public final class ARBMultiDrawIndirect extends Object
Modifier and Type | Method | Description |
---|---|---|
static void |
glMultiDrawArraysIndirect(int mode,
long indirect_buffer_offset,
int primcount,
int stride) |
|
static void |
glMultiDrawArraysIndirect(int mode,
ByteBuffer indirect,
int primcount,
int stride) |
|
static void |
glMultiDrawArraysIndirect(int mode,
IntBuffer indirect,
int primcount,
int stride) |
Overloads glMultiDrawArraysIndirect.
|
static void |
glMultiDrawElementsIndirect(int mode,
int type,
long indirect_buffer_offset,
int primcount,
int stride) |
|
static void |
glMultiDrawElementsIndirect(int mode,
int type,
ByteBuffer indirect,
int primcount,
int stride) |
|
static void |
glMultiDrawElementsIndirect(int mode,
int type,
IntBuffer indirect,
int primcount,
int stride) |
Overloads glMultiDrawElementsIndirect.
|
public static void glMultiDrawArraysIndirect(int mode, ByteBuffer indirect, int primcount, int stride)
public static void glMultiDrawArraysIndirect(int mode, long indirect_buffer_offset, int primcount, int stride)
public static void glMultiDrawArraysIndirect(int mode, IntBuffer indirect, int primcount, int stride)
public static void glMultiDrawElementsIndirect(int mode, int type, ByteBuffer indirect, int primcount, int stride)
public static void glMultiDrawElementsIndirect(int mode, int type, long indirect_buffer_offset, int primcount, int stride)
public static void glMultiDrawElementsIndirect(int mode, int type, IntBuffer indirect, int primcount, int stride)
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