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36 #ifndef vtkVolumeRayCastCompositeFunction_h
37 #define vtkVolumeRayCastCompositeFunction_h
39 #include "vtkRenderingVolumeModule.h"
42 #if !defined(VTK_LEGACY_REMOVE)
43 #define VTK_COMPOSITE_CLASSIFY_FIRST 0
44 #define VTK_COMPOSITE_INTERPOLATE_FIRST 1
57 vtkSetClampMacro( CompositeMethod,
int,
59 vtkGetMacro(CompositeMethod,
int);
64 const char *GetCompositeMethodAsString(
void);
88 #endif // VTK_LEGACY_REMOVE
void SetCompositeMethodToClassifyFirst()
represents a volume (data & properties) in a rendered scene
a superclass for ray casting functions
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetCompositeMethodToInterpolateFirst()
virtual void SpecificFunctionInitialize(vtkRenderer *ren, vtkVolume *vol, vtkVolumeRayCastStaticInfo *staticInfo, vtkVolumeRayCastMapper *mapper)=0
This method gives the subclass a chance to do any special initialization that it may need to do.
A slow but accurate mapper for rendering volumes.
a simple class to control print indentation
virtual void CastRay(vtkVolumeRayCastDynamicInfo *dynamicInfo, vtkVolumeRayCastStaticInfo *staticInfo)=0
abstract specification for renderers
#define VTK_COMPOSITE_CLASSIFY_FIRST
virtual float GetZeroOpacityThreshold(vtkVolume *vol)=0
Get the value below which all scalar values are considered to have 0 opacity.
#define VTK_COMPOSITE_INTERPOLATE_FIRST
a ray function for compositing