Horizon
3d_view.hpp
1 #pragma once
2 #include "util/window_state_store.hpp"
3 #include "common/common.hpp"
4 #include "util/changeable.hpp"
5 #include <gtkmm.h>
6 #include <set>
7 
8 namespace horizon {
9 class View3DWindow : public Gtk::Window, public Changeable {
10 public:
11  View3DWindow(BaseObjectType *cobject, const Glib::RefPtr<Gtk::Builder> &x, const class Board *b, class Pool *p);
12  static View3DWindow *create(const class Board *b, class Pool *p);
13  void update(bool clear = false);
14  void set_highlights(const std::set<UUID> &pkgs);
15  void add_widget(Gtk::Widget *w);
16  void set_smooth_zoom(bool smooth);
17  void set_solder_mask_color(const Gdk::RGBA &c);
18  Gdk::RGBA get_solder_mask_color();
19  void set_substrate_color(const Gdk::RGBA &c);
20  Gdk::RGBA get_substrate_color();
21 
22  typedef sigc::signal<void> type_signal_request_update;
23  type_signal_request_update signal_request_update()
24  {
25  return s_signal_request_update;
26  }
27 
28 private:
29  class Canvas3D *canvas = nullptr;
30  const class Board *board;
31  class Pool *pool = nullptr;
32  Gtk::Box *main_box = nullptr;
33 
34  Gtk::ColorButton *background_top_color_button = nullptr;
35  Gtk::ColorButton *background_bottom_color_button = nullptr;
36  Gtk::ColorButton *solder_mask_color_button = nullptr;
37  Gtk::ColorButton *substrate_color_button = nullptr;
38  Gtk::ComboBoxText *background_color_preset_combo = nullptr;
39  bool setting_background_color_from_preset = false;
40 
41  WindowStateStore state_store;
42 
43  type_signal_request_update s_signal_request_update;
44 };
45 } // namespace horizon
Definition: 3d_view.hpp:9
Definition: changeable.hpp:5
Definition: window_state_store.hpp:20
Definition: board.hpp:29
Stores objects (Unit, Entity, Symbol, Part, etc.) from the pool.
Definition: pool.hpp:19
Definition: block.cpp:9
Definition: canvas3d.hpp:16