public final class AMDMultiDrawIndirect extends Object
Modifier and Type | Method | Description |
---|---|---|
static void |
glMultiDrawArraysIndirectAMD(int mode,
long indirect_buffer_offset,
int primcount,
int stride) |
|
static void |
glMultiDrawArraysIndirectAMD(int mode,
ByteBuffer indirect,
int primcount,
int stride) |
|
static void |
glMultiDrawArraysIndirectAMD(int mode,
IntBuffer indirect,
int primcount,
int stride) |
Overloads glMultiDrawArraysIndirectAMD.
|
static void |
glMultiDrawElementsIndirectAMD(int mode,
int type,
long indirect_buffer_offset,
int primcount,
int stride) |
|
static void |
glMultiDrawElementsIndirectAMD(int mode,
int type,
ByteBuffer indirect,
int primcount,
int stride) |
|
static void |
glMultiDrawElementsIndirectAMD(int mode,
int type,
IntBuffer indirect,
int primcount,
int stride) |
Overloads glMultiDrawElementsIndirectAMD.
|
public static void glMultiDrawArraysIndirectAMD(int mode, ByteBuffer indirect, int primcount, int stride)
public static void glMultiDrawArraysIndirectAMD(int mode, long indirect_buffer_offset, int primcount, int stride)
public static void glMultiDrawArraysIndirectAMD(int mode, IntBuffer indirect, int primcount, int stride)
public static void glMultiDrawElementsIndirectAMD(int mode, int type, ByteBuffer indirect, int primcount, int stride)
public static void glMultiDrawElementsIndirectAMD(int mode, int type, long indirect_buffer_offset, int primcount, int stride)
public static void glMultiDrawElementsIndirectAMD(int mode, int type, IntBuffer indirect, int primcount, int stride)
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