Horizon
annotation.hpp
1 #pragma once
2 #include <deque>
3 #include "common/common.hpp"
4 #include "color_palette.hpp"
5 
6 namespace horizon {
8  friend class CanvasGL;
9 
10 public:
11  CanvasAnnotation(class CanvasGL *c, int l);
12  void set_display(const class LayerDisplay &ld);
13  void set_visible(bool v);
14  void clear();
15  void draw_line(const std::deque<Coordf> &pts, ColorP color, uint64_t width);
16  void draw_line(const Coordf &from, const Coordf &to, ColorP color, uint64_t width);
17  void draw_polygon(const std::deque<Coordf> &pts, ColorP color, uint64_t width);
18 
19 private:
20  class CanvasGL *ca;
21  int layer;
22 };
23 } // namespace horizon
horizon::CanvasAnnotation
Definition: annotation.hpp:7
libzip::uint64_t
zip_uint64_t uint64_t
zip_uint64_t_t typedef.
Definition: zip.hpp:108
horizon::CanvasGL
Definition: canvas_gl.hpp:15
horizon::LayerDisplay
Definition: layer_display.hpp:5
horizon::Coord< float >