Class TGLRenderedTextureNode
Unit
CastleRenderer
Declaration
type TGLRenderedTextureNode = class(TGL2DTextureNode)
Description
No description available, ancestor TGL2DTextureNode description follows
Handler for 2D textures that have a corresponding OpenGL resource.
Hierarchy
Overview
Fields
Methods
Description
Fields
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Width: Cardinal; |
The actual decided image size and mipmap status.
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Height: Cardinal; |
The actual decided image size and mipmap status.
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NeedsMipmaps: boolean; |
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DepthMap: boolean; |
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Methods
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procedure Unprepare; override; |
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function Bind(const TextureUnit: Cardinal): boolean; override; |
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function Enable(const TextureUnit: Cardinal; Shader: TShader; const Env: TTextureEnv): boolean; override; |
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