEBUG_TYPE_OTHER = 0x8251 , gl::GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 , gl::GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 , gl::GL_DEBUG_LOGGED_MESSAGES = 0x9145 ,
  gl::GL_DEBUG_SEVERITY_HIGH = 0x9146 , gl::GL_DEBUG_SEVERITY_MEDIUM = 0x9147 , gl::GL_DEBUG_SEVERITY_LOW = 0x9148 , gl::GL_DEBUG_TYPE_MARKER = 0x8268 ,
  gl::GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 , gl::GL_DEBUG_TYPE_POP_GROUP = 0x826A , gl::GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B , gl::GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C ,
  gl::GL_DEBUG_GROUP_STACK_DEPTH = 0x826D , gl::GL_BUFFER = 0x82E0 , gl::GL_SHADER = 0x82E1 , gl::GL_PROGRAM = 0x82E2 ,
  gl::GL_QUERY = 0x82E3 , gl::GL_PROGRAM_PIPELINE = 0x82E4 , gl::GL_SAMPLER = 0x82E6 , gl::GL_MAX_LABEL_LENGTH = 0x82E8 ,
  gl::GL_DEBUG_OUTPUT = 0x92E0 , gl::GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 , gl::GL_MAX_UNIFORM_LOCATIONS = 0x826E , gl::GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 ,
  gl::GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 , gl::GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 , gl::GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 , gl::GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 ,
  gl::GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 , gl::GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 , gl::GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 , gl::GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 ,
  gl::GL_INTERNALFORMAT_SUPPORTED = 0x826F , gl::GL_INTERNALFORMAT_PREFERRED = 0x8270 , gl::GL_INTERNALFORMAT_RED_SIZE = 0x8271 , gl::GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 ,
  gl::GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 , gl::GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 , gl::GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 , gl::GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 ,
  gl::GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 , gl::GL_INTERNALFORMAT_RED_TYPE = 0x8278 , gl::GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 , gl::GL_INTERNALFORMAT_BLUE_TYPE = 0x827A ,
  gl::GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B , gl::GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C , gl::GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D , gl::GL_MAX_WIDTH = 0x827E ,
  gl::GL_MAX_HEIGHT = 0x827F , gl::GL_MAX_DEPTH = 0x8280 , gl::GL_MAX_LAYERS = 0x8281 , gl::GL_MAX_COMBINED_DIMENSIONS = 0x8282 ,
  gl::GL_COLOR_COMPONENTS = 0x8283 , gl::GL_DEPTH_COMPONENTS = 0x8284 , gl::GL_STENCIL_COMPONENTS = 0x8285 , gl::GL_COLOR_RENDERABLE = 0x8286 ,
  gl::GL_DEPTH_RENDERABLE = 0x8287 , gl::GL_STENCIL_RENDERABLE = 0x8288 , gl::GL_FRAMEBUFFER_RENDERABLE = 0x8289 , gl::GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A ,
  gl::GL_FRAMEBUFFER_BLEND = 0x828B , gl::GL_READ_PIXELS = 0x828C , gl::GL_READ_PIXELS_FORMAT = 0x828D , gl::GL_READ_PIXELS_TYPE = 0x828E ,
  gl::GL_TEXTURE_IMAGE_FORMAT = 0x828F , gl::GL_TEXTURE_IMAGE_TYPE = 0x8290 , gl::GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 , gl::GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 ,
  gl::GL_MIPMAP = 0x8293 , gl::GL_MANUAL_GENERATE_MIPMAP = 0x8294 , gl::GL_AUTO_GENERATE_MIPMAP = 0x8295 , gl::GL_COLOR_ENCODING = 0x8296 ,
  gl::GL_SRGB_READ = 0x8297 , gl::GL_SRGB_WRITE = 0x8298 , gl::GL_FILTER = 0x829A , gl::GL_VERTEX_TEXTURE = 0x829B ,
  gl::GL_TESS_CONTROL_TEXTURE = 0x829C , gl::GL_TESS_EVALUATION_TEXTURE = 0x829D , gl::GL_GEOMETRY_TEXTURE = 0x829E , gl::GL_FRAGMENT_TEXTURE = 0x829F ,
  gl::GL_COMPUTE_TEXTURE = 0x82A0 , gl::GL_TEXTURE_SHADOW = 0x82A1 , gl::GL_TEXTURE_GATHER = 0x82A2 , gl::GL_TEXTURE_GATHER_SHADOW = 0x82A3 ,
  gl::GL_SHADER_IMAGE_LOAD = 0x82A4 , gl::GL_SHADER_IMAGE_STORE = 0x82A5 , gl::GL_SHADER_IMAGE_ATOMIC = 0x82A6 , gl::GL_IMAGE_TEXEL_SIZE = 0x82A7 ,
  gl::GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 , gl::GL_IMAGE_PIXEL_FORMAT = 0x82A9 , gl::GL_IMAGE_PIXEL_TYPE = 0x82AA , gl::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC ,
  gl::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD , gl::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE , gl::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF , gl::GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 ,
  gl::GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 , gl::GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 , gl::GL_CLEAR_BUFFER = 0x82B4 , gl::GL_TEXTURE_VIEW = 0x82B5 ,
  gl::GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 , gl::GL_FULL_SUPPORT = 0x82B7 , gl::GL_CAVEAT_SUPPORT = 0x82B8 , gl::GL_IMAGE_CLASS_4_X_32 = 0x82B9 ,
  gl::GL_IMAGE_CLASS_2_X_32 = 0x82BA , gl::GL_IMAGE_CLASS_1_X_32 = 0x82BB , gl::GL_IMAGE_CLASS_4_X_16 = 0x82BC , gl::GL_IMAGE_CLASS_2_X_16 = 0x82BD ,
  gl::GL_IMAGE_CLASS_1_X_16 = 0x82BE , gl::GL_IMAGE_CLASS_4_X_8 = 0x82BF , gl::GL_IMAGE_CLASS_2_X_8 = 0x82C0 , gl::GL_IMAGE_CLASS_1_X_8 = 0x82C1 ,
  gl::GL_IMAGE_CLASS_11_11_10 = 0x82C2 , gl::GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 , gl::GL_VIEW_CLASS_128_BITS = 0x82C4 , gl::GL_VIEW_CLASS_96_BITS = 0x82C5 ,
  gl::GL_VIEW_CLASS_64_BITS = 0x82C6 , gl::GL_VIEW_CLASS_48_BITS = 0x82C7 , gl::GL_VIEW_CLASS_32_BITS = 0x82C8 , gl::GL_VIEW_CLASS_24_BITS = 0x82C9 ,
  gl::GL_VIEW_CLASS_16_BITS = 0x82CA , gl::GL_VIEW_CLASS_8_BITS = 0x82CB , gl::GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC , gl::GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD ,
  gl::GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE , gl::GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF , gl::GL_VIEW_CLASS_RGTC1_RED = 0x82D0 , gl::GL_VIEW_CLASS_RGTC2_RG = 0x82D1 ,
  gl::GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 , gl::GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 , gl::GL_UNIFORM = 0x92E1 , gl::GL_UNIFORM_BLOCK = 0x92E2 ,
  gl::GL_PROGRAM_INPUT = 0x92E3 , gl::GL_PROGRAM_OUTPUT = 0x92E4 , gl::GL_BUFFER_VARIABLE = 0x92E5 , gl::GL_SHADER_STORAGE_BLOCK = 0x92E6 ,
  gl::GL_VERTEX_SUBROUTINE = 0x92E8 , gl::GL_TESS_CONTROL_SUBROUTINE = 0x92E9 , gl::GL_TESS_EVALUATION_SUBROUTINE = 0x92EA , gl::GL_GEOMETRY_SUBROUTINE = 0x92EB ,
  gl::GL_FRAGMENT_SUBROUTINE = 0x92EC , gl::GL_COMPUTE_SUBROUTINE = 0x92ED , gl::GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE , gl::GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF ,
  gl::GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 , gl::GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 , gl::GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 , gl::GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 ,
  gl::GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 , gl::GL_ACTIVE_RESOURCES = 0x92F5 , gl::GL_MAX_NAME_LENGTH = 0x92F6 , gl::GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 ,
  gl::GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 , gl::GL_NAME_LENGTH = 0x92F9 , gl::GL_TYPE = 0x92FA , gl::GL_ARRAY_SIZE = 0x92FB ,
  gl::GL_OFFSET = 0x92FC , gl::GL_BLOCK_INDEX = 0x92FD , gl::GL_ARRAY_STRIDE = 0x92FE , gl::GL_MATRIX_STRIDE = 0x92FF ,
  gl::GL_IS_ROW_MAJOR = 0x9300 , gl::GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 , gl::GL_BUFFER_BINDING = 0x9302 , gl::GL_BUFFER_DATA_SIZE = 0x9303 ,
  gl::GL_NUM_ACTIVE_VARIABLES = 0x9304 , gl::GL_ACTIVE_VARIABLES = 0x9305 , gl::GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 , gl::GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 ,
  gl::GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 , gl::GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 , gl::GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A , gl::GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B ,
  gl::GL_TOP_LEVEL_ARRAY_SIZE = 0x930C , gl::GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D , gl::GL_LOCATION = 0x930E , gl::GL_LOCATION_INDEX = 0x930F ,
  gl::GL_IS_PER_PATCH = 0x92E7 , gl::GL_SHADER_STORAGE_BUFFER = 0x90D2 , gl::GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 , gl::GL_SHADER_STORAGE_BUFFER_START = 0x90D4 ,
  gl::GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 , gl::GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 , gl::GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 , gl::GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 ,
  gl::GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 , gl::GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA , gl::GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB , gl::GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC ,
  gl::GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD , gl::GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE , gl::GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF , gl::GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 ,
  gl::GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 , gl::GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA , gl::GL_TEXTURE_BUFFER_OFFSET = 0x919D , gl::GL_TEXTURE_BUFFER_SIZE = 0x919E ,
  gl::GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F , gl::GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB , gl::GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC , gl::GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD ,
  gl::GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE , gl::GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF , gl::GL_VERTEX_ATTRIB_BINDING = 0x82D4 , gl::GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 ,
  gl::GL_VERTEX_BINDING_DIVISOR = 0x82D6 , gl::GL_VERTEX_BINDING_OFFSET = 0x82D7 , gl::GL_VERTEX_BINDING_STRIDE = 0x82D8 , gl::GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 ,
  gl::GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA , gl::GL_VERTEX_BINDING_BUFFER = 0x8F4F , gl::GL_DISPLAY_LIST = 0x82E7
}
 
enum  : GLenum {
  gl::GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 , gl::GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 , gl::GL_TEXTURE_BUFFER_BINDING = 0x8C2A , gl::GL_MAP_PERSISTENT_BIT = 0x0040 ,
  gl::GL_MAP_COHERENT_BIT = 0x0080 , gl::GL_DYNAMIC_STORAGE_BIT = 0x0100 , gl::GL_CLIENT_STORAGE_BIT = 0x0200 , gl::GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 ,
  gl::GL_BUFFER_IMMUTABLE_STORAGE = 0x821F , gl::GL_BUFFER_STORAGE_FLAGS = 0x8220 , gl::GL_CLEAR_TEXTURE = 0x9365 , gl::GL_LOCATION_COMPONENT = 0x934A ,
  gl::GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B , gl::GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C , gl::GL_QUERY_BUFFER = 0x9192 , gl::GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 ,
  gl::GL_QUERY_BUFFER_BINDING = 0x9193 , gl::GL_QUERY_RESULT_NO_WAIT = 0x9194 , gl::GL_MIRROR_CLAMP_TO_EDGE = 0x8743
}
 
enum  : GLenum {
  gl::GL_CONTEXT_LOST = 0x0507 , gl::GL_NEGATIVE_ONE_TO_ONE = 0x935E , gl::GL_ZERO_TO_ONE = 0x935F , gl::GL_CLIP_ORIGIN = 0x935C ,
  gl::GL_CLIP_DEPTH_MODE = 0x935D , gl::GL_QUERY_WAIT_INVERTED = 0x8E17 , gl::GL_QUERY_NO_WAIT_INVERTED = 0x8E18 , gl::GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 ,
  gl::GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A , gl::GL_MAX_CULL_DISTANCES = 0x82F9 , gl::GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA , gl::GL_TEXTURE_TARGET = 0x1006 ,
  gl::GL_QUERY_TARGET = 0x82EA , gl::GL_GUILTY_CONTEXT_RESET = 0x8253 , gl::GL_INNOCENT_CONTEXT_RESET = 0x8254 , gl::GL_UNKNOWN_CONTEXT_RESET = 0x8255 ,
  gl::GL_RESET_NOTIFICATION_STRATEGY = 0x8256 , gl::GL_LOSE_CONTEXT_ON_RESET = 0x8252 , gl::GL_NO_RESET_NOTIFICATION = 0x8261 , gl::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004 ,
  gl::GL_COLOR_TABLE = 0x80D0 , gl::GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 , gl::GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 , gl::GL_PROXY_COLOR_TABLE = 0x80D3 ,
  gl::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 , gl::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 , gl::GL_CONVOLUTION_1D = 0x8010 , gl::GL_CONVOLUTION_2D = 0x8011 ,
  gl::GL_SEPARABLE_2D = 0x8012 , gl::GL_HISTOGRAM = 0x8024 , gl::GL_PROXY_HISTOGRAM = 0x8025 , gl::GL_MINMAX = 0x802E ,
  gl::GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB , gl::GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
}
 
enum  : GLenum {
  gl::GL_SHADER_BINARY_FORMAT_SPIR_V = 0x9551 , gl::GL_SPIR_V_BINARY = 0x9552 , gl::GL_PARAMETER_BUFFER = 0x80EE , gl::GL_PARAMETER_BUFFER_BINDING = 0x80EF ,
  gl::GL_CONTEXT_FLAG_NO_ERROR_BIT = 0x00000008 , gl::GL_VERTICES_SUBMITTED = 0x82EE , gl::GL_PRIMITIVES_SUBMITTED = 0x82EF , gl::GL_VERTEX_SHADER_INVOCATIONS = 0x82F0 ,
  gl::GL_TESS_CONTROL_SHADER_PATCHES = 0x82F1 , gl::GL_TESS_EVALUATION_SHADER_INVOCATIONS = 0x82F2 , gl::GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED = 0x82F3 , gl::GL_FRAGMENT_SHADER_INVOCATIONS = 0x82F4 ,
  gl::GL_COMPUTE_SHADER_INVOCATIONS = 0x82F5 , gl::GL_CLIPPING_INPUT_PRIMITIVES = 0x82F6 , gl::GL_CLIPPING_OUTPUT_PRIMITIVES = 0x82F7 , gl::GL_POLYGON_OFFSET_CLAMP = 0x8E1B ,
  gl::GL_SPIR_V_EXTENSIONS = 0x9553 , gl::GL_NUM_SPIR_V_EXTENSIONS = 0x9554 , gl::GL_TEXTURE_MAX_ANISOTROPY = 0x84FE , gl::GL_MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF ,
  gl::GL_TRANSFORM_FEEDBACK_OVERFLOW = 0x82EC , gl::GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW = 0x82ED
}
 
enum  : GLenum { gl::GL_MULTISAMPLE_3DFX = 0x86B2 , gl::GL_SAMPLE_BUFFERS_3DFX = 0x86B3 , gl::GL_SAMPLES_3DFX = 0x86B4 , gl::GL_MULTISAMPLE_BIT_3DFX = 0x20000000 }
 
enum  : GLenum { gl::GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0 , gl::GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1 }
 
enum  : GLenum { gl::GL_FACTOR_MIN_AMD = 0x901C , gl::GL_FACTOR_MAX_AMD = 0x901D }
 
enum  : GLenum {
  gl::GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143 , gl::GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144 , gl::GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145 , gl::GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146 ,
  gl::GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147 , gl::GL_DEBUG_SEVERITY_LOW_AMD = 0x9148 , gl::GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149 , gl::GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A ,
  gl::GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B , gl::GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C , gl::GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D , gl::GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E ,
  gl::GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F , gl::GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150
}
 
enum  : GLenum { gl::GL_DEPTH_CLAMP_NEAR_AMD = 0x901E , gl::GL_DEPTH_CLAMP_FAR_AMD = 0x901F }
 
enum  : GLenum {
  gl::GL_RENDERBUFFER_STORAGE_SAMPLES_AMD = 0x91B2 , gl::GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD = 0x91B3 , gl::GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD = 0x91B4 , gl::GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD = 0x91B5 ,
  gl::GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B6 , gl::GL_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B7
}
 
enum  : GLenum { gl::GL_SUBSAMPLE_DISTANCE_AMD = 0x883F , gl::GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD = 0x91AE , gl::GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD = 0x91AF , gl::GL_ALL_PIXELS_AMD = 0xFFFFFFFF }
 
enum  : GLenum {
  gl::GL_FLOAT16_NV = 0x8FF8 , gl::GL_FLOAT16_VEC2_NV = 0x8FF9 , gl::GL_FLOAT16_VEC3_NV = 0x8FFA , gl::GL_FLOAT16_VEC4_NV = 0x8FFB ,
  gl::GL_FLOAT16_MAT2_AMD = 0x91C5 , gl::GL_FLOAT16_MAT3_AMD = 0x91C6 , gl::GL_FLOAT16_MAT4_AMD = 0x91C7 , gl::GL_FLOAT16_MAT2x3_AMD = 0x91C8 ,
  gl::GL_FLOAT16_MAT2x4_AMD = 0x91C9 , gl::GL_FLOAT16_MAT3x2_AMD = 0x91CA , gl::GL_FLOAT16_MAT3x4_AMD = 0x91CB , gl::GL_FLOAT16_MAT4x2_AMD = 0x91CC ,
  gl::GL_FLOAT16_MAT4x3_AMD = 0x91CD
}
 
enum  : GLenum {
  gl::GL_INT64_NV = 0x140E , gl::GL_UNSIGNED_INT64_NV = 0x140F , gl::GL_INT8_NV = 0x8FE0 , gl::GL_INT8_VEC2_NV = 0x8FE1 ,
  gl::GL_INT8_VEC3_NV = 0x8FE2 , gl::GL_INT8_VEC4_NV = 0x8FE3 , gl::GL_INT16_NV = 0x8FE4 , gl::GL_INT16_VEC2_NV = 0x8FE5 ,
  gl::GL_INT16_VEC3_NV = 0x8FE6 , gl::GL_INT16_VEC4_NV = 0x8FE7 , gl::GL_INT64_VEC2_NV = 0x8FE9 , gl::GL_INT64_VEC3_NV = 0x8FEA ,
  gl::GL_INT64_VEC4_NV = 0x8FEB , gl::GL_UNSIGNED_INT8_NV = 0x8FEC , gl::GL_UNSIGNED_INT8_VEC2_NV = 0x8FED , gl::GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE ,
  gl::GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF , gl::GL_UNSIGNED_INT16_NV = 0x8FF0 , gl::GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1 , gl::GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2 ,
  gl::GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3 , gl::GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5 , gl::GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6 , gl::GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7
}
 
enum  : GLenum { gl::GL_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4 , gl::GL_VERTEX_ID_SWIZZLE_AMD = 0x91A5 }
 
enum  : GLenum {
  gl::GL_DATA_BUFFER_AMD = 0x9151 , gl::GL_PERFORMANCE_MONITOR_AMD = 0x9152 , gl::GL_QUERY_OBJECT_AMD = 0x9153 , gl::GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154 ,
  gl::GL_SAMPLER_OBJECT_AMD = 0x9155
}
 
enum  : GLenum {
  gl::GL_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F , gl::GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 , gl::GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 , gl::GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 ,
  gl::GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 , gl::GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
}
 
enum  : GLenum {
  gl::GL_COUNTER_TYPE_AMD = 0x8BC0 , gl::GL_COUNTER_RANGE_AMD = 0x8BC1 , gl::GL_UNSIGNED_INT64_AMD = 0x8BC2 , gl::GL_PERCENTAGE_AMD = 0x8BC3 ,
  gl::GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 , gl::GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 , gl::GL_PERFMON_RESULT_AMD = 0x8BC6
}
 
enum  : GLenum { gl::GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160 }
 
enum  : GLenum { gl::GL_QUERY_BUFFER_AMD = 0x9192 , gl::GL_QUERY_BUFFER_BINDING_AMD = 0x9193 , gl::GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194 }
 
enum  : GLenum {
  gl::GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195 , gl::GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196 , gl::GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197 , gl::GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198 ,
  gl::GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199 , gl::GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A , gl::GL_MIN_SPARSE_LEVEL_AMD = 0x919B , gl::GL_MIN_LOD_WARNING_AMD = 0x919C ,
  gl::GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001
}
 
enum  : GLenum { gl::GL_SET_AMD = 0x874A , gl::GL_REPLACE_VALUE_AMD = 0x874B , gl::GL_STENCIL_OP_VALUE_AMD = 0x874C , gl::GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D }
 
enum  : GLenum { gl::GL_STREAM_RASTERIZATION_AMD = 0x91A0 }
 
enum  : GLenum {
  gl::GL_SAMPLER_BUFFER_AMD = 0x9001 , gl::GL_INT_SAMPLER_BUFFER_AMD = 0x9002 , gl::GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 , gl::GL_TESSELLATION_MODE_AMD = 0x9004 ,
  gl::GL_TESSELLATION_FACTOR_AMD = 0x9005 , gl::GL_DISCRETE_AMD = 0x9006 , gl::GL_CONTINUOUS_AMD = 0x9007
}
 
enum  : GLenum { gl::GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14 }
 
enum  : GLenum { gl::GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2 }
 
enum  : GLenum { gl::GL_ELEMENT_ARRAY_APPLE = 0x8A0C , gl::GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D , gl::GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E }
 
enum  : GLenum { gl::GL_DRAW_PIXELS_APPLE = 0x8A0A , gl::GL_FENCE_APPLE = 0x8A0B }
 
enum  : GLenum {
  gl::GL_HALF_APPLE = 0x140B , gl::GL_RGBA_FLOAT32_APPLE = 0x8814 , gl::GL_RGB_FLOAT32_APPLE = 0x8815 , gl::GL_ALPHA_FLOAT32_APPLE = 0x8816 ,
  gl::GL_INTENSITY_FLOAT32_APPLE = 0x8817 , gl::GL_LUMINANCE_FLOAT32_APPLE = 0x8818 , gl::GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819 , gl::GL_RGBA_FLOAT16_APPLE = 0x881A ,
  gl::GL_RGB_FLOAT16_APPLE = 0x881B , gl::GL_ALPHA_FLOAT16_APPLE = 0x881C , gl::GL_INTENSITY_FLOAT16_APPLE = 0x881D , gl::GL_LUMINANCE_FLOAT16_APPLE = 0x881E ,
  gl::GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F , gl::GL_COLOR_FLOAT_APPLE = 0x8A0F
}
 
enum  : GLenum { gl::GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 , gl::GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 }
 
enum  : GLenum {
  gl::GL_BUFFER_OBJECT_APPLE = 0x85B3 , gl::GL_RELEASED_APPLE = 0x8A19 , gl::GL_VOLATILE_APPLE = 0x8A1A , gl::GL_RETAINED_APPLE = 0x8A1B ,
  gl::GL_UNDEFINED_APPLE = 0x8A1C , gl::GL_PURGEABLE_APPLE = 0x8A1D
}
 
enum  : GLenum { gl::GL_RGB_422_APPLE = 0x8A1F , gl::GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA , gl::GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB , gl::GL_RGB_RAW_422_APPLE = 0x8A51 }
 
enum  : GLenum { gl::GL_PACK_ROW_BYTES_APPLE = 0x8A15 , gl::GL_UNPACK_ROW_BYTES_APPLE = 0x8A16 }
 
enum  : GLenum { gl::GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0 }
 
enum  : GLenum {
  gl::GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7 , gl::GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8 , gl::GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC , gl::GL_STORAGE_PRIVATE_APPLE = 0x85BD ,
  gl::GL_STORAGE_CACHED_APPLE = 0x85BE , gl::GL_STORAGE_SHARED_APPLE = 0x85BF
}
 
enum  : GLenum { gl::GL_TRANSFORM_HINT_APPLE = 0x85B1 }
 
enum  : GLenum { gl::GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5 }
 
enum  : GLenum {
  gl::GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D , gl::GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E , gl::GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F , gl::GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521 ,
  gl::GL_STORAGE_CLIENT_APPLE = 0x85B4
}
 
enum  : GLenum {
  gl::GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00 , gl::GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01 , gl::GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02 , gl::GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03 ,
  gl::GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04 , gl::GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05 , gl::GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06 , gl::GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07 ,
  gl::GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08 , gl::GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09
}
 
enum  : GLenum { gl::GL_YCBCR_422_APPLE = 0x85B9 }
 
enum  : GLenum { gl::GL_PRIMITIVE_BOUNDING_BOX_ARB = 0x92BE , gl::GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = 0x9381 , gl::GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = 0x9382 }
 
enum  : GLenum { gl::GL_UNSIGNED_INT64_ARB = 0x140F }
 
enum  : GLenum { gl::GL_SYNC_CL_EVENT_ARB = 0x8240 , gl::GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 }
 
enum  : GLenum {
  gl::GL_RGBA_FLOAT_MODE_ARB = 0x8820 , gl::GL_CLAMP_VERTEX_COLOR_ARB = 0x891A , gl::GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B , gl::GL_CLAMP_READ_COLOR_ARB = 0x891C ,
  gl::GL_FIXED_ONLY_ARB = 0x891D
}
 
enum  : GLenum { gl::GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 , gl::GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB , gl::GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 , gl::GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF }
 
enum  : GLenum {
  gl::GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 , gl::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 , gl::GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 , gl::GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 ,
  gl::GL_DEBUG_SOURCE_API_ARB = 0x8246 , gl::GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 , gl::GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 , gl::GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 ,
  gl::GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A , gl::GL_DEBUG_SOURCE_OTHER_ARB = 0x824B , gl::GL_DEBUG_TYPE_ERROR_ARB = 0x824C , gl::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D ,
  gl::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E , gl::GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F , gl::GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 , gl::GL_DEBUG_TYPE_OTHER_ARB = 0x8251 ,
  gl::GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 , gl::GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 , gl::GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 , gl::GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 ,
  gl::GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 , gl::GL_DEBUG_SEVERITY_LOW_ARB = 0x9148
}
 
enum  : GLenum {
  gl::GL_DEPTH_COMPONENT16_ARB = 0x81A5 , gl::GL_DEPTH_COMPONENT24_ARB = 0x81A6 , gl::GL_DEPTH_COMPONENT32_ARB = 0x81A7 , gl::GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A ,
  gl::GL_DEPTH_TEXTURE_MODE_ARB = 0x884B
}
 
enum  : GLenum {
  gl::GL_MAX_DRAW_BUFFERS_ARB = 0x8824 , gl::GL_DRAW_BUFFER0_ARB = 0x8825 , gl::GL_DRAW_BUFFER1_ARB = 0x8826 , gl::GL_DRAW_BUFFER2_ARB = 0x8827 ,
  gl::GL_DRAW_BUFFER3_ARB = 0x8828 , gl::GL_DRAW_BUFFER4_ARB = 0x8829 , gl::GL_DRAW_BUFFER5_ARB = 0x882A , gl::GL_DRAW_BUFFER6_ARB = 0x882B ,
  gl::GL_DRAW_BUFFER7_ARB = 0x882C , gl::GL_DRAW_BUFFER8_ARB = 0x882D , gl::GL_DRAW_BUFFER9_ARB = 0x882E , gl::GL_DRAW_BUFFER10_ARB = 0x882F ,
  gl::GL_DRAW_BUFFER11_ARB = 0x8830 , gl::GL_DRAW_BUFFER12_ARB = 0x8831 , gl::GL_DRAW_BUFFER13_ARB = 0x8832 , gl::GL_DRAW_BUFFER14_ARB = 0x8833 ,
  gl::GL_DRAW_BUFFER15_ARB = 0x8834
}
 
enum  : GLenum {
  gl::GL_FRAGMENT_PROGRAM_ARB = 0x8804 , gl::GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 , gl::GL_PROGRAM_LENGTH_ARB = 0x8627 , gl::GL_PROGRAM_FORMAT_ARB = 0x8876 ,
  gl::GL_PROGRAM_BINDING_ARB = 0x8677 , gl::GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0 , gl::GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 , gl::GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 ,
  gl::GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 , gl::GL_PROGRAM_TEMPORARIES_ARB = 0x88A4 , gl::GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 , gl::GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 ,
  gl::GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 , gl::GL_PROGRAM_PARAMETERS_ARB = 0x88A8 , gl::GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 , gl::GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA ,
  gl::GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB , gl::GL_PROGRAM_ATTRIBS_ARB = 0x88AC , gl::GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD , gl::GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE ,
  gl::GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF , gl::GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 , gl::GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 , gl::GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 ,
  gl::GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 , gl::GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 , gl::GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 , gl::GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 ,
  gl::GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 , gl::GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A , gl::GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B , gl::GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C ,
  gl::GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D , gl::GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E , gl::GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F , gl::GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 ,
  gl::GL_PROGRAM_STRING_ARB = 0x8628 , gl::GL_PROGRAM_ERROR_POSITION_ARB = 0x864B , gl::GL_CURRENT_MATRIX_ARB = 0x8641 , gl::GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 ,
  gl::GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 , gl::GL_MAX_PROGRAM_MATRICES_ARB = 0x862F , gl::GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E , gl::GL_MAX_TEXTURE_COORDS_ARB = 0x8871 ,
  gl::GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 , gl::GL_PROGRAM_ERROR_STRING_ARB = 0x8874 , gl::GL_MATRIX0_ARB = 0x88C0 , gl::GL_MATRIX1_ARB = 0x88C1 ,
  gl::GL_MATRIX2_ARB = 0x88C2 , gl::GL_MATRIX3_ARB = 0x88C3 , gl::GL_MATRIX4_ARB = 0x88C4 , gl::GL_MATRIX5_ARB = 0x88C5 ,
  gl::GL_MATRIX6_ARB = 0x88C6 , gl::GL_MATRIX7_ARB = 0x88C7 , gl::GL_MATRIX8_ARB = 0x88C8 , gl::GL_MATRIX9_ARB = 0x88C9 ,
  gl::GL_MATRIX10_ARB = 0x88CA , gl::GL_MATRIX11_ARB = 0x88CB , gl::GL_MATRIX12_ARB = 0x88CC , gl::GL_MATRIX13_ARB = 0x88CD ,
  gl::GL_MATRIX14_ARB = 0x88CE , gl::GL_MATRIX15_ARB = 0x88CF , gl::GL_MATRIX16_ARB = 0x88D0 , gl::GL_MATRIX17_ARB = 0x88D1 ,
  gl::GL_MATRIX18_ARB = 0x88D2 , gl::GL_MATRIX19_ARB = 0x88D3 , gl::GL_MATRIX20_ARB = 0x88D4 , gl::GL_MATRIX21_ARB = 0x88D5 ,
  gl::GL_MATRIX22_ARB = 0x88D6 , gl::GL_MATRIX23_ARB = 0x88D7 , gl::GL_MATRIX24_ARB = 0x88D8 , gl::GL_MATRIX25_ARB = 0x88D9 ,
  gl::GL_MATRIX26_ARB = 0x88DA , gl::GL_MATRIX27_ARB = 0x88DB , gl::GL_MATRIX28_ARB = 0x88DC , gl::GL_MATRIX29_ARB = 0x88DD ,
  gl::GL_MATRIX30_ARB = 0x88DE , gl::GL_MATRIX31_ARB = 0x88DF
}
 
enum  : GLenum { gl::GL_FRAGMENT_SHADER_ARB = 0x8B30 , gl::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 , gl::GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B }
 
enum  : GLenum {
  gl::GL_LINES_ADJACENCY_ARB = 0x000A , gl::GL_LINE_STRIP_ADJACENCY_ARB = 0x000B , gl::GL_TRIANGLES_ADJACENCY_ARB = 0x000C , gl::GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D ,
  gl::GL_PROGRAM_POINT_SIZE_ARB = 0x8642 , gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29 , gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7 , gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8 ,
  gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9 , gl::GL_GEOMETRY_SHADER_ARB = 0x8DD9 , gl::GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA , gl::GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB ,
  gl::GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC , gl::GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD , gl::GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE , gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF ,
  gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0 , gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1
}
 
enum  : GLenum { gl::GL_SHADER_BINARY_FORMAT_SPIR_V_ARB = 0x9551 , gl::GL_SPIR_V_BINARY_ARB = 0x9552 }
 
enum  : GLenum {
  gl::GL_INT64_ARB = 0x140E , gl::GL_INT64_VEC2_ARB = 0x8FE9 , gl::GL_INT64_VEC3_ARB = 0x8FEA , gl::GL_INT64_VEC4_ARB = 0x8FEB ,
  gl::GL_UNSIGNED_INT64_VEC2_ARB = 0x8FF5 , gl::GL_UNSIGNED_INT64_VEC3_ARB = 0x8FF6 , gl::GL_UNSIGNED_INT64_VEC4_ARB = 0x8FF7
}
 
enum  : GLenum { gl::GL_HALF_FLOAT_ARB = 0x140B }
 
enum  : GLenum {
  gl::GL_CONVOLUTION_BORDER_MODE = 0x8013 , gl::GL_CONVOLUTION_FILTER_SCALE = 0x8014 , gl::GL_CONVOLUTION_FILTER_BIAS = 0x8015 , gl::GL_REDUCE = 0x8016 ,
  gl::GL_CONVOLUTION_FORMAT = 0x8017 , gl::GL_CONVOLUTION_WIDTH = 0x8018 , gl::GL_CONVOLUTION_HEIGHT = 0x8019 , gl::GL_MAX_CONVOLUTION_WIDTH = 0x801A ,
  gl::GL_MAX_CONVOLUTION_HEIGHT = 0x801B , gl::GL_POST_CONVOLUTION_RED_SCALE = 0x801C , gl::GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D , gl::GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E ,
  gl::GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F , gl::GL_POST_CONVOLUTION_RED_BIAS = 0x8020 , gl::GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 , gl::GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 ,
  gl::GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 , gl::GL_HISTOGRAM_WIDTH = 0x8026 , gl::GL_HISTOGRAM_FORMAT = 0x8027 , gl::GL_HISTOGRAM_RED_SIZE = 0x8028 ,
  gl::GL_HISTOGRAM_GREEN_SIZE = 0x8029 , gl::GL_HISTOGRAM_BLUE_SIZE = 0x802A , gl::GL_HISTOGRAM_ALPHA_SIZE = 0x802B , gl::GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C ,
  gl::GL_HISTOGRAM_SINK = 0x802D , gl::GL_MINMAX_FORMAT = 0x802F , gl::GL_MINMAX_SINK = 0x8030 , gl::GL_TABLE_TOO_LARGE = 0x8031 ,
  gl::GL_COLOR_MATRIX = 0x80B1 , gl::GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 , gl::GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 , gl::GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 ,
  gl::GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 , gl::GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 , gl::GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 , gl::GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 ,
  gl::GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 , gl::GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA , gl::GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB , gl::GL_COLOR_TABLE_SCALE = 0x80D6 ,
  gl::GL_COLOR_TABLE_BIAS = 0x80D7 , gl::GL_COLOR_TABLE_FORMAT = 0x80D8 , gl::GL_COLOR_TABLE_WIDTH = 0x80D9 , gl::GL_COLOR_TABLE_RED_SIZE = 0x80DA ,
  gl::GL_COLOR_TABLE_GREEN_SIZE = 0x80DB , gl::GL_COLOR_TABLE_BLUE_SIZE = 0x80DC , gl::GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD , gl::GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE ,
  gl::GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF , gl::GL_CONSTANT_BORDER = 0x8151 , gl::GL_REPLICATE_BORDER = 0x8153 , gl::GL_CONVOLUTION_BORDER_COLOR = 0x8154
}
 
enum  : GLenum { gl::GL_PARAMETER_BUFFER_ARB = 0x80EE , gl::GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF }
 
enum  : GLenum { gl::GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE }
 
enum  : GLenum {
  gl::GL_SRGB_DECODE_ARB = 0x8299 , gl::GL_VIEW_CLASS_EAC_R11 = 0x9383 , gl::GL_VIEW_CLASS_EAC_RG11 = 0x9384 , gl::GL_VIEW_CLASS_ETC2_RGB = 0x9385 ,
  gl::GL_VIEW_CLASS_ETC2_RGBA = 0x9386 , gl::GL_VIEW_CLASS_ETC2_EAC_RGBA = 0x9387 , gl::GL_VIEW_CLASS_ASTC_4x4_RGBA = 0x9388 , gl::GL_VIEW_CLASS_ASTC_5x4_RGBA = 0x9389 ,
  gl::GL_VIEW_CLASS_ASTC_5x5_RGBA = 0x938A , gl::GL_VIEW_CLASS_ASTC_6x5_RGBA = 0x938B , gl::GL_VIEW_CLASS_ASTC_6x6_RGBA = 0x938C , gl::GL_VIEW_CLASS_ASTC_8x5_RGBA = 0x938D ,
  gl::GL_VIEW_CLASS_ASTC_8x6_RGBA = 0x938E , gl::GL_VIEW_CLASS_ASTC_8x8_RGBA = 0x938F , gl::GL_VIEW_CLASS_ASTC_10x5_RGBA = 0x9390 , gl::GL_VIEW_CLASS_ASTC_10x6_RGBA = 0x9391 ,
  gl::GL_VIEW_CLASS_ASTC_10x8_RGBA = 0x9392 , gl::GL_VIEW_CLASS_ASTC_10x10_RGBA = 0x9393 , gl::GL_VIEW_CLASS_ASTC_12x10_RGBA = 0x9394 , gl::GL_VIEW_CLASS_ASTC_12x12_RGBA = 0x9395
}
 
enum  : GLenum {
  gl::GL_MATRIX_PALETTE_ARB = 0x8840 , gl::GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841 , gl::GL_MAX_PALETTE_MATRICES_ARB = 0x8842 , gl::GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843 ,
  gl::GL_MATRIX_INDEX_ARRAY_ARB = 0x8844 , gl::GL_CURRENT_MATRIX_INDEX_ARB = 0x8845 , gl::GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846 , gl::GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847 ,
  gl::GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848 , gl::GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849
}
 
enum  : GLenum {
  gl::GL_MULTISAMPLE_ARB = 0x809D , gl::GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E , gl::GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F , gl::GL_SAMPLE_COVERAGE_ARB = 0x80A0 ,
  gl::GL_SAMPLE_BUFFERS_ARB = 0x80A8 , gl::GL_SAMPLES_ARB = 0x80A9 , gl::GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA , gl::GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB ,
  gl::GL_MULTISAMPLE_BIT_ARB = 0x20000000
}
 
enum  : GLenum {
  gl::GL_TEXTURE0_ARB = 0x84C0 , gl::GL_TEXTURE1_ARB = 0x84C1 , gl::GL_TEXTURE2_ARB = 0x84C2 , gl::GL_TEXTURE3_ARB = 0x84C3 ,
  gl::GL_TEXTURE4_ARB = 0x84C4 , gl::GL_TEXTURE5_ARB = 0x84C5 , gl::GL_TEXTURE6_ARB = 0x84C6 , gl::GL_TEXTURE7_ARB = 0x84C7 ,
  gl::GL_TEXTURE8_ARB = 0x84C8 , gl::GL_TEXTURE9_ARB = 0x84C9 , gl::GL_TEXTURE10_ARB = 0x84CA , gl::GL_TEXTURE11_ARB = 0x84CB ,
  gl::GL_TEXTURE12_ARB = 0x84CC , gl::GL_TEXTURE13_ARB = 0x84CD , gl::GL_TEXTURE14_ARB = 0x84CE , gl::GL_TEXTURE15_ARB = 0x84CF ,
  gl::GL_TEXTURE16_ARB = 0x84D0 , gl::GL_TEXTURE17_ARB = 0x84D1 , gl::GL_TEXTURE18_ARB = 0x84D2 , gl::GL_TEXTURE19_ARB = 0x84D3 ,
  gl::GL_TEXTURE20_ARB = 0x84D4 , gl::GL_TEXTURE21_ARB = 0x84D5 , gl::GL_TEXTURE22_ARB = 0x84D6 , gl::GL_TEXTURE23_ARB = 0x84D7 ,
  gl::GL_TEXTURE24_ARB = 0x84D8 , gl::GL_TEXTURE25_ARB = 0x84D9 , gl::GL_TEXTURE26_ARB = 0x84DA , gl::GL_TEXTURE27_ARB = 0x84DB ,
  gl::GL_TEXTURE28_ARB = 0x84DC , gl::GL_TEXTURE29_ARB = 0x84DD , gl::GL_TEXTURE30_ARB = 0x84DE , gl::GL_TEXTURE31_ARB = 0x84DF ,
  gl::GL_ACTIVE_TEXTURE_ARB = 0x84E0 , gl::GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 , gl::GL_MAX_TEXTURE_UNITS_ARB = 0x84E2
}
 
enum  : GLenum {
  gl::GL_QUERY_COUNTER_BITS_ARB = 0x8864 , gl::GL_CURRENT_QUERY_ARB = 0x8865 , gl::GL_QUERY_RESULT_ARB = 0x8866 , gl::GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867 ,
  gl::GL_SAMPLES_PASSED_ARB = 0x8914
}
 
enum  : GLenum { gl::GL_MAX_SHADER_COMPILER_THREADS_ARB = 0x91B0 , gl::GL_COMPLETION_STATUS_ARB = 0x91B1 }
 
enum  : GLenum {
  gl::GL_VERTICES_SUBMITTED_ARB = 0x82EE , gl::GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF , gl::GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0 , gl::GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1 ,
  gl::GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2 , gl::GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3 , gl::GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4 , gl::GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5 ,
  gl::GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6 , gl::GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7
}
 
enum  : GLenum { gl::GL_PIXEL_PACK_BUFFER_ARB = 0x88EB , gl::GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC , gl::GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED , gl::GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF }
 
enum  : GLenum { gl::GL_POINT_SIZE_MIN_ARB = 0x8126 , gl::GL_POINT_SIZE_MAX_ARB = 0x8127 , gl::GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 , gl::GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 }
 
enum  : GLenum { gl::GL_POINT_SPRITE_ARB = 0x8861 , gl::GL_COORD_REPLACE_ARB = 0x8862 }
 
enum  : GLenum {
  gl::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 , gl::GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 , gl::GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 , gl::GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 ,
  gl::GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 , gl::GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 , gl::GL_NO_RESET_NOTIFICATION_ARB = 0x8261
}
 
enum  : GLenum {
  gl::GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = 0x933D , gl::GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = 0x933E , gl::GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = 0x933F , gl::GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = 0x9340 ,
  gl::GL_SAMPLE_LOCATION_ARB = 0x8E50 , gl::GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = 0x9341 , gl::GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 0x9342 , gl::GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 0x9343
}
 
enum  : GLenum { gl::GL_SAMPLE_SHADING_ARB = 0x8C36 , gl::GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 }
 
enum  : GLenum {
  gl::GL_PROGRAM_OBJECT_ARB = 0x8B40 , gl::GL_SHADER_OBJECT_ARB = 0x8B48 , gl::GL_OBJECT_TYPE_ARB = 0x8B4E , gl::GL_OBJECT_SUBTYPE_ARB = 0x8B4F ,
  gl::GL_FLOAT_VEC2_ARB = 0x8B50 , gl::GL_FLOAT_VEC3_ARB = 0x8B51 , gl::GL_FLOAT_VEC4_ARB = 0x8B52 , gl::GL_INT_VEC2_ARB = 0x8B53 ,
  gl::GL_INT_VEC3_ARB = 0x8B54 , gl::GL_INT_VEC4_ARB = 0x8B55 , gl::GL_BOOL_ARB = 0x8B56 , gl::GL_BOOL_VEC2_ARB = 0x8B57 ,
  gl::GL_BOOL_VEC3_ARB = 0x8B58 , gl::GL_BOOL_VEC4_ARB = 0x8B59 , gl::GL_FLOAT_MAT2_ARB = 0x8B5A , gl::GL_FLOAT_MAT3_ARB = 0x8B5B ,
  gl::GL_FLOAT_MAT4_ARB = 0x8B5C , gl::GL_SAMPLER_1D_ARB = 0x8B5D , gl::GL_SAMPLER_2D_ARB = 0x8B5E , gl::GL_SAMPLER_3D_ARB = 0x8B5F ,
  gl::GL_SAMPLER_CUBE_ARB = 0x8B60 , gl::GL_SAMPLER_1D_SHADOW_ARB = 0x8B61 , gl::GL_SAMPLER_2D_SHADOW_ARB = 0x8B62 , gl::GL_SAMPLER_2D_RECT_ARB = 0x8B63 ,
  gl::GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 , gl::GL_OBJECT_DELETE_STATUS_ARB = 0x8B80 , gl::GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81 , gl::GL_OBJECT_LINK_STATUS_ARB = 0x8B82 ,
  gl::GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83 , gl::GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 , gl::GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 , gl::GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 ,
  gl::GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 , gl::GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88
}
 
enum  : GLenum { gl::GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C }
 
enum  : GLenum { gl::GL_SHADER_INCLUDE_ARB = 0x8DAE , gl::GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 , gl::GL_NAMED_STRING_TYPE_ARB = 0x8DEA }
 
enum  : GLenum { gl::GL_TEXTURE_COMPARE_MODE_ARB = 0x884C , gl::GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D , gl::GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E }
 
enum  : GLenum { gl::GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF }
 
enum  : GLenum { gl::GL_SPARSE_STORAGE_BIT_ARB = 0x0400 , gl::GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8 }
 
enum  : GLenum {
  gl::GL_TEXTURE_SPARSE_ARB = 0x91A6 , gl::GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 , gl::GL_NUM_SPARSE_LEVELS_ARB = 0x91AA , gl::GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 ,
  gl::GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 , gl::GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 , gl::GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 , gl::GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 ,
  gl::GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 , gl::GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A , gl::GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9
}
 
enum  : GLenum { gl::GL_CLAMP_TO_BORDER_ARB = 0x812D }
 
enum  : GLenum {
  gl::GL_TEXTURE_BUFFER_ARB = 0x8C2A , gl::GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B , gl::GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C , gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D ,
  gl::GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E
}
 
enum  : GLenum {
  gl::GL_COMPRESSED_ALPHA_ARB = 0x84E9 , gl::GL_COMPRESSED_LUMINANCE_ARB = 0x84EA , gl::GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB , gl::GL_COMPRESSED_INTENSITY_ARB = 0x84EC ,
  gl::GL_COMPRESSED_RGB_ARB = 0x84ED , gl::GL_COMPRESSED_RGBA_ARB = 0x84EE , gl::GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF , gl::GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0 ,
  gl::GL_TEXTURE_COMPRESSED_ARB = 0x86A1 , gl::GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 , gl::GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3
}
 
enum  : GLenum { gl::GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C , gl::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D , gl::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E , gl::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F }
 
enum  : GLenum {
  gl::GL_NORMAL_MAP_ARB = 0x8511 , gl::GL_REFLECTION_MAP_ARB = 0x8512 , gl::GL_TEXTURE_CUBE_MAP_ARB = 0x8513 , gl::GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514 ,
  gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515 , gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516 , gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517 , gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518 ,
  gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519 , gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A , gl::GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B , gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C
}
 
enum  : GLenum {
  gl::GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 , gl::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A , gl::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B , gl::GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C ,
  gl::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D , gl::GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E , gl::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F
}
 
enum  : GLenum {
  gl::GL_COMBINE_ARB = 0x8570 , gl::GL_COMBINE_RGB_ARB = 0x8571 , gl::GL_COMBINE_ALPHA_ARB = 0x8572 , gl::GL_SOURCE0_RGB_ARB = 0x8580 ,
  gl::GL_SOURCE1_RGB_ARB = 0x8581 , gl::GL_SOURCE2_RGB_ARB = 0x8582 , gl::GL_SOURCE0_ALPHA_ARB = 0x8588 , gl::GL_SOURCE1_ALPHA_ARB = 0x8589 ,
  gl::GL_SOURCE2_ALPHA_ARB = 0x858A , gl::GL_OPERAND0_RGB_ARB = 0x8590 , gl::GL_OPERAND1_RGB_ARB = 0x8591 , gl::GL_OPERAND2_RGB_ARB = 0x8592 ,
  gl::GL_OPERAND0_ALPHA_ARB = 0x8598 , gl::GL_OPERAND1_ALPHA_ARB = 0x8599 , gl::GL_OPERAND2_ALPHA_ARB = 0x859A , gl::GL_RGB_SCALE_ARB = 0x8573 ,
  gl::GL_ADD_SIGNED_ARB = 0x8574 , gl::GL_INTERPOLATE_ARB = 0x8575 , gl::GL_SUBTRACT_ARB = 0x84E7 , gl::GL_CONSTANT_ARB = 0x8576 ,
  gl::GL_PRIMARY_COLOR_ARB = 0x8577 , gl::GL_PREVIOUS_ARB = 0x8578
}
 
enum  : GLenum { gl::GL_DOT3_RGB_ARB = 0x86AE , gl::GL_DOT3_RGBA_ARB = 0x86AF }
 
enum  : GLenum { gl::GL_TEXTURE_REDUCTION_MODE_ARB = 0x9366 , gl::GL_WEIGHTED_AVERAGE_ARB = 0x9367 }
 
enum  : GLenum {
  gl::GL_TEXTURE_RED_TYPE_ARB = 0x8C10 , gl::GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11 , gl::GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12 , gl::GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13 ,
  gl::GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14 , gl::GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15 , gl::GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16 , gl::GL_UNSIGNED_NORMALIZED_ARB = 0x8C17 ,
  gl::GL_RGBA32F_ARB = 0x8814 , gl::GL_RGB32F_ARB = 0x8815 , gl::GL_ALPHA32F_ARB = 0x8816 , gl::GL_INTENSITY32F_ARB = 0x8817 ,
  gl::GL_LUMINANCE32F_ARB = 0x8818 , gl::GL_LUMINANCE_ALPHA32F_ARB = 0x8819 , gl::GL_RGBA16F_ARB = 0x881A , gl::GL_RGB16F_ARB = 0x881B ,
  gl::GL_ALPHA16F_ARB = 0x881C , gl::GL_INTENSITY16F_ARB = 0x881D , gl::GL_LUMINANCE16F_ARB = 0x881E , gl::GL_LUMINANCE_ALPHA16F_ARB = 0x881F
}
 
enum  : GLenum { gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E , gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F , gl::GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F }
 
enum  : GLenum { gl::GL_MIRRORED_REPEAT_ARB = 0x8370 }
 
enum  : GLenum { gl::GL_TEXTURE_RECTANGLE_ARB = 0x84F5 , gl::GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6 , gl::GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7 , gl::GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8 }
 
enum  : GLenum { gl::GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC , gl::GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED }
 
enum  : GLenum { gl::GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 , gl::GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 , gl::GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 , gl::GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 }
 
enum  : GLenum {
  gl::GL_MAX_VERTEX_UNITS_ARB = 0x86A4 , gl::GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5 , gl::GL_WEIGHT_SUM_UNITY_ARB = 0x86A6 , gl::GL_VERTEX_BLEND_ARB = 0x86A7 ,
  gl::GL_CURRENT_WEIGHT_ARB = 0x86A8 , gl::GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9 , gl::GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA , gl::GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB ,
  gl::GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC , gl::GL_WEIGHT_ARRAY_ARB = 0x86AD , gl::GL_MODELVIEW0_ARB = 0x1700 , gl::GL_MODELVIEW1_ARB = 0x850A ,
  gl::GL_MODELVIEW2_ARB = 0x8722 , gl::GL_MODELVIEW3_ARB = 0x8723 , gl::GL_MODELVIEW4_ARB = 0x8724 , gl::GL_MODELVIEW5_ARB = 0x8725 ,
  gl::GL_MODELVIEW6_ARB = 0x8726 , gl::GL_MODELVIEW7_ARB = 0x8727 , gl::GL_MODELVIEW8_ARB = 0x8728 , gl::GL_MODELVIEW9_ARB = 0x8729 ,
  gl::GL_MODELVIEW10_ARB = 0x872A , gl::GL_MODELVIEW11_ARB = 0x872B , gl::GL_MODELVIEW12_ARB = 0x872C , gl::GL_MODELVIEW13_ARB = 0x872D ,
  gl::GL_MODELVIEW14_ARB = 0x872E , gl::GL_MODELVIEW15_ARB = 0x872F , gl::GL_MODELVIEW16_ARB = 0x8730 , gl::GL_MODELVIEW17_ARB = 0x8731 ,
  gl::GL_MODELVIEW18_ARB = 0x8732 , gl::GL_MODELVIEW19_ARB = 0x8733 , gl::GL_MODELVIEW20_ARB = 0x8734 , gl::GL_MODELVIEW21_ARB = 0x8735 ,
  gl::GL_MODELVIEW22_ARB = 0x8736 , gl::GL_MODELVIEW23_ARB = 0x8737 , gl::GL_MODELVIEW24_ARB = 0x8738 , gl::GL_MODELVIEW25_ARB = 0x8739 ,
  gl::GL_MODELVIEW26_ARB = 0x873A , gl::GL_MODELVIEW27_ARB = 0x873B , gl::GL_MODELVIEW28_ARB = 0x873C , gl::GL_MODELVIEW29_ARB = 0x873D ,
  gl::GL_MODELVIEW30_ARB = 0x873E , gl::GL_MODELVIEW31_ARB = 0x873F
}
 
enum  : GLenum {
  gl::GL_BUFFER_SIZE_ARB = 0x8764 , gl::GL_BUFFER_USAGE_ARB = 0x8765 , gl::GL_ARRAY_BUFFER_ARB = 0x8892 , gl::GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893 ,
  gl::GL_ARRAY_BUFFER_BINDING_ARB = 0x8894 , gl::GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895 , gl::GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896 , gl::GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897 ,
  gl::GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898 , gl::GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899 , gl::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A , gl::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B ,
  gl::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C , gl::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D , gl::GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E , gl::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F ,
  gl::GL_READ_ONLY_ARB = 0x88B8 , gl::GL_WRITE_ONLY_ARB = 0x88B9 , gl::GL_READ_WRITE_ARB = 0x88BA , gl::GL_BUFFER_ACCESS_ARB = 0x88BB ,
  gl::GL_BUFFER_MAPPED_ARB = 0x88BC , gl::GL_BUFFER_MAP_POINTER_ARB = 0x88BD , gl::GL_STREAM_DRAW_ARB = 0x88E0 , gl::GL_STREAM_READ_ARB = 0x88E1 ,
  gl::GL_STREAM_COPY_ARB = 0x88E2 , gl::GL_STATIC_DRAW_ARB = 0x88E4 , gl::GL_STATIC_READ_ARB = 0x88E5 , gl::GL_STATIC_COPY_ARB = 0x88E6 ,
  gl::GL_DYNAMIC_DRAW_ARB = 0x88E8 , gl::GL_DYNAMIC_READ_ARB = 0x88E9 , gl::GL_DYNAMIC_COPY_ARB = 0x88EA
}
 
enum  : GLenum {
  gl::GL_COLOR_SUM_ARB = 0x8458 , gl::GL_VERTEX_PROGRAM_ARB = 0x8620 , gl::GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 , gl::GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 ,
  gl::GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 , gl::GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 , gl::GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626 , gl::GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 ,
  gl::GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 , gl::GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 , gl::GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869 , gl::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A ,
  gl::GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 , gl::GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 , gl::GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 , gl::GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3
}
 
enum  : GLenum {
  gl::GL_VERTEX_SHADER_ARB = 0x8B31 , gl::GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A , gl::GL_MAX_VARYING_FLOATS_ARB = 0x8B4B , gl::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C ,
  gl::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D , gl::GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 , gl::GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A
}
 
enum  : GLenum {
  gl::GL_MAX_DRAW_BUFFERS_ATI = 0x8824 , gl::GL_DRAW_BUFFER0_ATI = 0x8825 , gl::GL_DRAW_BUFFER1_ATI = 0x8826 , gl::GL_DRAW_BUFFER2_ATI = 0x8827 ,
  gl::GL_DRAW_BUFFER3_ATI = 0x8828 , gl::GL_DRAW_BUFFER4_ATI = 0x8829 , gl::GL_DRAW_BUFFER5_ATI = 0x882A , gl::GL_DRAW_BUFFER6_ATI = 0x882B ,
  gl::GL_DRAW_BUFFER7_ATI = 0x882C , gl::GL_DRAW_BUFFER8_ATI = 0x882D , gl::GL_DRAW_BUFFER9_ATI = 0x882E , gl::GL_DRAW_BUFFER10_ATI = 0x882F ,
  gl::GL_DRAW_BUFFER11_ATI = 0x8830 , gl::GL_DRAW_BUFFER12_ATI = 0x8831 , gl::GL_DRAW_BUFFER13_ATI = 0x8832 , gl::GL_DRAW_BUFFER14_ATI = 0x8833 ,
  gl::GL_DRAW_BUFFER15_ATI = 0x8834
}
 
enum  : GLenum { gl::GL_ELEMENT_ARRAY_ATI = 0x8768 , gl::GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769 , gl::GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A }
 
enum  : GLenum {
  gl::GL_BUMP_ROT_MATRIX_ATI = 0x8775 , gl::GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776 , gl::GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777 , gl::GL_BUMP_TEX_UNITS_ATI = 0x8778 ,
  gl::GL_DUDV_ATI = 0x8779 , gl::GL_DU8DV8_ATI = 0x877A , gl::GL_BUMP_ENVMAP_ATI = 0x877B , gl::GL_BUMP_TARGET_ATI = 0x877C
}
 
enum  : GLenum {
  gl::GL_FRAGMENT_SHADER_ATI = 0x8920 , gl::GL_REG_0_ATI = 0x8921 , gl::GL_REG_1_ATI = 0x8922 , gl::GL_REG_2_ATI = 0x8923 ,
  gl::GL_REG_3_ATI = 0x8924 , gl::GL_REG_4_ATI = 0x8925 , gl::GL_REG_5_ATI = 0x8926 , gl::GL_REG_6_ATI = 0x8927 ,
  gl::GL_REG_7_ATI = 0x8928 , gl::GL_REG_8_ATI = 0x8929 , gl::GL_REG_9_ATI = 0x892A , gl::GL_REG_10_ATI = 0x892B ,
  gl::GL_REG_11_ATI = 0x892C , gl::GL_REG_12_ATI = 0x892D , gl::GL_REG_13_ATI = 0x892E , gl::GL_REG_14_ATI = 0x892F ,
  gl::GL_REG_15_ATI = 0x8930 , gl::GL_REG_16_ATI = 0x8931 , gl::GL_REG_17_ATI = 0x8932 , gl::GL_REG_18_ATI = 0x8933 ,
  gl::GL_REG_19_ATI = 0x8934 , gl::GL_REG_20_ATI = 0x8935 , gl::GL_REG_21_ATI = 0x8936 , gl::GL_REG_22_ATI = 0x8937 ,
  gl::GL_REG_23_ATI = 0x8938 , gl::GL_REG_24_ATI = 0x8939 , gl::GL_REG_25_ATI = 0x893A , gl::GL_REG_26_ATI = 0x893B ,
  gl::GL_REG_27_ATI = 0x893C , gl::GL_REG_28_ATI = 0x893D , gl::GL_REG_29_ATI = 0x893E , gl::GL_REG_30_ATI = 0x893F ,
  gl::GL_REG_31_ATI = 0x8940 , gl::GL_CON_0_ATI = 0x8941 , gl::GL_CON_1_ATI = 0x8942 , gl::GL_CON_2_ATI = 0x8943 ,
  gl::GL_CON_3_ATI = 0x8944 , gl::GL_CON_4_ATI = 0x8945 , gl::GL_CON_5_ATI = 0x8946 , gl::GL_CON_6_ATI = 0x8947 ,
  gl::GL_CON_7_ATI = 0x8948 , gl::GL_CON_8_ATI = 0x8949 , gl::GL_CON_9_ATI = 0x894A , gl::GL_CON_10_ATI = 0x894B ,
  gl::GL_CON_11_ATI = 0x894C , gl::GL_CON_12_ATI = 0x894D , gl::GL_CON_13_ATI = 0x894E , gl::GL_CON_14_ATI = 0x894F ,
  gl::GL_CON_15_ATI = 0x8950 , gl::GL_CON_16_ATI = 0x8951 , gl::GL_CON_17_ATI = 0x8952 , gl::GL_CON_18_ATI = 0x8953 ,
  gl::GL_CON_19_ATI = 0x8954 , gl::GL_CON_20_ATI = 0x8955 , gl::GL_CON_21_ATI = 0x8956 , gl::GL_CON_22_ATI = 0x8957 ,
  gl::GL_CON_23_ATI = 0x8958 , gl::GL_CON_24_ATI = 0x8959 , gl::GL_CON_25_ATI = 0x895A , gl::GL_CON_26_ATI = 0x895B ,
  gl::GL_CON_27_ATI = 0x895C , gl::GL_CON_28_ATI = 0x895D , gl::GL_CON_29_ATI = 0x895E , gl::GL_CON_30_ATI = 0x895F ,
  gl::GL_CON_31_ATI = 0x8960 , gl::GL_MOV_ATI = 0x8961 , gl::GL_ADD_ATI = 0x8963 , gl::GL_MUL_ATI = 0x8964 ,
  gl::GL_SUB_ATI = 0x8965 , gl::GL_DOT3_ATI = 0x8966 , gl::GL_DOT4_ATI = 0x8967 , gl::GL_MAD_ATI = 0x8968 ,
  gl::GL_LERP_ATI = 0x8969 , gl::GL_CND_ATI = 0x896A , gl::GL_CND0_ATI = 0x896B , gl::GL_DOT2_ADD_ATI = 0x896C ,
  gl::GL_SECONDARY_INTERPOLATOR_ATI = 0x896D , gl::GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E , gl::GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F , gl::GL_NUM_PASSES_ATI = 0x8970 ,
  gl::GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 , gl::GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 , gl::GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 , gl::GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 ,
  gl::GL_COLOR_ALPHA_PAIRING_ATI = 0x8975 , gl::GL_SWIZZLE_STR_ATI = 0x8976 , gl::GL_SWIZZLE_STQ_ATI = 0x8977 , gl::GL_SWIZZLE_STR_DR_ATI = 0x8978 ,
  gl::GL_SWIZZLE_STQ_DQ_ATI = 0x8979 , gl::GL_SWIZZLE_STRQ_ATI = 0x897A , gl::GL_SWIZZLE_STRQ_DQ_ATI = 0x897B , gl::GL_RED_BIT_ATI = 0x00000001 ,
  gl::GL_GREEN_BIT_ATI = 0x00000002 , gl::GL_BLUE_BIT_ATI = 0x00000004 , gl::GL_2X_BIT_ATI = 0x00000001 , gl::GL_4X_BIT_ATI = 0x00000002 ,
  gl::GL_8X_BIT_ATI = 0x00000004 , gl::GL_HALF_BIT_ATI = 0x00000008 , gl::GL_QUARTER_BIT_ATI = 0x00000010 , gl::GL_EIGHTH_BIT_ATI = 0x00000020 ,
  gl::GL_SATURATE_BIT_ATI = 0x00000040 , gl::GL_COMP_BIT_ATI = 0x00000002 , gl::GL_NEGATE_BIT_ATI = 0x00000004 , gl::GL_BIAS_BIT_ATI = 0x00000008
}
 
enum  : GLenum { gl::GL_VBO_FREE_MEMORY_ATI = 0x87FB , gl::GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC , gl::GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD }
 
enum  : GLenum { gl::GL_RGBA_FLOAT_MODE_ATI = 0x8820 , gl::GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835 }
 
enum  : GLenum {
  gl::GL_PN_TRIANGLES_ATI = 0x87F0 , gl::GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1 , gl::GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2 , gl::GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3 ,
  gl::GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4 , gl::GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5 , gl::GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6 , gl::GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7 ,
  gl::GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8
}
 
enum  : GLenum { gl::GL_STENCIL_BACK_FUNC_ATI = 0x8800 , gl::GL_STENCIL_BACK_FAIL_ATI = 0x8801 , gl::GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802 , gl::GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803 }
 
enum  : GLenum { gl::GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200 }
 
enum  : GLenum { gl::GL_MODULATE_ADD_ATI = 0x8744 , gl::GL_MODULATE_SIGNED_ADD_ATI = 0x8745 , gl::GL_MODULATE_SUBTRACT_ATI = 0x8746 }
 
enum  : GLenum {
  gl::GL_RGBA_FLOAT32_ATI = 0x8814 , gl::GL_RGB_FLOAT32_ATI = 0x8815 , gl::GL_ALPHA_FLOAT32_ATI = 0x8816 , gl::GL_INTENSITY_FLOAT32_ATI = 0x8817 ,
  gl::GL_LUMINANCE_FLOAT32_ATI = 0x8818 , gl::GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819 , gl::GL_RGBA_FLOAT16_ATI = 0x881A , gl::GL_RGB_FLOAT16_ATI = 0x881B ,
  gl::GL_ALPHA_FLOAT16_ATI = 0x881C , gl::GL_INTENSITY_FLOAT16_ATI = 0x881D , gl::GL_LUMINANCE_FLOAT16_ATI = 0x881E , gl::GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F
}
 
enum  : GLenum { gl::GL_MIRROR_CLAMP_ATI = 0x8742 , gl::GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743 }
 
enum  : GLenum {
  gl::GL_STATIC_ATI = 0x8760 , gl::GL_DYNAMIC_ATI = 0x8761 , gl::GL_PRESERVE_ATI = 0x8762 , gl::GL_DISCARD_ATI = 0x8763 ,
  gl::GL_OBJECT_BUFFER_SIZE_ATI = 0x8764 , gl::GL_OBJECT_BUFFER_USAGE_ATI = 0x8765 , gl::GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766 , gl::GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767
}
 
enum  : GLenum {
  gl::GL_MAX_VERTEX_STREAMS_ATI = 0x876B , gl::GL_VERTEX_STREAM0_ATI = 0x876C , gl::GL_VERTEX_STREAM1_ATI = 0x876D , gl::GL_VERTEX_STREAM2_ATI = 0x876E ,
  gl::GL_VERTEX_STREAM3_ATI = 0x876F , gl::GL_VERTEX_STREAM4_ATI = 0x8770 , gl::GL_VERTEX_STREAM5_ATI = 0x8771 , gl::GL_VERTEX_STREAM6_ATI = 0x8772 ,
  gl::GL_VERTEX_STREAM7_ATI = 0x8773 , gl::GL_VERTEX_SOURCE_ATI = 0x8774
}
 
enum  : GLenum { gl::GL_422_EXT = 0x80CC , gl::GL_422_REV_EXT = 0x80CD , gl::GL_422_AVERAGE_EXT = 0x80CE , gl::GL_422_REV_AVERAGE_EXT = 0x80CF }
 
enum  : GLenum { gl::GL_ABGR_EXT = 0x8000 }
 
enum  : GLenum { gl::GL_BGR_EXT = 0x80E0 , gl::GL_BGRA_EXT = 0x80E1 }
 
enum  : GLenum {
  gl::GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2 , gl::GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 , gl::GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 , gl::GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED ,
  gl::GL_UNIFORM_BUFFER_EXT = 0x8DEE , gl::GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF
}
 
enum  : GLenum {
  gl::GL_CONSTANT_COLOR_EXT = 0x8001 , gl::GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 , gl::GL_CONSTANT_ALPHA_EXT = 0x8003 , gl::GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 ,
  gl::GL_BLEND_COLOR_EXT = 0x8005
}
 
enum  : GLenum { gl::GL_BLEND_EQUATION_RGB_EXT = 0x8009 , gl::GL_BLEND_EQUATION_ALPHA_EXT = 0x883D }
 
enum  : GLenum { gl::GL_BLEND_DST_RGB_EXT = 0x80C8 , gl::GL_BLEND_SRC_RGB_EXT = 0x80C9 , gl::GL_BLEND_DST_ALPHA_EXT = 0x80CA , gl::GL_BLEND_SRC_ALPHA_EXT = 0x80CB }
 
enum  : GLenum { gl::GL_MIN_EXT = 0x8007 , gl::GL_MAX_EXT = 0x8008 , gl::GL_FUNC_ADD_EXT = 0x8006 , gl::GL_BLEND_EQUATION_EXT = 0x8009 }
 
enum  : GLenum { gl::GL_FUNC_SUBTRACT_EXT = 0x800A , gl::GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B }
 
enum  : GLenum { gl::GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 }
 
enum  : GLenum { gl::GL_CMYK_EXT = 0x800C , gl::GL_CMYKA_EXT = 0x800D , gl::GL_PACK_CMYK_HINT_EXT = 0x800E , gl::GL_UNPACK_CMYK_HINT_EXT = 0x800F }
 
enum  : GLenum { gl::GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8 , gl::GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9 }
 
enum  : GLenum {
  gl::GL_CONVOLUTION_1D_EXT = 0x8010 , gl::GL_CONVOLUTION_2D_EXT = 0x8011 , gl::GL_SEPARABLE_2D_EXT = 0x8012 , gl::GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 ,
  gl::GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 , gl::GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 , gl::GL_REDUCE_EXT = 0x8016 , gl::GL_CONVOLUTION_FORMAT_EXT = 0x8017 ,
  gl::GL_CONVOLUTION_WIDTH_EXT = 0x8018 , gl::GL_CONVOLUTION_HEIGHT_EXT = 0x8019 , gl::GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A , gl::GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B ,
  gl::GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C , gl::GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D , gl::GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E , gl::GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F ,
  gl::GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 , gl::GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 , gl::GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 , gl::GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
}
 
enum  : GLenum {
  gl::GL_TANGENT_ARRAY_EXT = 0x8439 , gl::GL_BINORMAL_ARRAY_EXT = 0x843A , gl::GL_CURRENT_TANGENT_EXT = 0x843B , gl::GL_CURRENT_BINORMAL_EXT = 0x843C ,
  gl::GL_TANGENT_ARRAY_TYPE_EXT = 0x843E , gl::GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F , gl::GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440 , gl::GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441 ,
  gl::GL_TANGENT_ARRAY_POINTER_EXT = 0x8442 , gl::GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443 , gl::GL_MAP1_TANGENT_EXT = 0x8444 , gl::GL_MAP2_TANGENT_EXT = 0x8445 ,
  gl::GL_MAP1_BINORMAL_EXT = 0x8446 , gl::GL_MAP2_BINORMAL_EXT = 0x8447
}
 
enum  : GLenum { gl::GL_CULL_VERTEX_EXT = 0x81AA , gl::GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB , gl::GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC }
 
enum  : GLenum {
  gl::GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F , gl::GL_PROGRAM_OBJECT_EXT = 0x8B40 , gl::GL_SHADER_OBJECT_EXT = 0x8B48 , gl::GL_BUFFER_OBJECT_EXT = 0x9151 ,
  gl::GL_QUERY_OBJECT_EXT = 0x9153 , gl::GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
}
 
enum  : GLenum { gl::GL_DEPTH_BOUNDS_TEST_EXT = 0x8890 , gl::GL_DEPTH_BOUNDS_EXT = 0x8891 }
 
enum  : GLenum { gl::GL_PROGRAM_MATRIX_EXT = 0x8E2D , gl::GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E , gl::GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F }
 
enum  : GLenum { gl::GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8 , gl::GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9 }
 
enum  : GLenum {
  gl::GL_FOG_COORDINATE_SOURCE_EXT = 0x8450 , gl::GL_FOG_COORDINATE_EXT = 0x8451 , gl::GL_FRAGMENT_DEPTH_EXT = 0x8452 , gl::GL_CURRENT_FOG_COORDINATE_EXT = 0x8453 ,
  gl::GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 , gl::GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 , gl::GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456 , gl::GL_FOG_COORDINATE_ARRAY_EXT = 0x8457
}
 
enum  : GLenum { gl::GL_READ_FRAMEBUFFER_EXT = 0x8CA8 , gl::GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9 , gl::GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 , gl::GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA }
 
enum  : GLenum { gl::GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB , gl::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 , gl::GL_MAX_SAMPLES_EXT = 0x8D57 }
 
enum  : GLenum { gl::GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA , gl::GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB }
 
enum  : GLenum {
  gl::GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 , gl::GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 , gl::GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 , gl::GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 ,
  gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 , gl::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 , gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 , gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 ,
  gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 , gl::GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 , gl::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 , gl::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 ,
  gl::GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 , gl::GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA , gl::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB , gl::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC ,
  gl::GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD , gl::GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF , gl::GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 , gl::GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 ,
  gl::GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 , gl::GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 , gl::GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 , gl::GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 ,
  gl::GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 , gl::GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 , gl::GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 , gl::GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 ,
  gl::GL_COLOR_ATTACHMENT10_EXT = 0x8CEA , gl::GL_COLOR_ATTACHMENT11_EXT = 0x8CEB , gl::GL_COLOR_ATTACHMENT12_EXT = 0x8CEC , gl::GL_COLOR_ATTACHMENT13_EXT = 0x8CED ,
  gl::GL_COLOR_ATTACHMENT14_EXT = 0x8CEE , gl::GL_COLOR_ATTACHMENT15_EXT = 0x8CEF , gl::GL_DEPTH_ATTACHMENT_EXT = 0x8D00 , gl::GL_STENCIL_ATTACHMENT_EXT = 0x8D20 ,
  gl::GL_FRAMEBUFFER_EXT = 0x8D40 , gl::GL_RENDERBUFFER_EXT = 0x8D41 , gl::GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 , gl::GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 ,
  gl::GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 , gl::GL_STENCIL_INDEX1_EXT = 0x8D46 , gl::GL_STENCIL_INDEX4_EXT = 0x8D47 , gl::GL_STENCIL_INDEX8_EXT = 0x8D48 ,
  gl::GL_STENCIL_INDEX16_EXT = 0x8D49 , gl::GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 , gl::GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 , gl::GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 ,
  gl::GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 , gl::GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 , gl::GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55
}
 
enum  : GLenum { gl::GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 , gl::GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA }
 
enum  : GLenum {
  gl::GL_GEOMETRY_SHADER_EXT = 0x8DD9 , gl::GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA , gl::GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB , gl::GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC ,
  gl::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 , gl::GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD , gl::GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE , gl::GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B ,
  gl::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF , gl::GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 , gl::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 , gl::GL_LINES_ADJACENCY_EXT = 0x000A ,
  gl::GL_LINE_STRIP_ADJACENCY_EXT = 0x000B , gl::GL_TRIANGLES_ADJACENCY_EXT = 0x000C , gl::GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D , gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 ,
  gl::GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 , gl::GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 , gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 , gl::GL_PROGRAM_POINT_SIZE_EXT = 0x8642
}
 
enum  : GLenum {
  gl::GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0 , gl::GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1 , gl::GL_SAMPLER_BUFFER_EXT = 0x8DC2 , gl::GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3 ,
  gl::GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4 , gl::GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5 , gl::GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6 , gl::GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7 ,
  gl::GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8 , gl::GL_INT_SAMPLER_1D_EXT = 0x8DC9 , gl::GL_INT_SAMPLER_2D_EXT = 0x8DCA , gl::GL_INT_SAMPLER_3D_EXT = 0x8DCB ,
  gl::GL_INT_SAMPLER_CUBE_EXT = 0x8DCC , gl::GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD , gl::GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE , gl::GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF ,
  gl::GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 , gl::GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1 , gl::GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2 , gl::GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3 ,
  gl::GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4 , gl::GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5 , gl::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6 , gl::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7 ,
  gl::GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 , gl::GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904 , gl::GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905 , gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD
}
 
enum  : GLenum {
  gl::GL_HISTOGRAM_EXT = 0x8024 , gl::GL_PROXY_HISTOGRAM_EXT = 0x8025 , gl::GL_HISTOGRAM_WIDTH_EXT = 0x8026 , gl::GL_HISTOGRAM_FORMAT_EXT = 0x8027 ,
  gl::GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 , gl::GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 , gl::GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A , gl::GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B ,
  gl::GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C , gl::GL_HISTOGRAM_SINK_EXT = 0x802D , gl::GL_MINMAX_EXT = 0x802E , gl::GL_MINMAX_FORMAT_EXT = 0x802F ,
  gl::GL_MINMAX_SINK_EXT = 0x8030 , gl::GL_TABLE_TOO_LARGE_EXT = 0x8031
}
 
enum  : GLenum {
  gl::GL_IUI_V2F_EXT = 0x81AD , gl::GL_IUI_V3F_EXT = 0x81AE , gl::GL_IUI_N3F_V2F_EXT = 0x81AF , gl::GL_IUI_N3F_V3F_EXT = 0x81B0 ,
  gl::GL_T2F_IUI_V2F_EXT = 0x81B1 , gl::GL_T2F_IUI_V3F_EXT = 0x81B2 , gl::GL_T2F_IUI_N3F_V2F_EXT = 0x81B3 , gl::GL_T2F_IUI_N3F_V3F_EXT = 0x81B4
}
 
enum  : GLenum { gl::GL_INDEX_TEST_EXT = 0x81B5 , gl::GL_INDEX_TEST_FUNC_EXT = 0x81B6 , gl::GL_INDEX_TEST_REF_EXT = 0x81B7 }
 
enum  : GLenum { gl::GL_INDEX_MATERIAL_EXT = 0x81B8 , gl::GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9 , gl::GL_INDEX_MATERIAL_FACE_EXT = 0x81BA }
 
enum  : GLenum {
  gl::GL_FRAGMENT_MATERIAL_EXT = 0x8349 , gl::GL_FRAGMENT_NORMAL_EXT = 0x834A , gl::GL_FRAGMENT_COLOR_EXT = 0x834C , gl::GL_ATTENUATION_EXT = 0x834D ,
  gl::GL_SHADOW_ATTENUATION_EXT = 0x834E , gl::GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F , gl::GL_TEXTURE_LIGHT_EXT = 0x8350 , gl::GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351 ,
  gl::GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352
}
 
enum  : GLenum {
  gl::GL_TEXTURE_TILING_EXT = 0x9580 , gl::GL_DEDICATED_MEMORY_OBJECT_EXT = 0x9581 , gl::GL_PROTECTED_MEMORY_OBJECT_EXT = 0x959B , gl::GL_NUM_TILING_TYPES_EXT = 0x9582 ,
  gl::GL_TILING_TYPES_EXT = 0x9583 , gl::GL_OPTIMAL_TILING_EXT = 0x9584 , gl::GL_LINEAR_TILING_EXT = 0x9585 , gl::GL_NUM_DEVICE_UUIDS_EXT = 0x9596 ,
  gl::GL_DEVICE_UUID_EXT = 0x9597 , gl::GL_DRIVER_UUID_EXT = 0x9598 , gl::GL_UUID_SIZE_EXT = 16
}
 
enum  : GLenum { gl::GL_HANDLE_TYPE_OPAQUE_FD_EXT = 0x9586 }
 
enum  : GLenum {
  gl::GL_HANDLE_TYPE_OPAQUE_WIN32_EXT = 0x9587 , gl::GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT = 0x9588 , gl::GL_DEVICE_LUID_EXT = 0x9599 , gl::GL_DEVICE_NODE_MASK_EXT = 0x959A ,
  gl::GL_LUID_SIZE_EXT = 8 , gl::GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT = 0x9589 , gl::GL_HANDLE_TYPE_D3D12_RESOURCE_EXT = 0x958A , gl::GL_HANDLE_TYPE_D3D11_IMAGE_EXT = 0x958B ,
  gl::GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT = 0x958C
}
 
enum  : GLenum {
  gl::GL_MULTISAMPLE_EXT = 0x809D , gl::GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E , gl::GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F , gl::GL_SAMPLE_MASK_EXT = 0x80A0 ,
  gl::GL_1PASS_EXT = 0x80A1 , gl::GL_2PASS_0_EXT = 0x80A2 , gl::GL_2PASS_1_EXT = 0x80A3 , gl::GL_4PASS_0_EXT = 0x80A4 ,
  gl::GL_4PASS_1_EXT = 0x80A5 , gl::GL_4PASS_2_EXT = 0x80A6 , gl::GL_4PASS_3_EXT = 0x80A7 , gl::GL_SAMPLE_BUFFERS_EXT = 0x80A8 ,
  gl::GL_SAMPLES_EXT = 0x80A9 , gl::GL_SAMPLE_MASK_VALUE_EXT = 0x80AA , gl::GL_SAMPLE_MASK_INVERT_EXT = 0x80AB , gl::GL_SAMPLE_PATTERN_EXT = 0x80AC ,
  gl::GL_MULTISAMPLE_BIT_EXT = 0x20000000
}
 
enum  : GLenum { gl::GL_DEPTH_STENCIL_EXT = 0x84F9 , gl::GL_UNSIGNED_INT_24_8_EXT = 0x84FA , gl::GL_DEPTH24_STENCIL8_EXT = 0x88F0 , gl::GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1 }
 
enum  : GLenum { gl::GL_R11F_G11F_B10F_EXT = 0x8C3A , gl::GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B , gl::GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C }
 
enum  : GLenum {
  gl::GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 , gl::GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 , gl::GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 , gl::GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 ,
  gl::GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
}
 
enum  : GLenum {
  gl::GL_COLOR_INDEX1_EXT = 0x80E2 , gl::GL_COLOR_INDEX2_EXT = 0x80E3 , gl::GL_COLOR_INDEX4_EXT = 0x80E4 , gl::GL_COLOR_INDEX8_EXT = 0x80E5 ,
  gl::GL_COLOR_INDEX12_EXT = 0x80E6 , gl::GL_COLOR_INDEX16_EXT = 0x80E7 , gl::GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED
}
 
enum  : GLenum { gl::GL_PIXEL_PACK_BUFFER_EXT = 0x88EB , gl::GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC , gl::GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED , gl::GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF }
 
enum  : GLenum {
  gl::GL_PIXEL_TRANSFORM_2D_EXT = 0x8330 , gl::GL_PIXEL_MAG_FILTER_EXT = 0x8331 , gl::GL_PIXEL_MIN_FILTER_EXT = 0x8332 , gl::GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333 ,
  gl::GL_CUBIC_EXT = 0x8334 , gl::GL_AVERAGE_EXT = 0x8335 , gl::GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336 , gl::GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337 ,
  gl::GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338
}
 
enum  : GLenum { gl::GL_POINT_SIZE_MIN_EXT = 0x8126 , gl::GL_POINT_SIZE_MAX_EXT = 0x8127 , gl::GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 , gl::GL_DISTANCE_ATTENUATION_EXT = 0x8129 }
 
enum  : GLenum { gl::GL_POLYGON_OFFSET_EXT = 0x8037 , gl::GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038 , gl::GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 }
 
enum  : GLenum { gl::GL_POLYGON_OFFSET_CLAMP_EXT = 0x8E1B }
 
enum  : GLenum { gl::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C , gl::GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D , gl::GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E , gl::GL_PROVOKING_VERTEX_EXT = 0x8E4F }
 
enum  : GLenum {
  gl::GL_RASTER_MULTISAMPLE_EXT = 0x9327 , gl::GL_RASTER_SAMPLES_EXT = 0x9328 , gl::GL_MAX_RASTER_SAMPLES_EXT = 0x9329 , gl::GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A ,
  gl::GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B , gl::GL_EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C
}
 
enum  : GLenum { gl::GL_RESCALE_NORMAL_EXT = 0x803A }
 
enum  : GLenum {
  gl::GL_LAYOUT_GENERAL_EXT = 0x958D , gl::GL_LAYOUT_COLOR_ATTACHMENT_EXT = 0x958E , gl::GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT = 0x958F , gl::GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT = 0x9590 ,
  gl::GL_LAYOUT_SHADER_READ_ONLY_EXT = 0x9591 , gl::GL_LAYOUT_TRANSFER_SRC_EXT = 0x9592 , gl::GL_LAYOUT_TRANSFER_DST_EXT = 0x9593 , gl::GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT = 0x9530 ,
  gl::GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT = 0x9531
}
 
enum  : GLenum { gl::GL_HANDLE_TYPE_D3D12_FENCE_EXT = 0x9594 , gl::GL_D3D12_FENCE_VALUE_EXT = 0x9595 }
 
enum  : GLenum {
  gl::GL_COLOR_SUM_EXT = 0x8458 , gl::GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459 , gl::GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A , gl::GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B ,
  gl::GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C , gl::GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D , gl::GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E
}
 
enum  : GLenum {
  gl::GL_ACTIVE_PROGRAM_EXT = 0x8B8D , gl::GL_VERTEX_SHADER_BIT_EXT = 0x00000001 , gl::GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 , gl::GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF ,
  gl::GL_PROGRAM_SEPARABLE_EXT = 0x8258 , gl::GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A
}
 
enum  : GLenum { gl::GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 , gl::GL_SINGLE_COLOR_EXT = 0x81F9 , gl::GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA }
 
enum  : GLenum { gl::GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 }
 
enum  : GLenum {
  gl::GL_MAX_IMAGE_UNITS_EXT = 0x8F38 , gl::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39 , gl::GL_IMAGE_BINDING_NAME_EXT = 0x8F3A , gl::GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B ,
  gl::GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C , gl::GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D , gl::GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E , gl::GL_IMAGE_1D_EXT = 0x904C ,
  gl::GL_IMAGE_2D_EXT = 0x904D , gl::GL_IMAGE_3D_EXT = 0x904E , gl::GL_IMAGE_2D_RECT_EXT = 0x904F , gl::GL_IMAGE_CUBE_EXT = 0x9050 ,
  gl::GL_IMAGE_BUFFER_EXT = 0x9051 , gl::GL_IMAGE_1D_ARRAY_EXT = 0x9052 , gl::GL_IMAGE_2D_ARRAY_EXT = 0x9053 , gl::GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 ,
  gl::GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055 , gl::GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056 , gl::GL_INT_IMAGE_1D_EXT = 0x9057 , gl::GL_INT_IMAGE_2D_EXT = 0x9058 ,
  gl::GL_INT_IMAGE_3D_EXT = 0x9059 , gl::GL_INT_IMAGE_2D_RECT_EXT = 0x905A , gl::GL_INT_IMAGE_CUBE_EXT = 0x905B , gl::GL_INT_IMAGE_BUFFER_EXT = 0x905C ,
  gl::GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D , gl::GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E , gl::GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F , gl::GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060 ,
  gl::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061 , gl::GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062 , gl::GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063 , gl::GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064 ,
  gl::GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065 , gl::GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066 , gl::GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 , gl::GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068 ,
  gl::GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069 , gl::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A , gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B , gl::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C ,
  gl::GL_MAX_IMAGE_SAMPLES_EXT = 0x906D , gl::GL_IMAGE_BINDING_FORMAT_EXT = 0x906E , gl::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 , gl::GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 ,
  gl::GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 , gl::GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 , gl::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 , gl::GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 ,
  gl::GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 , gl::GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 , gl::GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 , gl::GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 ,
  gl::GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 , gl::GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 , gl::GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
}
 
enum  : GLenum { gl::GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB }
 
enum  : GLenum { gl::GL_STENCIL_TAG_BITS_EXT = 0x88F2 , gl::GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3 }
 
enum  : GLenum { gl::GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910 , gl::GL_ACTIVE_STENCIL_FACE_EXT = 0x8911 }
 
enum  : GLenum { gl::GL_INCR_WRAP_EXT = 0x8507 , gl::GL_DECR_WRAP_EXT = 0x8508 }
 
enum  : GLenum {
  gl::GL_ALPHA4_EXT = 0x803B , gl::GL_ALPHA8_EXT = 0x803C , gl::GL_ALPHA12_EXT = 0x803D , gl::GL_ALPHA16_EXT = 0x803E ,
  gl::GL_LUMINANCE4_EXT = 0x803F , gl::GL_LUMINANCE8_EXT = 0x8040 , gl::GL_LUMINANCE12_EXT = 0x8041 , gl::GL_LUMINANCE16_EXT = 0x8042 ,
  gl::GL_LUMINANCE4_ALPHA4_EXT = 0x8043 , gl::GL_LUMINANCE6_ALPHA2_EXT = 0x8044 , gl::GL_LUMINANCE8_ALPHA8_EXT = 0x8045 , gl::GL_LUMINANCE12_ALPHA4_EXT = 0x8046 ,
  gl::GL_LUMINANCE12_ALPHA12_EXT = 0x8047 , gl::GL_LUMINANCE16_ALPHA16_EXT = 0x8048 , gl::GL_INTENSITY_EXT = 0x8049 , gl::GL_INTENSITY4_EXT = 0x804A ,
  gl::GL_INTENSITY8_EXT = 0x804B , gl::GL_INTENSITY12_EXT = 0x804C , gl::GL_INTENSITY16_EXT = 0x804D , gl::GL_RGB2_EXT = 0x804E ,
  gl::GL_RGB4_EXT = 0x804F , gl::GL_RGB5_EXT = 0x8050 , gl::GL_RGB8_EXT = 0x8051 , gl::GL_RGB10_EXT = 0x8052 ,
  gl::GL_RGB12_EXT = 0x8053 , gl::GL_RGB16_EXT = 0x8054 , gl::GL_RGBA2_EXT = 0x8055 , gl::GL_RGBA4_EXT = 0x8056 ,
  gl::GL_RGB5_A1_EXT = 0x8057 , gl::GL_RGBA8_EXT = 0x8058 , gl::GL_RGB10_A2_EXT = 0x8059 , gl::GL_RGBA12_EXT = 0x805A ,
  gl::GL_RGBA16_EXT = 0x805B , gl::GL_TEXTURE_RED_SIZE_EXT = 0x805C , gl::GL_TEXTURE_GREEN_SIZE_EXT = 0x805D , gl::GL_TEXTURE_BLUE_SIZE_EXT = 0x805E ,
  gl::GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F , gl::GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060 , gl::GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061 , gl::GL_REPLACE_EXT = 0x8062 ,
  gl::GL_PROXY_TEXTURE_1D_EXT = 0x8063 , gl::GL_PROXY_TEXTURE_2D_EXT = 0x8064 , gl::GL_TEXTURE_TOO_LARGE_EXT = 0x8065
}
 
enum  : GLenum {
  gl::GL_PACK_SKIP_IMAGES_EXT = 0x806B , gl::GL_PACK_IMAGE_HEIGHT_EXT = 0x806C , gl::GL_UNPACK_SKIP_IMAGES_EXT = 0x806D , gl::GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E ,
  gl::GL_TEXTURE_3D_EXT = 0x806F , gl::GL_PROXY_TEXTURE_3D_EXT = 0x8070 , gl::GL_TEXTURE_DEPTH_EXT = 0x8071 , gl::GL_TEXTURE_WRAP_R_EXT = 0x8072 ,
  gl::GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
}
 
enum  : GLenum {
  gl::GL_TEXTURE_1D_ARRAY_EXT = 0x8C18 , gl::GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19 , gl::GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A , gl::GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B ,
  gl::GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C , gl::GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D , gl::GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF , gl::GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E
}
 
enum  : GLenum {
  gl::GL_TEXTURE_BUFFER_EXT = 0x8C2A , gl::GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B , gl::GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C , gl::GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D ,
  gl::GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E
}
 
enum  : GLenum { gl::GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70 , gl::GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71 , gl::GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72 , gl::GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73 }
 
enum  : GLenum { gl::GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB , gl::GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC , gl::GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD , gl::GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE }
 
enum  : GLenum { gl::GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 , gl::GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 , gl::GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 , gl::GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 }
 
enum  : GLenum {
  gl::GL_NORMAL_MAP_EXT = 0x8511 , gl::GL_REFLECTION_MAP_EXT = 0x8512 , gl::GL_TEXTURE_CUBE_MAP_EXT = 0x8513 , gl::GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514 ,
  gl::GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515 , gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516 , gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517 , gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518 ,
  gl::GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519 , gl::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A , gl::GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B , gl::GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C
}
 
enum  : GLenum {
  gl::GL_COMBINE_EXT = 0x8570 , gl::GL_COMBINE_RGB_EXT = 0x8571 , gl::GL_COMBINE_ALPHA_EXT = 0x8572 , gl::GL_RGB_SCALE_EXT = 0x8573 ,
  gl::GL_ADD_SIGNED_EXT = 0x8574 , gl::GL_INTERPOLATE_EXT = 0x8575 , gl::GL_CONSTANT_EXT = 0x8576 , gl::GL_PRIMARY_COLOR_EXT = 0x8577 ,
  gl::GL_PREVIOUS_EXT = 0x8578 , gl::GL_SOURCE0_RGB_EXT = 0x8580 , gl::GL_SOURCE1_RGB_EXT = 0x8581 , gl::GL_SOURCE2_RGB_EXT = 0x8582 ,
  gl::GL_SOURCE0_ALPHA_EXT = 0x8588 , gl::GL_SOURCE1_ALPHA_EXT = 0x8589 , gl::GL_SOURCE2_ALPHA_EXT = 0x858A , gl::GL_OPERAND0_RGB_EXT = 0x8590 ,
  gl::GL_OPERAND1_RGB_EXT = 0x8591 , gl::GL_OPERAND2_RGB_EXT = 0x8592 , gl::GL_OPERAND0_ALPHA_EXT = 0x8598 , gl::GL_OPERAND1_ALPHA_EXT = 0x8599 ,
  gl::GL_OPERAND2_ALPHA_EXT = 0x859A
}
 
enum  : GLenum { gl::GL_DOT3_RGB_EXT = 0x8740 , gl::GL_DOT3_RGBA_EXT = 0x8741 }
 
enum  : GLenum { gl::GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE , gl::GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF }
 
enum  : GLenum { gl::GL_TEXTURE_REDUCTION_MODE_EXT = 0x9366 , gl::GL_WEIGHTED_AVERAGE_EXT = 0x9367 }
 
enum  : GLenum {
  gl::GL_RGBA32UI_EXT = 0x8D70 , gl::GL_RGB32UI_EXT = 0x8D71 , gl::GL_ALPHA32UI_EXT = 0x8D72 , gl::GL_INTENSITY32UI_EXT = 0x8D73 ,
  gl::GL_LUMINANCE32UI_EXT = 0x8D74 , gl::GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75 , gl::GL_RGBA16UI_EXT = 0x8D76 , gl::GL_RGB16UI_EXT = 0x8D77 ,
  gl::GL_ALPHA16UI_EXT = 0x8D78 , gl::GL_INTENSITY16UI_EXT = 0x8D79 , gl::GL_LUMINANCE16UI_EXT = 0x8D7A , gl::GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B ,
  gl::GL_RGBA8UI_EXT = 0x8D7C , gl::GL_RGB8UI_EXT = 0x8D7D , gl::GL_ALPHA8UI_EXT = 0x8D7E , gl::GL_INTENSITY8UI_EXT = 0x8D7F ,
  gl::GL_LUMINANCE8UI_EXT = 0x8D80 , gl::GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81 , gl::GL_RGBA32I_EXT = 0x8D82 , gl::GL_RGB32I_EXT = 0x8D83 ,
  gl::GL_ALPHA32I_EXT = 0x8D84 , gl::GL_INTENSITY32I_EXT = 0x8D85 , gl::GL_LUMINANCE32I_EXT = 0x8D86 , gl::GL_LUMINANCE_ALPHA32I_EXT = 0x8D87 ,
  gl::GL_RGBA16I_EXT = 0x8D88 , gl::GL_RGB16I_EXT = 0x8D89 , gl::GL_ALPHA16I_EXT = 0x8D8A , gl::GL_INTENSITY16I_EXT = 0x8D8B ,
  gl::GL_LUMINANCE16I_EXT = 0x8D8C , gl::GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D , gl::GL_RGBA8I_EXT = 0x8D8E , gl::GL_RGB8I_EXT = 0x8D8F ,
  gl::GL_ALPHA8I_EXT = 0x8D90 , gl::GL_INTENSITY8I_EXT = 0x8D91 , gl::GL_LUMINANCE8I_EXT = 0x8D92 , gl::GL_LUMINANCE_ALPHA8I_EXT = 0x8D93 ,
  gl::GL_RED_INTEGER_EXT = 0x8D94 , gl::GL_GREEN_INTEGER_EXT = 0x8D95 , gl::GL_BLUE_INTEGER_EXT = 0x8D96 , gl::GL_ALPHA_INTEGER_EXT = 0x8D97 ,
  gl::GL_RGB_INTEGER_EXT = 0x8D98 , gl::GL_RGBA_INTEGER_EXT = 0x8D99 , gl::GL_BGR_INTEGER_EXT = 0x8D9A , gl::GL_BGRA_INTEGER_EXT = 0x8D9B ,
  gl::GL_LUMINANCE_INTEGER_EXT = 0x8D9C , gl::GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D , gl::GL_RGBA_INTEGER_MODE_EXT = 0x8D9E
}
 
enum  : GLenum { gl::GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD , gl::GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500 , gl::GL_TEXTURE_LOD_BIAS_EXT = 0x8501 }
 
enum  : GLenum { gl::GL_MIRROR_CLAMP_EXT = 0x8742 , gl::GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 , gl::GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912 }
 
enum  : GLenum {
  gl::GL_TEXTURE_PRIORITY_EXT = 0x8066 , gl::GL_TEXTURE_RESIDENT_EXT = 0x8067 , gl::GL_TEXTURE_1D_BINDING_EXT = 0x8068 , gl::GL_TEXTURE_2D_BINDING_EXT = 0x8069 ,
  gl::GL_TEXTURE_3D_BINDING_EXT = 0x806A
}
 
enum  : GLenum { gl::GL_PERTURB_EXT = 0x85AE , gl::GL_TEXTURE_NORMAL_EXT = 0x85AF }
 
enum  : GLenum {
  gl::GL_SRGB_EXT = 0x8C40 , gl::GL_SRGB8_EXT = 0x8C41 , gl::GL_SRGB_ALPHA_EXT = 0x8C42 , gl::GL_SRGB8_ALPHA8_EXT = 0x8C43 ,
  gl::GL_SLUMINANCE_ALPHA_EXT = 0x8C44 , gl::GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45 , gl::GL_SLUMINANCE_EXT = 0x8C46 , gl::GL_SLUMINANCE8_EXT = 0x8C47 ,
  gl::GL_COMPRESSED_SRGB_EXT = 0x8C48 , gl::GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 , gl::GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A , gl::GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B ,
  gl::GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C , gl::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D , gl::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E , gl::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F
}
 
enum  : GLenum { gl::GL_SR8_EXT = 0x8FBD }
 
enum  : GLenum { gl::GL_SRG8_EXT = 0x8FBE }
 
enum  : GLenum { gl::GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 , gl::GL_DECODE_EXT = 0x8A49 , gl::GL_SKIP_DECODE_EXT = 0x8A4A }
 
enum  : GLenum { gl::GL_RGB9_E5_EXT = 0x8C3D , gl::GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E , gl::GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F }
 
enum  : GLenum {
  gl::GL_ALPHA_SNORM = 0x9010 , gl::GL_LUMINANCE_SNORM = 0x9011 , gl::GL_LUMINANCE_ALPHA_SNORM = 0x9012 , gl::GL_INTENSITY_SNORM = 0x9013 ,
  gl::GL_ALPHA8_SNORM = 0x9014 , gl::GL_LUMINANCE8_SNORM = 0x9015 , gl::GL_LUMINANCE8_ALPHA8_SNORM = 0x9016 , gl::GL_INTENSITY8_SNORM = 0x9017 ,
  gl::GL_ALPHA16_SNORM = 0x9018 , gl::GL_LUMINANCE16_SNORM = 0x9019 , gl::GL_LUMINANCE16_ALPHA16_SNORM = 0x901A , gl::GL_INTENSITY16_SNORM = 0x901B ,
  gl::GL_RED_SNORM = 0x8F90 , gl::GL_RG_SNORM = 0x8F91 , gl::GL_RGB_SNORM = 0x8F92 , gl::GL_RGBA_SNORM = 0x8F93
}
 
enum  : GLenum {
  gl::GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42 , gl::GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43 , gl::GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44 , gl::GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45 ,
  gl::GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46
}
 
enum  : GLenum {
  gl::GL_TIMELINE_SEMAPHORE_VALUE_NV = 0x9595 , gl::GL_SEMAPHORE_TYPE_NV = 0x95B3 , gl::GL_SEMAPHORE_TYPE_BINARY_NV = 0x95B4 , gl::GL_SEMAPHORE_TYPE_TIMELINE_NV = 0x95B5 ,
  gl::GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV = 0x95B6
}
 
enum  : GLenum { gl::GL_TIME_ELAPSED_EXT = 0x88BF }
 
enum  : GLenum {
  gl::GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E , gl::GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84 , gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85 , gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F ,
  gl::GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C , gl::GL_SEPARATE_ATTRIBS_EXT = 0x8C8D , gl::GL_PRIMITIVES_GENERATED_EXT = 0x8C87 , gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88 ,
  gl::GL_RASTERIZER_DISCARD_EXT = 0x8C89 , gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A , gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B , gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80 ,
  gl::GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83 , gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F , gl::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76
}
 
enum  : GLenum {
  gl::GL_VERTEX_ARRAY_EXT = 0x8074 , gl::GL_NORMAL_ARRAY_EXT = 0x8075 , gl::GL_COLOR_ARRAY_EXT = 0x8076 , gl::GL_INDEX_ARRAY_EXT = 0x8077 ,
  gl::GL_TEXTURE_COORD_ARRAY_EXT = 0x8078 , gl::GL_EDGE_FLAG_ARRAY_EXT = 0x8079 , gl::GL_VERTEX_ARRAY_SIZE_EXT = 0x807A , gl::GL_VERTEX_ARRAY_TYPE_EXT = 0x807B ,
  gl::GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C , gl::GL_VERTEX_ARRAY_COUNT_EXT = 0x807D , gl::GL_NORMAL_ARRAY_TYPE_EXT = 0x807E , gl::GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F ,
  gl::GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 , gl::GL_COLOR_ARRAY_SIZE_EXT = 0x8081 , gl::GL_COLOR_ARRAY_TYPE_EXT = 0x8082 , gl::GL_COLOR_ARRAY_STRIDE_EXT = 0x8083 ,
  gl::GL_COLOR_ARRAY_COUNT_EXT = 0x8084 , gl::GL_INDEX_ARRAY_TYPE_EXT = 0x8085 , gl::GL_INDEX_ARRAY_STRIDE_EXT = 0x8086 , gl::GL_INDEX_ARRAY_COUNT_EXT = 0x8087 ,
  gl::GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 , gl::GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 , gl::GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A , gl::GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B ,
  gl::GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C , gl::GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D , gl::GL_VERTEX_ARRAY_POINTER_EXT = 0x808E , gl::GL_NORMAL_ARRAY_POINTER_EXT = 0x808F ,
  gl::GL_COLOR_ARRAY_POINTER_EXT = 0x8090 , gl::GL_INDEX_ARRAY_POINTER_EXT = 0x8091 , gl::GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 , gl::GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
}
 
enum  : GLenum {
  gl::GL_DOUBLE_VEC2_EXT = 0x8FFC , gl::GL_DOUBLE_VEC3_EXT = 0x8FFD , gl::GL_DOUBLE_VEC4_EXT = 0x8FFE , gl::GL_DOUBLE_MAT2_EXT = 0x8F46 ,
  gl::GL_DOUBLE_MAT3_EXT = 0x8F47 , gl::GL_DOUBLE_MAT4_EXT = 0x8F48 , gl::GL_DOUBLE_MAT2x3_EXT = 0x8F49 , gl::GL_DOUBLE_MAT2x4_EXT = 0x8F4A ,
  gl::GL_DOUBLE_MAT3x2_EXT = 0x8F4B , gl::GL_DOUBLE_MAT3x4_EXT = 0x8F4C , gl::GL_DOUBLE_MAT4x2_EXT = 0x8F4D , gl::GL_DOUBLE_MAT4x3_EXT = 0x8F4E
}
 
enum  : GLenum {
  gl::GL_VERTEX_SHADER_EXT = 0x8780 , gl::GL_VERTEX_SHADER_BINDING_EXT = 0x8781 , gl::GL_OP_INDEX_EXT = 0x8782 , gl::GL_OP_NEGATE_EXT = 0x8783 ,
  gl::GL_OP_DOT3_EXT = 0x8784 , gl::GL_OP_DOT4_EXT = 0x8785 , gl::GL_OP_MUL_EXT = 0x8786 , gl::GL_OP_ADD_EXT = 0x8787 ,
  gl::GL_OP_MADD_EXT = 0x8788 , gl::GL_OP_FRAC_EXT = 0x8789 , gl::GL_OP_MAX_EXT = 0x878A , gl::GL_OP_MIN_EXT = 0x878B ,
  gl::GL_OP_SET_GE_EXT = 0x878C , gl::GL_OP_SET_LT_EXT = 0x878D , gl::GL_OP_CLAMP_EXT = 0x878E , gl::GL_OP_FLOOR_EXT = 0x878F ,
  gl::GL_OP_ROUND_EXT = 0x8790 , gl::GL_OP_EXP_BASE_2_EXT = 0x8791 , gl::GL_OP_LOG_BASE_2_EXT = 0x8792 , gl::GL_OP_POWER_EXT = 0x8793 ,
  gl::GL_OP_RECIP_EXT = 0x8794 , gl::GL_OP_RECIP_SQRT_EXT = 0x8795 , gl::GL_OP_SUB_EXT = 0x8796 , gl::GL_OP_CROSS_PRODUCT_EXT = 0x8797 ,
  gl::GL_OP_MULTIPLY_MATRIX_EXT = 0x8798 , gl::GL_OP_MOV_EXT = 0x8799 , gl::GL_OUTPUT_VERTEX_EXT = 0x879A , gl::GL_OUTPUT_COLOR0_EXT = 0x879B ,
  gl::GL_OUTPUT_COLOR1_EXT = 0x879C , gl::GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D , gl::GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E , gl::GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F ,
  gl::GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 , gl::GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 , gl::GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 , gl::GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 ,
  gl::GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 , gl::GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 , gl::GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 , gl::GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 ,
  gl::GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 , gl::GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 , gl::GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA , gl::GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB ,
  gl::GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC , gl::GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD , gl::GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE , gl::GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF ,
  gl::GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 , gl::GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 , gl::GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 , gl::GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 ,
  gl::GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 , gl::GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 , gl::GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 , gl::GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 ,
  gl::GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 , gl::GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 , gl::GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA , gl::GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB ,
  gl::GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC , gl::GL_OUTPUT_FOG_EXT = 0x87BD , gl::GL_SCALAR_EXT = 0x87BE , gl::GL_VECTOR_EXT = 0x87BF ,
  gl::GL_MATRIX_EXT = 0x87C0 , gl::GL_VARIANT_EXT = 0x87C1 , gl::GL_INVARIANT_EXT = 0x87C2 , gl::GL_LOCAL_CONSTANT_EXT = 0x87C3 ,
  gl::GL_LOCAL_EXT = 0x87C4 , gl::GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 , gl::GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 , gl::GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 ,
  gl::GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 , gl::GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 , gl::GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA , gl::GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB ,
  gl::GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC , gl::GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD , gl::GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE , gl::GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF ,
  gl::GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0 , gl::GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 , gl::GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 , gl::GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3 ,
  gl::GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 , gl::GL_X_EXT = 0x87D5 , gl::GL_Y_EXT = 0x87D6 , gl::GL_Z_EXT = 0x87D7 ,
  gl::GL_W_EXT = 0x87D8 , gl::GL_NEGATIVE_X_EXT = 0x87D9 , gl::GL_NEGATIVE_Y_EXT = 0x87DA , gl::GL_NEGATIVE_Z_EXT = 0x87DB ,
  gl::GL_NEGATIVE_W_EXT = 0x87DC , gl::GL_ZERO_EXT = 0x87DD , gl::GL_ONE_EXT = 0x87DE , gl::GL_NEGATIVE_ONE_EXT = 0x87DF ,
  gl::GL_NORMALIZED_RANGE_EXT = 0x87E0 , gl::GL_FULL_RANGE_EXT = 0x87E1 , gl::GL_CURRENT_VERTEX_EXT = 0x87E2 , gl::GL_MVP_MATRIX_EXT = 0x87E3 ,
  gl::GL_VARIANT_VALUE_EXT = 0x87E4 , gl::GL_VARIANT_DATATYPE_EXT = 0x87E5 , gl::GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6 , gl::GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7 ,
  gl::GL_VARIANT_ARRAY_EXT = 0x87E8 , gl::GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9 , gl::GL_INVARIANT_VALUE_EXT = 0x87EA , gl::GL_INVARIANT_DATATYPE_EXT = 0x87EB ,
  gl::GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC , gl::GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED
}
 
enum  : GLenum {
  gl::GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 , gl::GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502 , gl::GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 , gl::GL_MODELVIEW1_MATRIX_EXT = 0x8506 ,
  gl::GL_VERTEX_WEIGHTING_EXT = 0x8509 , gl::GL_MODELVIEW0_EXT = 0x1700 , gl::GL_MODELVIEW1_EXT = 0x850A , gl::GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B ,
  gl::GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C , gl::GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D , gl::GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E , gl::GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F ,
  gl::GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510
}
 
enum  : GLenum {
  gl::GL_INCLUSIVE_EXT = 0x8F10 , gl::GL_EXCLUSIVE_EXT = 0x8F11 , gl::GL_WINDOW_RECTANGLE_EXT = 0x8F12 , gl::GL_WINDOW_RECTANGLE_MODE_EXT = 0x8F13 ,
  gl::GL_MAX_WINDOW_RECTANGLES_EXT = 0x8F14 , gl::GL_NUM_WINDOW_RECTANGLES_EXT = 0x8F15
}
 
enum  : GLenum { gl::GL_SYNC_X11_FENCE_EXT = 0x90E1 }
 
enum  : GLenum { gl::GL_IGNORE_BORDER_HP = 0x8150 , gl::GL_CONSTANT_BORDER_HP = 0x8151 , gl::GL_REPLICATE_BORDER_HP = 0x8153 , gl::GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154 }
 
enum  : GLenum {
  gl::GL_IMAGE_SCALE_X_HP = 0x8155 , gl::GL_IMAGE_SCALE_Y_HP = 0x8156 , gl::GL_IMAGE_TRANSLATE_X_HP = 0x8157 , gl::GL_IMAGE_TRANSLATE_Y_HP = 0x8158 ,
  gl::GL_IMAGE_ROTATE_ANGLE_HP = 0x8159 , gl::GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A , gl::GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B , gl::GL_IMAGE_MAG_FILTER_HP = 0x815C ,
  gl::GL_IMAGE_MIN_FILTER_HP = 0x815D , gl::GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E , gl::GL_CUBIC_HP = 0x815F , gl::GL_AVERAGE_HP = 0x8160 ,
  gl::GL_IMAGE_TRANSFORM_2D_HP = 0x8161 , gl::GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162 , gl::GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163
}
 
enum  : GLenum { gl::GL_OCCLUSION_TEST_HP = 0x8165 , gl::GL_OCCLUSION_TEST_RESULT_HP = 0x8166 }
 
enum  : GLenum { gl::GL_TEXTURE_LIGHTING_MODE_HP = 0x8167 , gl::GL_TEXTURE_POST_SPECULAR_HP = 0x8168 , gl::GL_TEXTURE_PRE_SPECULAR_HP = 0x8169 }
 
enum  : GLenum { gl::GL_CULL_VERTEX_IBM = 103050 }
 
enum  : GLenum { gl::GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262 }
 
enum  : GLenum { gl::GL_ALL_STATIC_DATA_IBM = 103060 , gl::GL_STATIC_VERTEX_ARRAY_IBM = 103061 }
 
enum  : GLenum { gl::GL_MIRRORED_REPEAT_IBM = 0x8370 }
 
enum  : GLenum {
  gl::GL_VERTEX_ARRAY_LIST_IBM = 103070 , gl::GL_NORMAL_ARRAY_LIST_IBM = 103071 , gl::GL_COLOR_ARRAY_LIST_IBM = 103072 , gl::GL_INDEX_ARRAY_LIST_IBM = 103073 ,
  gl::GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 , gl::GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 , gl::GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 , gl::GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 ,
  gl::GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 , gl::GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 , gl::GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 , gl::GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 ,
  gl::GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 , gl::GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 , gl::GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 , gl::GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087
}
 
enum  : GLenum {
  gl::GL_RED_MIN_CLAMP_INGR = 0x8560 , gl::GL_GREEN_MIN_CLAMP_INGR = 0x8561 , gl::GL_BLUE_MIN_CLAMP_INGR = 0x8562 , gl::GL_ALPHA_MIN_CLAMP_INGR = 0x8563 ,
  gl::GL_RED_MAX_CLAMP_INGR = 0x8564 , gl::GL_GREEN_MAX_CLAMP_INGR = 0x8565 , gl::GL_BLUE_MAX_CLAMP_INGR = 0x8566 , gl::GL_ALPHA_MAX_CLAMP_INGR = 0x8567
}
 
enum  : GLenum { gl::GL_INTERLACE_READ_INGR = 0x8568 }
 
enum  : GLenum { gl::GL_CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE }
 
enum  : GLenum { gl::GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF , gl::GL_LAYOUT_DEFAULT_INTEL = 0 , gl::GL_LAYOUT_LINEAR_INTEL = 1 , gl::GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 }
 
enum  : GLenum { gl::GL_BLACKHOLE_RENDER_INTEL = 0x83FC }
 
enum  : GLenum {
  gl::GL_PARALLEL_ARRAYS_INTEL = 0x83F4 , gl::GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5 , gl::GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6 , gl::GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7 ,
  gl::GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8
}
 
enum  : GLenum {
  gl::GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 , gl::GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 , gl::GL_PERFQUERY_WAIT_INTEL = 0x83FB , gl::GL_PERFQUERY_FLUSH_INTEL = 0x83FA ,
  gl::GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 , gl::GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 , gl::GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 , gl::GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 ,
  gl::GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 , gl::GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 , gl::GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 , gl::GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 ,
  gl::GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 , gl::GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA , gl::GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB , gl::GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC ,
  gl::GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD , gl::GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE , gl::GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF , gl::GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500
}
 
enum  : GLenum {
  gl::GL_MULTIPLY_KHR = 0x9294 , gl::GL_SCREEN_KHR = 0x9295 , gl::GL_OVERLAY_KHR = 0x9296 , gl::GL_DARKEN_KHR = 0x9297 ,
  gl::GL_LIGHTEN_KHR = 0x9298 , gl::GL_COLORDODGE_KHR = 0x9299 , gl::GL_COLORBURN_KHR = 0x929A , gl::GL_HARDLIGHT_KHR = 0x929B ,
  gl::GL_SOFTLIGHT_KHR = 0x929C , gl::GL_DIFFERENCE_KHR = 0x929E , gl::GL_EXCLUSION_KHR = 0x92A0 , gl::GL_HSL_HUE_KHR = 0x92AD ,
  gl::GL_HSL_SATURATION_KHR = 0x92AE , gl::GL_HSL_COLOR_KHR = 0x92AF , gl::GL_HSL_LUMINOSITY_KHR = 0x92B0
}
 
enum  : GLenum { gl::GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 }
 
enum  : GLenum { gl::GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB , gl::GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC }
 
enum  : GLenum {
  gl::GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 , gl::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 , gl::GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 , gl::GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 ,
  gl::GL_DEBUG_SOURCE_API_KHR = 0x8246 , gl::GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 , gl::GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 , gl::GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 ,
  gl::GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A , gl::GL_DEBUG_SOURCE_OTHER_KHR = 0x824B , gl::GL_DEBUG_TYPE_ERROR_KHR = 0x824C , gl::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D ,
  gl::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E , gl::GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F , gl::GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 , gl::GL_DEBUG_TYPE_OTHER_KHR = 0x8251 ,
  gl::GL_DEBUG_TYPE_MARKER_KHR = 0x8268 , gl::GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 , gl::GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A , gl::GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B ,
  gl::GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C , gl::GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D , gl::GL_BUFFER_KHR = 0x82E0 , gl::GL_SHADER_KHR = 0x82E1 ,
  gl::GL_PROGRAM_KHR = 0x82E2 , gl::GL_VERTEX_ARRAY_KHR = 0x8074 , gl::GL_QUERY_KHR = 0x82E3 , gl::GL_PROGRAM_PIPELINE_KHR = 0x82E4 ,
  gl::GL_SAMPLER_KHR = 0x82E6 , gl::GL_MAX_LABEL_LENGTH_KHR = 0x82E8 , gl::GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 , gl::GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 ,
  gl::GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 , gl::GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 , gl::GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 , gl::GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 ,
  gl::GL_DEBUG_OUTPUT_KHR = 0x92E0 , gl::GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 , gl::GL_STACK_OVERFLOW_KHR = 0x0503 , gl::GL_STACK_UNDERFLOW_KHR = 0x0504
}
 
enum  : GLenum { gl::GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008 }
 
enum  : GLenum {
  gl::GL_CONTEXT_ROBUST_ACCESS = 0x90F3 , gl::GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 , gl::GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 , gl::GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 ,
  gl::GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 , gl::GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 , gl::GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 , gl::GL_NO_RESET_NOTIFICATION_KHR = 0x8261 ,
  gl::GL_CONTEXT_LOST_KHR = 0x0507
}
 
enum  : GLenum {
  gl::GL_SUBGROUP_SIZE_KHR = 0x9532 , gl::GL_SUBGROUP_SUPPORTED_STAGES_KHR = 0x9533 , gl::GL_SUBGROUP_SUPPORTED_FEATURES_KHR = 0x9534 , gl::GL_SUBGROUP_QUAD_ALL_STAGES_KHR = 0x9535 ,
  gl::GL_SUBGROUP_FEATURE_BASIC_BIT_KHR = 0x00000001 , gl::GL_SUBGROUP_FEATURE_VOTE_BIT_KHR = 0x00000002 , gl::GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR = 0x00000004 , gl::GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR = 0x00000008 ,
  gl::GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR = 0x00000010 , gl::GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR = 0x00000020 , gl::GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR = 0x00000040 , gl::GL_SUBGROUP_FEATURE_QUAD_BIT_KHR = 0x00000080
}
 
enum  : GLenum {
  gl::GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 , gl::GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 , gl::GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 , gl::GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 ,
  gl::GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 , gl::GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 , gl::GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 , gl::GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 ,
  gl::GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 , gl::GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 , gl::GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA , gl::GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB ,
  gl::GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC , gl::GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 ,
  gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 ,
  gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 ,
  gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC , gl::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
}
 
enum  : GLenum { gl::GL_MAX_SHADER_COMPILER_THREADS_KHR = 0x91B0 , gl::GL_COMPLETION_STATUS_KHR = 0x91B1 }
 
enum  : GLenum {
  gl::GL_TEXTURE_1D_STACK_MESAX = 0x8759 , gl::GL_TEXTURE_2D_STACK_MESAX = 0x875A , gl::GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B , gl::GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C ,
  gl::GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D , gl::GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E
}
 
enum  : GLenum { gl::GL_FRAMEBUFFER_FLIP_X_MESA = 0x8BBC }
 
enum  : GLenum { gl::GL_FRAMEBUFFER_FLIP_Y_MESA = 0x8BBB }
 
enum  : GLenum { gl::GL_FRAMEBUFFER_SWAP_XY_MESA = 0x8BBD }
 
enum  : GLenum { gl::GL_PACK_INVERT_MESA = 0x8758 }
 
enum  : GLenum { gl::GL_PROGRAM_BINARY_FORMAT_MESA = 0x875F }
 
enum  : GLenum { gl::GL_TILE_RASTER_ORDER_FIXED_MESA = 0x8BB8 , gl::GL_TILE_RASTER_ORDER_INCREASING_X_MESA = 0x8BB9 , gl::GL_TILE_RASTER_ORDER_INCREASING_Y_MESA = 0x8BBA }
 
enum  : GLenum { gl::GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA , gl::GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB , gl::GL_YCBCR_MESA = 0x8757 }
 
enum  : GLenum {
  gl::GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047 , gl::GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048 , gl::GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049 , gl::GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A ,
  gl::GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B
}
 
enum  : GLenum { gl::GL_LGPU_SEPARATE_STORAGE_BIT_NVX = 0x0800 , gl::GL_MAX_LGPU_GPUS_NVX = 0x92BA }
 
enum  : GLenum { gl::GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV = 0x934D , gl::GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV = 0x934E , gl::GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV = 0x934F , gl::GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV = 0x92BF }
 
enum  : GLenum {
  gl::GL_BLEND_OVERLAP_NV = 0x9281 , gl::GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 , gl::GL_BLUE_NV = 0x1905 , gl::GL_COLORBURN_NV = 0x929A ,
  gl::GL_COLORDODGE_NV = 0x9299 , gl::GL_CONJOINT_NV = 0x9284 , gl::GL_CONTRAST_NV = 0x92A1 , gl::GL_DARKEN_NV = 0x9297 ,
  gl::GL_DIFFERENCE_NV = 0x929E , gl::GL_DISJOINT_NV = 0x9283 , gl::GL_DST_ATOP_NV = 0x928F , gl::GL_DST_IN_NV = 0x928B ,
  gl::GL_DST_NV = 0x9287 , gl::GL_DST_OUT_NV = 0x928D , gl::GL_DST_OVER_NV = 0x9289 , gl::GL_EXCLUSION_NV = 0x92A0 ,
  gl::GL_GREEN_NV = 0x1904 , gl::GL_HARDLIGHT_NV = 0x929B , gl::GL_HARDMIX_NV = 0x92A9 , gl::GL_HSL_COLOR_NV = 0x92AF ,
  gl::GL_HSL_HUE_NV = 0x92AD , gl::GL_HSL_LUMINOSITY_NV = 0x92B0 , gl::GL_HSL_SATURATION_NV = 0x92AE , gl::GL_INVERT_OVG_NV = 0x92B4 ,
  gl::GL_INVERT_RGB_NV = 0x92A3 , gl::GL_LIGHTEN_NV = 0x9298 , gl::GL_LINEARBURN_NV = 0x92A5 , gl::GL_LINEARDODGE_NV = 0x92A4 ,
  gl::GL_LINEARLIGHT_NV = 0x92A7 , gl::GL_MINUS_CLAMPED_NV = 0x92B3 , gl::GL_MINUS_NV = 0x929F , gl::GL_MULTIPLY_NV = 0x9294 ,
  gl::GL_OVERLAY_NV = 0x9296 , gl::GL_PINLIGHT_NV = 0x92A8 , gl::GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 , gl::GL_PLUS_CLAMPED_NV = 0x92B1 ,
  gl::GL_PLUS_DARKER_NV = 0x9292 , gl::GL_PLUS_NV = 0x9291 , gl::GL_RED_NV = 0x1903 , gl::GL_SCREEN_NV = 0x9295 ,
  gl::GL_SOFTLIGHT_NV = 0x929C , gl::GL_SRC_ATOP_NV = 0x928E , gl::GL_SRC_IN_NV = 0x928A , gl::GL_SRC_NV = 0x9286 ,
  gl::GL_SRC_OUT_NV = 0x928C , gl::GL_SRC_OVER_NV = 0x9288 , gl::GL_UNCORRELATED_NV = 0x9282 , gl::GL_VIVIDLIGHT_NV = 0x92A6 ,
  gl::GL_XOR_NV = 0x1506
}
 
enum  : GLenum { gl::GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 }
 
enum  : GLenum { gl::GL_VIEWPORT_POSITION_W_SCALE_NV = 0x937C , gl::GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D , gl::GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E }
 
enum  : GLenum {
  gl::GL_TERMINATE_SEQUENCE_COMMAND_NV = 0x0000 , gl::GL_NOP_COMMAND_NV = 0x0001 , gl::GL_DRAW_ELEMENTS_COMMAND_NV = 0x0002 , gl::GL_DRAW_ARRAYS_COMMAND_NV = 0x0003 ,
  gl::GL_DRAW_ELEMENTS_STRIP_COMMAND_NV = 0x0004 , gl::GL_DRAW_ARRAYS_STRIP_COMMAND_NV = 0x0005 , gl::GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV = 0x0006 , gl::GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV = 0x0007 ,
  gl::GL_ELEMENT_ADDRESS_COMMAND_NV = 0x0008 , gl::GL_ATTRIBUTE_ADDRESS_COMMAND_NV = 0x0009 , gl::GL_UNIFORM_ADDRESS_COMMAND_NV = 0x000A , gl::GL_BLEND_COLOR_COMMAND_NV = 0x000B ,
  gl::GL_STENCIL_REF_COMMAND_NV = 0x000C , gl::GL_LINE_WIDTH_COMMAND_NV = 0x000D , gl::GL_POLYGON_OFFSET_COMMAND_NV = 0x000E , gl::GL_ALPHA_REF_COMMAND_NV = 0x000F ,
  gl::GL_VIEWPORT_COMMAND_NV = 0x0010 , gl::GL_SCISSOR_COMMAND_NV = 0x0011 , gl::GL_FRONT_FACE_COMMAND_NV = 0x0012
}
 
enum  : GLenum { gl::GL_COMPUTE_PROGRAM_NV = 0x90FB , gl::GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC }
 
enum  : GLenum { gl::GL_QUERY_WAIT_NV = 0x8E13 , gl::GL_QUERY_NO_WAIT_NV = 0x8E14 , gl::GL_QUERY_BY_REGION_WAIT_NV = 0x8E15 , gl::GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 }
 
enum  : GLenum { gl::GL_CONSERVATIVE_RASTERIZATION_NV = 0x9346 , gl::GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347 , gl::GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348 , gl::GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349 }
 
enum  : GLenum { gl::GL_CONSERVATIVE_RASTER_DILATE_NV = 0x9379 , gl::GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = 0x937A , gl::GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = 0x937B }
 
enum  : GLenum { gl::GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = 0x9550 }
 
enum  : GLenum { gl::GL_CONSERVATIVE_RASTER_MODE_NV = 0x954D , gl::GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E , gl::GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F }
 
enum  : GLenum { gl::GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E , gl::GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F }
 
enum  : GLenum { gl::GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0 , gl::GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1 }
 
enum  : GLenum { gl::GL_DEPTH_COMPONENT32F_NV = 0x8DAB , gl::GL_DEPTH32F_STENCIL8_NV = 0x8DAC , gl::GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD , gl::GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF }
 
enum  : GLenum { gl::GL_DEPTH_CLAMP_NV = 0x864F }
 
enum  : GLenum {
  gl::GL_EVAL_2D_NV = 0x86C0 , gl::GL_EVAL_TRIANGULAR_2D_NV = 0x86C1 , gl::GL_MAP_TESSELLATION_NV = 0x86C2 , gl::GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3 ,
  gl::GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4 , gl::GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 , gl::GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6 , gl::GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7 ,
  gl::GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8 , gl::GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9 , gl::GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA , gl::GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB ,
  gl::GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC , gl::GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD , gl::GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE , gl::GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF ,
  gl::GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0 , gl::GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1 , gl::GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2 , gl::GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3 ,
  gl::GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4 , gl::GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5 , gl::GL_MAX_MAP_TESSELLATION_NV = 0x86D6 , gl::GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7
}
 
enum  : GLenum {
  gl::GL_SAMPLE_POSITION_NV = 0x8E50 , gl::GL_SAMPLE_MASK_NV = 0x8E51 , gl::GL_SAMPLE_MASK_VALUE_NV = 0x8E52 , gl::GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53 ,
  gl::GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54 , gl::GL_TEXTURE_RENDERBUFFER_NV = 0x8E55 , gl::GL_SAMPLER_RENDERBUFFER_NV = 0x8E56 , gl::GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57 ,
  gl::GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58 , gl::GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59
}
 
enum  : GLenum { gl::GL_ALL_COMPLETED_NV = 0x84F2 , gl::GL_FENCE_STATUS_NV = 0x84F3 , gl::GL_FENCE_CONDITION_NV = 0x84F4 }
 
enum  : GLenum { gl::GL_FILL_RECTANGLE_NV = 0x933C }
 
enum  : GLenum {
  gl::GL_FLOAT_R_NV = 0x8880 , gl::GL_FLOAT_RG_NV = 0x8881 , gl::GL_FLOAT_RGB_NV = 0x8882 , gl::GL_FLOAT_RGBA_NV = 0x8883 ,
  gl::GL_FLOAT_R16_NV = 0x8884 , gl::GL_FLOAT_R32_NV = 0x8885 , gl::GL_FLOAT_RG16_NV = 0x8886 , gl::GL_FLOAT_RG32_NV = 0x8887 ,
  gl::GL_FLOAT_RGB16_NV = 0x8888 , gl::GL_FLOAT_RGB32_NV = 0x8889 , gl::GL_FLOAT_RGBA16_NV = 0x888A , gl::GL_FLOAT_RGBA32_NV = 0x888B ,
  gl::GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C , gl::GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D , gl::GL_FLOAT_RGBA_MODE_NV = 0x888E
}
 
enum  : GLenum { gl::GL_FOG_DISTANCE_MODE_NV = 0x855A , gl::GL_EYE_RADIAL_NV = 0x855B , gl::GL_EYE_PLANE_ABSOLUTE_NV = 0x855C }
 
enum  : GLenum { gl::GL_FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD , gl::GL_FRAGMENT_COVERAGE_COLOR_NV = 0x92DE }
 
enum  : GLenum {
  gl::GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868 , gl::GL_FRAGMENT_PROGRAM_NV = 0x8870 , gl::GL_MAX_TEXTURE_COORDS_NV = 0x8871 , gl::GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872 ,
  gl::GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873 , gl::GL_PROGRAM_ERROR_STRING_NV = 0x8874
}
 
enum  : GLenum {
  gl::GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 , gl::GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 , gl::GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6 , gl::GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7 ,
  gl::GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8
}
 
enum  : GLenum {
  gl::GL_COVERAGE_MODULATION_TABLE_NV = 0x9331 , gl::GL_COLOR_SAMPLES_NV = 0x8E20 , gl::GL_DEPTH_SAMPLES_NV = 0x932D , gl::GL_STENCIL_SAMPLES_NV = 0x932E ,
  gl::GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F , gl::GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330 , gl::GL_COVERAGE_MODULATION_NV = 0x9332 , gl::GL_COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333
}
 
enum  : GLenum { gl::GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB , gl::GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10 , gl::GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11 , gl::GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12 }
 
enum  : GLenum { gl::GL_GEOMETRY_PROGRAM_NV = 0x8C26 , gl::GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27 , gl::GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28 }
 
enum  : GLenum {
  gl::GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904 , gl::GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905 , gl::GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906 , gl::GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907 ,
  gl::GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908 , gl::GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909 , gl::GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5 , gl::GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6
}
 
enum  : GLenum {
  gl::GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A , gl::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B , gl::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C , gl::GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D ,
  gl::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E , gl::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F , gl::GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44 , gl::GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45
}
 
enum  : GLenum { gl::GL_HALF_FLOAT_NV = 0x140B }
 
enum  : GLenum { gl::GL_MULTISAMPLES_NV = 0x9371 , gl::GL_SUPERSAMPLE_SCALE_X_NV = 0x9372 , gl::GL_SUPERSAMPLE_SCALE_Y_NV = 0x9373 , gl::GL_CONFORMANT_NV = 0x9374 }
 
enum  : GLenum { gl::GL_MAX_SHININESS_NV = 0x8504 , gl::GL_MAX_SPOT_EXPONENT_NV = 0x8505 }
 
enum  : GLenum {
  gl::GL_PER_GPU_STORAGE_BIT_NV = 0x0800 , gl::GL_MULTICAST_GPUS_NV = 0x92BA , gl::GL_RENDER_GPU_MASK_NV = 0x9558 , gl::GL_PER_GPU_STORAGE_NV = 0x9548 ,
  gl::GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9549
}
 
enum  : GLenum { gl::GL_UPLOAD_GPU_MASK_NVX = 0x954A }
 
enum  : GLenum {
  gl::GL_ATTACHED_MEMORY_OBJECT_NV = 0x95A4 , gl::GL_ATTACHED_MEMORY_OFFSET_NV = 0x95A5 , gl::GL_MEMORY_ATTACHABLE_ALIGNMENT_NV = 0x95A6 , gl::GL_MEMORY_ATTACHABLE_SIZE_NV = 0x95A7 ,
  gl::GL_MEMORY_ATTACHABLE_NV = 0x95A8 , gl::GL_DETACHED_MEMORY_INCARNATION_NV = 0x95A9 , gl::GL_DETACHED_TEXTURES_NV = 0x95AA , gl::GL_DETACHED_BUFFERS_NV = 0x95AB ,
  gl::GL_MAX_DETACHED_TEXTURES_NV = 0x95AC , gl::GL_MAX_DETACHED_BUFFERS_NV = 0x95AD
}
 
enum  : GLenum {
  gl::GL_MESH_SHADER_NV = 0x9559 , gl::GL_TASK_SHADER_NV = 0x955A , gl::GL_MAX_MESH_UNIFORM_BLOCKS_NV = 0x8E60 , gl::GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV = 0x8E61 ,
  gl::GL_MAX_MESH_IMAGE_UNIFORMS_NV = 0x8E62 , gl::GL_MAX_MESH_UNIFORM_COMPONENTS_NV = 0x8E63 , gl::GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV = 0x8E64 , gl::GL_MAX_MESH_ATOMIC_COUNTERS_NV = 0x8E65 ,
  gl::GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV = 0x8E66 , gl::GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV = 0x8E67 , gl::GL_MAX_TASK_UNIFORM_BLOCKS_NV = 0x8E68 , gl::GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV = 0x8E69 ,
  gl::GL_MAX_TASK_IMAGE_UNIFORMS_NV = 0x8E6A , gl::GL_MAX_TASK_UNIFORM_COMPONENTS_NV = 0x8E6B , gl::GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV = 0x8E6C , gl::GL_MAX_TASK_ATOMIC_COUNTERS_NV = 0x8E6D ,
  gl::GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV = 0x8E6E , gl::GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV = 0x8E6F , gl::GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV = 0x95A2 , gl::GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV = 0x95A3 ,
  gl::GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV = 0x9536 , gl::GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV = 0x9537 , gl::GL_MAX_MESH_OUTPUT_VERTICES_NV = 0x9538 , gl::GL_MAX_MESH_OUTPUT_PRIMITIVES_NV = 0x9539 ,
  gl::GL_MAX_TASK_OUTPUT_COUNT_NV = 0x953A , gl::GL_MAX_DRAW_MESH_TASKS_COUNT_NV = 0x953D , gl::GL_MAX_MESH_VIEWS_NV = 0x9557 , gl::GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV = 0x92DF ,
  gl::GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV = 0x9543 , gl::GL_MAX_MESH_WORK_GROUP_SIZE_NV = 0x953B , gl::GL_MAX_TASK_WORK_GROUP_SIZE_NV = 0x953C , gl::GL_MESH_WORK_GROUP_SIZE_NV = 0x953E ,
  gl::GL_TASK_WORK_GROUP_SIZE_NV = 0x953F , gl::GL_MESH_VERTICES_OUT_NV = 0x9579 , gl::GL_MESH_PRIMITIVES_OUT_NV = 0x957A , gl::GL_MESH_OUTPUT_TYPE_NV = 0x957B ,
  gl::GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV = 0x959C , gl::GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV = 0x959D , gl::GL_REFERENCED_BY_MESH_SHADER_NV = 0x95A0 , gl::GL_REFERENCED_BY_TASK_SHADER_NV = 0x95A1 ,
  gl::GL_MESH_SHADER_BIT_NV = 0x00000040 , gl::GL_TASK_SHADER_BIT_NV = 0x00000080 , gl::GL_MESH_SUBROUTINE_NV = 0x957C , gl::GL_TASK_SUBROUTINE_NV = 0x957D ,
  gl::GL_MESH_SUBROUTINE_UNIFORM_NV = 0x957E , gl::GL_TASK_SUBROUTINE_UNIFORM_NV = 0x957F , gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV = 0x959E , gl::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV = 0x959F
}
 
enum  : GLenum { gl::GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 }
 
enum  : GLenum { gl::GL_PIXEL_COUNTER_BITS_NV = 0x8864 , gl::GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865 , gl::GL_PIXEL_COUNT_NV = 0x8866 , gl::GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867 }
 
enum  : GLenum { gl::GL_DEPTH_STENCIL_NV = 0x84F9 , gl::GL_UNSIGNED_INT_24_8_NV = 0x84FA }
 
enum  : GLenum {
  gl::GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0 , gl::GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1 , gl::GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2 , gl::GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3 ,
  gl::GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4
}
 
enum  : GLenum {
  gl::GL_PATH_FORMAT_SVG_NV = 0x9070 , gl::GL_PATH_FORMAT_PS_NV = 0x9071 , gl::GL_STANDARD_FONT_NAME_NV = 0x9072 , gl::GL_SYSTEM_FONT_NAME_NV = 0x9073 ,
  gl::GL_FILE_NAME_NV = 0x9074 , gl::GL_PATH_STROKE_WIDTH_NV = 0x9075 , gl::GL_PATH_END_CAPS_NV = 0x9076 , gl::GL_PATH_INITIAL_END_CAP_NV = 0x9077 ,
  gl::GL_PATH_TERMINAL_END_CAP_NV = 0x9078 , gl::GL_PATH_JOIN_STYLE_NV = 0x9079 , gl::GL_PATH_MITER_LIMIT_NV = 0x907A , gl::GL_PATH_DASH_CAPS_NV = 0x907B ,
  gl::GL_PATH_INITIAL_DASH_CAP_NV = 0x907C , gl::GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D , gl::GL_PATH_DASH_OFFSET_NV = 0x907E , gl::GL_PATH_CLIENT_LENGTH_NV = 0x907F ,
  gl::GL_PATH_FILL_MODE_NV = 0x9080 , gl::GL_PATH_FILL_MASK_NV = 0x9081 , gl::GL_PATH_FILL_COVER_MODE_NV = 0x9082 , gl::GL_PATH_STROKE_COVER_MODE_NV = 0x9083 ,
  gl::GL_PATH_STROKE_MASK_NV = 0x9084 , gl::GL_COUNT_UP_NV = 0x9088 , gl::GL_COUNT_DOWN_NV = 0x9089 , gl::GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A ,
  gl::GL_CONVEX_HULL_NV = 0x908B , gl::GL_BOUNDING_BOX_NV = 0x908D , gl::GL_TRANSLATE_X_NV = 0x908E , gl::GL_TRANSLATE_Y_NV = 0x908F ,
  gl::GL_TRANSLATE_2D_NV = 0x9090 , gl::GL_TRANSLATE_3D_NV = 0x9091 , gl::GL_AFFINE_2D_NV = 0x9092 , gl::GL_AFFINE_3D_NV = 0x9094 ,
  gl::GL_TRANSPOSE_AFFINE_2D_NV = 0x9096 , gl::GL_TRANSPOSE_AFFINE_3D_NV = 0x9098 , gl::GL_UTF8_NV = 0x909A , gl::GL_UTF16_NV = 0x909B ,
  gl::GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C , gl::GL_PATH_COMMAND_COUNT_NV = 0x909D , gl::GL_PATH_COORD_COUNT_NV = 0x909E , gl::GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F ,
  gl::GL_PATH_COMPUTED_LENGTH_NV = 0x90A0 , gl::GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1 , gl::GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 , gl::GL_SQUARE_NV = 0x90A3 ,
  gl::GL_ROUND_NV = 0x90A4 , gl::GL_TRIANGULAR_NV = 0x90A5 , gl::GL_BEVEL_NV = 0x90A6 , gl::GL_MITER_REVERT_NV = 0x90A7 ,
  gl::GL_MITER_TRUNCATE_NV = 0x90A8 , gl::GL_SKIP_MISSING_GLYPH_NV = 0x90A9 , gl::GL_USE_MISSING_GLYPH_NV = 0x90AA , gl::GL_PATH_ERROR_POSITION_NV = 0x90AB ,
  gl::GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD , gl::GL_ADJACENT_PAIRS_NV = 0x90AE , gl::GL_FIRST_TO_REST_NV = 0x90AF , gl::GL_PATH_GEN_MODE_NV = 0x90B0 ,
  gl::GL_PATH_GEN_COEFF_NV = 0x90B1 , gl::GL_PATH_GEN_COMPONENTS_NV = 0x90B3 , gl::GL_PATH_STENCIL_FUNC_NV = 0x90B7 , gl::GL_PATH_STENCIL_REF_NV = 0x90B8 ,
  gl::GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9 , gl::GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD , gl::GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE , gl::GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF ,
  gl::GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4 , gl::GL_MOVE_TO_RESETS_NV = 0x90B5 , gl::GL_MOVE_TO_CONTINUES_NV = 0x90B6 , gl::GL_CLOSE_PATH_NV = 0x00 ,
  gl::GL_MOVE_TO_NV = 0x02 , gl::GL_RELATIVE_MOVE_TO_NV = 0x03 , gl::GL_LINE_TO_NV = 0x04 , gl::GL_RELATIVE_LINE_TO_NV = 0x05 ,
  gl::GL_HORIZONTAL_LINE_TO_NV = 0x06 , gl::GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 , gl::GL_VERTICAL_LINE_TO_NV = 0x08 , gl::GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09 ,
  gl::GL_QUADRATIC_CURVE_TO_NV = 0x0A , gl::GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B , gl::GL_CUBIC_CURVE_TO_NV = 0x0C , gl::GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D ,
  gl::GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E , gl::GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F , gl::GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10 , gl::GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 ,
  gl::GL_SMALL_CCW_ARC_TO_NV = 0x12 , gl::GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 , gl::GL_SMALL_CW_ARC_TO_NV = 0x14 , gl::GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 ,
  gl::GL_LARGE_CCW_ARC_TO_NV = 0x16 , gl::GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 , gl::GL_LARGE_CW_ARC_TO_NV = 0x18 , gl::GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 ,
  gl::GL_RESTART_PATH_NV = 0xF0 , gl::GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 , gl::GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 , gl::GL_RECT_NV = 0xF6 ,
  gl::GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8 , gl::GL_CIRCULAR_CW_ARC_TO_NV = 0xFA , gl::GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC , gl::GL_ARC_TO_NV = 0xFE ,
  gl::GL_RELATIVE_ARC_TO_NV = 0xFF , gl::GL_BOLD_BIT_NV = 0x01 , gl::GL_ITALIC_BIT_NV = 0x02 , gl::GL_GLYPH_WIDTH_BIT_NV = 0x01 ,
  gl::GL_GLYPH_HEIGHT_BIT_NV = 0x02 , gl::GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 , gl::GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 , gl::GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 ,
  gl::GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 , gl::GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 , gl::GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 , gl::GL_GLYPH_HAS_KERNING_BIT_NV = 0x100 ,
  gl::GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 , gl::GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 , gl::GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 , gl::GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 ,
  gl::GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000 , gl::GL_FONT_ASCENDER_BIT_NV = 0x00200000 , gl::GL_FONT_DESCENDER_BIT_NV = 0x00400000 , gl::GL_FONT_HEIGHT_BIT_NV = 0x00800000 ,
  gl::GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 , gl::GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 , gl::GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 , gl::GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 ,
  gl::GL_FONT_HAS_KERNING_BIT_NV = 0x10000000 , gl::GL_ROUNDED_RECT_NV = 0xE8 , gl::GL_RELATIVE_ROUNDED_RECT_NV = 0xE9 , gl::GL_ROUNDED_RECT2_NV = 0xEA ,
  gl::GL_RELATIVE_ROUNDED_RECT2_NV = 0xEB , gl::GL_ROUNDED_RECT4_NV = 0xEC , gl::GL_RELATIVE_ROUNDED_RECT4_NV = 0xED , gl::GL_ROUNDED_RECT8_NV = 0xEE ,
  gl::GL_RELATIVE_ROUNDED_RECT8_NV = 0xEF , gl::GL_RELATIVE_RECT_NV = 0xF7 , gl::GL_FONT_GLYPHS_AVAILABLE_NV = 0x9368 , gl::GL_FONT_TARGET_UNAVAILABLE_NV = 0x9369 ,
  gl::GL_FONT_UNAVAILABLE_NV = 0x936A , gl::GL_FONT_UNINTELLIGIBLE_NV = 0x936B , gl::GL_CONIC_CURVE_TO_NV = 0x1A , gl::GL_RELATIVE_CONIC_CURVE_TO_NV = 0x1B ,
  gl::GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000 , gl::GL_STANDARD_FONT_FORMAT_NV = 0x936C , gl::GL_2_BYTES_NV = 0x1407 , gl::GL_3_BYTES_NV = 0x1408 ,
  gl::GL_4_BYTES_NV = 0x1409 , gl::GL_EYE_LINEAR_NV = 0x2400 , gl::GL_OBJECT_LINEAR_NV = 0x2401 , gl::GL_CONSTANT_NV = 0x8576 ,
  gl::GL_PATH_FOG_GEN_MODE_NV = 0x90AC , gl::GL_PRIMARY_COLOR_NV = 0x852C , gl::GL_SECONDARY_COLOR_NV = 0x852D , gl::GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2 ,
  gl::GL_PATH_PROJECTION_NV = 0x1701 , gl::GL_PATH_MODELVIEW_NV = 0x1700 , gl::GL_PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3 , gl::GL_PATH_MODELVIEW_MATRIX_NV = 0x0BA6 ,
  gl::GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36 , gl::GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3 , gl::GL_PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4 , gl::GL_PATH_PROJECTION_MATRIX_NV = 0x0BA7 ,
  gl::GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38 , gl::GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4 , gl::GL_FRAGMENT_INPUT_NV = 0x936D
}
 
enum  : GLenum { gl::GL_SHARED_EDGE_NV = 0xC0 }
 
enum  : GLenum {
  gl::GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878 , gl::GL_READ_PIXEL_DATA_RANGE_NV = 0x8879 , gl::GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A , gl::GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B ,
  gl::GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C , gl::GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D
}
 
enum  : GLenum { gl::GL_POINT_SPRITE_NV = 0x8861 , gl::GL_COORD_REPLACE_NV = 0x8862 , gl::GL_POINT_SPRITE_R_MODE_NV = 0x8863 }
 
enum  : GLenum {
  gl::GL_FRAME_NV = 0x8E26 , gl::GL_FIELDS_NV = 0x8E27 , gl::GL_CURRENT_TIME_NV = 0x8E28 , gl::GL_NUM_FILL_STREAMS_NV = 0x8E29 ,
  gl::GL_PRESENT_TIME_NV = 0x8E2A , gl::GL_PRESENT_DURATION_NV = 0x8E2B
}
 
enum  : GLenum { gl::GL_PRIMITIVE_RESTART_NV = 0x8558 , gl::GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559 }
 
enum  : GLenum { gl::GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV = 0x95B1 , gl::GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV = 0x95B2 }
 
enum  : GLenum {
  gl::GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV = 0x9540 , gl::GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV = 0x9542 , gl::GL_QUERY_RESOURCE_SYS_RESERVED_NV = 0x9544 , gl::GL_QUERY_RESOURCE_TEXTURE_NV = 0x9545 ,
  gl::GL_QUERY_RESOURCE_RENDERBUFFER_NV = 0x9546 , gl::GL_QUERY_RESOURCE_BUFFEROBJECT_NV = 0x9547
}
 
enum  : GLenum {
  gl::GL_REGISTER_COMBINERS_NV = 0x8522 , gl::GL_VARIABLE_A_NV = 0x8523 , gl::GL_VARIABLE_B_NV = 0x8524 , gl::GL_VARIABLE_C_NV = 0x8525 ,
  gl::GL_VARIABLE_D_NV = 0x8526 , gl::GL_VARIABLE_E_NV = 0x8527 , gl::GL_VARIABLE_F_NV = 0x8528 , gl::GL_VARIABLE_G_NV = 0x8529 ,
  gl::GL_CONSTANT_COLOR0_NV = 0x852A , gl::GL_CONSTANT_COLOR1_NV = 0x852B , gl::GL_SPARE0_NV = 0x852E , gl::GL_SPARE1_NV = 0x852F ,
  gl::GL_DISCARD_NV = 0x8530 , gl::GL_E_TIMES_F_NV = 0x8531 , gl::GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532 , gl::GL_UNSIGNED_IDENTITY_NV = 0x8536 ,
  gl::GL_UNSIGNED_INVERT_NV = 0x8537 , gl::GL_EXPAND_NORMAL_NV = 0x8538 , gl::GL_EXPAND_NEGATE_NV = 0x8539 , gl::GL_HALF_BIAS_NORMAL_NV = 0x853A ,
  gl::GL_HALF_BIAS_NEGATE_NV = 0x853B , gl::GL_SIGNED_IDENTITY_NV = 0x853C , gl::GL_SIGNED_NEGATE_NV = 0x853D , gl::GL_SCALE_BY_TWO_NV = 0x853E ,
  gl::GL_SCALE_BY_FOUR_NV = 0x853F , gl::GL_SCALE_BY_ONE_HALF_NV = 0x8540 , gl::GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541 , gl::GL_COMBINER_INPUT_NV = 0x8542 ,
  gl::GL_COMBINER_MAPPING_NV = 0x8543 , gl::GL_COMBINER_COMPONENT_USAGE_NV = 0x8544 , gl::GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545 , gl::GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546 ,
  gl::GL_COMBINER_MUX_SUM_NV = 0x8547 , gl::GL_COMBINER_SCALE_NV = 0x8548 , gl::GL_COMBINER_BIAS_NV = 0x8549 , gl::GL_COMBINER_AB_OUTPUT_NV = 0x854A ,
  gl::GL_COMBINER_CD_OUTPUT_NV = 0x854B , gl::GL_COMBINER_SUM_OUTPUT_NV = 0x854C , gl::GL_MAX_GENERAL_COMBINERS_NV = 0x854D , gl::GL_NUM_GENERAL_COMBINERS_NV = 0x854E ,
  gl::GL_COLOR_SUM_CLAMP_NV = 0x854F , gl::GL_COMBINER0_NV = 0x8550 , gl::GL_COMBINER1_NV = 0x8551 , gl::GL_COMBINER2_NV = 0x8552 ,
  gl::GL_COMBINER3_NV = 0x8553 , gl::GL_COMBINER4_NV = 0x8554 , gl::GL_COMBINER5_NV = 0x8555 , gl::GL_COMBINER6_NV = 0x8556 ,
  gl::GL_COMBINER7_NV = 0x8557
}
 
enum  : GLenum { gl::GL_PER_STAGE_CONSTANTS_NV = 0x8535 }
 
enum  : GLenum { gl::GL_REPRESENTATIVE_FRAGMENT_TEST_NV = 0x937F }
 
enum  : GLenum { gl::GL_PURGED_CONTEXT_RESET_NV = 0x92BB }
 
enum  : GLenum {
  gl::GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D , gl::GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E , gl::GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F , gl::GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340 ,
  gl::GL_SAMPLE_LOCATION_NV = 0x8E50 , gl::GL_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341 , gl::GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342 , gl::GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343
}
 
enum  : GLenum { gl::GL_SCISSOR_TEST_EXCLUSIVE_NV = 0x9555 , gl::GL_SCISSOR_BOX_EXCLUSIVE_NV = 0x9556 }
 
enum  : GLenum { gl::GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D , gl::GL_GPU_ADDRESS_NV = 0x8F34 , gl::GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35 }
 
enum  : GLenum { gl::GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 }
 
enum  : GLenum { gl::GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100 }
 
enum  : GLenum { gl::GL_WARP_SIZE_NV = 0x9339 , gl::GL_WARPS_PER_SM_NV = 0x933A , gl::GL_SM_COUNT_NV = 0x933B }
 
enum  : GLenum {
  gl::GL_SHADING_RATE_IMAGE_NV = 0x9563 , gl::GL_SHADING_RATE_NO_INVOCATIONS_NV = 0x9564 , gl::GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = 0x9565 , gl::GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = 0x9566 ,
  gl::GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = 0x9567 , gl::GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = 0x9568 , gl::GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = 0x9569 , gl::GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = 0x956A ,
  gl::GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = 0x956B , gl::GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = 0x956C , gl::GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = 0x956D , gl::GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = 0x956E ,
  gl::GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = 0x956F , gl::GL_SHADING_RATE_IMAGE_BINDING_NV = 0x955B , gl::GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV = 0x955C , gl::GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV = 0x955D ,
  gl::GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV = 0x955E , gl::GL_MAX_COARSE_FRAGMENT_SAMPLES_NV = 0x955F , gl::GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV = 0x95AE , gl::GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV = 0x95AF ,
  gl::GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV = 0x95B0
}
 
enum  : GLenum {
  gl::GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8 , gl::GL_TESS_CONTROL_PROGRAM_NV = 0x891E , gl::GL_TESS_EVALUATION_PROGRAM_NV = 0x891F , gl::GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74 ,
  gl::GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75
}
 
enum  : GLenum { gl::GL_EMBOSS_LIGHT_NV = 0x855D , gl::GL_EMBOSS_CONSTANT_NV = 0x855E , gl::GL_EMBOSS_MAP_NV = 0x855F }
 
enum  : GLenum { gl::GL_NORMAL_MAP_NV = 0x8511 , gl::GL_REFLECTION_MAP_NV = 0x8512 }
 
enum  : GLenum {
  gl::GL_COMBINE4_NV = 0x8503 , gl::GL_SOURCE3_RGB_NV = 0x8583 , gl::GL_SOURCE3_ALPHA_NV = 0x858B , gl::GL_OPERAND3_RGB_NV = 0x8593 ,
  gl::GL_OPERAND3_ALPHA_NV = 0x859B
}
 
enum  : GLenum { gl::GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F }
 
enum  : GLenum { gl::GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045 , gl::GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046 }
 
enum  : GLenum { gl::GL_TEXTURE_RECTANGLE_NV = 0x84F5 , gl::GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6 , gl::GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7 , gl::GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8 }
 
enum  : GLenum {
  gl::GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C , gl::GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D , gl::GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E , gl::GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 ,
  gl::GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA , gl::GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB , gl::GL_DSDT_MAG_INTENSITY_NV = 0x86DC , gl::GL_SHADER_CONSISTENT_NV = 0x86DD ,
  gl::GL_TEXTURE_SHADER_NV = 0x86DE , gl::GL_SHADER_OPERATION_NV = 0x86DF , gl::GL_CULL_MODES_NV = 0x86E0 , gl::GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1 ,
  gl::GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2 , gl::GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3 , gl::GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1 , gl::GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2 ,
  gl::GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3 , gl::GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 , gl::GL_CONST_EYE_NV = 0x86E5 , gl::GL_PASS_THROUGH_NV = 0x86E6 ,
  gl::GL_CULL_FRAGMENT_NV = 0x86E7 , gl::GL_OFFSET_TEXTURE_2D_NV = 0x86E8 , gl::GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 , gl::GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA ,
  gl::GL_DOT_PRODUCT_NV = 0x86EC , gl::GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED , gl::GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE , gl::GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 ,
  gl::GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 , gl::GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 , gl::GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 , gl::GL_HILO_NV = 0x86F4 ,
  gl::GL_DSDT_NV = 0x86F5 , gl::GL_DSDT_MAG_NV = 0x86F6 , gl::GL_DSDT_MAG_VIB_NV = 0x86F7 , gl::GL_HILO16_NV = 0x86F8 ,
  gl::GL_SIGNED_HILO_NV = 0x86F9 , gl::GL_SIGNED_HILO16_NV = 0x86FA , gl::GL_SIGNED_RGBA_NV = 0x86FB , gl::GL_SIGNED_RGBA8_NV = 0x86FC ,
  gl::GL_SIGNED_RGB_NV = 0x86FE , gl::GL_SIGNED_RGB8_NV = 0x86FF , gl::GL_SIGNED_LUMINANCE_NV = 0x8701 , gl::GL_SIGNED_LUMINANCE8_NV = 0x8702 ,
  gl::GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703 , gl::GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 , gl::GL_SIGNED_ALPHA_NV = 0x8705 , gl::GL_SIGNED_ALPHA8_NV = 0x8706 ,
  gl::GL_SIGNED_INTENSITY_NV = 0x8707 , gl::GL_SIGNED_INTENSITY8_NV = 0x8708 , gl::GL_DSDT8_NV = 0x8709 , gl::GL_DSDT8_MAG8_NV = 0x870A ,
  gl::GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B , gl::GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C , gl::GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D , gl::GL_HI_SCALE_NV = 0x870E ,
  gl::GL_LO_SCALE_NV = 0x870F , gl::GL_DS_SCALE_NV = 0x8710 , gl::GL_DT_SCALE_NV = 0x8711 , gl::GL_MAGNITUDE_SCALE_NV = 0x8712 ,
  gl::GL_VIBRANCE_SCALE_NV = 0x8713 , gl::GL_HI_BIAS_NV = 0x8714 , gl::GL_LO_BIAS_NV = 0x8715 , gl::GL_DS_BIAS_NV = 0x8716 ,
  gl::GL_DT_BIAS_NV = 0x8717 , gl::GL_MAGNITUDE_BIAS_NV = 0x8718 , gl::GL_VIBRANCE_BIAS_NV = 0x8719 , gl::GL_TEXTURE_BORDER_VALUES_NV = 0x871A ,
  gl::GL_TEXTURE_HI_SIZE_NV = 0x871B , gl::GL_TEXTURE_LO_SIZE_NV = 0x871C , gl::GL_TEXTURE_DS_SIZE_NV = 0x871D , gl::GL_TEXTURE_DT_SIZE_NV = 0x871E ,
  gl::GL_TEXTURE_MAG_SIZE_NV = 0x871F
}
 
enum  : GLenum { gl::GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF }
 
enum  : GLenum {
  gl::GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 , gl::GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 , gl::GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 , gl::GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853 ,
  gl::GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854 , gl::GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 , gl::GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 , gl::GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 ,
  gl::GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 , gl::GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 , gl::GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A , gl::GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B ,
  gl::GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C , gl::GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D , gl::GL_HILO8_NV = 0x885E , gl::GL_SIGNED_HILO8_NV = 0x885F ,
  gl::GL_FORCE_BLUE_TO_ONE_NV = 0x8860
}
 
enum  : GLenum {
  gl::GL_BACK_PRIMARY_COLOR_NV = 0x8C77 , gl::GL_BACK_SECONDARY_COLOR_NV = 0x8C78 , gl::GL_TEXTURE_COORD_NV = 0x8C79 , gl::GL_CLIP_DISTANCE_NV = 0x8C7A ,
  gl::GL_VERTEX_ID_NV = 0x8C7B , gl::GL_PRIMITIVE_ID_NV = 0x8C7C , gl::GL_GENERIC_ATTRIB_NV = 0x8C7D , gl::GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E ,
  gl::GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F , gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80 , gl::GL_ACTIVE_VARYINGS_NV = 0x8C81 , gl::GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82 ,
  gl::GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83 , gl::GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84 , gl::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85 , gl::GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86 ,
  gl::GL_PRIMITIVES_GENERATED_NV = 0x8C87 , gl::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88 , gl::GL_RASTERIZER_DISCARD_NV = 0x8C89 , gl::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A ,
  gl::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B , gl::GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C , gl::GL_SEPARATE_ATTRIBS_NV = 0x8C8D , gl::GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E ,
  gl::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F , gl::GL_LAYER_NV = 0x8DAA
}
 
enum  : GLint {
  gl::GL_NEXT_BUFFER_NV = -2 , gl::GL_SKIP_COMPONENTS4_NV = -3 , gl::GL_SKIP_COMPONENTS3_NV = -4 , gl::GL_SKIP_COMPONENTS2_NV = -5 ,
  gl::GL_SKIP_COMPONENTS1_NV = -6
}
 
enum  : GLenum { gl::GL_TRANSFORM_FEEDBACK_NV = 0x8E22 , gl::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23 , gl::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 , gl::GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 }
 
enum  : GLenum { gl::GL_UNIFORM_BUFFER_UNIFIED_NV = 0x936E , gl::GL_UNIFORM_BUFFER_ADDRESS_NV = 0x936F , gl::GL_UNIFORM_BUFFER_LENGTH_NV = 0x9370 }
 
enum  : GLenum { gl::GL_SURFACE_STATE_NV = 0x86EB , gl::GL_SURFACE_REGISTERED_NV = 0x86FD , gl::GL_SURFACE_MAPPED_NV = 0x8700 , gl::GL_WRITE_DISCARD_NV = 0x88BE }
 
enum  : GLenum {
  gl::GL_VERTEX_ARRAY_RANGE_NV = 0x851D , gl::GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E , gl::GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F , gl::GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 ,
  gl::GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521
}
 
enum  : GLenum { gl::GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 }
 
enum  : GLenum {
  gl::GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E , gl::GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F , gl::GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20 , gl::GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21 ,
  gl::GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22 , gl::GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23 , gl::GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24 , gl::GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25 ,
  gl::GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26 , gl::GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27 , gl::GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28 , gl::GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29 ,
  gl::GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A , gl::GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B , gl::GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C , gl::GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D ,
  gl::GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E , gl::GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F , gl::GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30 , gl::GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31 ,
  gl::GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32 , gl::GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33 , gl::GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40 , gl::GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41 ,
  gl::GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42
}
 
enum  : GLenum {
  gl::GL_VERTEX_PROGRAM_NV = 0x8620 , gl::GL_VERTEX_STATE_PROGRAM_NV = 0x8621 , gl::GL_ATTRIB_ARRAY_SIZE_NV = 0x8623 , gl::GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624 ,
  gl::GL_ATTRIB_ARRAY_TYPE_NV = 0x8625 , gl::GL_CURRENT_ATTRIB_NV = 0x8626 , gl::GL_PROGRAM_LENGTH_NV = 0x8627 , gl::GL_PROGRAM_STRING_NV = 0x8628 ,
  gl::GL_MODELVIEW_PROJECTION_NV = 0x8629 , gl::GL_IDENTITY_NV = 0x862A , gl::GL_INVERSE_NV = 0x862B , gl::GL_TRANSPOSE_NV = 0x862C ,
  gl::GL_INVERSE_TRANSPOSE_NV = 0x862D , gl::GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E , gl::GL_MAX_TRACK_MATRICES_NV = 0x862F , gl::GL_MATRIX0_NV = 0x8630 ,
  gl::GL_MATRIX1_NV = 0x8631 , gl::GL_MATRIX2_NV = 0x8632 , gl::GL_MATRIX3_NV = 0x8633 , gl::GL_MATRIX4_NV = 0x8634 ,
  gl::GL_MATRIX5_NV = 0x8635 , gl::GL_MATRIX6_NV = 0x8636 , gl::GL_MATRIX7_NV = 0x8637 , gl::GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 ,
  gl::GL_CURRENT_MATRIX_NV = 0x8641 , gl::GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 , gl::GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643 , gl::GL_PROGRAM_PARAMETER_NV = 0x8644 ,
  gl::GL_ATTRIB_ARRAY_POINTER_NV = 0x8645 , gl::GL_PROGRAM_TARGET_NV = 0x8646 , gl::GL_PROGRAM_RESIDENT_NV = 0x8647 , gl::GL_TRACK_MATRIX_NV = 0x8648 ,
  gl::GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649 , gl::GL_VERTEX_PROGRAM_BINDING_NV = 0x864A , gl::GL_PROGRAM_ERROR_POSITION_NV = 0x864B , gl::GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650 ,
  gl::GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651 , gl::GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652 , gl::GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653 , gl::GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654 ,
  gl::GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655 , gl::GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656 , gl::GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657 , gl::GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658 ,
  gl::GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659 , gl::GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A , gl::GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B , gl::GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C ,
  gl::GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D , gl::GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E , gl::GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F , gl::GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 ,
  gl::GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 , gl::GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 , gl::GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 , gl::GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 ,
  gl::GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 , gl::GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 , gl::GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 , gl::GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 ,
  gl::GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 , gl::GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A , gl::GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B , gl::GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C ,
  gl::GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D , gl::GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E , gl::GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F , gl::GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 ,
  gl::GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 , gl::GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 , gl::GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 , gl::GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 ,
  gl::GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 , gl::GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 , gl::GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 , gl::GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 ,
  gl::GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 , gl::GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A , gl::GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B , gl::GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C ,
  gl::GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D , gl::GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E , gl::GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F
}
 
enum  : GLenum { gl::GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD }
 
enum  : GLenum {
  gl::GL_VIDEO_BUFFER_NV = 0x9020 , gl::GL_VIDEO_BUFFER_BINDING_NV = 0x9021 , gl::GL_FIELD_UPPER_NV = 0x9022 , gl::GL_FIELD_LOWER_NV = 0x9023 ,
  gl::GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024 , gl::GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025 , gl::GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026 , gl::GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027 ,
  gl::GL_VIDEO_BUFFER_PITCH_NV = 0x9028 , gl::GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029 , gl::GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A , gl::GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B ,
  gl::GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C , gl::GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D , gl::GL_PARTIAL_SUCCESS_NV = 0x902E , gl::GL_SUCCESS_NV = 0x902F ,
  gl::GL_FAILURE_NV = 0x9030 , gl::GL_YCBYCR8_422_NV = 0x9031 , gl::GL_YCBAYCR8A_4224_NV = 0x9032 , gl::GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033 ,
  gl::GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034 , gl::GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035 , gl::GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036 , gl::GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037 ,
  gl::GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038 , gl::GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039 , gl::GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A , gl::GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B ,
  gl::GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C
}
 
enum  : GLenum {
  gl::GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350 , gl::GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351 , gl::GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352 , gl::GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353 ,
  gl::GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354 , gl::GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355 , gl::GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356 , gl::GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357 ,
  gl::GL_VIEWPORT_SWIZZLE_X_NV = 0x9358 , gl::GL_VIEWPORT_SWIZZLE_Y_NV = 0x9359 , gl::GL_VIEWPORT_SWIZZLE_Z_NV = 0x935A , gl::GL_VIEWPORT_SWIZZLE_W_NV = 0x935B
}
 
enum  : GLenum {
  gl::GL_PALETTE4_RGB8_OES = 0x8B90 , gl::GL_PALETTE4_RGBA8_OES = 0x8B91 , gl::GL_PALETTE4_R5_G6_B5_OES = 0x8B92 , gl::GL_PALETTE4_RGBA4_OES = 0x8B93 ,
  gl::GL_PALETTE4_RGB5_A1_OES = 0x8B94 , gl::GL_PALETTE8_RGB8_OES = 0x8B95 , gl::GL_PALETTE8_RGBA8_OES = 0x8B96 , gl::GL_PALETTE8_R5_G6_B5_OES = 0x8B97 ,
  gl::GL_PALETTE8_RGBA4_OES = 0x8B98 , gl::GL_PALETTE8_RGB5_A1_OES = 0x8B99
}
 
enum  : GLenum { gl::GL_FIXED_OES = 0x140C }
 
enum  : GLenum { gl::GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A , gl::GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B }
 
enum  : GLenum { gl::GL_INTERLACE_OML = 0x8980 , gl::GL_INTERLACE_READ_OML = 0x8981 }
 
enum  : GLenum {
  gl::GL_PACK_RESAMPLE_OML = 0x8984 , gl::GL_UNPACK_RESAMPLE_OML = 0x8985 , gl::GL_RESAMPLE_REPLICATE_OML = 0x8986 , gl::GL_RESAMPLE_ZERO_FILL_OML = 0x8987 ,
  gl::GL_RESAMPLE_AVERAGE_OML = 0x8988 , gl::GL_RESAMPLE_DECIMATE_OML = 0x8989
}
 
enum  : GLenum { gl::GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982 , gl::GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983 }
 
enum  : GLenum { gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630 , gl::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632 , gl::GL_MAX_VIEWS_OVR = 0x9631 , gl::GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633 }
 
enum  : GLenum {
  gl::GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 , gl::GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD , gl::GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE , gl::GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202 ,
  gl::GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 , gl::GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 , gl::GL_ALWAYS_FAST_HINT_PGI = 0x1A20C , gl::GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D ,
  gl::GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E , gl::GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F , gl::GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 , gl::GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 ,
  gl::GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 , gl::GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 , gl::GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 , gl::GL_FULL_STIPPLE_HINT_PGI = 0x1A219 ,
  gl::GL_CLIP_NEAR_HINT_PGI = 0x1A220 , gl::GL_CLIP_FAR_HINT_PGI = 0x1A221 , gl::GL_WIDE_LINE_HINT_PGI = 0x1A222 , gl::GL_BACK_NORMALS_HINT_PGI = 0x1A223
}
 
enum  : GLenum {
  gl::GL_VERTEX_DATA_HINT_PGI = 0x1A22A , gl::GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B , gl::GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C , gl::GL_MAX_VERTEX_HINT_PGI = 0x1A22D ,
  gl::GL_COLOR3_BIT_PGI = 0x00010000 , gl::GL_COLOR4_BIT_PGI = 0x00020000 , gl::GL_EDGEFLAG_BIT_PGI = 0x00040000 , gl::GL_INDEX_BIT_PGI = 0x00080000 ,
  gl::GL_MAT_AMBIENT_BIT_PGI = 0x00100000 , gl::GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000 , gl::GL_MAT_DIFFUSE_BIT_PGI = 0x00400000 , gl::GL_MAT_EMISSION_BIT_PGI = 0x00800000 ,
  gl::GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000 , gl::GL_MAT_SHININESS_BIT_PGI = 0x02000000 , gl::GL_MAT_SPECULAR_BIT_PGI = 0x04000000 , gl::GL_NORMAL_BIT_PGI = 0x08000000 ,
  gl::GL_TEXCOORD1_BIT_PGI = 0x10000000 , gl::GL_TEXCOORD2_BIT_PGI = 0x20000000 , gl::GL_TEXCOORD3_BIT_PGI = 0x40000000 , gl::GL_TEXCOORD4_BIT_PGI = 0x80000000 ,
  gl::GL_VERTEX23_BIT_PGI = 0x00000004 , gl::GL_VERTEX4_BIT_PGI = 0x00000008
}
 
enum  : GLenum { gl::GL_SCREEN_COORDINATES_REND = 0x8490 , gl::GL_INVERTED_SCREEN_W_REND = 0x8491 }
 
enum  : GLenum {
  gl::GL_RGB_S3TC = 0x83A0 , gl::GL_RGB4_S3TC = 0x83A1 , gl::GL_RGBA_S3TC = 0x83A2 , gl::GL_RGBA4_S3TC = 0x83A3 ,
  gl::GL_RGBA_DXT5_S3TC = 0x83A4 , gl::GL_RGBA4_DXT5_S3TC = 0x83A5
}
 
enum  : GLenum {
  gl::GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 , gl::GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 , gl::GL_LINEAR_DETAIL_SGIS = 0x8097 , gl::GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 ,
  gl::GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 , gl::GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A , gl::GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B , gl::GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
}
 
enum  : GLenum { gl::GL_FOG_FUNC_SGIS = 0x812A , gl::GL_FOG_FUNC_POINTS_SGIS = 0x812B , gl::GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C }
 
enum  : GLenum { gl::GL_GENERATE_MIPMAP_SGIS = 0x8191 , gl::GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 }
 
enum  : GLenum {
  gl::GL_MULTISAMPLE_SGIS = 0x809D , gl::GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E , gl::GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F , gl::GL_SAMPLE_MASK_SGIS = 0x80A0 ,
  gl::GL_1PASS_SGIS = 0x80A1 , gl::GL_2PASS_0_SGIS = 0x80A2 , gl::GL_2PASS_1_SGIS = 0x80A3 , gl::GL_4PASS_0_SGIS = 0x80A4 ,
  gl::GL_4PASS_1_SGIS = 0x80A5 , gl::GL_4PASS_2_SGIS = 0x80A6 , gl::GL_4PASS_3_SGIS = 0x80A7 , gl::GL_SAMPLE_BUFFERS_SGIS = 0x80A8 ,
  gl::GL_SAMPLES_SGIS = 0x80A9 , gl::GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA , gl::GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB , gl::GL_SAMPLE_PATTERN_SGIS = 0x80AC
}
 
enum  : GLenum { gl::GL_PIXEL_TEXTURE_SGIS = 0x8353 , gl::GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 , gl::GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 , gl::GL_PIXEL_GROUP_COLOR_SGIS = 0x8356 }
 
enum  : GLenum {
  gl::GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 , gl::GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 , gl::GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 , gl::GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 ,
  gl::GL_EYE_POINT_SGIS = 0x81F4 , gl::GL_OBJECT_POINT_SGIS = 0x81F5 , gl::GL_EYE_LINE_SGIS = 0x81F6 , gl::GL_OBJECT_LINE_SGIS = 0x81F7
}
 
enum  : GLenum { gl::GL_POINT_SIZE_MIN_SGIS = 0x8126 , gl::GL_POINT_SIZE_MAX_SGIS = 0x8127 , gl::GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 , gl::GL_DISTANCE_ATTENUATION_SGIS = 0x8129 }
 
enum  : GLenum { gl::GL_LINEAR_SHARPEN_SGIS = 0x80AD , gl::GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE , gl::GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF , gl::GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 }
 
enum  : GLenum {
  gl::GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 , gl::GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 , gl::GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 , gl::GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 ,
  gl::GL_TEXTURE_4D_SGIS = 0x8134 , gl::GL_PROXY_TEXTURE_4D_SGIS = 0x8135 , gl::GL_TEXTURE_4DSIZE_SGIS = 0x8136 , gl::GL_TEXTURE_WRAP_Q_SGIS = 0x8137 ,
  gl::GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 , gl::GL_TEXTURE_4D_BINDING_SGIS = 0x814F
}
 
enum  : GLenum { gl::GL_CLAMP_TO_BORDER_SGIS = 0x812D }
 
enum  : GLenum { gl::GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF }
 
enum  : GLenum { gl::GL_CLAMP_TO_EDGE_SGIS = 0x812F }
 
enum  : GLenum { gl::GL_FILTER4_SGIS = 0x8146 , gl::GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 }
 
enum  : GLenum { gl::GL_TEXTURE_MIN_LOD_SGIS = 0x813A , gl::GL_TEXTURE_MAX_LOD_SGIS = 0x813B , gl::GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C , gl::GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D }
 
enum  : GLenum {
  gl::GL_DUAL_ALPHA4_SGIS = 0x8110 , gl::GL_DUAL_ALPHA8_SGIS = 0x8111 , gl::GL_DUAL_ALPHA12_SGIS = 0x8112 , gl::GL_DUAL_ALPHA16_SGIS = 0x8113 ,
  gl::GL_DUAL_LUMINANCE4_SGIS = 0x8114 , gl::GL_DUAL_LUMINANCE8_SGIS = 0x8115 , gl::GL_DUAL_LUMINANCE12_SGIS = 0x8116 , gl::GL_DUAL_LUMINANCE16_SGIS = 0x8117 ,
  gl::GL_DUAL_INTENSITY4_SGIS = 0x8118 , gl::GL_DUAL_INTENSITY8_SGIS = 0x8119 , gl::GL_DUAL_INTENSITY12_SGIS = 0x811A , gl::GL_DUAL_INTENSITY16_SGIS = 0x811B ,
  gl::GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C , gl::GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D , gl::GL_QUAD_ALPHA4_SGIS = 0x811E , gl::GL_QUAD_ALPHA8_SGIS = 0x811F ,
  gl::GL_QUAD_LUMINANCE4_SGIS = 0x8120 , gl::GL_QUAD_LUMINANCE8_SGIS = 0x8121 , gl::GL_QUAD_INTENSITY4_SGIS = 0x8122 , gl::GL_QUAD_INTENSITY8_SGIS = 0x8123 ,
  gl::GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 , gl::GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
}
 
enum  : GLenum { gl::GL_ASYNC_MARKER_SGIX = 0x8329 }
 
enum  : GLenum { gl::GL_ASYNC_HISTOGRAM_SGIX = 0x832C , gl::GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D }
 
enum  : GLenum {
  gl::GL_ASYNC_TEX_IMAGE_SGIX = 0x835C , gl::GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D , gl::GL_ASYNC_READ_PIXELS_SGIX = 0x835E , gl::GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F ,
  gl::GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 , gl::GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
}
 
enum  : GLenum { gl::GL_ALPHA_MIN_SGIX = 0x8320 , gl::GL_ALPHA_MAX_SGIX = 0x8321 }
 
enum  : GLenum { gl::GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 }
 
enum  : GLenum {
  gl::GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 , gl::GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 , gl::GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 , gl::GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 ,
  gl::GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 , gl::GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 , gl::GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 , gl::GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 ,
  gl::GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 , gl::GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D , gl::GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E , gl::GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
}
 
enum  : GLenum { gl::GL_CONVOLUTION_HINT_SGIX = 0x8316 }
 
enum  : GLenum { gl::GL_DEPTH_COMPONENT16_SGIX = 0x81A5 , gl::GL_DEPTH_COMPONENT24_SGIX = 0x81A6 , gl::GL_DEPTH_COMPONENT32_SGIX = 0x81A7 }
 
enum  : GLenum { gl::GL_FOG_OFFSET_SGIX = 0x8198 , gl::GL_FOG_OFFSET_VALUE_SGIX = 0x8199 }
 
enum  : GLenum {
  gl::GL_FRAGMENT_LIGHTING_SGIX = 0x8400 , gl::GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 , gl::GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 , gl::GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 ,
  gl::GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 , gl::GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 , gl::GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406 , gl::GL_LIGHT_ENV_MODE_SGIX = 0x8407 ,
  gl::GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 , gl::GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 , gl::GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A , gl::GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B ,
  gl::GL_FRAGMENT_LIGHT0_SGIX = 0x840C , gl::GL_FRAGMENT_LIGHT1_SGIX = 0x840D , gl::GL_FRAGMENT_LIGHT2_SGIX = 0x840E , gl::GL_FRAGMENT_LIGHT3_SGIX = 0x840F ,
  gl::GL_FRAGMENT_LIGHT4_SGIX = 0x8410 , gl::GL_FRAGMENT_LIGHT5_SGIX = 0x8411 , gl::GL_FRAGMENT_LIGHT6_SGIX = 0x8412 , gl::GL_FRAGMENT_LIGHT7_SGIX = 0x8413
}
 
enum  : GLenum { gl::GL_FRAMEZOOM_SGIX = 0x818B , gl::GL_FRAMEZOOM_FACTOR_SGIX = 0x818C , gl::GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D }
 
enum  : GLenum { gl::GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 , gl::GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 }
 
enum  : GLenum { gl::GL_INTERLACE_SGIX = 0x8094 }
 
enum  : GLenum { gl::GL_IR_INSTRUMENT1_SGIX = 0x817F }
 
enum  : GLenum { gl::GL_LIST_PRIORITY_SGIX = 0x8182 }
 
enum  : GLenum { gl::GL_PIXEL_TEX_GEN_SGIX = 0x8139 , gl::GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B }
 
enum  : GLenum {
  gl::GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E , gl::GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F , gl::GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 , gl::GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 ,
  gl::GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 , gl::GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 , gl::GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 , gl::GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
}
 
enum  : GLenum {
  gl::GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001 , gl::GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 , gl::GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 , gl::GL_TEXTURE_DEFORMATION_SGIX = 0x8195 ,
  gl::GL_DEFORMATIONS_MASK_SGIX = 0x8196 , gl::GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197
}
 
enum  : GLenum { gl::GL_REFERENCE_PLANE_SGIX = 0x817D , gl::GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E }
 
enum  : GLenum {
  gl::GL_PACK_RESAMPLE_SGIX = 0x842E , gl::GL_UNPACK_RESAMPLE_SGIX = 0x842F , gl::GL_RESAMPLE_REPLICATE_SGIX = 0x8433 , gl::GL_RESAMPLE_ZERO_FILL_SGIX = 0x8434 ,
  gl::GL_RESAMPLE_DECIMATE_SGIX = 0x8430
}
 
enum  : GLenum { gl::GL_SCALEBIAS_HINT_SGIX = 0x8322 }
 
enum  : GLenum { gl::GL_TEXTURE_COMPARE_SGIX = 0x819A , gl::GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B , gl::GL_TEXTURE_LEQUAL_R_SGIX = 0x819C , gl::GL_TEXTURE_GEQUAL_R_SGIX = 0x819D }
 
enum  : GLenum { gl::GL_SHADOW_AMBIENT_SGIX = 0x80BF }
 
enum  : GLenum {
  gl::GL_SPRITE_SGIX = 0x8148 , gl::GL_SPRITE_MODE_SGIX = 0x8149 , gl::GL_SPRITE_AXIS_SGIX = 0x814A , gl::GL_SPRITE_TRANSLATION_SGIX = 0x814B ,
  gl::GL_SPRITE_AXIAL_SGIX = 0x814C , gl::GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D , gl::GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E
}
 
enum  : GLenum {
  gl::GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 , gl::GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 , gl::GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 , gl::GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 ,
  gl::GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
}
 
enum  : GLenum { gl::GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE }
 
enum  : GLenum { gl::GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 , gl::GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A , gl::GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B }
 
enum  : GLenum { gl::GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E , gl::GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F , gl::GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 }
 
enum  : GLenum { gl::GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E }
 
enum  : GLenum { gl::GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 , gl::GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A , gl::GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B , gl::GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C }
 
enum  : GLenum { gl::GL_VERTEX_PRECLIP_SGIX = 0x83EE , gl::GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF }
 
enum  : GLenum { gl::GL_YCRCB_422_SGIX = 0x81BB , gl::GL_YCRCB_444_SGIX = 0x81BC }
 
enum  : GLenum { gl::GL_YCRCB_SGIX = 0x8318 , gl::GL_YCRCBA_SGIX = 0x8319 }
 
enum  : GLenum {
  gl::GL_COLOR_MATRIX_SGI = 0x80B1 , gl::GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 , gl::GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 , gl::GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 ,
  gl::GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 , gl::GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 , gl::GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 , gl::GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 ,
  gl::GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 , gl::GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA , gl::GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
}
 
enum  : GLenum {
  gl::GL_COLOR_TABLE_SGI = 0x80D0 , gl::GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 , gl::GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 , gl::GL_PROXY_COLOR_TABLE_SGI = 0x80D3 ,
  gl::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 , gl::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 , gl::GL_COLOR_TABLE_SCALE_SGI = 0x80D6 , gl::GL_COLOR_TABLE_BIAS_SGI = 0x80D7 ,
  gl::GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 , gl::GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 , gl::GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA , gl::GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB ,
  gl::GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC , gl::GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD , gl::GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE , gl::GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
}
 
enum  : GLenum { gl::GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC , gl::GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD }
 
enum  : GLenum { gl::GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5 , gl::GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6 }
 
enum  : GLenum { gl::GL_WRAP_BORDER_SUN = 0x81D4 }
 
enum  : GLenum { gl::GL_GLOBAL_ALPHA_SUN = 0x81D9 , gl::GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA }
 
enum  : GLenum { gl::GL_QUAD_MESH_SUN = 0x8614 , gl::GL_TRIANGLE_MESH_SUN = 0x8615 }
 
enum  : GLenum { gl::GL_SLICE_ACCUM_SUN = 0x85CC }
 
enum  : GLenum {
  gl::GL_RESTART_SUN = 0x0001 , gl::GL_REPLACE_MIDDLE_SUN = 0x0002 , gl::GL_REPLACE_OLDEST_SUN = 0x0003 , gl::GL_TRIANGLE_LIST_SUN = 0x81D7 ,
  gl::GL_REPLACEMENT_CODE_SUN = 0x81D8 , gl::GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 , gl::GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 , gl::GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 ,
  gl::GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 , gl::GL_R1UI_V3F_SUN = 0x85C4 , gl::GL_R1UI_C4UB_V3F_SUN = 0x85C5 , gl::GL_R1UI_C3F_V3F_SUN = 0x85C6 ,
  gl::GL_R1UI_N3F_V3F_SUN = 0x85C7 , gl::GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8 , gl::GL_R1UI_T2F_V3F_SUN = 0x85C9 , gl::GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA ,
  gl::GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB
}
 
enum  : GLenum { gl::GL_PHONG_WIN = 0x80EA , gl::GL_PHONG_HINT_WIN = 0x80EB }
 
enum  : GLenum { gl::GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC }
 

Functions

 gl::void (KHRONOS_APIENTRY *const &glCullFace)(GLenum mode)
 
 gl::GLenum (KHRONOS_APIENTRY *const &glGetError)()
 
const GLubyte *KHRONOS_APIENTRY *const & gl::glGetString (GLenum name)
 
 gl::GLboolean (KHRONOS_APIENTRY *const &glIsEnabled)(GLenum cap)
 
 gl::GLuint (KHRONOS_APIENTRY *const &glGenLists)(GLsizei range)
 
 gl::GLint (KHRONOS_APIENTRY *const &glRenderMode)(GLenum mode)
 
void *KHRONOS_APIENTRY *const & gl::glMapBuffer (GLenum target, GLenum access)
 
const GLubyte *KHRONOS_APIENTRY *const & gl::glGetStringi (GLenum name, GLuint index)
 
void *KHRONOS_APIENTRY *const & gl::glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
 gl::GLsync (KHRONOS_APIENTRY *const &glFenceSync)(GLenum condition
 
void *KHRONOS_APIENTRY *const & gl::glMapNamedBuffer (GLuint buffer, GLenum access)
 
void *KHRONOS_APIENTRY *const & gl::glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
 gl::GLuint64 (KHRONOS_APIENTRY *const &glGetTextureHandleARB)(GLuint texture)
 
 gl::GLhandleARB (KHRONOS_APIENTRY *const &glGetHandleARB)(GLenum pname)
 
void *KHRONOS_APIENTRY *const & gl::glMapBufferARB (GLenum target, GLenum access)
 
void *KHRONOS_APIENTRY *const & gl::glMapObjectBufferATI (GLuint buffer)
 
 gl::GLintptr (KHRONOS_APIENTRY *const &glGetUniformOffsetEXT)(GLuint program
 
void *KHRONOS_APIENTRY *const & gl::glMapNamedBufferEXT (GLuint buffer, GLenum access)
 
void *KHRONOS_APIENTRY *const & gl::glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
 
void *KHRONOS_APIENTRY *const & gl::glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout)
 
 gl::GLushort (KHRONOS_APIENTRY *const &glGetStageIndexNV)(GLenum shadertype)
 
 gl::GLVULKANPROCNV (KHRONOS_APIENTRY *const &glGetVkProcAddrNV)(const GLchar *name)
 
 gl::GLfloat (KHRONOS_APIENTRY *const &glGetPathLengthNV)(GLuint path
 
 gl::GLvdpauSurfaceNV (KHRONOS_APIENTRY *const &glVDPAURegisterVideoSurfaceNV)(const void *vdpSurface
 
 gl::GLbitfield (KHRONOS_APIENTRY *const &glQueryMatrixxOES)(GLfixed *mantissa
 
void gl::loadFunctions ()
 Load all available functions from the OpenGL core API. More...
 
void gl::loadExtensions ()
 Load all available OpenGL extension functions. More...
 

Variables

GLenum gl::mode
 
GLint gl::y
 
GLint GLsizei gl::width
 
GLint GLsizei GLsizei gl::height
 
GLenum gl::pname
 
GLenum GLfloat gl::param
 
GLenum const GLfloatgl::params
 
GLint gl::level
 
GLint GLint gl::internalformat
 
GLint GLint GLsizei GLint gl::border
 
GLint GLint GLsizei GLint GLenum gl::format
 
GLint GLint GLsizei GLint GLenum GLenum gl::type
 
GLint GLint GLsizei GLint GLenum GLenum const void * gl::pixels
 
GLfloat gl::green
 
GLfloat GLfloat gl::blue
 
GLfloat GLfloat GLfloat gl::alpha
 
GLenum gl::dfactor
 
GLint gl::ref
 
GLint GLuint gl::mask
 
GLenum gl::zfail
 
GLenum GLenum gl::zpass
 
GLbooleangl::data
 
GLdouble gl::f
 
GLenum const void * gl::lists
 
GLsizei gl::range
 
GLsizei GLfloat gl::xorig
 
GLsizei GLfloat GLfloat gl::yorig
 
GLsizei GLfloat GLfloat GLfloat gl::xmove
 
GLsizei GLfloat GLfloat GLfloat GLfloat gl::ymove
 
GLsizei GLfloat GLfloat GLfloat GLfloat const GLubytegl::bitmap
 
GLbyte gl::ny
 
GLbyte GLbyte gl::nz
 
GLdouble GLdouble gl::z
 
GLdouble GLdouble GLdouble gl::w
 
GLdouble gl::y1
 
GLdouble GLdouble gl::x2
 
GLdouble GLdouble GLdouble gl::y2
 
const GLdoublegl::v2
 
GLdouble gl::t
 
GLdouble GLdouble gl::r
 
GLdouble GLdouble GLdouble gl::q
 
const GLdoublegl::equation
 
GLushort gl::pattern
 
GLenum GLfloatgl::buffer
 
GLfloat gl::value
 
GLdouble gl::u1
 
GLdouble GLdouble gl::u2
 
GLdouble GLdouble GLint gl::stride
 
GLdouble GLdouble GLint GLint gl::order
 
GLdouble GLdouble GLint GLint const GLdoublegl::points
 
GLdouble GLdouble GLint gl::ustride
 
GLdouble GLdouble GLint GLint gl::uorder
 
GLdouble GLdouble GLint GLint GLdouble gl::v1
 
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint gl::vstride
 
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint gl::vorder
 
GLdouble GLdouble GLint gl::vn
 
GLdouble gl::v
 
GLint gl::i1
 
GLint GLint gl::i2
 
GLint GLint GLint gl::j1
 
GLint GLint GLint GLint gl::j2
 
GLint gl::j
 
GLfloat gl::yfactor
 
GLsizei gl::mapsize
 
GLsizei const GLfloatgl::values
 
GLenum gl::query
 
GLdouble gl::right
 
GLdouble GLdouble gl::bottom
 
GLdouble GLdouble GLdouble gl::top
 
GLdouble GLdouble GLdouble GLdouble gl::zNear
 
GLdouble GLdouble GLdouble GLdouble GLdouble gl::zFar
 
GLdouble gl::x
 
GLint gl::first
 
GLint GLsizei gl::count
 
GLsizei GLenum const void * gl::indices
 
GLfloat gl::units
 
GLint GLint gl::xoffset
 
GLint GLint GLint gl::yoffset
 
GLuint gl::texture
 
const GLuintgl::textures
 
GLenum GLsizei const void * gl::pointer
 
const GLuint GLbooleangl::residences
 
const GLuint const GLfloatgl::priorities
 
GLuint gl::start
 
GLuint GLuint gl::end
 
GLint GLint GLsizei GLsizei GLsizei gl::depth
 
GLint GLint GLint GLint gl::zoffset
 
GLboolean gl::invert
 
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei gl::imageSize
 
GLint void * gl::img
 
GLdouble gl::s
 
GLenum gl::dfactorRGB
 
GLenum GLenum gl::sfactorAlpha
 
GLenum GLenum GLenum gl::dfactorAlpha
 
const GLint const GLsizei GLsizei gl::drawcount
 
GLuintgl::ids
 
GLuint gl::id
 
const GLuintgl::buffers
 
GLsizeiptr gl::size
 
GLsizeiptr const void GLenum gl::usage
 
GLintptr gl::offset
 
GLenum gl::modeAlpha
 
const GLenumgl::bufs
 
GLenum gl::sfail
 
GLenum GLenum gl::dpfail
 
GLenum GLenum GLenum gl::dppass
 
GLenum gl::func
 
GLuint gl::shader
 
GLuint gl::index
 
GLuint const GLchargl::name
 
GLuint GLsizei gl::bufSize
 
GLuint GLsizei GLsizeigl::length
 
GLsizei gl::maxCount
 
GLsizei GLsizei GLuintgl::shaders
 
GLsizei GLsizei GLchargl::infoLog
 
GLsizei GLsizei GLchargl::source
 
GLint gl::location
 
GLsizei const GLchar *const * gl::string
 
GLfloat gl::v0
 
GLfloat GLfloat GLfloat GLfloat gl::v3
 
GLsizei GLboolean gl::transpose
 
GLint GLenum GLboolean gl::normalized
 
GLboolean GLboolean gl::g
 
GLboolean GLboolean GLboolean gl::b
 
GLboolean GLboolean GLboolean GLboolean gl::a
 
GLsizei const GLchar *const * gl::varyings
 
GLsizei const GLchar *const GLenum gl::bufferMode
 
GLenum gl::clamp
 
GLuint gl::color
 
GLint gl::drawbuffer
 
GLint GLfloat GLint gl::stencil
 
GLuint gl::renderbuffer
 
const GLuintgl::renderbuffers
 
GLuint gl::framebuffer
 
const GLuintgl::framebuffers
 
GLenum gl::attachment
 
GLenum GLenum gl::textarget
 
GLenum GLenum gl::renderbuffertarget
 
GLint gl::srcY0
 
GLint GLint gl::srcX1
 
GLint GLint GLint gl::srcY1
 
GLint GLint GLint GLint gl::dstX0
 
GLint GLint GLint GLint GLint gl::dstY0
 
GLint GLint GLint GLint GLint GLint gl::dstX1
 
GLint GLint GLint GLint GLint GLint GLint gl::dstY1
 
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum gl::filter
 
GLsizei gl::samples
 
GLenum GLuint GLint GLint gl::layer
 
const GLuintgl::arrays
 
GLint GLsizei GLsizei gl::instancecount
 
GLenum gl::writeTarget
 
GLenum GLintptr gl::readOffset
 
GLenum GLintptr GLintptr gl::writeOffset
 
GLsizei gl::uniformCount
 
GLsizei const GLchar *const * gl::uniformNames
 
GLsizei const GLchar *const GLuintgl::uniformIndices
 
GLuint gl::uniformIndex
 
GLuint GLsizei GLsizei GLchargl::uniformName
 
const GLchargl::uniformBlockName
 
GLuint gl::uniformBlockIndex
 
GLuint GLuint gl::uniformBlockBinding
 
GLsizei GLenum const void GLint gl::basevertex
 
GLbitfield gl::flags
 
GLbitfield GLuint64 gl::timeout
 
GLsizei GLenum GLsizei GLsizei GLboolean gl::fixedsamplelocations
 
GLuint GLfloatgl::val
 
GLuint gl::colorNumber
 
GLuintgl::samplers
 
GLuint gl::sampler
 
GLenum gl::target
 
GLuint gl::divisor
 
GLuint gl::coords
 
GLenum gl::modeRGB
 
GLenum gl::src
 
GLenum GLenum gl::dst
 
GLenum gl::srcRGB
 
GLenum GLenum gl::dstRGB
 
GLenum GLenum GLenum gl::srcAlpha
 
GLenum GLenum GLenum GLenum gl::dstAlpha
 
const void * gl::indirect
 
GLenum gl::shadertype
 
GLuint GLuint gl::stream
 
const GLuint GLenum gl::binaryFormat
 
const GLuint GLenum const void * gl::binary
 
GLenum gl::precisiontype
 
GLenum GLint GLintgl::precision
 
GLbitfield gl::stages
 
GLbitfield GLuint gl::program
 
GLsizei const GLchar *const * gl::strings
 
const GLuintgl::pipelines
 
GLfloat GLfloat GLfloat GLfloat gl::h
 
GLint gl::left
 
GLdouble gl::n
 
GLint GLsizei GLsizei GLuint gl::baseinstance
 
GLuint gl::bufferIndex
 
GLuint GLint GLboolean gl::layered
 
GLuint GLint GLboolean GLint GLenum gl::access
 
GLsizei gl::levels
 
GLuint gl::num_groups_y
 
GLuint GLuint gl::num_groups_z
 
GLenum gl::srcTarget
 
GLenum GLint gl::srcLevel
 
GLenum GLint GLint gl::srcX
 
GLenum GLint GLint GLint gl::srcY
 
GLenum GLint GLint GLint GLint gl::srcZ
 
GLenum GLint GLint GLint GLint GLuint gl::dstName
 
GLenum GLint GLint GLint GLint GLuint GLenum gl::dstTarget
 
GLenum GLint GLint GLint GLint GLuint GLenum GLint gl::dstLevel
 
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint gl::dstX
 
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint gl::dstY
 
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint gl::dstZ
 
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei gl::srcWidth
 
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei gl::srcHeight
 
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei gl::srcDepth
 
GLsizei gl::numAttachments
 
GLsizei const GLenumgl::attachments
 
GLenum gl::programInterface
 
GLenum GLuint GLsizei gl::propCount
 
GLenum GLuint GLsizei const GLenumgl::props
 
GLuint gl::storageBlockIndex
 
GLuint GLuint gl::storageBlockBinding
 
GLenum GLuint gl::origtexture
 
GLenum GLuint GLenum GLuint gl::minlevel
 
GLenum GLuint GLenum GLuint GLuint gl::numlevels
 
GLenum GLuint GLenum GLuint GLuint GLuint gl::minlayer
 
GLenum GLuint GLenum GLuint GLuint GLuint GLuint gl::numlayers
 
GLint GLenum GLboolean GLuint gl::relativeoffset
 
GLuint gl::bindingindex
 
GLenum GLenum gl::severity
 
GLenum GLenum GLsizei const GLuint GLboolean gl::enabled
 
GLenum GLuint GLenum GLsizei const GLchargl::buf
 
const void * gl::userParam
 
GLsizei GLenumgl::sources
 
GLsizei GLenum GLenumgl::types
 
GLsizei GLenum GLenum GLuint GLenumgl::severities
 
GLsizei GLenum GLenum GLuint GLenum GLsizeigl::lengths
 
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchargl::messageLog
 
GLuint GLsizei const GLchargl::message
 
GLuint GLsizei const GLchargl::label
 
GLuint GLsizei const GLuint const GLintptrgl::offsets
 
GLuint GLsizei const GLuint const GLintptr const GLsizeiptrgl::sizes
 
GLsizei const GLuint const GLintptr const GLsizeigl::strides
 
GLuint gl::writeBuffer
 
GLuint gl::drawFramebuffer
 
GLuint GLint gl::srcX0
 
GLuint gl::attribindex
 
GLint gl::lod
 
GLenum GLenum GLsizei void * gl::table
 
GLenum GLenum GLsizei void * gl::image
 
GLenum GLenum GLsizei gl::rowBufSize
 
GLenum GLenum GLsizei void * gl::row
 
GLenum GLenum GLsizei void GLsizei gl::columnBufSize
 
GLenum GLenum GLsizei void GLsizei void * gl::column
 
GLenum GLenum GLsizei void GLsizei void void * gl::span
 
GLboolean gl::reset
 
const GLchargl::pEntryPoint
 
const GLchar GLuint gl::numSpecializationConstants
 
const GLchar GLuint const GLuintgl::pConstantIndex
 
const GLchar GLuint const GLuint const GLuintgl::pConstantValue
 
const void GLintptr GLsizei gl::maxdrawcount
 
GLsizei GLenumgl::categories
 
GLsizei GLsizei gl::storageSamples
 
GLuint gl::numsamples
 
GLuint GLuint gl::pixelindex
 
const void GLsizei gl::primcount
 
GLuint gl::num
 
GLuint GLuintgl::names
 
GLsizei gl::groupsSize
 
GLsizei GLuintgl::groups
 
GLintgl::numCounters
 
GLint GLintgl::maxActiveCounters
 
GLint GLint GLsizei gl::counterSize
 
GLint GLint GLsizei GLuintgl::counters
 
GLsizei GLsizei GLchargl::groupString
 
GLuint gl::counter
 
GLuint GLsizei GLsizei GLchargl::counterString
 
GLuintgl::monitors
 
GLboolean gl::enable
 
GLboolean GLuint gl::group
 
GLboolean GLuint GLint GLuintgl::counterList
 
GLenum GLsizei gl::dataSize
 
GLenum GLsizei GLuint GLintgl::bytesWritten
 
GLenum gl::internalFormat
 
GLenum GLsizei GLsizei GLsizei GLsizei gl::layers
 
GLuintgl::fences
 
GLuint GLenum gl::option
 
GLfloat gl::minY
 
GLfloat GLfloat gl::minZ
 
GLfloat GLfloat GLfloat gl::minW
 
GLfloat GLfloat GLfloat GLfloat gl::maxX
 
GLfloat GLfloat GLfloat GLfloat GLfloat gl::maxY
 
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat gl::maxZ
 
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat gl::maxW
 
struct _cl_event * gl::event
 
GLuint GLuint GLuint gl::group_size_x
 
GLuint GLuint GLuint GLuint gl::group_size_y
 
GLuint GLuint GLuint GLuint GLuint gl::group_size_z
 
GLenum GLsizei gl::len
 
const GLuintgl::programs
 
GLenum GLuint GLint GLenum gl::face
 
GLsizei GLenum GLboolean gl::sink
 
GLhandleARB gl::attachedObj
 
GLhandleARB gl::obj
 
GLsizei gl::maxLength
 
GLint gl::namelen
 
GLint const GLchar GLint gl::stringlen
 
GLsizei const GLchar *const * gl::path
 
GLintptr GLsizeiptr GLboolean gl::commit
 
const GLbytegl::weights
 
GLuint gl::coord
 
GLuint GLenum gl::swizzle
 
GLuint gl::interp
 
GLuint GLuint gl::dstMask
 
GLuint GLuint GLuint gl::dstMod
 
GLuint GLuint GLuint GLuint gl::arg1
 
GLuint GLuint GLuint GLuint GLuint gl::arg1Rep
 
GLuint GLuint GLuint GLuint GLuint GLuint gl::arg1Mod
 
GLuint GLuint GLuint GLuint GLuint GLuint GLuint gl::arg2
 
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint gl::arg2Rep
 
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint gl::arg2Mod
 
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint gl::arg3
 
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint gl::arg3Rep
 
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint gl::arg3Mod
 
GLenum gl::backfunc
 
GLuint GLsizei const void GLenum gl::preserve
 
GLbyte gl::nx
 
GLeglImageOES const GLintgl::attrib_list
 
GLbyte gl::ty
 
GLbyte GLbyte gl::tz
 
GLbyte gl::by
 
GLbyte GLbyte gl::bz
 
GLuint gl::object
 
const GLchargl::marker
 
GLclampd gl::zmax
 
const GLfloatgl::m
 
GLfloat gl::angle
 
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * gl::bits
 
GLsizei gl::coverageSamples
 
GLsizei GLsizei gl::colorSamples
 
GLuint GLenum gl::texunit
 
GLenum gl::array
 
GLintptr GLsizeiptr GLeglClientBufferEXT gl::clientBuffer
 
const GLuintgl::memoryObjects
 
GLsizei GLenum GLsizei GLsizei GLuint gl::memory
 
GLsizei GLenum GLsizei GLsizei GLboolean gl::fixedSampleLocations
 
GLuint64 GLenum gl::handleType
 
GLuint64 GLenum GLint gl::fd
 
GLuint64 GLenum void * gl::handle
 
GLfloat gl::bias
 
GLuintgl::semaphores
 
GLuint gl::numBufferBarriers
 
GLuint const GLuint GLuint gl::numTextureBarriers
 
GLuint const GLuint GLuint const GLuint const GLenumgl::srcLayouts
 
GLuint const GLuint GLuint const GLuint const GLenumgl::dstLayouts
 
GLuint gl::stencilClearTag
 
GLuint gl::res
 
GLuint gl::in
 
GLuint GLenum gl::outX
 
GLuint GLenum GLenum gl::outY
 
GLuint GLenum GLenum GLenum gl::outZ
 
GLuint GLenum GLenum GLenum GLenum gl::outW
 
GLenum gl::storagetype
 
GLenum GLenum GLuint gl::components
 
GLenum const void * gl::addr
 
GLenum gl::cap
 
GLuint64 gl::key
 
GLsizei const GLintgl::box
 
GLintptr gl::external_sync
 
const GLint const GLsizei GLsizei GLint gl::modestride
 
GLenum GLint const void GLint gl::ptrstride
 
GLuintgl::queryHandle
 
GLuintgl::nextQueryId
 
GLuint gl::counterId
 
GLuint GLuint gl::counterNameLength
 
GLuint GLuint GLchargl::counterName
 
GLuint GLuint GLchar GLuint gl::counterDescLength
 
GLuint GLuint GLchar GLuint GLchargl::counterDesc
 
GLuint GLuint GLchar GLuint GLchar GLuintgl::counterOffset
 
GLuint GLuint GLchar GLuint GLchar GLuint GLuintgl::counterDataSize
 
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuintgl::counterTypeEnum
 
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuintgl::counterDataTypeEnum
 
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint GLuint64gl::rawCounterMaxValue
 
GLuintgl::queryId
 
GLuint gl::queryNameLength
 
GLuint GLchargl::queryName
 
GLuint GLchar GLuint GLuintgl::noCounters
 
GLuint GLchar GLuint GLuint GLuintgl::noInstances
 
GLuint GLchar GLuint GLuint GLuint GLuintgl::capsMask
 
GLbitfield gl::destinationGpuMask
 
GLbitfield GLuint gl::srcName
 
GLbitfield GLuint GLenum GLint GLint GLint gl::srxY
 
const void GLsizei gl::drawCount
 
const void GLsizei GLsizei GLint gl::vertexBufferCount
 
const void GLsizei GLsizei gl::maxDrawCount
 
GLfloat gl::xcoeff
 
GLfloat GLfloat gl::ycoeff
 
GLuintgl::states
 
GLuint const GLintptrgl::indirects
 
const GLintptr const GLsizei const GLuint const GLuintgl::fbos
 
GLuint gl::segment
 
GLuint gl::segments
 
GLuint gl::ybits
 
GLuint GLfloat gl::x0
 
GLuint GLfloat GLfloat gl::y0
 
GLuint GLfloat GLfloat GLfloat gl::x1
 
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat gl::s0
 
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat gl::t0
 
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat gl::s1
 
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat gl::t1
 
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean gl::packed
 
GLenum gl::condition
 
GLint gl::limit
 
GLbitfield gl::writeGpuMask
 
GLbitfield GLuint gl::readBuffer
 
GLbitfield gl::dstGpuMask
 
GLuint gl::dstGpu
 
GLbitfield gl::waitGpuMask
 
const GLuintgl::waitSemaphoreArray
 
const GLuint const GLuint64gl::fenceValueArray
 
const GLuint const GLuint64 GLuint gl::readGpu
 
const GLuint const GLuint64 GLuint GLbitfield GLuint GLuint GLintptr GLintptr GLsizeiptr GLsizei gl::signalSemaphoreCount
 
const GLuint const GLuint64 GLuint GLbitfield GLuint GLuint GLintptr GLintptr GLsizeiptr GLsizei const GLuintgl::signalSemaphoreArray
 
const GLuint const GLuint64 GLuint GLbitfield GLuint GLuint GLintptr GLintptr GLsizeiptr GLsizei const GLuint const GLuint64gl::signalValueArray
 
const GLuint const GLuint64gl::waitValueArray
 
const GLuint const GLuint64 GLuint gl::srcGpu
 
GLsizei gl::fenceObjectCount
 
GLsizei const GLuintgl::semaphoreArray
 
GLintptr GLsizeiptr GLuint GLuint64 gl::memOffset
 
GLuint gl::bindingIndex
 
GLuint GLuint gl::wordIndex
 
GLsizei gl::numCommands
 
GLsizei const GLubytegl::commands
 
GLsizei const GLubyte GLsizei gl::numCoords
 
GLsizei const GLubyte GLsizei GLenum gl::coordType
 
GLsizei gl::commandStart
 
GLsizei GLsizei gl::commandsToDelete
 
GLsizei gl::coordStart
 
GLenum GLsizei const void * gl::pathString
 
GLenum gl::fontTarget
 
GLenum const void * gl::fontName
 
GLenum const void GLbitfield gl::fontStyle
 
GLenum const void GLbitfield GLsizei gl::numGlyphs
 
GLenum const void GLbitfield GLsizei GLenum const void * gl::charcodes
 
GLenum const void GLbitfield GLsizei GLenum const void GLenum gl::handleMissingGlyphs
 
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint gl::pathParameterTemplate
 
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint GLfloat gl::emScale
 
GLenum const void GLbitfield GLuint gl::firstGlyph
 
GLsizei gl::numPaths
 
GLsizei const GLuintgl::paths
 
GLuint gl::srcPath
 
GLuint gl::pathA
 
GLuint GLuint gl::pathB
 
GLuint GLuint GLfloat gl::weight
 
GLuint GLenum gl::transformType
 
GLuint GLenum const GLfloatgl::transformValues
 
GLsizei gl::dashCount
 
GLsizei const GLfloatgl::dashArray
 
GLenum gl::fillMode
 
GLint gl::reference
 
GLenum gl::pathNameType
 
GLenum const void GLuint gl::pathBase
 
GLenum gl::coverMode
 
GLsizei GLenum const void GLuint GLsizei GLfloatgl::metrics
 
GLuint gl::firstPathName
 
GLsizei GLenum const void GLuint GLfloat gl::advanceScale
 
GLsizei GLenum const void GLuint GLfloat GLfloat gl::kerningScale
 
GLsizei GLenum const void GLuint GLfloat GLfloat GLenum GLfloatgl::returnedSpacing
 
GLsizei gl::startSegment
 
GLsizei GLsizei gl::numSegments
 
GLsizei GLsizei GLfloat gl::distance
 
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloatgl::tangentX
 
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloatgl::tangentY
 
const void GLbitfield GLuint GLfloat GLuintgl::baseAndCount
 
GLenum const void GLbitfield GLuint gl::firstGlyphIndex
 
GLenum GLsizeiptr gl::fontSize
 
GLenum GLsizeiptr const void * gl::fontData
 
GLenum GLsizeiptr const void GLsizei gl::faceIndex
 
GLint GLenum gl::genMode
 
GLint GLenum GLint const GLfloatgl::coeffs
 
GLenum GLenum gl::colorFormat
 
GLuint64EXT gl::minPresentTime
 
GLuint64EXT GLuint gl::beginPresentTimeId
 
GLuint64EXT GLuint GLuint gl::presentDurationId
 
GLuint64EXT GLuint GLuint GLenum GLenum gl::target0
 
GLuint64EXT GLuint GLuint GLenum GLenum GLuint gl::fill0
 
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint gl::key0
 
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum gl::target1
 
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint gl::fill1
 
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint GLuint gl::key1
 
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum gl::target2
 
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint gl::fill2
 
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum gl::target3
 
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint gl::fill3
 
GLint gl::tagId
 
GLintgl::tagIds
 
const GLchargl::tagString
 
GLenum gl::portion
 
GLenum GLenum gl::variable
 
GLenum GLenum GLenum gl::input
 
GLenum GLenum GLenum GLenum gl::mapping
 
GLenum GLenum GLenum GLenum GLenum gl::componentUsage
 
GLenum GLenum gl::abOutput
 
GLenum GLenum GLenum gl::cdOutput
 
GLenum GLenum GLenum GLenum gl::sumOutput
 
GLenum GLenum GLenum GLenum GLenum gl::scale
 
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean gl::abDotProduct
 
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean gl::cdDotProduct
 
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean gl::muxSum
 
GLuint64EXTgl::result
 
GLuint gl::entry
 
GLuint GLenumgl::rate
 
GLuint GLsizei const GLenumgl::rates
 
GLuint const GLintgl::locations
 
const GLintgl::attribs
 
const GLint GLsizei gl::nbuffers
 
const GLint GLsizei const GLintgl::bufstreams
 
const void * gl::getProcAddress
 
GLenum GLsizei gl::numTextureNames
 
GLenum GLsizei const GLuintgl::textureNames
 
const GLvdpauSurfaceNVgl::surfaces
 
GLenum GLsizei const GLuint GLboolean gl::isFrameStructure
 
GLuint GLuint64EXT gl::address
 
GLuint GLenum gl::matrix
 
GLuint GLenum GLenum gl::transform
 
GLint gl::fsize
 
GLuint GLenum gl::frame_region
 
GLuintgl::sequence_num
 
GLuint GLuint64EXTgl::capture_time
 
GLenum gl::swizzlex
 
GLenum GLenum gl::swizzley
 
GLenum GLenum GLenum gl::swizzlez
 
GLenum GLenum GLenum GLenum gl::swizzlew
 
GLintgl::exponent
 
GLenum GLuint GLint GLint gl::baseViewIndex
 
GLenum GLuint GLint GLint GLsizei gl::numViews
 
GLint GLenum GLsizei GLsizei GLsizei GLsizei gl::size4d
 
GLint GLint GLint GLint GLint gl::woffset
 
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble gl::w1
 
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble gl::w2
 
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint gl::wstride
 
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint gl::worder
 
GLfloat GLfloat gl::p
 
const GLubytegl::c
 
const GLfloatgl::tc
 

Macro Definition Documentation

◆ GL_VERSION_1_0

#define GL_VERSION_1_0   1

◆ GL_VERSION_1_1

#define GL_VERSION_1_1   1

◆ GL_VERSION_1_2

#define GL_VERSION_1_2   1

◆ GL_VERSION_1_3

#define GL_VERSION_1_3   1

◆ GL_VERSION_1_4

#define GL_VERSION_1_4   1

◆ GL_VERSION_1_5

#define GL_VERSION_1_5   1

◆ GL_VERSION_2_0

#define GL_VERSION_2_0   1

◆ GL_VERSION_2_1

#define GL_VERSION_2_1   1

◆ GL_VERSION_3_0

#define GL_VERSION_3_0   1

◆ GL_VERSION_3_1

#define GL_VERSION_3_1   1

◆ GL_VERSION_3_2

#define GL_VERSION_3_2   1

◆ GL_VERSION_3_3

#define GL_VERSION_3_3   1

◆ GL_VERSION_4_0

#define GL_VERSION_4_0   1

◆ GL_VERSION_4_1

#define GL_VERSION_4_1   1

◆ GL_VERSION_4_2

#define GL_VERSION_4_2   1

◆ GL_VERSION_4_3

#define GL_VERSION_4_3   1

◆ GL_VERSION_4_4

#define GL_VERSION_4_4   1

◆ GL_VERSION_4_5

#define GL_VERSION_4_5   1

◆ GL_VERSION_4_6

#define GL_VERSION_4_6   1

◆ GL_3DFX_multisample

#define GL_3DFX_multisample   1

◆ GL_3DFX_tbuffer

#define GL_3DFX_tbuffer   1

◆ GL_3DFX_texture_compression_FXT1

#define GL_3DFX_texture_compression_FXT1   1

◆ GL_AMD_blend_minmax_factor

#define GL_AMD_blend_minmax_factor   1

◆ GL_AMD_conservative_depth

#define GL_AMD_conservative_depth   1

◆ GL_AMD_debug_output

#define GL_AMD_debug_output   1

◆ GL_AMD_depth_clamp_separate

#define GL_AMD_depth_clamp_separate   1

◆ GL_AMD_draw_buffers_blend

#define GL_AMD_draw_buffers_blend   1

◆ GL_AMD_framebuffer_multisample_advanced

#define GL_AMD_framebuffer_multisample_advanced   1

◆ GL_AMD_framebuffer_sample_positions

#define GL_AMD_framebuffer_sample_positions   1

◆ GL_AMD_gcn_shader

#define GL_AMD_gcn_shader   1

◆ GL_AMD_gpu_shader_half_float

#define GL_AMD_gpu_shader_half_float   1

◆ GL_AMD_gpu_shader_int16

#define GL_AMD_gpu_shader_int16   1

◆ GL_AMD_gpu_shader_int64

#define GL_AMD_gpu_shader_int64   1

◆ GL_AMD_interleaved_elements

#define GL_AMD_interleaved_elements   1

◆ GL_AMD_multi_draw_indirect

#define GL_AMD_multi_draw_indirect   1

◆ GL_AMD_name_gen_delete

#define GL_AMD_name_gen_delete   1

◆ GL_AMD_occlusion_query_event

#define GL_AMD_occlusion_query_event   1

◆ GL_AMD_performance_monitor

#define GL_AMD_performance_monitor   1

◆ GL_AMD_pinned_memory

#define GL_AMD_pinned_memory   1

◆ GL_AMD_query_buffer_object

#define GL_AMD_query_buffer_object   1

◆ GL_AMD_sample_positions

#define GL_AMD_sample_positions   1

◆ GL_AMD_seamless_cubemap_per_texture

#define GL_AMD_seamless_cubemap_per_texture   1

◆ GL_AMD_shader_atomic_counter_ops

#define GL_AMD_shader_atomic_counter_ops   1

◆ GL_AMD_shader_ballot

#define GL_AMD_shader_ballot   1

◆ GL_AMD_shader_gpu_shader_half_float_fetch

#define GL_AMD_shader_gpu_shader_half_float_fetch   1

◆ GL_AMD_shader_image_load_store_lod

#define GL_AMD_shader_image_load_store_lod   1

◆ GL_AMD_shader_stencil_export

#define GL_AMD_shader_stencil_export   1

◆ GL_AMD_shader_trinary_minmax

#define GL_AMD_shader_trinary_minmax   1

◆ GL_AMD_shader_explicit_vertex_parameter

#define GL_AMD_shader_explicit_vertex_parameter   1

◆ GL_AMD_sparse_texture

#define GL_AMD_sparse_texture   1

◆ GL_AMD_stencil_operation_extended

#define GL_AMD_stencil_operation_extended   1

◆ GL_AMD_texture_gather_bias_lod

#define GL_AMD_texture_gather_bias_lod   1

◆ GL_AMD_texture_texture4

#define GL_AMD_texture_texture4   1

◆ GL_AMD_transform_feedback3_lines_triangles

#define GL_AMD_transform_feedback3_lines_triangles   1

◆ GL_AMD_transform_feedback4

#define GL_AMD_transform_feedback4   1

◆ GL_AMD_vertex_shader_layer

#define GL_AMD_vertex_shader_layer   1

◆ GL_AMD_vertex_shader_tessellator

#define GL_AMD_vertex_shader_tessellator   1

◆ GL_AMD_vertex_shader_viewport_index

#define GL_AMD_vertex_shader_viewport_index   1

◆ GL_APPLE_aux_depth_stencil

#define GL_APPLE_aux_depth_stencil   1

◆ GL_APPLE_client_storage

#define GL_APPLE_client_storage   1

◆ GL_APPLE_element_array

#define GL_APPLE_element_array   1

◆ GL_APPLE_fence

#define GL_APPLE_fence   1

◆ GL_APPLE_float_pixels

#define GL_APPLE_float_pixels   1

◆ GL_APPLE_flush_buffer_range

#define GL_APPLE_flush_buffer_range   1

◆ GL_APPLE_object_purgeable

#define GL_APPLE_object_purgeable   1

◆ GL_APPLE_rgb_422

#define GL_APPLE_rgb_422   1

◆ GL_APPLE_row_bytes

#define GL_APPLE_row_bytes   1

◆ GL_APPLE_specular_vector

#define GL_APPLE_specular_vector   1

◆ GL_APPLE_texture_range

#define GL_APPLE_texture_range   1

◆ GL_APPLE_transform_hint

#define GL_APPLE_transform_hint   1

◆ GL_APPLE_vertex_array_object

#define GL_APPLE_vertex_array_object   1

◆ GL_APPLE_vertex_array_range

#define GL_APPLE_vertex_array_range   1

◆ GL_APPLE_vertex_program_evaluators

#define GL_APPLE_vertex_program_evaluators   1

◆ GL_APPLE_ycbcr_422

#define GL_APPLE_ycbcr_422   1

◆ GL_ARB_ES2_compatibility

#define GL_ARB_ES2_compatibility   1

◆ GL_ARB_ES3_1_compatibility

#define GL_ARB_ES3_1_compatibility   1

◆ GL_ARB_ES3_2_compatibility

#define GL_ARB_ES3_2_compatibility   1

◆ GL_ARB_ES3_compatibility

#define GL_ARB_ES3_compatibility   1

◆ GL_ARB_arrays_of_arrays

#define GL_ARB_arrays_of_arrays   1

◆ GL_ARB_base_instance

#define GL_ARB_base_instance   1

◆ GL_ARB_bindless_texture

#define GL_ARB_bindless_texture   1

◆ GL_ARB_blend_func_extended

#define GL_ARB_blend_func_extended   1

◆ GL_ARB_buffer_storage

#define GL_ARB_buffer_storage   1

◆ GL_ARB_cl_event

#define GL_ARB_cl_event   1

◆ GL_ARB_clear_buffer_object

#define GL_ARB_clear_buffer_object   1

◆ GL_ARB_clear_texture

#define GL_ARB_clear_texture   1

◆ GL_ARB_clip_control

#define GL_ARB_clip_control   1

◆ GL_ARB_color_buffer_float

#define GL_ARB_color_buffer_float   1

◆ GL_ARB_compatibility

#define GL_ARB_compatibility   1

◆ GL_ARB_compressed_texture_pixel_storage

#define GL_ARB_compressed_texture_pixel_storage   1

◆ GL_ARB_compute_shader

#define GL_ARB_compute_shader   1

◆ GL_ARB_compute_variable_group_size

#define GL_ARB_compute_variable_group_size   1

◆ GL_ARB_conditional_render_inverted

#define GL_ARB_conditional_render_inverted   1

◆ GL_ARB_conservative_depth

#define GL_ARB_conservative_depth   1

◆ GL_ARB_copy_buffer

#define GL_ARB_copy_buffer   1

◆ GL_ARB_copy_image

#define GL_ARB_copy_image   1

◆ GL_ARB_cull_distance

#define GL_ARB_cull_distance   1

◆ GL_ARB_debug_output

#define GL_ARB_debug_output   1

◆ GL_ARB_depth_buffer_float

#define GL_ARB_depth_buffer_float   1

◆ GL_ARB_depth_clamp

#define GL_ARB_depth_clamp   1

◆ GL_ARB_depth_texture

#define GL_ARB_depth_texture   1

◆ GL_ARB_derivative_control

#define GL_ARB_derivative_control   1

◆ GL_ARB_direct_state_access

#define GL_ARB_direct_state_access   1

◆ GL_ARB_draw_buffers

#define GL_ARB_draw_buffers   1

◆ GL_ARB_draw_buffers_blend

#define GL_ARB_draw_buffers_blend   1

◆ GL_ARB_draw_elements_base_vertex

#define GL_ARB_draw_elements_base_vertex   1

◆ GL_ARB_draw_indirect

#define GL_ARB_draw_indirect   1

◆ GL_ARB_draw_instanced

#define GL_ARB_draw_instanced   1

◆ GL_ARB_enhanced_layouts

#define GL_ARB_enhanced_layouts   1

◆ GL_ARB_explicit_attrib_location

#define GL_ARB_explicit_attrib_location   1

◆ GL_ARB_explicit_uniform_location

#define GL_ARB_explicit_uniform_location   1

◆ GL_ARB_fragment_coord_conventions

#define GL_ARB_fragment_coord_conventions   1

◆ GL_ARB_fragment_layer_viewport

#define GL_ARB_fragment_layer_viewport   1

◆ GL_ARB_fragment_program

#define GL_ARB_fragment_program   1

◆ GL_ARB_fragment_program_shadow

#define GL_ARB_fragment_program_shadow   1

◆ GL_ARB_fragment_shader

#define GL_ARB_fragment_shader   1

◆ GL_ARB_fragment_shader_interlock

#define GL_ARB_fragment_shader_interlock   1

◆ GL_ARB_framebuffer_no_attachments

#define GL_ARB_framebuffer_no_attachments   1

◆ GL_ARB_framebuffer_object

#define GL_ARB_framebuffer_object   1

◆ GL_ARB_framebuffer_sRGB

#define GL_ARB_framebuffer_sRGB   1

◆ GL_ARB_geometry_shader4

#define GL_ARB_geometry_shader4   1

◆ GL_ARB_get_program_binary

#define GL_ARB_get_program_binary   1

◆ GL_ARB_get_texture_sub_image

#define GL_ARB_get_texture_sub_image   1

◆ GL_ARB_gl_spirv

#define GL_ARB_gl_spirv   1

◆ GL_ARB_gpu_shader5

#define GL_ARB_gpu_shader5   1

◆ GL_ARB_gpu_shader_fp64

#define GL_ARB_gpu_shader_fp64   1

◆ GL_ARB_gpu_shader_int64

#define GL_ARB_gpu_shader_int64   1

◆ GL_ARB_half_float_pixel

#define GL_ARB_half_float_pixel   1

◆ GL_ARB_half_float_vertex

#define GL_ARB_half_float_vertex   1

◆ GL_ARB_imaging

#define GL_ARB_imaging   1

◆ GL_ARB_indirect_parameters

#define GL_ARB_indirect_parameters   1

◆ GL_ARB_instanced_arrays

#define GL_ARB_instanced_arrays   1

◆ GL_ARB_internalformat_query

#define GL_ARB_internalformat_query   1

◆ GL_ARB_internalformat_query2

#define GL_ARB_internalformat_query2   1

◆ GL_ARB_invalidate_subdata

#define GL_ARB_invalidate_subdata   1

◆ GL_ARB_map_buffer_alignment

#define GL_ARB_map_buffer_alignment   1

◆ GL_ARB_map_buffer_range

#define GL_ARB_map_buffer_range   1

◆ GL_ARB_matrix_palette

#define GL_ARB_matrix_palette   1

◆ GL_ARB_multi_bind

#define GL_ARB_multi_bind   1

◆ GL_ARB_multi_draw_indirect

#define GL_ARB_multi_draw_indirect   1

◆ GL_ARB_multisample

#define GL_ARB_multisample   1

◆ GL_ARB_multitexture

#define GL_ARB_multitexture   1

◆ GL_ARB_occlusion_query

#define GL_ARB_occlusion_query   1

◆ GL_ARB_occlusion_query2

#define GL_ARB_occlusion_query2   1

◆ GL_ARB_parallel_shader_compile

#define GL_ARB_parallel_shader_compile   1

◆ GL_ARB_pipeline_statistics_query

#define GL_ARB_pipeline_statistics_query   1

◆ GL_ARB_pixel_buffer_object

#define GL_ARB_pixel_buffer_object   1

◆ GL_ARB_point_parameters

#define GL_ARB_point_parameters   1

◆ GL_ARB_point_sprite

#define GL_ARB_point_sprite   1

◆ GL_ARB_polygon_offset_clamp

#define GL_ARB_polygon_offset_clamp   1

◆ GL_ARB_post_depth_coverage

#define GL_ARB_post_depth_coverage   1

◆ GL_ARB_program_interface_query

#define GL_ARB_program_interface_query   1

◆ GL_ARB_provoking_vertex

#define GL_ARB_provoking_vertex   1

◆ GL_ARB_query_buffer_object

#define GL_ARB_query_buffer_object   1

◆ GL_ARB_robust_buffer_access_behavior

#define GL_ARB_robust_buffer_access_behavior   1

◆ GL_ARB_robustness

#define GL_ARB_robustness   1

◆ GL_ARB_robustness_isolation

#define GL_ARB_robustness_isolation   1

◆ GL_ARB_sample_locations

#define GL_ARB_sample_locations   1

◆ GL_ARB_sample_shading

#define GL_ARB_sample_shading   1

◆ GL_ARB_sampler_objects

#define GL_ARB_sampler_objects   1

◆ GL_ARB_seamless_cube_map

#define GL_ARB_seamless_cube_map   1

◆ GL_ARB_seamless_cubemap_per_texture

#define GL_ARB_seamless_cubemap_per_texture   1

◆ GL_ARB_separate_shader_objects

#define GL_ARB_separate_shader_objects   1

◆ GL_ARB_shader_atomic_counter_ops

#define GL_ARB_shader_atomic_counter_ops   1

◆ GL_ARB_shader_atomic_counters

#define GL_ARB_shader_atomic_counters   1

◆ GL_ARB_shader_ballot

#define GL_ARB_shader_ballot   1

◆ GL_ARB_shader_bit_encoding

#define GL_ARB_shader_bit_encoding   1

◆ GL_ARB_shader_clock

#define GL_ARB_shader_clock   1

◆ GL_ARB_shader_draw_parameters

#define GL_ARB_shader_draw_parameters   1

◆ GL_ARB_shader_group_vote

#define GL_ARB_shader_group_vote   1

◆ GL_ARB_shader_image_load_store

#define GL_ARB_shader_image_load_store   1

◆ GL_ARB_shader_image_size

#define GL_ARB_shader_image_size   1

◆ GL_ARB_shader_objects

#define GL_ARB_shader_objects   1

◆ GL_ARB_shader_precision

#define GL_ARB_shader_precision   1

◆ GL_ARB_shader_stencil_export

#define GL_ARB_shader_stencil_export   1

◆ GL_ARB_shader_storage_buffer_object

#define GL_ARB_shader_storage_buffer_object   1

◆ GL_ARB_shader_subroutine

#define GL_ARB_shader_subroutine   1

◆ GL_ARB_shader_texture_image_samples

#define GL_ARB_shader_texture_image_samples   1

◆ GL_ARB_shader_texture_lod

#define GL_ARB_shader_texture_lod   1

◆ GL_ARB_shader_viewport_layer_array

#define GL_ARB_shader_viewport_layer_array   1

◆ GL_ARB_shading_language_100

#define GL_ARB_shading_language_100   1

◆ GL_ARB_shading_language_420pack

#define GL_ARB_shading_language_420pack   1

◆ GL_ARB_shading_language_include

#define GL_ARB_shading_language_include   1

◆ GL_ARB_shading_language_packing

#define GL_ARB_shading_language_packing   1

◆ GL_ARB_shadow

#define GL_ARB_shadow   1

◆ GL_ARB_shadow_ambient

#define GL_ARB_shadow_ambient   1

◆ GL_ARB_sparse_buffer

#define GL_ARB_sparse_buffer   1

◆ GL_ARB_sparse_texture

#define GL_ARB_sparse_texture   1

◆ GL_ARB_sparse_texture2

#define GL_ARB_sparse_texture2   1

◆ GL_ARB_sparse_texture_clamp

#define GL_ARB_sparse_texture_clamp   1

◆ GL_ARB_spirv_extensions

#define GL_ARB_spirv_extensions   1

◆ GL_ARB_stencil_texturing

#define GL_ARB_stencil_texturing   1

◆ GL_ARB_sync

#define GL_ARB_sync   1

◆ GL_ARB_tessellation_shader

#define GL_ARB_tessellation_shader   1

◆ GL_ARB_texture_barrier

#define GL_ARB_texture_barrier   1

◆ GL_ARB_texture_border_clamp

#define GL_ARB_texture_border_clamp   1

◆ GL_ARB_texture_buffer_object

#define GL_ARB_texture_buffer_object   1

◆ GL_ARB_texture_buffer_object_rgb32

#define GL_ARB_texture_buffer_object_rgb32   1

◆ GL_ARB_texture_buffer_range

#define GL_ARB_texture_buffer_range   1

◆ GL_ARB_texture_compression

#define GL_ARB_texture_compression   1

◆ GL_ARB_texture_compression_bptc

#define GL_ARB_texture_compression_bptc   1

◆ GL_ARB_texture_compression_rgtc

#define GL_ARB_texture_compression_rgtc   1

◆ GL_ARB_texture_cube_map

#define GL_ARB_texture_cube_map   1

◆ GL_ARB_texture_cube_map_array

#define GL_ARB_texture_cube_map_array   1

◆ GL_ARB_texture_env_add

#define GL_ARB_texture_env_add   1

◆ GL_ARB_texture_env_combine

#define GL_ARB_texture_env_combine   1

◆ GL_ARB_texture_env_crossbar

#define GL_ARB_texture_env_crossbar   1

◆ GL_ARB_texture_env_dot3

#define GL_ARB_texture_env_dot3   1

◆ GL_ARB_texture_filter_anisotropic

#define GL_ARB_texture_filter_anisotropic   1

◆ GL_ARB_texture_filter_minmax

#define GL_ARB_texture_filter_minmax   1

◆ GL_ARB_texture_float

#define GL_ARB_texture_float   1

◆ GL_ARB_texture_gather

#define GL_ARB_texture_gather   1

◆ GL_ARB_texture_mirror_clamp_to_edge

#define GL_ARB_texture_mirror_clamp_to_edge   1

◆ GL_ARB_texture_mirrored_repeat

#define GL_ARB_texture_mirrored_repeat   1

◆ GL_ARB_texture_multisample

#define GL_ARB_texture_multisample   1

◆ GL_ARB_texture_non_power_of_two

#define GL_ARB_texture_non_power_of_two   1

◆ GL_ARB_texture_query_levels

#define GL_ARB_texture_query_levels   1

◆ GL_ARB_texture_query_lod

#define GL_ARB_texture_query_lod   1

◆ GL_ARB_texture_rectangle

#define GL_ARB_texture_rectangle   1

◆ GL_ARB_texture_rg

#define GL_ARB_texture_rg   1

◆ GL_ARB_texture_rgb10_a2ui

#define GL_ARB_texture_rgb10_a2ui   1

◆ GL_ARB_texture_stencil8

#define GL_ARB_texture_stencil8   1

◆ GL_ARB_texture_storage

#define GL_ARB_texture_storage   1

◆ GL_ARB_texture_storage_multisample

#define GL_ARB_texture_storage_multisample   1

◆ GL_ARB_texture_swizzle

#define GL_ARB_texture_swizzle   1

◆ GL_ARB_texture_view

#define GL_ARB_texture_view   1

◆ GL_ARB_timer_query

#define GL_ARB_timer_query   1

◆ GL_ARB_transform_feedback2

#define GL_ARB_transform_feedback2   1

◆ GL_ARB_transform_feedback3

#define GL_ARB_transform_feedback3   1

◆ GL_ARB_transform_feedback_instanced

#define GL_ARB_transform_feedback_instanced   1

◆ GL_ARB_transform_feedback_overflow_query

#define GL_ARB_transform_feedback_overflow_query   1

◆ GL_ARB_transpose_matrix

#define GL_ARB_transpose_matrix   1

◆ GL_ARB_uniform_buffer_object

#define GL_ARB_uniform_buffer_object   1

◆ GL_ARB_vertex_array_bgra

#define GL_ARB_vertex_array_bgra   1

◆ GL_ARB_vertex_array_object

#define GL_ARB_vertex_array_object   1

◆ GL_ARB_vertex_attrib_64bit

#define GL_ARB_vertex_attrib_64bit   1

◆ GL_ARB_vertex_attrib_binding

#define GL_ARB_vertex_attrib_binding   1

◆ GL_ARB_vertex_blend

#define GL_ARB_vertex_blend   1

◆ GL_ARB_vertex_buffer_object

#define GL_ARB_vertex_buffer_object   1

◆ GL_ARB_vertex_program

#define GL_ARB_vertex_program   1

◆ GL_ARB_vertex_shader

#define GL_ARB_vertex_shader   1

◆ GL_ARB_vertex_type_10f_11f_11f_rev

#define GL_ARB_vertex_type_10f_11f_11f_rev   1

◆ GL_ARB_vertex_type_2_10_10_10_rev

#define GL_ARB_vertex_type_2_10_10_10_rev   1

◆ GL_ARB_viewport_array

#define GL_ARB_viewport_array   1

◆ GL_ARB_window_pos

#define GL_ARB_window_pos   1

◆ GL_ATI_draw_buffers

#define GL_ATI_draw_buffers   1

◆ GL_ATI_element_array

#define GL_ATI_element_array   1

◆ GL_ATI_envmap_bumpmap

#define GL_ATI_envmap_bumpmap   1

◆ GL_ATI_fragment_shader

#define GL_ATI_fragment_shader   1

◆ GL_ATI_map_object_buffer

#define GL_ATI_map_object_buffer   1

◆ GL_ATI_meminfo

#define GL_ATI_meminfo   1

◆ GL_ATI_pixel_format_float

#define GL_ATI_pixel_format_float   1

◆ GL_ATI_pn_triangles

#define GL_ATI_pn_triangles   1

◆ GL_ATI_separate_stencil

#define GL_ATI_separate_stencil   1

◆ GL_ATI_text_fragment_shader

#define GL_ATI_text_fragment_shader   1

◆ GL_ATI_texture_env_combine3

#define GL_ATI_texture_env_combine3   1

◆ GL_ATI_texture_float

#define GL_ATI_texture_float   1

◆ GL_ATI_texture_mirror_once

#define GL_ATI_texture_mirror_once   1

◆ GL_ATI_vertex_array_object

#define GL_ATI_vertex_array_object   1

◆ GL_ATI_vertex_attrib_array_object

#define GL_ATI_vertex_attrib_array_object   1

◆ GL_ATI_vertex_streams

#define GL_ATI_vertex_streams   1

◆ GL_EXT_422_pixels

#define GL_EXT_422_pixels   1

◆ GL_EXT_EGL_image_storage

#define GL_EXT_EGL_image_storage   1

◆ GL_EXT_EGL_sync

#define GL_EXT_EGL_sync   1

◆ GL_EXT_abgr

#define GL_EXT_abgr   1

◆ GL_EXT_bgra

#define GL_EXT_bgra   1

◆ GL_EXT_bindable_uniform

#define GL_EXT_bindable_uniform   1

◆ GL_EXT_blend_color

#define GL_EXT_blend_color   1

◆ GL_EXT_blend_equation_separate

#define GL_EXT_blend_equation_separate   1

◆ GL_EXT_blend_func_separate

#define GL_EXT_blend_func_separate   1

◆ GL_EXT_blend_logic_op

#define GL_EXT_blend_logic_op   1

◆ GL_EXT_blend_minmax

#define GL_EXT_blend_minmax   1

◆ GL_EXT_blend_subtract

#define GL_EXT_blend_subtract   1

◆ GL_EXT_clip_volume_hint

#define GL_EXT_clip_volume_hint   1

◆ GL_EXT_cmyka

#define GL_EXT_cmyka   1

◆ GL_EXT_color_subtable

#define GL_EXT_color_subtable   1

◆ GL_EXT_compiled_vertex_array

#define GL_EXT_compiled_vertex_array   1

◆ GL_EXT_convolution

#define GL_EXT_convolution   1

◆ GL_EXT_coordinate_frame

#define GL_EXT_coordinate_frame   1

◆ GL_EXT_copy_texture

#define GL_EXT_copy_texture   1

◆ GL_EXT_cull_vertex

#define GL_EXT_cull_vertex   1

◆ GL_EXT_debug_label

#define GL_EXT_debug_label   1

◆ GL_EXT_debug_marker

#define GL_EXT_debug_marker   1

◆ GL_EXT_depth_bounds_test

#define GL_EXT_depth_bounds_test   1

◆ GL_EXT_direct_state_access

#define GL_EXT_direct_state_access   1

◆ GL_EXT_draw_buffers2

#define GL_EXT_draw_buffers2   1

◆ GL_EXT_draw_instanced

#define GL_EXT_draw_instanced   1

◆ GL_EXT_draw_range_elements

#define GL_EXT_draw_range_elements   1

◆ GL_EXT_external_buffer

#define GL_EXT_external_buffer   1

◆ GL_EXT_fog_coord

#define GL_EXT_fog_coord   1

◆ GL_EXT_framebuffer_blit

#define GL_EXT_framebuffer_blit   1

◆ GL_EXT_framebuffer_multisample

#define GL_EXT_framebuffer_multisample   1

◆ GL_EXT_framebuffer_multisample_blit_scaled

#define GL_EXT_framebuffer_multisample_blit_scaled   1

◆ GL_EXT_framebuffer_object

#define GL_EXT_framebuffer_object   1

◆ GL_EXT_framebuffer_sRGB

#define GL_EXT_framebuffer_sRGB   1

◆ GL_EXT_geometry_shader4

#define GL_EXT_geometry_shader4   1

◆ GL_EXT_gpu_program_parameters

#define GL_EXT_gpu_program_parameters   1

◆ GL_EXT_gpu_shader4

#define GL_EXT_gpu_shader4   1

◆ GL_EXT_histogram

#define GL_EXT_histogram   1

◆ GL_EXT_index_array_formats

#define GL_EXT_index_array_formats   1

◆ GL_EXT_index_func

#define GL_EXT_index_func   1

◆ GL_EXT_index_material

#define GL_EXT_index_material   1

◆ GL_EXT_index_texture

#define GL_EXT_index_texture   1

◆ GL_EXT_light_texture

#define GL_EXT_light_texture   1

◆ GL_EXT_memory_object

#define GL_EXT_memory_object   1

◆ GL_EXT_memory_object_fd

#define GL_EXT_memory_object_fd   1

◆ GL_EXT_memory_object_win32

#define GL_EXT_memory_object_win32   1

◆ GL_EXT_misc_attribute

#define GL_EXT_misc_attribute   1

◆ GL_EXT_multi_draw_arrays

#define GL_EXT_multi_draw_arrays   1

◆ GL_EXT_multisample

#define GL_EXT_multisample   1

◆ GL_EXT_multiview_tessellation_geometry_shader

#define GL_EXT_multiview_tessellation_geometry_shader   1

◆ GL_EXT_multiview_texture_multisample

#define GL_EXT_multiview_texture_multisample   1

◆ GL_EXT_multiview_timer_query

#define GL_EXT_multiview_timer_query   1

◆ GL_EXT_packed_depth_stencil

#define GL_EXT_packed_depth_stencil   1

◆ GL_EXT_packed_float

#define GL_EXT_packed_float   1

◆ GL_EXT_packed_pixels

#define GL_EXT_packed_pixels   1

◆ GL_EXT_paletted_texture

#define GL_EXT_paletted_texture   1

◆ GL_EXT_pixel_buffer_object

#define GL_EXT_pixel_buffer_object   1

◆ GL_EXT_pixel_transform

#define GL_EXT_pixel_transform   1

◆ GL_EXT_pixel_transform_color_table

#define GL_EXT_pixel_transform_color_table   1

◆ GL_EXT_point_parameters

#define GL_EXT_point_parameters   1

◆ GL_EXT_polygon_offset

#define GL_EXT_polygon_offset   1

◆ GL_EXT_polygon_offset_clamp

#define GL_EXT_polygon_offset_clamp   1

◆ GL_EXT_post_depth_coverage

#define GL_EXT_post_depth_coverage   1

◆ GL_EXT_provoking_vertex

#define GL_EXT_provoking_vertex   1

◆ GL_EXT_raster_multisample

#define GL_EXT_raster_multisample   1

◆ GL_EXT_rescale_normal

#define GL_EXT_rescale_normal   1

◆ GL_EXT_semaphore

#define GL_EXT_semaphore   1

◆ GL_EXT_semaphore_fd

#define GL_EXT_semaphore_fd   1

◆ GL_EXT_semaphore_win32

#define GL_EXT_semaphore_win32   1

◆ GL_EXT_secondary_color

#define GL_EXT_secondary_color   1

◆ GL_EXT_separate_shader_objects

#define GL_EXT_separate_shader_objects   1

◆ GL_EXT_separate_specular_color

#define GL_EXT_separate_specular_color   1

◆ GL_EXT_shader_framebuffer_fetch

#define GL_EXT_shader_framebuffer_fetch   1

◆ GL_EXT_shader_framebuffer_fetch_non_coherent

#define GL_EXT_shader_framebuffer_fetch_non_coherent   1

◆ GL_EXT_shader_image_load_formatted

#define GL_EXT_shader_image_load_formatted   1

◆ GL_EXT_shader_image_load_store

#define GL_EXT_shader_image_load_store   1

◆ GL_EXT_shader_integer_mix

#define GL_EXT_shader_integer_mix   1

◆ GL_EXT_shadow_funcs

#define GL_EXT_shadow_funcs   1

◆ GL_EXT_shared_texture_palette

#define GL_EXT_shared_texture_palette   1

◆ GL_EXT_sparse_texture2

#define GL_EXT_sparse_texture2   1

◆ GL_EXT_stencil_clear_tag

#define GL_EXT_stencil_clear_tag   1

◆ GL_EXT_stencil_two_side

#define GL_EXT_stencil_two_side   1

◆ GL_EXT_stencil_wrap

#define GL_EXT_stencil_wrap   1

◆ GL_EXT_subtexture

#define GL_EXT_subtexture   1

◆ GL_EXT_texture

#define GL_EXT_texture   1

◆ GL_EXT_texture3D

#define GL_EXT_texture3D   1

◆ GL_EXT_texture_array

#define GL_EXT_texture_array   1

◆ GL_EXT_texture_buffer_object

#define GL_EXT_texture_buffer_object   1

◆ GL_EXT_texture_compression_latc

#define GL_EXT_texture_compression_latc   1

◆ GL_EXT_texture_compression_rgtc

#define GL_EXT_texture_compression_rgtc   1

◆ GL_EXT_texture_compression_s3tc

#define GL_EXT_texture_compression_s3tc   1

◆ GL_EXT_texture_cube_map

#define GL_EXT_texture_cube_map   1

◆ GL_EXT_texture_env_add

#define GL_EXT_texture_env_add   1

◆ GL_EXT_texture_env_combine

#define GL_EXT_texture_env_combine   1

◆ GL_EXT_texture_env_dot3

#define GL_EXT_texture_env_dot3   1

◆ GL_EXT_texture_filter_anisotropic

#define GL_EXT_texture_filter_anisotropic   1

◆ GL_EXT_texture_filter_minmax

#define GL_EXT_texture_filter_minmax   1

◆ GL_EXT_texture_integer

#define GL_EXT_texture_integer   1

◆ GL_EXT_texture_lod_bias

#define GL_EXT_texture_lod_bias   1

◆ GL_EXT_texture_mirror_clamp

#define GL_EXT_texture_mirror_clamp   1

◆ GL_EXT_texture_object

#define GL_EXT_texture_object   1

◆ GL_EXT_texture_perturb_normal

#define GL_EXT_texture_perturb_normal   1

◆ GL_EXT_texture_sRGB

#define GL_EXT_texture_sRGB   1

◆ GL_EXT_texture_sRGB_R8

#define GL_EXT_texture_sRGB_R8   1

◆ GL_EXT_texture_sRGB_RG8

#define GL_EXT_texture_sRGB_RG8   1

◆ GL_EXT_texture_sRGB_decode

#define GL_EXT_texture_sRGB_decode   1

◆ GL_EXT_texture_shared_exponent

#define GL_EXT_texture_shared_exponent   1

◆ GL_EXT_texture_snorm

#define GL_EXT_texture_snorm   1

◆ GL_EXT_texture_swizzle

#define GL_EXT_texture_swizzle   1

◆ GL_NV_timeline_semaphore

#define GL_NV_timeline_semaphore   1

◆ GL_EXT_timer_query

#define GL_EXT_timer_query   1

◆ GL_EXT_transform_feedback

#define GL_EXT_transform_feedback   1

◆ GL_EXT_vertex_array

#define GL_EXT_vertex_array   1

◆ GL_EXT_vertex_array_bgra

#define GL_EXT_vertex_array_bgra   1

◆ GL_EXT_vertex_attrib_64bit

#define GL_EXT_vertex_attrib_64bit   1

◆ GL_EXT_vertex_shader

#define GL_EXT_vertex_shader   1

◆ GL_EXT_vertex_weighting

#define GL_EXT_vertex_weighting   1

◆ GL_EXT_win32_keyed_mutex

#define GL_EXT_win32_keyed_mutex   1

◆ GL_EXT_window_rectangles

#define GL_EXT_window_rectangles   1

◆ GL_EXT_x11_sync_object

#define GL_EXT_x11_sync_object   1

◆ GL_GREMEDY_frame_terminator

#define GL_GREMEDY_frame_terminator   1

◆ GL_GREMEDY_string_marker

#define GL_GREMEDY_string_marker   1

◆ GL_HP_convolution_border_modes

#define GL_HP_convolution_border_modes   1

◆ GL_HP_image_transform

#define GL_HP_image_transform   1

◆ GL_HP_occlusion_test

#define GL_HP_occlusion_test   1

◆ GL_HP_texture_lighting

#define GL_HP_texture_lighting   1

◆ GL_IBM_cull_vertex

#define GL_IBM_cull_vertex   1

◆ GL_IBM_multimode_draw_arrays

#define GL_IBM_multimode_draw_arrays   1

◆ GL_IBM_rasterpos_clip

#define GL_IBM_rasterpos_clip   1

◆ GL_IBM_static_data

#define GL_IBM_static_data   1

◆ GL_IBM_texture_mirrored_repeat

#define GL_IBM_texture_mirrored_repeat   1

◆ GL_IBM_vertex_array_lists

#define GL_IBM_vertex_array_lists   1

◆ GL_INGR_blend_func_separate

#define GL_INGR_blend_func_separate   1

◆ GL_INGR_color_clamp

#define GL_INGR_color_clamp   1

◆ GL_INGR_interlace_read

#define GL_INGR_interlace_read   1

◆ GL_INTEL_conservative_rasterization

#define GL_INTEL_conservative_rasterization   1

◆ GL_INTEL_fragment_shader_ordering

#define GL_INTEL_fragment_shader_ordering   1

◆ GL_INTEL_framebuffer_CMAA

#define GL_INTEL_framebuffer_CMAA   1

◆ GL_INTEL_map_texture

#define GL_INTEL_map_texture   1

◆ GL_INTEL_blackhole_render

#define GL_INTEL_blackhole_render   1

◆ GL_INTEL_parallel_arrays

#define GL_INTEL_parallel_arrays   1

◆ GL_INTEL_performance_query

#define GL_INTEL_performance_query   1

◆ GL_KHR_blend_equation_advanced

#define GL_KHR_blend_equation_advanced   1

◆ GL_KHR_blend_equation_advanced_coherent

#define GL_KHR_blend_equation_advanced_coherent   1

◆ GL_KHR_context_flush_control

#define GL_KHR_context_flush_control   1

◆ GL_KHR_debug

#define GL_KHR_debug   1

◆ GL_KHR_no_error

#define GL_KHR_no_error   1

◆ GL_KHR_robust_buffer_access_behavior

#define GL_KHR_robust_buffer_access_behavior   1

◆ GL_KHR_robustness

#define GL_KHR_robustness   1

◆ GL_KHR_shader_subgroup

#define GL_KHR_shader_subgroup   1

◆ GL_KHR_texture_compression_astc_hdr

#define GL_KHR_texture_compression_astc_hdr   1

◆ GL_KHR_texture_compression_astc_ldr

#define GL_KHR_texture_compression_astc_ldr   1

◆ GL_KHR_texture_compression_astc_sliced_3d

#define GL_KHR_texture_compression_astc_sliced_3d   1

◆ GL_KHR_parallel_shader_compile

#define GL_KHR_parallel_shader_compile   1

◆ GL_MESAX_texture_stack

#define GL_MESAX_texture_stack   1

◆ GL_MESA_framebuffer_flip_x

#define GL_MESA_framebuffer_flip_x   1

◆ GL_MESA_framebuffer_flip_y

#define GL_MESA_framebuffer_flip_y   1

◆ GL_MESA_framebuffer_swap_xy

#define GL_MESA_framebuffer_swap_xy   1

◆ GL_MESA_pack_invert

#define GL_MESA_pack_invert   1

◆ GL_MESA_program_binary_formats

#define GL_MESA_program_binary_formats   1

◆ GL_MESA_resize_buffers

#define GL_MESA_resize_buffers   1

◆ GL_MESA_shader_integer_functions

#define GL_MESA_shader_integer_functions   1

◆ GL_MESA_tile_raster_order

#define GL_MESA_tile_raster_order   1

◆ GL_MESA_window_pos

#define GL_MESA_window_pos   1

◆ GL_MESA_ycbcr_texture

#define GL_MESA_ycbcr_texture   1

◆ GL_NVX_blend_equation_advanced_multi_draw_buffers

#define GL_NVX_blend_equation_advanced_multi_draw_buffers   1

◆ GL_NVX_conditional_render

#define GL_NVX_conditional_render   1

◆ GL_NVX_gpu_memory_info

#define GL_NVX_gpu_memory_info   1

◆ GL_NVX_linked_gpu_multicast

#define GL_NVX_linked_gpu_multicast   1

◆ GL_NV_alpha_to_coverage_dither_control

#define GL_NV_alpha_to_coverage_dither_control   1

◆ GL_NV_bindless_multi_draw_indirect

#define GL_NV_bindless_multi_draw_indirect   1

◆ GL_NV_bindless_multi_draw_indirect_count

#define GL_NV_bindless_multi_draw_indirect_count   1

◆ GL_NV_bindless_texture

#define GL_NV_bindless_texture   1

◆ GL_NV_blend_equation_advanced

#define GL_NV_blend_equation_advanced   1

◆ GL_NV_blend_equation_advanced_coherent

#define GL_NV_blend_equation_advanced_coherent   1

◆ GL_NV_blend_minmax_factor

#define GL_NV_blend_minmax_factor   1

◆ GL_NV_blend_square

#define GL_NV_blend_square   1

◆ GL_NV_clip_space_w_scaling

#define GL_NV_clip_space_w_scaling   1

◆ GL_NV_command_list

#define GL_NV_command_list   1

◆ GL_NV_compute_program5

#define GL_NV_compute_program5   1

◆ GL_NV_compute_shader_derivatives

#define GL_NV_compute_shader_derivatives   1

◆ GL_NV_conditional_render

#define GL_NV_conditional_render   1

◆ GL_NV_conservative_raster

#define GL_NV_conservative_raster   1

◆ GL_NV_conservative_raster_dilate

#define GL_NV_conservative_raster_dilate   1

◆ GL_NV_conservative_raster_pre_snap

#define GL_NV_conservative_raster_pre_snap   1

◆ GL_NV_conservative_raster_pre_snap_triangles

#define GL_NV_conservative_raster_pre_snap_triangles   1

◆ GL_NV_conservative_raster_underestimation

#define GL_NV_conservative_raster_underestimation   1

◆ GL_NV_copy_depth_to_color

#define GL_NV_copy_depth_to_color   1

◆ GL_NV_copy_image

#define GL_NV_copy_image   1

◆ GL_NV_deep_texture3D

#define GL_NV_deep_texture3D   1

◆ GL_NV_depth_buffer_float

#define GL_NV_depth_buffer_float   1

◆ GL_NV_depth_clamp

#define GL_NV_depth_clamp   1

◆ GL_NV_draw_texture

#define GL_NV_draw_texture   1

◆ GL_NV_draw_vulkan_image

#define GL_NV_draw_vulkan_image   1

◆ GL_NV_evaluators

#define GL_NV_evaluators   1

◆ GL_NV_explicit_multisample

#define GL_NV_explicit_multisample   1

◆ GL_NV_fence

#define GL_NV_fence   1

◆ GL_NV_fill_rectangle

#define GL_NV_fill_rectangle   1

◆ GL_NV_float_buffer

#define GL_NV_float_buffer   1

◆ GL_NV_fog_distance

#define GL_NV_fog_distance   1

◆ GL_NV_fragment_coverage_to_color

#define GL_NV_fragment_coverage_to_color   1

◆ GL_NV_fragment_program

#define GL_NV_fragment_program   1

◆ GL_NV_fragment_program2

#define GL_NV_fragment_program2   1

◆ GL_NV_fragment_program4

#define GL_NV_fragment_program4   1

◆ GL_NV_fragment_program_option

#define GL_NV_fragment_program_option   1

◆ GL_NV_fragment_shader_barycentric

#define GL_NV_fragment_shader_barycentric   1

◆ GL_NV_fragment_shader_interlock

#define GL_NV_fragment_shader_interlock   1

◆ GL_NV_framebuffer_mixed_samples

#define GL_NV_framebuffer_mixed_samples   1

◆ GL_NV_framebuffer_multisample_coverage

#define GL_NV_framebuffer_multisample_coverage   1

◆ GL_NV_geometry_program4

#define GL_NV_geometry_program4   1

◆ GL_NV_geometry_shader4

#define GL_NV_geometry_shader4   1

◆ GL_NV_geometry_shader_passthrough

#define GL_NV_geometry_shader_passthrough   1

◆ GL_NV_gpu_program4

#define GL_NV_gpu_program4   1

◆ GL_NV_gpu_program5

#define GL_NV_gpu_program5   1

◆ GL_NV_gpu_program5_mem_extended

#define GL_NV_gpu_program5_mem_extended   1

◆ GL_NV_gpu_shader5

#define GL_NV_gpu_shader5   1

◆ GL_NV_half_float

#define GL_NV_half_float   1

◆ GL_NV_internalformat_sample_query

#define GL_NV_internalformat_sample_query   1

◆ GL_NV_light_max_exponent

#define GL_NV_light_max_exponent   1

◆ GL_NV_gpu_multicast

#define GL_NV_gpu_multicast   1

◆ GL_NVX_gpu_multicast2

#define GL_NVX_gpu_multicast2   1

◆ GL_NVX_progress_fence

#define GL_NVX_progress_fence   1

◆ GL_NV_memory_attachment

#define GL_NV_memory_attachment   1

◆ GL_NV_memory_object_sparse

#define GL_NV_memory_object_sparse   1

◆ GL_NV_mesh_shader

#define GL_NV_mesh_shader   1

◆ GL_NV_multisample_coverage

#define GL_NV_multisample_coverage   1

◆ GL_NV_multisample_filter_hint

#define GL_NV_multisample_filter_hint   1

◆ GL_NV_occlusion_query

#define GL_NV_occlusion_query   1

◆ GL_NV_packed_depth_stencil

#define GL_NV_packed_depth_stencil   1

◆ GL_NV_parameter_buffer_object

#define GL_NV_parameter_buffer_object   1

◆ GL_NV_parameter_buffer_object2

#define GL_NV_parameter_buffer_object2   1

◆ GL_NV_path_rendering

#define GL_NV_path_rendering   1

◆ GL_NV_path_rendering_shared_edge

#define GL_NV_path_rendering_shared_edge   1

◆ GL_NV_pixel_data_range

#define GL_NV_pixel_data_range   1

◆ GL_NV_point_sprite

#define GL_NV_point_sprite   1

◆ GL_NV_present_video

#define GL_NV_present_video   1

◆ GL_NV_primitive_restart

#define GL_NV_primitive_restart   1

◆ GL_NV_primitive_shading_rate

#define GL_NV_primitive_shading_rate   1

◆ GL_NV_query_resource

#define GL_NV_query_resource   1

◆ GL_NV_query_resource_tag

#define GL_NV_query_resource_tag   1

◆ GL_NV_register_combiners

#define GL_NV_register_combiners   1

◆ GL_NV_register_combiners2

#define GL_NV_register_combiners2   1

◆ GL_NV_representative_fragment_test

#define GL_NV_representative_fragment_test   1

◆ GL_NV_robustness_video_memory_purge

#define GL_NV_robustness_video_memory_purge   1

◆ GL_NV_sample_locations

#define GL_NV_sample_locations   1

◆ GL_NV_sample_mask_override_coverage

#define GL_NV_sample_mask_override_coverage   1

◆ GL_NV_scissor_exclusive

#define GL_NV_scissor_exclusive   1

◆ GL_NV_shader_atomic_counters

#define GL_NV_shader_atomic_counters   1

◆ GL_NV_shader_atomic_float

#define GL_NV_shader_atomic_float   1

◆ GL_NV_shader_atomic_float64

#define GL_NV_shader_atomic_float64   1

◆ GL_NV_shader_atomic_fp16_vector

#define GL_NV_shader_atomic_fp16_vector   1

◆ GL_NV_shader_atomic_int64

#define GL_NV_shader_atomic_int64   1

◆ GL_NV_shader_buffer_load

#define GL_NV_shader_buffer_load   1

◆ GL_NV_shader_buffer_store

#define GL_NV_shader_buffer_store   1

◆ GL_NV_shader_storage_buffer_object

#define GL_NV_shader_storage_buffer_object   1

◆ GL_NV_shader_subgroup_partitioned

#define GL_NV_shader_subgroup_partitioned   1

◆ GL_NV_shader_texture_footprint

#define GL_NV_shader_texture_footprint   1

◆ GL_NV_shader_thread_group

#define GL_NV_shader_thread_group   1

◆ GL_NV_shader_thread_shuffle

#define GL_NV_shader_thread_shuffle   1

◆ GL_NV_shading_rate_image

#define GL_NV_shading_rate_image   1

◆ GL_NV_stereo_view_rendering

#define GL_NV_stereo_view_rendering   1

◆ GL_NV_tessellation_program5

#define GL_NV_tessellation_program5   1

◆ GL_NV_texgen_emboss

#define GL_NV_texgen_emboss   1

◆ GL_NV_texgen_reflection

#define GL_NV_texgen_reflection   1

◆ GL_NV_texture_barrier

#define GL_NV_texture_barrier   1

◆ GL_NV_texture_compression_vtc

#define GL_NV_texture_compression_vtc   1

◆ GL_NV_texture_env_combine4

#define GL_NV_texture_env_combine4   1

◆ GL_NV_texture_expand_normal

#define GL_NV_texture_expand_normal   1

◆ GL_NV_texture_multisample

#define GL_NV_texture_multisample   1

◆ GL_NV_texture_rectangle

#define GL_NV_texture_rectangle   1

◆ GL_NV_texture_rectangle_compressed

#define GL_NV_texture_rectangle_compressed   1

◆ GL_NV_texture_shader

#define GL_NV_texture_shader   1

◆ GL_NV_texture_shader2

#define GL_NV_texture_shader2   1

◆ GL_NV_texture_shader3

#define GL_NV_texture_shader3   1

◆ GL_NV_transform_feedback

#define GL_NV_transform_feedback   1

◆ GL_NV_transform_feedback2

#define GL_NV_transform_feedback2   1

◆ GL_NV_uniform_buffer_unified_memory

#define GL_NV_uniform_buffer_unified_memory   1

◆ GL_NV_vdpau_interop

#define GL_NV_vdpau_interop   1

◆ GL_NV_vdpau_interop2

#define GL_NV_vdpau_interop2   1

◆ GL_NV_vertex_array_range

#define GL_NV_vertex_array_range   1

◆ GL_NV_vertex_array_range2

#define GL_NV_vertex_array_range2   1

◆ GL_NV_vertex_attrib_integer_64bit

#define GL_NV_vertex_attrib_integer_64bit   1

◆ GL_NV_vertex_buffer_unified_memory

#define GL_NV_vertex_buffer_unified_memory   1

◆ GL_NV_vertex_program

#define GL_NV_vertex_program   1

◆ GL_NV_vertex_program1_1

#define GL_NV_vertex_program1_1   1

◆ GL_NV_vertex_program2

#define GL_NV_vertex_program2   1

◆ GL_NV_vertex_program2_option

#define GL_NV_vertex_program2_option   1

◆ GL_NV_vertex_program3

#define GL_NV_vertex_program3   1

◆ GL_NV_vertex_program4

#define GL_NV_vertex_program4   1

◆ GL_NV_video_capture

#define GL_NV_video_capture   1

◆ GL_NV_viewport_array2

#define GL_NV_viewport_array2   1

◆ GL_NV_viewport_swizzle

#define GL_NV_viewport_swizzle   1

◆ GL_OES_byte_coordinates

#define GL_OES_byte_coordinates   1

◆ GL_OES_compressed_paletted_texture

#define GL_OES_compressed_paletted_texture   1

◆ GL_OES_fixed_point

#define GL_OES_fixed_point   1

◆ GL_OES_query_matrix

#define GL_OES_query_matrix   1

◆ GL_OES_read_format

#define GL_OES_read_format   1

◆ GL_OES_single_precision

#define GL_OES_single_precision   1

◆ GL_OML_interlace

#define GL_OML_interlace   1

◆ GL_OML_resample

#define GL_OML_resample   1

◆ GL_OML_subsample

#define GL_OML_subsample   1

◆ GL_OVR_multiview

#define GL_OVR_multiview   1

◆ GL_OVR_multiview2

#define GL_OVR_multiview2   1

◆ GL_PGI_misc_hints

#define GL_PGI_misc_hints   1

◆ GL_PGI_vertex_hints

#define GL_PGI_vertex_hints   1

◆ GL_REND_screen_coordinates

#define GL_REND_screen_coordinates   1

◆ GL_S3_s3tc

#define GL_S3_s3tc   1

◆ GL_SGIS_detail_texture

#define GL_SGIS_detail_texture   1

◆ GL_SGIS_fog_function

#define GL_SGIS_fog_function   1

◆ GL_SGIS_generate_mipmap

#define GL_SGIS_generate_mipmap   1

◆ GL_SGIS_multisample

#define GL_SGIS_multisample   1

◆ GL_SGIS_pixel_texture

#define GL_SGIS_pixel_texture   1

◆ GL_SGIS_point_line_texgen

#define GL_SGIS_point_line_texgen   1

◆ GL_SGIS_point_parameters

#define GL_SGIS_point_parameters   1

◆ GL_SGIS_sharpen_texture

#define GL_SGIS_sharpen_texture   1

◆ GL_SGIS_texture4D

#define GL_SGIS_texture4D   1

◆ GL_SGIS_texture_border_clamp

#define GL_SGIS_texture_border_clamp   1

◆ GL_SGIS_texture_color_mask

#define GL_SGIS_texture_color_mask   1

◆ GL_SGIS_texture_edge_clamp

#define GL_SGIS_texture_edge_clamp   1

◆ GL_SGIS_texture_filter4

#define GL_SGIS_texture_filter4   1

◆ GL_SGIS_texture_lod

#define GL_SGIS_texture_lod   1

◆ GL_SGIS_texture_select

#define GL_SGIS_texture_select   1

◆ GL_SGIX_async

#define GL_SGIX_async   1

◆ GL_SGIX_async_histogram

#define GL_SGIX_async_histogram   1

◆ GL_SGIX_async_pixel

#define GL_SGIX_async_pixel   1

◆ GL_SGIX_blend_alpha_minmax

#define GL_SGIX_blend_alpha_minmax   1

◆ GL_SGIX_calligraphic_fragment

#define GL_SGIX_calligraphic_fragment   1

◆ GL_SGIX_clipmap

#define GL_SGIX_clipmap   1

◆ GL_SGIX_convolution_accuracy

#define GL_SGIX_convolution_accuracy   1

◆ GL_SGIX_depth_pass_instrument

#define GL_SGIX_depth_pass_instrument   1

◆ GL_SGIX_depth_texture

#define GL_SGIX_depth_texture   1

◆ GL_SGIX_flush_raster

#define GL_SGIX_flush_raster   1

◆ GL_SGIX_fog_offset

#define GL_SGIX_fog_offset   1

◆ GL_SGIX_fragment_lighting

#define GL_SGIX_fragment_lighting   1

◆ GL_SGIX_framezoom

#define GL_SGIX_framezoom   1

◆ GL_SGIX_igloo_interface

#define GL_SGIX_igloo_interface   1

◆ GL_SGIX_instruments

#define GL_SGIX_instruments   1

◆ GL_SGIX_interlace

#define GL_SGIX_interlace   1

◆ GL_SGIX_ir_instrument1

#define GL_SGIX_ir_instrument1   1

◆ GL_SGIX_list_priority

#define GL_SGIX_list_priority   1

◆ GL_SGIX_pixel_texture

#define GL_SGIX_pixel_texture   1

◆ GL_SGIX_pixel_tiles

#define GL_SGIX_pixel_tiles   1

◆ GL_SGIX_polynomial_ffd

#define GL_SGIX_polynomial_ffd   1

◆ GL_SGIX_reference_plane

#define GL_SGIX_reference_plane   1

◆ GL_SGIX_resample

#define GL_SGIX_resample   1

◆ GL_SGIX_scalebias_hint

#define GL_SGIX_scalebias_hint   1

◆ GL_SGIX_shadow

#define GL_SGIX_shadow   1

◆ GL_SGIX_shadow_ambient

#define GL_SGIX_shadow_ambient   1

◆ GL_SGIX_sprite

#define GL_SGIX_sprite   1

◆ GL_SGIX_subsample

#define GL_SGIX_subsample   1

◆ GL_SGIX_tag_sample_buffer

#define GL_SGIX_tag_sample_buffer   1

◆ GL_SGIX_texture_add_env

#define GL_SGIX_texture_add_env   1

◆ GL_SGIX_texture_coordinate_clamp

#define GL_SGIX_texture_coordinate_clamp   1

◆ GL_SGIX_texture_lod_bias

#define GL_SGIX_texture_lod_bias   1

◆ GL_SGIX_texture_multi_buffer

#define GL_SGIX_texture_multi_buffer   1

◆ GL_SGIX_texture_scale_bias

#define GL_SGIX_texture_scale_bias   1

◆ GL_SGIX_vertex_preclip

#define GL_SGIX_vertex_preclip   1

◆ GL_SGIX_ycrcb

#define GL_SGIX_ycrcb   1

◆ GL_SGIX_ycrcb_subsample

#define GL_SGIX_ycrcb_subsample   1

◆ GL_SGIX_ycrcba

#define GL_SGIX_ycrcba   1

◆ GL_SGI_color_matrix

#define GL_SGI_color_matrix   1

◆ GL_SGI_color_table

#define GL_SGI_color_table   1

◆ GL_SGI_texture_color_table

#define GL_SGI_texture_color_table   1

◆ GL_SUNX_constant_data

#define GL_SUNX_constant_data   1

◆ GL_SUN_convolution_border_modes

#define GL_SUN_convolution_border_modes   1

◆ GL_SUN_global_alpha

#define GL_SUN_global_alpha   1

◆ GL_SUN_mesh_array

#define GL_SUN_mesh_array   1

◆ GL_SUN_slice_accum

#define GL_SUN_slice_accum   1

◆ GL_SUN_triangle_list

#define GL_SUN_triangle_list   1

◆ GL_SUN_vertex

#define GL_SUN_vertex   1

◆ GL_WIN_phong_shading

#define GL_WIN_phong_shading   1

◆ GL_WIN_specular_fog

#define GL_WIN_specular_fog   1

◆ GL_EXT_texture_shadow_lod

#define GL_EXT_texture_shadow_lod   1