Class TComposedShaderNode

Unit

Declaration

type TComposedShaderNode = class(TAbstractShaderNode, IAbstractProgrammableShaderObject)

Description

OpenGL Shading Language (GLSL) shader container, which should be composed from multiple TShaderPartNode instances.

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public class function URNMatching(const URN: string): boolean; override;
Public procedure SetParts(const Value: array of TShaderPartNode);

Properties

Public property FdParts: TMFNode read FFdParts;

Description

Methods

Public procedure CreateNode; override;
 
Public class function ClassX3DType: string; override;
 
Public class function URNMatching(const URN: string): boolean; override;
 
Public procedure SetParts(const Value: array of TShaderPartNode);

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in nodes_specification/components/ , - and regenerate include files by running nodes_specification/x3d-nodes-to-pascal/x3d-nodes-to-pascal.lpr .

The documentation for properties should go to x3dnodes_documentation.txt .

Properties

Public property FdParts: TMFNode read FFdParts;
 

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