public class DepthComponentFloat extends DepthComponent
ALLOW_DATA_READ, ALLOW_SIZE_READ
Constructor | Description |
---|---|
DepthComponentFloat(int width,
int height) |
Constructs a new floating-point depth (z-buffer) component object with
the specified width and height.
|
Modifier and Type | Method | Description |
---|---|---|
NodeComponent |
cloneNodeComponent() |
Deprecated.
replaced with cloneNodeComponent(boolean forceDuplicate)
|
void |
getDepthData(float[] depthData) |
Copies the depth data from this object to the specified array.
|
void |
setDepthData(float[] depthData) |
Copies the specified depth data to this object.
|
getHeight, getWidth
cloneNodeComponent, duplicateNodeComponent, duplicateNodeComponent, getDuplicateOnCloneTree, setDuplicateOnCloneTree
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString, updateNodeReferences
public DepthComponentFloat(int width, int height)
width
- the width of the array of depth valuesheight
- the height of the array of depth valuespublic void setDepthData(float[] depthData)
depthData
- array of floats containing the depth dataRestrictedAccessException
- if the method is called
when this object is part of live or compiled scene graph.public void getDepthData(float[] depthData)
depthData
- array of floats that will receive a copy of
the depth dataCapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic NodeComponent cloneNodeComponent()
cloneNodeComponent
in class NodeComponent
Copyright 1996-2008 Sun Microsystems, Inc. All Rights Reserved. Use is subject to license terms.