__init__(self, model, w=1024, h=768) | 3d_viewer_py3.PyAssimp3DViewer | |
base_name | 3d_viewer_py3.PyAssimp3DViewer | static |
BASIC_FRAGMENT_SHADER | 3d_viewer_py3.PyAssimp3DViewer | |
BASIC_VERTEX_SHADER | 3d_viewer_py3.PyAssimp3DViewer | |
bb_max | 3d_viewer_py3.PyAssimp3DViewer | |
cameras | 3d_viewer_py3.PyAssimp3DViewer | |
colorid2node | 3d_viewer_py3.PyAssimp3DViewer | |
controls_3d(self, dx, dy, zooming_one_shot=False) | 3d_viewer_py3.PyAssimp3DViewer | |
current_cam | 3d_viewer_py3.PyAssimp3DViewer | |
current_cam_index | 3d_viewer_py3.PyAssimp3DViewer | |
currently_selected | 3d_viewer_py3.PyAssimp3DViewer | |
cycle_cameras(self) | 3d_viewer_py3.PyAssimp3DViewer | |
default_camera | 3d_viewer_py3.PyAssimp3DViewer | |
FLAT_VERTEX_SHADER | 3d_viewer_py3.PyAssimp3DViewer | |
flatshader | 3d_viewer_py3.PyAssimp3DViewer | |
focal_point | 3d_viewer_py3.PyAssimp3DViewer | |
get_color_id(self) | 3d_viewer_py3.PyAssimp3DViewer | |
get_hovered_node(self, mousex, mousey) | 3d_viewer_py3.PyAssimp3DViewer | |
get_rgb_from_colorid(colorid) | 3d_viewer_py3.PyAssimp3DViewer | static |
glize(self, scene, node) | 3d_viewer_py3.PyAssimp3DViewer | |
GOOCH_FRAGMENT_SHADER | 3d_viewer_py3.PyAssimp3DViewer | |
gooch_shader | 3d_viewer_py3.PyAssimp3DViewer | |
GOOCH_VERTEX_SHADER | 3d_viewer_py3.PyAssimp3DViewer | |
h | 3d_viewer_py3.PyAssimp3DViewer | |
is_panning | 3d_viewer_py3.PyAssimp3DViewer | |
is_rotating | 3d_viewer_py3.PyAssimp3DViewer | |
is_zooming | 3d_viewer_py3.PyAssimp3DViewer | |
load_model(self, path, postprocess=aiProcessPreset_TargetRealtime_MaxQuality) | 3d_viewer_py3.PyAssimp3DViewer | |
loop(self) | 3d_viewer_py3.PyAssimp3DViewer | |
meshes | 3d_viewer_py3.PyAssimp3DViewer | |
move_selected_node(self, up, strafe) | 3d_viewer_py3.PyAssimp3DViewer | |
moving | 3d_viewer_py3.PyAssimp3DViewer | |
moving_situation | 3d_viewer_py3.PyAssimp3DViewer | |
node2colorid | 3d_viewer_py3.PyAssimp3DViewer | |
prepare_gl_buffers(mesh) | 3d_viewer_py3.PyAssimp3DViewer | static |
prepare_shaders(self) | 3d_viewer_py3.PyAssimp3DViewer | |
process_events(self) | 3d_viewer_py3.PyAssimp3DViewer | |
process_keystroke(self, key, mod) | 3d_viewer_py3.PyAssimp3DViewer | |
projection_matrix | 3d_viewer_py3.PyAssimp3DViewer | |
recursive_render(self, node, shader, mode=BASE, with_normals=True) | 3d_viewer_py3.PyAssimp3DViewer | |
render(self, wireframe=False, twosided=False) | 3d_viewer_py3.PyAssimp3DViewer | |
render_axis(self, transformation=numpy.identity(4, dtype=numpy.float32), label=None, size=0.2, selected=False) | 3d_viewer_py3.PyAssimp3DViewer | |
render_camera(camera, transformation) | 3d_viewer_py3.PyAssimp3DViewer | static |
render_colors(self) | 3d_viewer_py3.PyAssimp3DViewer | |
render_grid() | 3d_viewer_py3.PyAssimp3DViewer | static |
scene | 3d_viewer_py3.PyAssimp3DViewer | |
scene_center | 3d_viewer_py3.PyAssimp3DViewer | |
select_node(self, node) | 3d_viewer_py3.PyAssimp3DViewer | |
set_camera_projection(self, camera=None) | 3d_viewer_py3.PyAssimp3DViewer | |
set_overlay_projection(self) | 3d_viewer_py3.PyAssimp3DViewer | |
set_shader_accessors(uniforms, attributes, shader) | 3d_viewer_py3.PyAssimp3DViewer | static |
set_shaders_v120(self) | 3d_viewer_py3.PyAssimp3DViewer | |
set_shaders_v130(self) | 3d_viewer_py3.PyAssimp3DViewer | |
shader | 3d_viewer_py3.PyAssimp3DViewer | |
showtext(text, x=0, y=0, z=0, size=20) | 3d_viewer_py3.PyAssimp3DViewer | static |
silhouette_shader | 3d_viewer_py3.PyAssimp3DViewer | |
SILHOUETTE_VERTEX_SHADER | 3d_viewer_py3.PyAssimp3DViewer | |
switch_from_overlay(self) | 3d_viewer_py3.PyAssimp3DViewer | |
switch_to_overlay(self) | 3d_viewer_py3.PyAssimp3DViewer | |
update_node_select(self, node) | 3d_viewer_py3.PyAssimp3DViewer | |
update_view_camera(self) | 3d_viewer_py3.PyAssimp3DViewer | |
view_matrix | 3d_viewer_py3.PyAssimp3DViewer | |
w | 3d_viewer_py3.PyAssimp3DViewer | |