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enum | BufferViewTarget { BufferViewTarget_ARRAY_BUFFER = 34962,
BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963
} |
| Values for the BufferView::target field. More...
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enum | ComponentType {
ComponentType_BYTE = 5120,
ComponentType_UNSIGNED_BYTE = 5121,
ComponentType_SHORT = 5122,
ComponentType_UNSIGNED_SHORT = 5123,
ComponentType_UNSIGNED_INT = 5125,
ComponentType_FLOAT = 5126
} |
| Values for the Accessor::componentType field. More...
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enum | PrimitiveMode {
PrimitiveMode_POINTS = 0,
PrimitiveMode_LINES = 1,
PrimitiveMode_LINE_LOOP = 2,
PrimitiveMode_LINE_STRIP = 3,
PrimitiveMode_TRIANGLES = 4,
PrimitiveMode_TRIANGLE_STRIP = 5,
PrimitiveMode_TRIANGLE_FAN = 6
} |
| Values for the mesh primitive modes. More...
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enum | SamplerMagFilter { SamplerMagFilter_Nearest = 9728,
SamplerMagFilter_Linear = 9729
} |
| Values for the Sampler::magFilter field. More...
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enum | SamplerMinFilter {
SamplerMinFilter_Nearest = 9728,
SamplerMinFilter_Linear = 9729,
SamplerMinFilter_Nearest_Mipmap_Nearest = 9984,
SamplerMinFilter_Linear_Mipmap_Nearest = 9985,
SamplerMinFilter_Nearest_Mipmap_Linear = 9986,
SamplerMinFilter_Linear_Mipmap_Linear = 9987
} |
| Values for the Sampler::minFilter field. More...
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enum | SamplerWrap { SamplerWrap_Clamp_To_Edge = 33071,
SamplerWrap_Mirrored_Repeat = 33648,
SamplerWrap_Repeat = 10497
} |
| Values for the Sampler::wrapS and Sampler::wrapT field. More...
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enum | SceneFormat { SceneFormat_JSON = 0
} |
| Values for the GLB_Header::sceneFormat field. More...
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enum | TextureFormat {
TextureFormat_ALPHA = 6406,
TextureFormat_RGB = 6407,
TextureFormat_RGBA = 6408,
TextureFormat_LUMINANCE = 6409,
TextureFormat_LUMINANCE_ALPHA = 6410
} |
| Values for the Texture::format and Texture::internalFormat fields. More...
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enum | TextureTarget { TextureTarget_TEXTURE_2D = 3553
} |
| Values for the Texture::target field. More...
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enum | TextureType { TextureType_UNSIGNED_BYTE = 5121,
TextureType_UNSIGNED_SHORT_5_6_5 = 33635,
TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819,
TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820
} |
| Values for the Texture::type field. More...
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unsigned int | ComponentTypeSize (ComponentType t) |
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void | Write (Value &obj, Accessor &a, AssetWriter &w) |
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void | Write (Value &obj, Animation &a, AssetWriter &w) |
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void | Write (Value &obj, Buffer &b, AssetWriter &w) |
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void | Write (Value &obj, BufferView &bv, AssetWriter &w) |
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void | Write (Value &, Camera &, AssetWriter &) |
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void | Write (Value &obj, Image &img, AssetWriter &w) |
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void | Write (Value &obj, Material &m, AssetWriter &w) |
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void | Write (Value &obj, Mesh &m, AssetWriter &w) |
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void | Write (Value &obj, Node &n, AssetWriter &w) |
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void | Write (Value &, Program &, AssetWriter &) |
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void | Write (Value &obj, Sampler &b, AssetWriter &w) |
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void | Write (Value &scene, Scene &s, AssetWriter &w) |
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void | Write (Value &, Shader &, AssetWriter &) |
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void | Write (Value &obj, Skin &b, AssetWriter &w) |
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void | Write (Value &, Technique &, AssetWriter &) |
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void | Write (Value &obj, Texture &tex, AssetWriter &w) |
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void | Write (Value &, Light &, AssetWriter &) |
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template<class T > |
void | WriteLazyDict (LazyDict< T > &d, AssetWriter &w) |
| (Implemented in glTFAssetWriter.h) More...
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