public final class ARBVertexType2_10_10_10_REV extends Object
Modifier and Type | Field | Description |
---|---|---|
static int |
GL_INT_2_10_10_10_REV |
Accepted by the <type> parameter of VertexAttribPointer, VertexPointer,
NormalPointer, ColorPointer, SecondaryColorPointer, TexCoordPointer,
VertexAttribP{1234}ui, VertexP*, TexCoordP*, MultiTexCoordP*, NormalP3ui,
ColorP*, SecondaryColorP* and VertexAttribP*
|
static int |
GL_UNSIGNED_INT_2_10_10_10_REV |
Accepted by the <type> parameter of VertexAttribPointer, VertexPointer,
NormalPointer, ColorPointer, SecondaryColorPointer, TexCoordPointer,
VertexAttribP{1234}ui, VertexP*, TexCoordP*, MultiTexCoordP*, NormalP3ui,
ColorP*, SecondaryColorP* and VertexAttribP*
|
Modifier and Type | Method | Description |
---|---|---|
static void |
glColorP3u(int type,
IntBuffer color) |
|
static void |
glColorP3ui(int type,
int color) |
|
static void |
glColorP4u(int type,
IntBuffer color) |
|
static void |
glColorP4ui(int type,
int color) |
|
static void |
glMultiTexCoordP1u(int texture,
int type,
IntBuffer coords) |
|
static void |
glMultiTexCoordP1ui(int texture,
int type,
int coords) |
|
static void |
glMultiTexCoordP2u(int texture,
int type,
IntBuffer coords) |
|
static void |
glMultiTexCoordP2ui(int texture,
int type,
int coords) |
|
static void |
glMultiTexCoordP3u(int texture,
int type,
IntBuffer coords) |
|
static void |
glMultiTexCoordP3ui(int texture,
int type,
int coords) |
|
static void |
glMultiTexCoordP4u(int texture,
int type,
IntBuffer coords) |
|
static void |
glMultiTexCoordP4ui(int texture,
int type,
int coords) |
|
static void |
glNormalP3u(int type,
IntBuffer coords) |
|
static void |
glNormalP3ui(int type,
int coords) |
|
static void |
glSecondaryColorP3u(int type,
IntBuffer color) |
|
static void |
glSecondaryColorP3ui(int type,
int color) |
|
static void |
glTexCoordP1u(int type,
IntBuffer coords) |
|
static void |
glTexCoordP1ui(int type,
int coords) |
|
static void |
glTexCoordP2u(int type,
IntBuffer coords) |
|
static void |
glTexCoordP2ui(int type,
int coords) |
|
static void |
glTexCoordP3u(int type,
IntBuffer coords) |
|
static void |
glTexCoordP3ui(int type,
int coords) |
|
static void |
glTexCoordP4u(int type,
IntBuffer coords) |
|
static void |
glTexCoordP4ui(int type,
int coords) |
|
static void |
glVertexAttribP1u(int index,
int type,
boolean normalized,
IntBuffer value) |
|
static void |
glVertexAttribP1ui(int index,
int type,
boolean normalized,
int value) |
|
static void |
glVertexAttribP2u(int index,
int type,
boolean normalized,
IntBuffer value) |
|
static void |
glVertexAttribP2ui(int index,
int type,
boolean normalized,
int value) |
|
static void |
glVertexAttribP3u(int index,
int type,
boolean normalized,
IntBuffer value) |
|
static void |
glVertexAttribP3ui(int index,
int type,
boolean normalized,
int value) |
|
static void |
glVertexAttribP4u(int index,
int type,
boolean normalized,
IntBuffer value) |
|
static void |
glVertexAttribP4ui(int index,
int type,
boolean normalized,
int value) |
|
static void |
glVertexP2u(int type,
IntBuffer value) |
|
static void |
glVertexP2ui(int type,
int value) |
|
static void |
glVertexP3u(int type,
IntBuffer value) |
|
static void |
glVertexP3ui(int type,
int value) |
|
static void |
glVertexP4u(int type,
IntBuffer value) |
|
static void |
glVertexP4ui(int type,
int value) |
public static final int GL_UNSIGNED_INT_2_10_10_10_REV
public static final int GL_INT_2_10_10_10_REV
public static void glVertexP2ui(int type, int value)
public static void glVertexP3ui(int type, int value)
public static void glVertexP4ui(int type, int value)
public static void glVertexP2u(int type, IntBuffer value)
public static void glVertexP3u(int type, IntBuffer value)
public static void glVertexP4u(int type, IntBuffer value)
public static void glTexCoordP1ui(int type, int coords)
public static void glTexCoordP2ui(int type, int coords)
public static void glTexCoordP3ui(int type, int coords)
public static void glTexCoordP4ui(int type, int coords)
public static void glTexCoordP1u(int type, IntBuffer coords)
public static void glTexCoordP2u(int type, IntBuffer coords)
public static void glTexCoordP3u(int type, IntBuffer coords)
public static void glTexCoordP4u(int type, IntBuffer coords)
public static void glMultiTexCoordP1ui(int texture, int type, int coords)
public static void glMultiTexCoordP2ui(int texture, int type, int coords)
public static void glMultiTexCoordP3ui(int texture, int type, int coords)
public static void glMultiTexCoordP4ui(int texture, int type, int coords)
public static void glMultiTexCoordP1u(int texture, int type, IntBuffer coords)
public static void glMultiTexCoordP2u(int texture, int type, IntBuffer coords)
public static void glMultiTexCoordP3u(int texture, int type, IntBuffer coords)
public static void glMultiTexCoordP4u(int texture, int type, IntBuffer coords)
public static void glNormalP3ui(int type, int coords)
public static void glNormalP3u(int type, IntBuffer coords)
public static void glColorP3ui(int type, int color)
public static void glColorP4ui(int type, int color)
public static void glColorP3u(int type, IntBuffer color)
public static void glColorP4u(int type, IntBuffer color)
public static void glSecondaryColorP3ui(int type, int color)
public static void glSecondaryColorP3u(int type, IntBuffer color)
public static void glVertexAttribP1ui(int index, int type, boolean normalized, int value)
public static void glVertexAttribP2ui(int index, int type, boolean normalized, int value)
public static void glVertexAttribP3ui(int index, int type, boolean normalized, int value)
public static void glVertexAttribP4ui(int index, int type, boolean normalized, int value)
public static void glVertexAttribP1u(int index, int type, boolean normalized, IntBuffer value)
public static void glVertexAttribP2u(int index, int type, boolean normalized, IntBuffer value)
public static void glVertexAttribP3u(int index, int type, boolean normalized, IntBuffer value)
public static void glVertexAttribP4u(int index, int type, boolean normalized, IntBuffer value)
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