Bo Haglund, Soren Hein, Bob Richardson
Rev
X, 2014-11-16
Latest
DLL issue with this description is available at http://www.bahnhof.se/wb758135/
The callable functions are all preceded with extern
"C" __declspec(dllimport) int __stdcall. The prototypes are available in dll.h in the
“include” directory.
Return codes are given at the end.
Not all functions are
present in all versions of the DLL. For
historical reasons, the function names are not entirely consistent with respect
to the input format. Functions accepting
binary deals will end on Bin, and those accepting PBN deals will end on PBN in
the future. At some point existing
function names may be changed as well, so use the new names!
The
Basic Functions
The basic functions
SolveBoard and SolveBoardPBN each solve a single hand and are thread-safe, making
it possible to use them for solving several hands in parallel. The other
callable functions use the SolveBoard functions either directly or indirectly.
The
Multi-Thread Double Dummy Solver Functions
The double dummy trick
values for all 5 × 4 = 20 possible combinations of a hand’s trump strain and
declarer hand alternatives are solved by a single call to one of the functions
CalcDDtable and CalcDDtablePBN. Threads
are allocated per strain in order to save computations.
To obtain better
utilization of available threads, the double dummy (DD) tables can be grouped
using one of the functions CalcAllTables and CalcAllTablesPBN.
Solving hands can be done
much more quickly using one of the multi-thread alternatives for calling SolveBoard.
Then a number of hands are grouped for a single call to one of the functions SolveAllBoards,
SolveAllChunksBin and SolveAllChunksPBN.
The hands are then solved in parallel using the available threads.
The number of threads is
automatically configured by DDS on Windows, taking into account the number of
processor cores and available memory. The
number of threads can be influenced by calling SetMaxThreads. This function should probably always be
called on Linux/Mac, with a zero argument for auto-configuration.
Calling FreeMemory causes
DDS to give up its dynamically allocated memory.
The
PAR Calculation Functions
The PAR calculation
functions find the optimal contract(s) assuming open cards and optimal bidding
from both sides. In very rare cases it matters which side or hand that starts
the bidding, i.e. which side or hand that is first to bid its optimal contract.
Two alternatives are given:
The presentation of the
par score and contracts are given in alternative formats.
The functions Par, SidesPar
and DealerPar do the par calculation; their call must be preceded by a function
call calculating the double dummy table values.
The functions SidesParBin
and DealerParBin provide binary output of the par results, making it easy to
tailor-make the output text format. Two
such functions, ConvertToSidesTextFormat and ConvertToDealerTextFormat, are
included as examples.
It is possible as an
option to perform par calculation in CalcAllTables and CalcAllTablesPBN.
The par calculation is executed
using a single thread. But the calculation is very fast and its duration is
negligible compared to the double dummy calculation duration.
Double
Dummy Value Analyser Functions
The functions
AnalysePlayBin, AnalysePlayPBN, AnalyseAllPlaysBin and AnalyseAllPlaysPBN take
the played cards in a game or games and calculate and present their double
dummy values.
Function |
Arguments |
Format |
Comment |
SolveBoard |
struct deal dl, int target, int solutions, int mode, struct futureTricks *futp, int threadIndex |
Binary |
The most basic function, solves a single hand from the beginning
or from later play |
SolveBoardPBN |
struct dealPBN dlPBN, int target, int solutions, int mode, struct futureTricks *futp, int threadIndex |
PBN |
As SolveBoard, but with PBN deal format. |
CalcDDtable |
struct ddTableDeal tableDeal,
* tablep |
Binary |
Solves an initial hand for all possible declarers and
denominations (up to 20 combinations) |
CalcDDtablePBN |
struct ddTableDealPBN struct ddTableResults * tablep |
PBN |
As CalcDDtable, but with PBN deal format. |
CalcAllTables |
struct ddTableDeals * dealsp, int mode, int trumpFilter[5], struct ddTablesRes *resp, struct allParResults * presp |
Binary |
Solves a number of hands in parallel. Multi-threaded. |
CalcAllTablesPBN |
struct ddTableDealsPBN *dealsp, int mode, int trumpFilter[5], struct ddTablesRes *resp, struct allParResults * presp |
PBN |
As CalcAllTables, but with PBN deal format. |
SolveAllBoards |
struct boardsPBN *bop, struct solvedBoards * solvedp |
PBN |
Consider using this instead of the next 3 “Chunk” functions”! |
SolveAllChunksBin |
struct boards *bop, struct solvedBoards *solvedp, int chunkSize |
Binary |
Solves a number of hands in parallel. Multi-threaded. |
SolveAllChunks |
struct boardsPBN *bop, struct solvedBoards * solvedp, int chunkSize |
PBN |
Alias for SolveAllChunksPBN; don’t use! |
SolveAllChunksPBN |
struct boardsPBN *bop, struct solvedBoards * solvedp, int chunkSize |
PBN |
Solves a number of hands in parallel. Multi-threaded. |
Par |
struct ddTableResults * tablep, struct parResults *presp, int vulnerable |
No format |
Solves for the par contracts given a DD result table. |
DealerPar |
struct ddTableResults * tablep, struct parResultsDealer * presp, int dealer, int vulnerable |
No format |
Similar to Par(), but requires and uses knowledge of the dealer. |
DealerParBin |
struct ddTableResults * tablep, struct parResultsMaster * presp, int dealer, int vulnerable |
Binary |
Similar to DealerPar, but with binary output. |
ConvertToDealerTextFormat |
struct parResultsMaster * pres, char *resp |
Text |
Example of text output from DealerParBin. |
SidesPar |
struct ddTableResults *tablep, struct parResultsDealer * presp, int vulnerable |
No format |
Par results are given for sides with the DealerPar output
format. |
SidesParBin |
struct ddTableResults struct parResultsMaster sidesRes[2], int vulnerable |
Binary |
Similar to SidesPar, but with binary output. |
ConvertToSidesTextFormat |
struct parResultsMaster * pres, struct parTextResults * resp |
Text |
Example of text output from SidesParBin. |
CalcPar |
struct ddTableDeal tableDeal, int vulnerable, struct ddTableResults * tablep, struct parResults * presp |
Binary |
Solves for both the DD result table and the par contracts. Is
deprecated, use a CalcDDtable function plus Par() instead! |
CalcParPBN |
struct ddTableDealPBN tableDealPBN, struct ddTableResults * tablep, int vulnerable, struct parResults * presp |
PBN |
As CalcPar, but with PBN input format. Is deprecated, use a
CalcDDtable function plus Par() instead! |
AnalysePlayBin |
struct deal dl, struct playTraceBin play, struct solvedPlay * solvedp, int thrId |
Binary |
Returns the par result after each card in a particular play
sequence |
AnalysePlayPBN |
struct dealPBN dlPBN, struct playTracePBN playPBN, struct solvedPlay * solvedp, int thrId |
PBN |
As AnalysePlayBin, but with PBN deal format. |
AnalyseAllPlaysBin |
struct boards *bop, struct playTracesBin *plp, struct solvedPlays * solvedp, int chunkSize |
Binary |
Solves a number of hands with play sequences in parallel. Multi-threaded. |
AnalyseAllPlaysPBN |
struct boardsPBN *bopPBN, struct playTracesPBN * plpPBN, struct solvedPlays * solvedp, int chunkSize |
PBN |
As AnalyseAllPlaysBin, but with PBN deal format. |
SetMaxThreads |
int userThreads |
|
Used at initial start and can also be called with a request for
allocating memory for a specified number of threads. Is apparently mandatory on Linux and Mac
(optional on Windows) |
FreeMemory |
void |
|
Frees all allocated dynamical memory. |
GetDDSInfo |
DDSInfo * info |
|
|
ErrorMessage |
int code, char line[80] |
|
Turns a return code into an error message string |
Common encodings are as follows.
Encoding |
Element |
Value |
Spades Hearts Diamonds Clubs NT |
0 1 2 3 4 |
|
North East South West |
0 1 2 3 |
|
None Both NS only EW only |
0 1 2 3 |
|
N-S E-W |
0 1 |
|
Bit 2 … Bit 13 Bit 14 |
Rank of deuce Rank of king Rank of ace |
|
A value
of 16388 = 16384 + 4 is the encoding for the holding “A2” (ace and deuce). The two
lowest bits are always zero. |
||
Whole
hand |
Example: W:T5.K4.652.A98542
K6.QJT976.QT7.Q6 432.A.AKJ93.JT73 AQJ987.8532.84.K |
struct |
Field |
Comment |
int trump; |
Suit
encoding |
|
|
int first; |
The hand leading to the trick.
Hand
encoding |
|
int currentTrickSuit[3]; |
Up to 3 cards may already have been played to the trick. Suit
encoding. Set to 0 if no card has been played. |
|
int currentTrickRank[3]; |
Up to 3 cards may already have been played to the trick. Value range 2-14. Set to 0 if no card has been played. |
|
unsigned int remainCards[4][4]; |
1st index is Hand, 2nd
index is Suit. remainCards uses Holding encoding. |
struct |
Field |
Comment |
int trump; |
Suit
encoding |
|
|
int first; |
The hand leading to the trick.
Hand
encoding |
|
int currentTrickSuit[3]; |
Up to 3 cards may already have been played to the trick. Suit
encoding. |
|
int currentTrickRank[3]; |
Up to 3 cards may already have been played to the trick. Value
range 2-14. Set to 0 if no card has been played. |
|
char remainCards[80]; |
Remaining cards. PBN
encoding. |
struct |
Field |
Comment |
unsigned int cards[4][4]; |
Encodes a deal. First
index is hand. Hand encoding. Second index is suit. Suit
encoding. |
struct |
Field |
Comment |
char cards[80]; |
Encodes a deal. PBN
encoding. |
struct |
Field |
Comment |
int noOfTables; |
Number of DD table deals in structure, at most MAXNOOFTABLES |
|
|
struct ddTableDeal deals[X]; |
X = MAXNOOFTABLES * DDS_STRAINS |
struct |
Field |
Comment |
int noOfTables; |
Number of DD table deals in structure |
|
|
struct ddTableDealPBN deals[X]; |
X = MAXNOOFTABLES * DDS_STRAINS |
struct |
Field |
Comment |
int noOfBoards; |
Number of boards |
|
|
struct deal [MAXNOOFBOARDS]; |
|
|
int target [MAXNOOFBOARDS]; |
See SolveBoard |
|
int solutions [MAXNOOFBOARDS]; |
See SolveBoard |
|
int mode [MAXNOOFBOARDS]; |
See SolveBoard |
struct |
Field |
Comment |
int noOfBoards; |
Number of boards |
|
|
struct dealPBN [MAXNOOFBOARDS]; |
|
|
int target [MAXNOOFBOARDS]; |
See SolveBoard |
|
int solutions [MAXNOOFBOARDS]; |
See SolveBoard |
|
int mode [MAXNOOFBOARDS]; |
See SolveBoard |
struct |
Field |
Comment |
int nodes; |
Number of nodes searched by the DD solver |
|
|
int cards; |
Number of cards for which a result is returned. May be all the cards, but equivalent ranks
are omitted, so for a holding of KQ76 only the cards K and 7 would be
returned, and the “equals” field below would be 2048 (Q) for the king and 54
(6) for the 7. |
|
int suit[13]; |
Suit of the each returned card.
Suit
encoding |
|
int rank[13]; |
Rank of the returned card. Value range 2-14. |
|
int equals[13]; |
Lower-ranked equals. Holding encoding. |
|
int score[13]; |
-1: target not reached. Otherwise: Target of maximum number of tricks. |
struct |
Field |
Comment |
int noOfBoards; |
|
|
|
struct futureTricks solvedBoard [MAXNOOFBOARDS]; |
|
Struct |
Field |
Comment |
int resTable[5][4]; |
Encodes the solution of a deal for combinations of denomination
and declarer. First index is
denomination. Suit
encoding. Second index is
declarer. Hand
encoding. Each entry is a number of
tricks. |
Struct |
Field |
Comment |
int noOfBoards; |
Number of DD table deals in structure, at most MAXNOOFTABLES |
|
|
struct ddTableResults results[X]; |
X = MAXNOOFTABLES * DDS_STRAINS |
struct |
Field |
Comment |
char parScore[2][16]; |
First index is NS/EW. Side
encoding. |
|
|
char parContractsString [2][128]; |
First index is NS/EW. Side
encoding. |
struct |
Field |
Comment |
struct parResults [MAXNOOFTABLES]; |
There are up to 20 declarer/strain combinations per DD table |
Field |
Comment |
|
parResultsDealer |
int number; |
|
|
int score; |
|
|
char contracts[10][10]; |
|
struct |
Field |
Comment |
int score; |
|
|
|
int number; |
|
|
struct contractType contracts[10]; |
|
struct |
Field |
Comment |
int underTricks; |
|
|
|
int overTricks; |
|
|
int level; |
|
|
int denom; |
|
|
int seats; |
|
struct |
Field |
Comment |
char parText[2][128]; |
|
|
|
int equal; |
|
struct |
Field |
Comment |
int major, minor patch; |
|
|
|
char versionString[10]; |
Printable version string |
|
int system; |
0 unknown, 1 Windows, 2 Cygwin, 3 Linux, 4 Apple |
|
int compiler; |
0 unknown, 1 Microsoft Visual C++, 2 mingw, 3 GNU g++, 4 clang |
|
int constructor; |
0 none, 1 DLLMain, 2 Unix-style |
|
int threading; |
0 none, 1 Windows, 2 OpenMP |
|
int noOfThreads; |
|
|
char systemString[512]; |
Printable summary string |
struct |
Field |
Comment |
int number; |
Number of cards in the play trace, starting from the beginning
of the hand |
|
|
int suit[52]; |
Suit
encoding. |
|
int rank[52]; |
Encoding 2 .. 14 (not Card
encoding). |
struct |
Field |
Comment |
int number; |
Number of cards in the play trace, starting from the beginning
of the hand |
|
|
int cards[106]; |
String of cards with no space in between, also not between
tricks. Each card consists of a suit
(C/D/H/S) and then a rank (2 .. A). The
string must be null-terminated. |
struct |
Field |
Comment |
int noOfBoards; |
|
|
|
struct playTraceBin plays[MAXNOOFBOARDS]; |
|
struct |
Field |
Comment |
int noOfBoards; |
|
|
|
Struct playTracePBN plays[MAXNOOFBOARDS]; |
|
struct |
Field |
Comment |
int number; |
|
|
|
int tricks[53]; |
Starting position and up to 52 cards |
struct |
Field |
Comment |
int noOfBoards; |
|
|
|
struct solvedPlay solved[MAXNOOFBOARDS]; |
|
SolveBoard
struct deal dl, int target, int solutions, int mode, struct futureTricks *futp, int threadIndex |
SolveBoardPBN
struct dealPBN dl, int target, int solutions, int mode, struct futureTricks *futp, int threadIndex
|
SolveBoard is thread-safe,
so several threads can call SolveBoard in parallel. Thus the user of DDS can
create threads and call SolveBoard in parallel over them. The maximum number of
threads is fixed in the DLL at compile time and is currently 16. So “threadIndex” must be between 0 and 15
inclusive; see also the function SetMaxThreads.
Together with the PlayAnalyse functions, this is the only function that
exposes the thread number to the user.
There is a “transposition
table” memory associated with each thread.
Each node in the table is effectively a position after certain cards
have been played and other certain cards remain. The table is not deleted automatically after
each call to SolveBoard, so it can be reused from call to call. However, it only really makes sense to reuse
the table when the hand is very similar in the two calls. The function will still run if this is not
the case, but it won’t be as efficient.
The reuse of the transposition table can be controlled by the “mode” parameter, but normally
this is not needed and should not be done.
The three parameters “target”, “solutions” and “mode” together control the
function. Generally speaking, the target
is the number of tricks to be won (at least) by the side to play; solutions
controls how many solutions should be returned; and mode controls the search
behavior. See next page for definitions.
For equivalent cards, only
the highest is returned, and lower equivalent cards are encoded in the futureTricks structure (see “equals”).
target |
solutions |
Comment |
-1 |
1 |
Find the maximum number
of tricks for the side to play. Return only one of the
optimum cards and its score. |
-1 |
2 |
Find the maximum number
of tricks for the side to play. Return all optimum cards
and their scores. |
0 |
1 |
Return only one of the cards legal
to play, with score set to 0. |
0 |
2 |
Return all cards that legal to play,
with score set to 0. |
1 .. 13 |
1 |
If score is -1: Target
cannot be reached. If score is 0: In fact no tricks at all can be won. If score is > 0: score will always equal target, even if
more tricks can be won. One of the cards
achieving the target is returned. |
1 .. 13 |
2 |
Return all cards meeting
(at least) the target. If the target cannot be
achieved, only one card is returned with the score set as above. |
any |
3 |
Return all cards that
can be legally played, with their scores in descending order. |
mode |
Reuse TT? |
Comment |
0 |
Automatic if same trump suit
and the same or nearly the same cards distribution, deal.first can be different. |
Do not search to find
the score if the hand to play has only one card, including its equivalents,
to play. Score is set to –2 for this card, indicating that there are no
alternative cards. If there are multiple choices for cards to play, search is
done to find the score. This mode is very fast but you don’t always search to
find the score. |
1 |
Always search to find the score.
Even when the hand to play has only one card, with possible equivalents, to
play. |
|
2 |
Always |
Note: mode no longer always has this effect internally
in DDS. We think mode is no longer
useful, and we may use it for something else in the future. If you think you need it, let us know!
“Reuse” means “reuse the
transposition table from the previous run with the same thread number”. For mode = 2 it is the responsibility of the
programmer using the DLL to ensure that reusing the table is safe in the actual
situation. Example: Deal is the same, except for deal.first. The trump suit is the
same.
1st call, East leads: SolveBoard(deal,
-1, 1, 1, &fut, 0), deal.first=1
2nd
call, South leads: SolveBoard(deal, -1, 1, 2, &fut, 0), deal.first=2
3rd
call, West leads: SolveBoard(deal, -1, 1, 2, &fut, 0), deal.first=3
4th call, North leads: SolveBoard(deal,
-1, 1, 2, &fut, 0), deal.first=0
CalcDDtable
struct ddTableDeal tableDeal, |
struct ddTableDealPBN tableDealPBN, struct ddTableResults * tablep |
CalcDDtable solves a
single deal “tableDeal” and returns
the double-dummy values for the initial 52 cards for all the 20 combinations of
denomination and declarer in “*tablep”, which must be
declared before calling CalcDDtable.
struct ddTableDeals *dealsp, int mode, int trumpFilter[5], struct ddTablesRes *resp, struct allParResults *presp |
struct ddTableDealsPBN *dealsp, int mode, int trumpFilter[5], struct ddTablesRes *resp, struct allParResults *presp |
CalcAllTables calculates the
double dummy values of the denomination/declarer hand combinations in “*dealsp” for a number of DD tables
in parallel. This increases the speed compared to calculating these values
using a CalcDDtable call for each DD table.
The results are returned in “*resp” which must be
defined before CalcAllTables is called.
The “mode” parameter contains the
vulnerability (Vulnerable encoding; not
to be confused with the SolveBoard mode) for use in
the par calculation. It is set to -1 if
no par calculation is to be performed.
There are 5 possible
denominations or strains (the four trump suits and no trump). The
parameter “trumpFilter” describes
which, if any, of the 5 possibilities that will be excluded from the calculations. They are defined in Suit encoding order, so setting trumpFilter to
{FALSE, FALSE, TRUE, TRUE, TRUE} means that values will only be calculated for the
trump suits spades and hearts.
The maximum number of DD
tables in a CalcAllTables call depends on the number of strains required, see
the following table:
Number
of strains |
Maximum number of DD tables |
5 |
32 |
4 |
40 |
3 |
53 |
2 |
80 |
1 |
160 |
SolveAllBoards
struct boards *bop, struct solvedBoards
* solvedp |
SolveAllChunksBin
struct boards *bop, struct solvedBoards *solvedp, int chunkSize |
SolveAllChunksPBN
struct boardsPBN *bop, struct solvedBoards *solvedp, int chunkSize |
SolveAllChunks is an alias for SolveAllChunksPBN; don’t use
it.
SolveAllBoards used to be an alias for SolveAllChunksPBN
with a chunkSize of 1; however this has been changed in v2.8, and we now
recommend only to use SolveAllBoards and not the chunk functions any more;
explanation follows.
The SolveAll* functions
invoke SolveBoard several times in parallel in multiple threads, rather than
sequentially in a single thread. This
increases execution speed. Up to 200
boards are permitted per call.
It is important to
understand the parallelism and the concept of a chunk.
If the chunk size is 1,
then each of the threads starts out with a single board. If there are four threads, then boards 0, 1,
2 and 3 are initially solved. If thread
2 is finished first, it gets the next available board, in this case board
4. Perhaps this is a particularly easy
board, so thread 2 also finishes this board before any other thread
completes. Thread 2 then also gets board
5, and so on. This continues until all
boards have been solved. In the end,
three of the threads will be waiting for the last thread to finish, which
causes a bit of inefficiency.
The transposition table in
a given thread (see SolveBoard) is generally not reused between board 2, 4
and 5 in thread 2. This only happens if
SolveBoard itself determines that the boards are suspiciously similar.
If the chunk size is 2,
then initially thread 0 gets boards 0 and 1, thread 1 gets boards 2 and 3,
thread 2 gets boards 4 and 5, and thread 3 gets boards 6 and 7. When a thread is finished, it gets two new
boards in one go, for instance boards 8 and 9.
The transposition table in a given thread is reused within a chunk.
No matter what the chunk
size is, the boards are solved in parallel.
If the user knows that boards are grouped in chunks of 2 or 10, it is
possible to force the DD solver to use this knowledge. However, this is rather limiting on the user,
as the alignment must remain perfect throughout the batch.
SolveAllBoards now detects
repetitions automatically within a batch, whether or not the hands are evenly
arranged and whether or not the duplicates are next to each other. This is more flexible and transparent to the
user, and the overhead is negligible.
Therefore, use SolveAllBoards!
struct ddTableResults *tablep, struct parResults *presp, int vulnerable |
DealerPar struct ddTableResults *tablep, struct parResultsDealer *presp, int dealer, int vulnerable |
SidesPar struct ddTableResults *tablep, struct parResultsDealer *sidesRes[2], int vulnerable |
|
DealerParBin struct ddTableResults *tablep, struct parResultsMaster * presp, int vulnerable |
SidesParBin struct ddTableResults *tablep, struct parResultsMaster * presp, int dealer, int vulnerable |
ConvertToDealerTextFormat struct parResultsMaster *pres, char *resp |
ConvertToSidesTextFormat struct parResultsMaster *pres, struct parTextResults *resp |
The functions Par,
DealerPar, SidesPar, DealerParBin and SidesParBin calculate the par score and
par contracts of a given double-dummy solution matrix “*tablep” which would often be the
solution of a call to CalcDDtable. Since the input is a table,
there is no PBN and non-PBN version of these functions.
Before the functions can
be called, a structure of the type “parResults”, “parResultsDealer” or “parResultsMaster” must already have
been defined.
The “vulnerable” parameter is given using Vulnerable encoding.
The Par() function uses
knowledge of the vulnerability, but not of the dealer. It attempts to return results for both
declaring sides. These results can be
different in some rare cases, for instance when both sides can make 1NT due to
the opening lead.
The DealerPar() function
also uses knowledge of the “dealer” using Hand encoding.
The argument is that in all practical cases, the dealer is known when
the vulnerability is known. Therefore
all results returned will be for the same side.
The SidesPar() function is
similar to the Par() function, the only difference is that the par results are
given in the same format as for DealerPar().
In Par() and SidesPar() there
may be more than one par score; in DealerPar() that is not the case. Par() returns the scores as a text string,
for instance “NS -460”, while DealerPar() and SidesPar() use an integer, -460.
There may be several par
contracts, for instance 3NT just making and 5C just making. Each par contract is returned as a text
string. The formats are a bit different
betweeen the two output format alternatives.
Par() returns the par
contracts separated by commas. Possible different trick
levels of par score contracts are enumerated in the contract description, e.g
the possible trick levels 3, 4 and 5 in no trump are given as 345N. Examples:
·
“NS:NS
23S,NS 23H”. North and South as declarer
make 2 or 3 spades and hearts contracts, 2 spades and 2 hearts with an
overtrick. This is from the NS view,
shown by “NS:” meaning that NS made the first bid. Note that this information
is actually not enough, as it may be that N and S can make a given contract and
that either E or W can bid this same contract (for instance 1NT) before N but
not before S. So in the rare cases where
the NS and EW sides are not the same, the results will take some manual
inspection.
·
“NS:NS
23S,N 23H”: Only North makes 3 hearts.
·
“EW:NS
23S,N 23H”: This time the result is the
same when EW open the bidding.
DealerPar() and SidesPar()
give each par contract
as a separate text string:
·
“4S*-EW-1”
means that E and W can both sacrifice in four spades doubled, going down one
trick.
·
“3N-EW” means that E and W can both make exactly 3NT.
·
“4N-W+1”
means that only West can make 4NT +1. In
the last example, 5NT just making can also be considered a par contract, but
North-South don’t have a profitable sacrifice against 4NT, so the par contract
is shown in this way. If North-South did
indeed have a profitable sacrifice, perhaps 5C*_NS-2, then par contract would
have been shown as “5N-W”. Par() would
show “4N-W+1” as “W 45N”.
·
SidesPar()
give the par contract text strings as described above for each side.
DealerParBin and
SidesParBin are similar to DealerPar and SidesPar, respectively, except that
both functions give the output results in binary using the “parResultsMaster” structure.
This simplifies the writing of a conversion program
to get an own result output format. Examples
of such programs are ConvertToDealerTextFormat and ConvertToSidesTextFormat.
After DealerParBin or SidesParBin is called, the results in
parResultsMaster are used when calling ConvertToDealerTextFormat resp. ConvertToSidesTextFormat.
Output example from ConvertToDealerTextFormat:
“Par 110: NS 2S NS 2H”
Output examples from ConvertToSidesTextFormat:
“NS Par 130: NS 2D+2 NS 2C+2” when it does not matter who starts
the bidding.
”NS Par -120: W 2NT
EW Par 120: W 1NT+1” when it
matters who starts the bidding.
struct ddTableDeal dl int vulnerable, struct ddTableResults * tp, struct parResults *presp |
struct ddTableDealPBN dl, struct ddTableResults * tp, int vulnerable, struct parResults *presp |
|
Both
functions are deprecated. Instead use one of the CalcDDtable functions followed
by Par().
struct deal dl, struct playTraceBin play, struct solvedPlay *solvedp, int thrId |
struct dealPBN dlPBN, struct playTracePBN playPBN, struct solvedPlay *solvedp, int thrId |
struct boards *bop, struct playTracesBin *plp, struct solvedPlays *solvedp, int chunkSize |
struct boardsPBN *bopPBN, struct playTracesPBN *plpPBN, struct solvedPlays *solvedp, int chunkSize |
The AnalyseAllPlays*
functions invoke SolveBoard several times in parallel in multiple threads,
rather than sequentially in a single thread.
This increases execution speed.
Up to 20 boards are permitted per call.
Concerning chunkSize,
exactly the same remarks apply as with SolveAllChunksBin.
int userThreads |
void |
DDSInfo * info |
|
Value
|
Code
|
Comment
|
1
|
RETURN_NO_FAULT
|
|
-1
|
RETURN_UNKNOWN_FAULT
|
Currently
happens when fopen() returns an error or when AnalyseAllPlaysBin() gets a
different number of boards in its first two arguments.
|
-2
|
RETURN_ZERO_CARDS
|
SolveBoard(),
self-explanatory.
|
-3
|
RETURN_TARGET_TOO_HIGH
|
SolveBoard(),
target is higher than the number of tricks remaining.
|
-4
|
RETURN_DUPLICATE_CARDS
|
SolveBoard(),
self-explanatory.
|
-5
|
RETURN_TARGET_WRONG_LO
|
SolveBoard(),
target is less than -1.
|
-7
|
RETURN_TARGET_WRONG_HI
|
SolveBoard(),
target is higher than 13.
|
-8
|
RETURN_SOLNS_WRONG_LO
|
SolveBoard(),
solutions is less than 1.
|
-9
|
RETURN_SOLNS_WRONG_HI
|
SolveBoard(),
solutions is higher than 3.
|
-10
|
RETURN_TOO_MANY_CARDS
|
SolveBoard(),
self-explanatory.
|
-12
|
RETURN_SUIT_OR_RANK
|
SolveBoard(),
either currentTrickSuit or currentTrickRank have wrong data.
|
-13
|
RETURN_PLAYED_CARD
|
SolveBoard(),
card already played is also a card still remaining to play.
|
-14
|
RETURN_CARD_COUNT
|
SolveBoard(),
wrong number of remaining cards for a hand.
|
-15
|
RETURN_THREAD_INDEX
|
SolveBoard(),
thread number is less than 0 or higher than the maximum permitted.
|
-16
|
RETURN_MODE_WRONG_LO
|
SolveBoard(),
mode is less than 0.
|
-17
|
RETURN_MODE_WRONG_HI
|
SolveBoard(),
mode is greater than 2.
|
-18
|
RETURN_TRUMP_WRONG
|
SolveBoard(),
trump is not one or 0, 1, 2, 3, 4
|
-19
|
RETURN_FIRST_WRONG
|
SolveBoard(),
first is not one or 0, 1, 2
|
-98
|
RETURN_PLAY_FAULT
|
AnalysePlay*()
family of functions. (a) Less than 0 or more than 52 cards supplied. (b) Invalid suit or rank supplied. (c) A played card is not held by the right
player.
|
-99
|
RETURN_PBN_FAULT
|
Returned
from a number of places if a PBN string is faulty.
|
-101
|
RETURN_TOO_MANY_THREADS
|
Currently
never returned.
|
-102
|
RETURN_THREAD_CREATE
|
Returned
from multi-threading functions.
|
-103
|
RETURN_THREAD_WAIT
|
Returned
from multi-threading functions when something went wrong while waiting for
all threads to complete.
|
-201
|
RETURN_NO_SUIT
|
CalcAllTables*(),
returned when the denomination filter vector has no entries
|
-202
|
RETURN_TOO_MANY_TABLES
|
CalcAllTables*(),
returned when too many tables are requested.
|
-301
|
RETURN_CHUNK_SIZE
|
SolveAllChunks*(),
returned when the chunk size is < 1.
|
Rev A, 2006-02-25. First
issue.
Rev B, 2006-03-20 Updated
issue.
Rev C,
2006-03-28 Updated issue.
Addition of the SolveBoard parameter ”mode”.
Rev D,
2006-04-05 Updated issue.
Usage of target=0 to list all cards that are legal to play.
Rev E,
2006-05-29 Updated
issue. New error code –10 for number of cards > 52.
Rev F,
2006-08-09 Updated
issue. New mode parameter value = 2. New error code –11 for calling SolveBoard
with mode = 2 and forbidden values of other parameters.
Rev F1,
2006-08-14 Clarifications
on conditions for returning scores for the different combinations of the values
for target and solutions.
Rev F2,
2006-08-26 New error code
–12 for wrongly set values of deal.currentTrickSuit and deal.currentTrickRank.
Rev G,
2007-01-04 New DDS
release 1.1, otherwise no change compared to isse F2.
Rev H,
2007-04-23 DDS release
1.4, changes for parameter mode=2.
Rev I, 2010-04-10 DDS release 2.0,
multi-thread support.
Rev J,
2010-05-29 DDS release
2.1, OpenMP support, reuse of previous DD transposition table results of
similar deals.
Rev K,
2010-10-27 Correction of
fault in the description: 2nd index in
resTable of the structure ddTableResults is declarer hand.
Rev L,
2011-10-14 Added
SolveBoardPBN and CalcDDtablePBN.
Rev M,
2012-07-06 Added
SolveAllBoards.
Rev N,
2012-07-16 Max number of
threads is 8.
Rev O,
2012-10-21 Max number of
threads is configured at initial start-up, but never exceeds 16.
Rev P,
2013-03-16 Added
functions CalcPar and CalcParPBN.
Rev Q,
2014-01-09 Added
functions CalcAllTables/CalcAllTablesPBN.
Rev R,
2014-01-13 Updated functions
CalcAllTables/CalcAllTablesPBN.
Rev S,
2014-01-13 Updated
functions CalcAllTables/CalcAllTablesPBN.
Rev T,
2014-03-01 Added
function SolveAllChunks.
Rev U,
2014-09-15 Added
functions DealerPar, SidesPar, AnalysePlayBin, AnalysePlayPBN, AnalyseAllPlaysBin,
AnalyseAllPlaysPBN.
Rev V,
2014-10-14 Added
functions SetMaxThreads, FreeMemory, DealerParBin, SidesParBin,
ConvertToDealerTextFormat, ConvertToSidesTextFormat.
Rev X,
2014-11-16 Extended
maximum number of tables when calling CalcAllTables.