Class THAnimJointNode
Unit
X3DNodes
Declaration
type THAnimJointNode = class(TAbstractX3DGroupingNode, ITransformNode)
Description
Joint of an animated humanoid. Joints are organized in a hierarchy, like bones.
Hierarchy
Overview
Methods
Properties
Description
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
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class function URNMatching(const URN: string): boolean; override; |
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procedure SetLlimit(const Value: array of Single); |
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procedure SetSkinCoordIndex(const Value: array of LongInt); |
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procedure SetSkinCoordWeight(const Value: array of Single); |
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procedure SetSkinCoordWeight(const Value: TSingleList); |
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procedure SetStiffness(const Value: array of Single); |
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procedure SetUlimit(const Value: array of Single); |
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Properties
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property FdCenter: TSFVec3f read FFdCenter; |
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property FdDisplacers: TMFNode read FFdDisplacers; |
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property FdLimitOrientation: TSFRotation read FFdLimitOrientation; |
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property FdLlimit: TMFFloat read FFdLlimit; |
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property FdScale: TSFVec3f read FFdScale; |
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property FdScaleOrientation: TSFRotation read FFdScaleOrientation; |
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property FdSkinCoordIndex: TMFInt32 read FFdSkinCoordIndex; |
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property FdSkinCoordWeight: TMFFloat read FFdSkinCoordWeight; |
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property FdStiffness: TMFFloat read FFdStiffness; |
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property FdTranslation: TSFVec3f read FFdTranslation; |
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property FdUlimit: TMFFloat read FFdUlimit; |
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property Center: TVector3 read GetCenter write SetCenter; |
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property LimitOrientation: TVector4 read GetLimitOrientation write SetLimitOrientation; |
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property NameField: string read GetNameField write SetNameField; |
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property Rotation: TVector4 read GetRotation write SetRotation; |
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property Scale: TVector3 read GetScale write SetScale; |
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property ScaleOrientation: TVector4 read GetScaleOrientation write SetScaleOrientation; |
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property Translation: TVector3 read GetTranslation write SetTranslation; |
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