JackTrip
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Hub UDP listener on the Server. More...
#include <UdpHubListener.h>
Signals | |
void | Listening () |
void | ClientAddressSet () |
void | signalRemoveThread (int id) |
Public Member Functions | |
UdpHubListener (int server_port=gServerUdpPort) | |
virtual | ~UdpHubListener () |
void | run () |
Implements the Thread Loop. To start the thread, call start() ( DO NOT CALL run() ) More... | |
void | stop () |
Stops the execution of the Thread. More... | |
int | releaseThread (int id) |
void | setConnectDefaultAudioPorts (bool connectDefaultAudioPorts) |
void | setSettings (Settings *s) |
Settings * | getSettings () const |
void | setHubPatch (unsigned int p) |
unsigned int | getHubPatch () |
void | setUnderRunMode (JackTrip::underrunModeT UnderRunMode) |
void | setBufferQueueLength (int BufferQueueLength) |
Public Attributes | |
unsigned int | mHubPatch |
Hub UDP listener on the Server.
This creates a server that will listen on the well know port (the server port) and will spawn JackTrip threads into the Thread pool. Clients request a connection.
UdpHubListener::UdpHubListener | ( | int | server_port = gServerUdpPort | ) |
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int UdpHubListener::releaseThread | ( | int | id | ) |
void UdpHubListener::run | ( | ) |
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Stops the execution of the Thread.
unsigned int UdpHubListener::mHubPatch |