hold a tag info for connecting meshes More...
#include <IAnimatedMeshMD3.h>
Public Member Functions | |
| SMD3QuaternionTag (const core::stringc &name) | |
| SMD3QuaternionTag (const core::vector3df &pos, const core::vector3df &angle) | |
| SMD3QuaternionTag (const SMD3QuaternionTag ©Me) | |
| virtual | ~SMD3QuaternionTag () |
| SMD3QuaternionTag & | operator= (const SMD3QuaternionTag ©Me) |
| bool | operator== (const SMD3QuaternionTag &other) const |
| void | setto (core::matrix4 &m) |
Public Attributes | |
| core::stringc | Name |
| core::vector3df | position |
| core::quaternion | rotation |
hold a tag info for connecting meshes
Basically its an alternate way to describe a transformation.
Definition at line 152 of file IAnimatedMeshMD3.h.
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inlinevirtual |
Definition at line 154 of file IAnimatedMeshMD3.h.
References position, and irr::core::vector3d< T >::X.
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inline |
Definition at line 160 of file IAnimatedMeshMD3.h.
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inline |
Definition at line 166 of file IAnimatedMeshMD3.h.
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inline |
Definition at line 170 of file IAnimatedMeshMD3.h.
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inline |
Definition at line 184 of file IAnimatedMeshMD3.h.
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inline |
Definition at line 179 of file IAnimatedMeshMD3.h.
References Name.
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inline |
Definition at line 174 of file IAnimatedMeshMD3.h.
References irr::core::quaternion::getMatrix(), position, and rotation.
| core::stringc irr::scene::SMD3QuaternionTag::Name |
Definition at line 192 of file IAnimatedMeshMD3.h.
Referenced by operator=(), and operator==().
| core::vector3df irr::scene::SMD3QuaternionTag::position |
Definition at line 193 of file IAnimatedMeshMD3.h.
Referenced by ~SMD3QuaternionTag(), operator=(), and setto().
| core::quaternion irr::scene::SMD3QuaternionTag::rotation |
Definition at line 194 of file IAnimatedMeshMD3.h.
Referenced by operator=(), and setto().