Class TTerrainSRTM
Unit
CastleTerrain
Declaration
type TTerrainSRTM = class(TTerrainGrid)
Description
No description available, ancestor TTerrainGrid description follows
Terrain data from a grid of values with specified width * height. Used when your underlying data is a simple 2D array of GridSizeX * GridSizeY heights. The idea is that on such terrain, there are special grid points where the height data is accurate. Everything else is an interpolation derived from this data.
Hierarchy
Overview
Methods
Description
Methods
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constructor CreateFromFile(const URL: string); |
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function GridHeight(const X, Y: Cardinal): Single; override; |
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function GridSizeX: Cardinal; override; |
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function GridSizeY: Cardinal; override; |
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