an efficient C++ finite element environment
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Go to the documentation of this file. 1 #ifndef _RHEOLEF_BASIS_RAW_DUBINER_H
2 #define _RHEOLEF_BASIS_RAW_DUBINER_H
30 #include "rheolef/basis_raw.h"
31 #include "rheolef/ad3.h"
60 Eigen::Matrix<T,Eigen::Dynamic,1>&
value)
const;
75 mutable std::array<std::vector<size_type>,
78 mutable std::array<std::vector<ad3_basic<T> >,
83 #endif // _RHEOLEF_BASIS_RAW_DUBINER_H
reference_element::size_type size_type
basis_raw_dubiner(std::string name)
std::array< std::vector< ad3_basic< T > >, reference_element::max_variant > _value_ad
base::size_type size_type
std::array< std::vector< size_type >, reference_element::max_variant > _inod2ideg
size_type ndof(reference_element hat_K) const
void _initialize(reference_element hat_K) const
see the reference_element page for the full documentation
void evaluate(reference_element hat_K, const point_basic< T > &hat_x, Eigen::Matrix< T, Eigen::Dynamic, 1 > &value) const
void grad_evaluate(reference_element hat_K, const point_basic< T > &hat_x, Eigen::Matrix< point_basic< T >, Eigen::Dynamic, 1 > &value) const
This file is part of Rheolef.
static const variant_type max_variant
std::string family_name() const
field::size_type size_type
bool is_hierarchical() const