public final class NVBindlessMultiDrawIndirect extends Object
Modifier and Type | Method | Description |
---|---|---|
static void |
glMultiDrawArraysIndirectBindlessNV(int mode,
long indirect_buffer_offset,
int drawCount,
int stride,
int vertexBufferCount) |
|
static void |
glMultiDrawArraysIndirectBindlessNV(int mode,
ByteBuffer indirect,
int drawCount,
int stride,
int vertexBufferCount) |
|
static void |
glMultiDrawElementsIndirectBindlessNV(int mode,
int type,
long indirect_buffer_offset,
int drawCount,
int stride,
int vertexBufferCount) |
|
static void |
glMultiDrawElementsIndirectBindlessNV(int mode,
int type,
ByteBuffer indirect,
int drawCount,
int stride,
int vertexBufferCount) |
public static void glMultiDrawArraysIndirectBindlessNV(int mode, ByteBuffer indirect, int drawCount, int stride, int vertexBufferCount)
public static void glMultiDrawArraysIndirectBindlessNV(int mode, long indirect_buffer_offset, int drawCount, int stride, int vertexBufferCount)
public static void glMultiDrawElementsIndirectBindlessNV(int mode, int type, ByteBuffer indirect, int drawCount, int stride, int vertexBufferCount)
public static void glMultiDrawElementsIndirectBindlessNV(int mode, int type, long indirect_buffer_offset, int drawCount, int stride, int vertexBufferCount)
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