CSFML
include
SFML
Graphics
Glsl.h
Go to the documentation of this file.
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef SFML_GLSL_H
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#define SFML_GLSL_H
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// Headers
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#include <
SFML/Graphics/Transform.h
>
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#include <
SFML/Graphics/Color.h
>
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#include <
SFML/System/Vector2.h
>
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#include <
SFML/System/Vector3.h
>
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// 2D vectors
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typedef
sfVector2f
sfGlslVec2
;
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typedef
sfVector2i
sfGlslIvec2
;
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typedef
struct
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{
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sfBool
x
;
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sfBool
y
;
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}
sfGlslBvec2
;
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// 3D vectors
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typedef
sfVector3f
sfGlslVec3
;
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typedef
struct
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{
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int
x
;
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int
y
;
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int
z
;
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}
sfGlslIvec3
;
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typedef
struct
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{
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sfBool
x
;
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sfBool
y
;
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sfBool
z
;
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}
sfGlslBvec3
;
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// 4D vectors
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typedef
struct
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{
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float
x
;
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float
y
;
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float
z
;
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float
w
;
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}
sfGlslVec4
;
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typedef
struct
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{
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int
x
;
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int
y
;
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int
z
;
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int
w
;
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}
sfGlslIvec4
;
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typedef
struct
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{
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sfBool
x
;
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sfBool
y
;
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sfBool
z
;
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sfBool
w
;
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}
sfGlslBvec4
;
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// matrices
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typedef
struct
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{
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float
array[3 * 3];
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}
sfGlslMat3
;
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typedef
struct
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{
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float
array[4 * 4];
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}
sfGlslMat4
;
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#endif // SFML_GLSL_H
sfVector3f
3-component vector of floats
Definition:
Vector3.h:38
sfGlslBvec3::y
sfBool y
Definition:
Glsl.h:59
sfGlslMat4
Definition:
Glsl.h:94
sfGlslVec4::x
float x
Definition:
Glsl.h:66
sfGlslBvec2::x
sfBool x
Definition:
Glsl.h:42
sfGlslIvec3::y
int y
Definition:
Glsl.h:52
sfGlslIvec4::z
int z
Definition:
Glsl.h:76
sfGlslBvec3::x
sfBool x
Definition:
Glsl.h:58
sfGlslBvec4
Definition:
Glsl.h:80
sfGlslBvec2::y
sfBool y
Definition:
Glsl.h:43
sfGlslVec4::z
float z
Definition:
Glsl.h:68
sfGlslVec2
sfVector2f sfGlslVec2
Definition:
Glsl.h:37
sfGlslBvec4::z
sfBool z
Definition:
Glsl.h:84
sfGlslBvec4::x
sfBool x
Definition:
Glsl.h:82
Transform.h
sfGlslIvec3
Definition:
Glsl.h:49
sfGlslIvec3::z
int z
Definition:
Glsl.h:53
sfGlslVec4
Definition:
Glsl.h:64
sfBool
int sfBool
Definition:
Config.h:153
sfGlslBvec4::y
sfBool y
Definition:
Glsl.h:83
sfVector2i
2-component vector of integers
Definition:
Vector2.h:38
sfGlslMat3
Definition:
Glsl.h:89
Vector2.h
sfGlslIvec4::w
int w
Definition:
Glsl.h:77
Vector3.h
sfGlslIvec3::x
int x
Definition:
Glsl.h:51
sfGlslVec4::y
float y
Definition:
Glsl.h:67
sfGlslBvec3
Definition:
Glsl.h:56
sfGlslBvec2
Definition:
Glsl.h:40
Color.h
sfVector2f
2-component vector of floats
Definition:
Vector2.h:60
sfGlslIvec4::y
int y
Definition:
Glsl.h:75
sfGlslIvec4::x
int x
Definition:
Glsl.h:74
sfGlslBvec3::z
sfBool z
Definition:
Glsl.h:60
sfGlslVec3
sfVector3f sfGlslVec3
Definition:
Glsl.h:47
sfGlslIvec4
Definition:
Glsl.h:72
sfGlslBvec4::w
sfBool w
Definition:
Glsl.h:85
sfGlslIvec2
sfVector2i sfGlslIvec2
Definition:
Glsl.h:38
sfGlslVec4::w
float w
Definition:
Glsl.h:69