2 #include "util/window_state_store.hpp" 8 View3DWindow(BaseObjectType *cobject,
const Glib::RefPtr<Gtk::Builder> &x,
const class Board *b,
class Pool *p);
10 void update(
bool clear =
false);
11 void add_widget(Gtk::Widget *w);
13 typedef sigc::signal<void> type_signal_request_update;
14 type_signal_request_update signal_request_update()
16 return s_signal_request_update;
21 const class Board *board;
22 class Pool *pool =
nullptr;
23 Gtk::Box *main_box =
nullptr;
25 Gtk::ColorButton *background_top_color_button =
nullptr;
26 Gtk::ColorButton *background_bottom_color_button =
nullptr;
27 Gtk::ComboBoxText *background_color_preset_combo =
nullptr;
28 bool setting_background_color_from_preset =
false;
32 type_signal_request_update s_signal_request_update;
Definition: 3d_view.hpp:6
Definition: window_state_store.hpp:20
Stores objects (Unit, Entity, Symbol, Part, etc.) from the pool.
Definition: pool.hpp:18
Definition: canvas3d.hpp:15