OpenGL-3.0.3.0: A binding for the OpenGL graphics system

Copyright(c) Sven Panne 2002-2019
LicenseBSD3
MaintainerSven Panne <svenpanne@gmail.com>
Stabilitystable
Portabilityportable
Safe HaskellNone
LanguageHaskell2010

Graphics.Rendering.OpenGL.GL.Colors

Contents

Description

This module corresponds to section 2.14 (Colors and Coloring) of the OpenGL 2.1 specs.

Synopsis

Lighting

light :: Light -> StateVar Capability Source #

maxLights :: GettableStateVar GLsizei Source #

Lighting Parameter Specification

data Face Source #

Constructors

Front 
Back 
FrontAndBack 
Instances
Eq Face Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Face

Methods

(==) :: Face -> Face -> Bool Source #

(/=) :: Face -> Face -> Bool Source #

Ord Face Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Face

Show Face Source # 
Instance details

Defined in Graphics.Rendering.OpenGL.GL.Face

maxShininess :: GettableStateVar GLfloat Source #

ambient :: Light -> StateVar (Color4 GLfloat) Source #

diffuse :: Light -> StateVar (Color4 GLfloat) Source #

specular :: Light -> StateVar (Color4 GLfloat) Source #

maxSpotExponent :: GettableStateVar GLfloat Source #

ColorMaterial

Flatshading

Color clamping