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53 #ifndef vtkQuadricLODActor_h
54 #define vtkQuadricLODActor_h
56 #include "vtkRenderingLODModule.h"
87 vtkGetMacro(DeferLODConstruction,
int);
100 vtkGetMacro(Static,
int);
126 vtkSetClampMacro(DataConfiguration,
int, UNKNOWN,XYZVOLUME);
127 vtkGetMacro(DataConfiguration,
int);
129 { this->SetDataConfiguration(UNKNOWN); }
131 { this->SetDataConfiguration(XLINE); }
133 { this->SetDataConfiguration(YLINE); }
135 { this->SetDataConfiguration(ZLINE); }
137 { this->SetDataConfiguration(XYPLANE); }
139 { this->SetDataConfiguration(YZPLANE); }
141 { this->SetDataConfiguration(XZPLANE); }
143 { this->SetDataConfiguration(XYZVOLUME); }
154 vtkSetClampMacro(CollapseDimensionRatio,
double, 0.0, 1.0);
155 vtkGetMacro(CollapseDimensionRatio,
double);
177 vtkSetClampMacro(MaximumDisplayListSize,
int, 1000,
VTK_INT_MAX);
178 vtkGetMacro(MaximumDisplayListSize,
int);
192 vtkSetClampMacro(PropType,
int, FOLLOWER, ACTOR);
193 vtkGetMacro(PropType,
int);
195 { this->SetPropType(FOLLOWER); }
197 { this->SetPropType(ACTOR); }
map vtkPolyData to graphics primitives
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
double CachedInteractiveFrameRate
a specific level-of-detail strategy using the quadric clustering decimation algorithm
void SetDataConfigurationToUnknown()
void SetPropTypeToFollower()
void SetDataConfigurationToYZPlane()
void SetPropTypeToActor()
void ShallowCopy(vtkProp *prop)
Shallow copy of an actor.
vtkQuadricClustering * LODFilter
void SetDataConfigurationToYLine()
record modification and/or execution time
void SetDataConfigurationToZLine()
double CollapseDimensionRatio
void SetDataConfigurationToXYPlane()
int MaximumDisplayListSize
window superclass for vtkRenderWindow
static vtkActor * New()
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,...
void SetDataConfigurationToXLine()
abstract class specifies interface to map data to graphics primitives
represents an object (geometry & properties) in a rendered scene
reduce the number of triangles in a mesh
a simple class to control print indentation
a virtual camera for 3D rendering
abstract specification for Viewports
vtkBooleanMacro(IgnoreDriverBugs, bool)
Updates the extensions string.
vtkSetMacro(IgnoreDriverBugs, bool)
Updates the extensions string.
abstract superclass for all actors, volumes and annotations
virtual int RenderOpaqueGeometry(vtkViewport *viewport)
Support the standard render methods.
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips
vtkPolyDataMapper * LODMapper
void ReleaseGraphicsResources(vtkWindow *)
Release any graphics resources that are being consumed by this actor.
void SetDataConfigurationToXZPlane()
void SetDataConfigurationToXYZVolume()
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.