Horizon
canvas.hpp
1 #pragma once
2 #include "common/common.hpp"
3 #include "common/text.hpp"
4 #include "layer_display.hpp"
5 #include "selectables.hpp"
6 #include "selection_filter.hpp"
7 #include "target.hpp"
8 #include "triangle.hpp"
9 #include "fragment_cache.hpp"
10 #include "util/placement.hpp"
11 #include "util/text_data.hpp"
12 #include "color_palette.hpp"
13 #include <array>
14 #include <set>
15 #include <unordered_map>
16 #include <deque>
17 #include <list>
18 
19 namespace horizon {
20 class Canvas {
21  friend Selectables;
22  friend class SelectionFilter;
23  friend class CanvasAnnotation;
24 
25 public:
26  Canvas();
27  virtual ~Canvas()
28  {
29  }
30  virtual void clear();
31  void update(const class Symbol &sym, const Placement &transform = Placement(), bool edit = true);
32  void update(const class Sheet &sheet);
33  void update(const class Padstack &padstack, bool edit = true);
34  void update(const class Package &pkg, bool edit = true);
35  void update(const class Buffer &buf, class LayerProvider *lp);
36  void update(const class Board &brd);
37  void update(const class Frame &fr, bool edit = true);
38 
39  ObjectRef add_line(const std::deque<Coordi> &pts, int64_t width, ColorP color, int layer);
40  void remove_obj(const ObjectRef &r);
41  void hide_obj(const ObjectRef &r);
42  void show_obj(const ObjectRef &r);
43  void set_flags(const ObjectRef &r, uint8_t mask_set, uint8_t mask_clear);
44  void set_flags_all(uint8_t mask_set, uint8_t mask_clear);
45 
46  void show_all_obj();
47 
48  virtual void update_markers()
49  {
50  }
51 
52  const LayerDisplay &get_layer_display(int index) const;
53  void set_layer_display(int index, const LayerDisplay &ld);
54  class SelectionFilter selection_filter;
55 
56  void set_layer_color(int layer, const Color &color);
57 
58  bool layer_is_visible(int layer) const;
59 
60  bool show_all_junctions_in_schematic = false;
61  bool show_text_in_tracks = false;
62  bool fast_draw = false;
63 
64  virtual bool get_flip_view() const
65  {
66  return false;
67  };
68 
69  std::pair<Coordf, Coordf> get_bbox(bool visible_only = true) const;
70 
71 
72 protected:
73  std::map<int, std::vector<Triangle>> triangles;
74  void add_triangle(int layer, const Coordf &p0, const Coordf &p1, const Coordf &p2, ColorP co, uint8_t flg = 0);
75 
76  std::map<ObjectRef, std::map<int, std::pair<size_t, size_t>>> object_refs;
77  std::vector<ObjectRef> object_refs_current;
78  void render(const class Symbol &sym, bool on_sheet = false, bool smashed = false);
79  void render(const class Junction &junc, bool interactive = true, ObjectType mode = ObjectType::INVALID);
80  void render(const class Line &line, bool interactive = true);
81  void render(const class SymbolPin &pin, bool interactive = true);
82  void render(const class Arc &arc, bool interactive = true);
83  void render(const class Sheet &sheet);
84  void render(const class SchematicSymbol &sym);
85  void render(const class LineNet &line);
86  void render(const class NetLabel &label);
87  void render(const class BusLabel &label);
88  void render(const class Warning &warn);
89  void render(const class PowerSymbol &sym);
90  void render(const class BusRipper &ripper);
91  void render(const class Text &text, bool interactive = true);
92  void render(const class Padstack &padstack, bool interactive = true);
93  void render(const class Polygon &polygon, bool interactive = true);
94  void render(const class Shape &shape, bool interactive = true);
95  void render(const class Hole &hole, bool interactive = true);
96  void render(const class Package &package, bool interactive = true, bool smashed = false,
97  bool omit_silkscreen = false);
98  void render_pad_overlay(const class Pad &pad);
99  void render(const class Pad &pad);
100  void render(const class Buffer &buf);
101  void render(const class Board &brd);
102  void render(const class BoardPackage &pkg);
103  void render(const class BoardHole &hole);
104  void render(const class Track &track);
105  void render(const class Via &via);
106  void render(const class Dimension &dim);
107  void render(const class Frame &frame, bool on_sheet = false);
108  void render(const class ConnectionLine &line);
109 
110  bool needs_push = true;
111  virtual void request_push() = 0;
112  virtual void push() = 0;
113 
114  void set_lod_size(float size);
115 
116  void draw_line(const Coord<float> &a, const Coord<float> &b, ColorP color = ColorP::FROM_LAYER, int layer = 10000,
117  bool tr = true, uint64_t width = 0);
118  void draw_cross(const Coord<float> &o, float size, ColorP color = ColorP::FROM_LAYER, int layer = 10000,
119  bool tr = true, uint64_t width = 0);
120  void draw_plus(const Coord<float> &o, float size, ColorP color = ColorP::FROM_LAYER, int layer = 10000,
121  bool tr = true, uint64_t width = 0);
122  void draw_box(const Coord<float> &o, float size, ColorP color = ColorP::FROM_LAYER, int layer = 10000,
123  bool tr = true, uint64_t width = 0);
124  void draw_arc(const Coord<float> &center, float radius, float a0, float a1, ColorP color = ColorP::FROM_LAYER,
125  int layer = 10000, bool tr = true, uint64_t width = 0);
126  std::pair<Coordf, Coordf> draw_arc2(const Coord<float> &center, float radius0, float a0, float radius1, float a1,
127  ColorP color = ColorP::FROM_LAYER, int layer = 10000, bool tr = true,
128  uint64_t width = 0);
129  std::pair<Coordf, Coordf> draw_text0(const Coordf &p, float size, const std::string &rtext, int angle, bool flip,
130  TextOrigin origin, ColorP color, int layer = 10000, uint64_t width = 0,
131  bool draw = true, TextData::Font font = TextData::Font::SIMPLEX,
132  bool center = false, bool mirror = false);
133 
134  virtual void draw_bitmap_text(const Coordf &p, float scale, const std::string &rtext, int angle, ColorP color,
135  int layer)
136  {
137  }
138 
139  virtual std::pair<Coordf, Coordf> measure_bitmap_text(const std::string &text) const
140  {
141  return {{0, 0}, {0, 0}};
142  }
143 
144  enum class TextBoxMode { FULL, LOWER, UPPER };
145 
146  virtual void draw_bitmap_text_box(const Placement &q, float width, float height, const std::string &s, ColorP color,
147  int layer, TextBoxMode mode)
148  {
149  }
150 
151  void draw_error(const Coordf &center, float scale, const std::string &text, bool tr = true);
152  std::tuple<Coordf, Coordf, Coordi> draw_flag(const Coordf &position, const std::string &txt, int64_t size,
153  Orientation orientation, ColorP color = ColorP::FROM_LAYER);
154  void draw_lock(const Coordf &center, float size, ColorP color = ColorP::FROM_LAYER, int layer = 10000,
155  bool tr = true);
156 
157  virtual void img_net(const class Net *net)
158  {
159  }
160  virtual void img_polygon(const Polygon &poly, bool tr = true)
161  {
162  }
163  virtual void img_padstack(const Padstack &ps)
164  {
165  }
166  virtual void img_set_padstack(bool v)
167  {
168  }
169  virtual void img_line(const Coordi &p0, const Coordi &p1, const uint64_t width, int layer = 10000, bool tr = true);
170  virtual void img_hole(const Hole &hole)
171  {
172  }
173  virtual void img_patch_type(PatchType type)
174  {
175  }
176  virtual void img_text(const Text &txt, std::pair<Coordf, Coordf> &extents)
177  {
178  }
179  virtual void img_draw_text(const Coordf &p, float size, const std::string &rtext, int angle, bool flip,
180  TextOrigin origin, int layer = 10000, uint64_t width = 0,
181  TextData::Font font = TextData::Font::SIMPLEX, bool center = false, bool mirror = false)
182  {
183  }
184  bool img_mode = false;
185  bool img_auto_line = false;
186 
187  Placement transform;
188  void transform_save();
189  void transform_restore();
190  std::list<Placement> transforms;
191 
192  Selectables selectables;
193  std::vector<Target> targets;
194  Target target_current;
195 
196  const class LayerProvider *layer_provider = nullptr;
197  std::map<int, Color> layer_colors;
198  Color get_layer_color(int layer) const;
199  int work_layer = 0;
200  std::map<int, LayerDisplay> layer_display;
201 
202  UUID sheet_current_uuid;
203 
204  Triangle::Type triangle_type_current = Triangle::Type::NONE;
205 
206  std::map<std::pair<int, bool>, int> overlay_layers;
207  int overlay_layer_current = 30000;
208  int get_overlay_layer(int layer, bool ignore_flip = false);
209 
210  FragmentCache fragment_cache;
211 
212 private:
213  uint8_t lod_current = 0;
214 };
215 } // namespace horizon
horizon::Polygon
Polygon used in Padstack, Package and Board for specifying filled Regions.
Definition: polygon.hpp:27
horizon::SelectionFilter
Definition: selection_filter.hpp:6
horizon::Selectables
Definition: selectables.hpp:60
horizon::Shape
For commonly used Pad shapes.
Definition: shape.hpp:19
horizon::CanvasAnnotation
Definition: annotation.hpp:7
libzip::uint8_t
zip_uint8_t uint8_t
zip_uint8_t typedef.
Definition: zip.hpp:78
horizon::ObjectRef
Definition: triangle.hpp:8
horizon::BoardHole
Definition: board_hole.hpp:16
horizon::Line
Graphical line.
Definition: line.hpp:19
horizon::LineNet
LineNet is similar to Line, except it denotes electrical connection.
Definition: line_net.hpp:24
libzip::uint64_t
zip_uint64_t uint64_t
zip_uint64_t_t typedef.
Definition: zip.hpp:108
horizon::Pad
Definition: pad.hpp:16
horizon::LayerDisplay
Definition: layer_display.hpp:5
horizon::Board
Definition: board.hpp:31
horizon::Dimension
Definition: dimension.hpp:12
horizon::Arc
Graphical arc.
Definition: arc.hpp:20
horizon::BusLabel
Makes a Bus available on the schematic.
Definition: bus_label.hpp:22
horizon::Net
Definition: net.hpp:16
horizon::Color
Definition: common.hpp:213
horizon::Canvas
Definition: canvas.hpp:20
horizon::SchematicSymbol
Definition: schematic_symbol.hpp:19
horizon::LayerProvider
Definition: layer_provider.hpp:7
horizon::Coord< float >
horizon::Buffer
Definition: buffer.hpp:28
horizon::BoardPackage
Definition: board_package.hpp:17
horizon::Symbol
Definition: symbol.hpp:74
horizon::NetLabel
Displays the junction's Net name it is attached to.
Definition: net_label.hpp:21
horizon::SymbolPin
Definition: symbol.hpp:22
horizon::Padstack
Definition: padstack.hpp:21
horizon::Sheet
Definition: sheet.hpp:37
horizon::Track
Definition: track.hpp:17
horizon::Target
Definition: target.hpp:6
horizon::Junction
A Junction is a point in 2D-Space.
Definition: junction.hpp:25
horizon::Text
Used wherever a user-editable text is needed.
Definition: text.hpp:19
horizon::Frame
Definition: frame.hpp:21
horizon::Via
Definition: via.hpp:16
horizon::Package
Definition: package.hpp:28
horizon::Warning
Definition: warning.hpp:6
horizon::UUID
This class encapsulates a UUID and allows it to be uses as a value type.
Definition: uuid.hpp:16
libzip::int64_t
zip_int64_t int64_t
zip_int64_t typedef.
Definition: zip.hpp:103
horizon::ConnectionLine
Definition: connection_line.hpp:16
horizon::FragmentCache
Definition: fragment_cache.hpp:7
horizon::Placement
Definition: placement.hpp:8
horizon::BusRipper
Make a Bus member's Net available on the schematic.
Definition: bus_ripper.hpp:21
horizon::Hole
A hole with diameter and position, that's it.
Definition: hole.hpp:19
horizon::PowerSymbol
GND symbols and the like.
Definition: power_symbol.hpp:23