Assimp
v4.1. (December 2018)
|
Inherits glTF2::Object.
Public Member Functions | |
Node () | |
void | Read (Value &obj, Asset &r) |
![]() | |
virtual bool | IsSpecial () const |
Objects marked as special are not exported (used to emulate the binary body buffer) More... | |
virtual | ~Object () |
Public Attributes | |
Ref< Camera > | camera |
std::vector< Ref< Node > > | children |
std::string | jointName |
Name used when this node is a joint in a skin. More... | |
Nullable< mat4 > | matrix |
std::vector< Ref< Mesh > > | meshes |
Ref< Node > | parent |
This is not part of the glTF specification. Used as a helper. More... | |
Nullable< vec4 > | rotation |
Nullable< vec3 > | scale |
std::vector< Ref< Node > > | skeletons |
The ID of skeleton nodes. Each of which is the root of a node hierarchy. More... | |
Ref< Skin > | skin |
The ID of the skin referenced by this node. More... | |
Nullable< vec3 > | translation |
![]() | |
std::string | id |
The globally unique ID used to reference this object. More... | |
int | index |
The index of this object within its property container. More... | |
std::string | name |
The user-defined name of this object. More... | |
int | oIndex |
The original index of this object defined in the JSON. More... | |
Additional Inherited Members | |
![]() | |
static const char * | TranslateId (Asset &, const char *id) |
Maps special IDs to another ID, where needed. Subclasses may override it (statically) More... | |
|
inline |
std::string glTF2::Node::jointName |
Name used when this node is a joint in a skin.
Nullable<mat4> glTF2::Node::matrix |
Nullable<vec4> glTF2::Node::rotation |
Nullable<vec3> glTF2::Node::scale |
The ID of skeleton nodes. Each of which is the root of a node hierarchy.
Nullable<vec3> glTF2::Node::translation |