14 #ifndef vtkOpenGLVertexArrayObject_h 15 #define vtkOpenGLVertexArrayObject_h 17 #include "vtkRenderingOpenGL2Module.h" 46 void ReleaseGraphicsResources();
48 void ShaderProgramChanged();
53 int elementType,
int elementTupleSize,
bool normalize)
55 return this->AddAttributeArrayWithDivisor(program, buffer, name,
56 offset,stride,elementType, elementTupleSize, normalize, 0,
false);
62 int elementType,
int elementTupleSize,
bool normalize,
63 int divisor,
bool isMatrix);
68 int elementType,
int elementTupleSize,
bool normalize,
76 void SetForceEmulation(
bool val);
90 #endif // vtkOpenGLVertexArrayObject_h
abstract base class for most VTK objects
#define vtkTypeMacro(thisClass, superclass)
virtual void PrintSelf(ostream &os, vtkIndent indent)
a simple class to control print indentation
The VertexArrayObject class uses, or emulates, vertex array objects.
bool AddAttributeArray(vtkShaderProgram *program, vtkOpenGLBufferObject *buffer, const std::string &name, int offset, size_t stride, int elementType, int elementTupleSize, bool normalize)
The ShaderProgram uses one or more Shader objects.