Class TAbstractScriptNode
Unit
X3DNodes
Declaration
type TAbstractScriptNode = class(TAbstractChildNode, IAbstractUrlObject)
Description
Abstract node type for all scripting nodes.
Hierarchy
Overview
Methods
Properties
Description
Methods
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procedure CreateNode; override; |
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destructor Destroy; override; |
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procedure ResetLastEventTimes; |
Clear the memory when the last events were generated from this script.
TCasScriptVRMLValuesList.ResetLastEventTimes
See also
- TX3DRoute.ResetLastEventTime
- Clear the memory when the last event passed through this route.
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procedure SetUrl(const Value: array of string); |
Automatically generated node properties.
Do not edit this file manually! To add new properties: - add them to the text files in nodes_specification/components/ , - and regenerate include files by running nodes_specification/x3d-nodes-to-pascal/x3d-nodes-to-pascal.lpr .
The documentation for properties should go to x3dnodes_documentation.txt .
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Properties
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property Initialized: boolean read FInitialized write SetInitialized
default false; |
Initialize / shutdown of the script. Read this to know current script state, write this is to actually initialize/shutdown if needed.
Note that the script node doesn't initialize itself at any point. Reason: there's no comfortable moment to do this: 1. in constructor some routes and such are not initialized yet, and we should initialize script after whole VRML graph is loaded. 2. tricks with BeforeTraverse, like used for TInlineNode, are not Ok, since scripts must work even when they are in the inactive part of VRML graph.
If you want scripts to work, you have to initialize them yourself. If you use TCastleSceneCore, this will be done for you automatically when you change TCastleSceneCore.ProcessEvents, so it's not a problem in practice.
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