SDL
2.0
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#include "../../SDL_internal.h"
Go to the source code of this file.
Typedefs | |
typedef struct GL_ShaderContext | GL_ShaderContext |
Enumerations | |
enum | GL_Shader { SHADER_NONE, SHADER_SOLID, SHADER_RGB, SHADER_YUV, SHADER_NV12, SHADER_NV21, NUM_SHADERS } |
Functions | |
GL_ShaderContext * | GL_CreateShaderContext (void) |
void | GL_SelectShader (GL_ShaderContext *ctx, GL_Shader shader) |
void | GL_DestroyShaderContext (GL_ShaderContext *ctx) |
typedef struct GL_ShaderContext GL_ShaderContext |
Definition at line 35 of file SDL_shaders_gl.h.
enum GL_Shader |
Enumerator | |
---|---|
SHADER_NONE | |
SHADER_SOLID | |
SHADER_RGB | |
SHADER_YUV | |
SHADER_NV12 | |
SHADER_NV21 | |
NUM_SHADERS |
Definition at line 25 of file SDL_shaders_gl.h.
GL_ShaderContext* GL_CreateShaderContext | ( | void | ) |
void GL_DestroyShaderContext | ( | GL_ShaderContext * | ctx | ) |
void GL_SelectShader | ( | GL_ShaderContext * | ctx, |
GL_Shader | shader | ||
) |