Class TShaderTextureNode

Unit

Declaration

type TShaderTextureNode = class(TAbstractTextureNode)

Description

Procedural texture defined by shaders. See http://castle-engine.sourceforge.net/compositing_shaders.php .

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public class function URNMatching(const URN: string): boolean; override;
Public procedure SetEffects(const Value: array of TEffectNode);

Properties

Public property FdDefaultTexCoord: TSFString read FFdDefaultTexCoord;

Description

Methods

Public procedure CreateNode; override;
 
Public class function ClassX3DType: string; override;
 
Public class function URNMatching(const URN: string): boolean; override;
 
Public procedure SetEffects(const Value: array of TEffectNode);

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in nodes_specification/components/ , - and regenerate include files by running nodes_specification/x3d-nodes-to-pascal/x3d-nodes-to-pascal.lpr .

The documentation for properties should go to x3dnodes_documentation.txt .

Properties

Public property FdDefaultTexCoord: TSFString read FFdDefaultTexCoord;
 

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