26#ifndef _CEGUIDirect3D11GeometryBuffer_h_
27#define _CEGUIDirect3D11GeometryBuffer_h_
29#include "../../GeometryBuffer.h"
30#include "CEGUI/RendererModules/Direct3D11/Renderer.h"
31#include "../../Rect.h"
32#include "../../Quaternion.h"
38# pragma warning(disable : 4251)
44class Direct3D11Texture;
75 bool isClippingActive()
const;
101 const ID3D11ShaderResourceView* texture;
Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:48
void syncHardwareBuffer() const
Synchronise data in the hardware buffer with what's been added.
void setTranslation(const Vector3f &v)
Set the translation to be applied to the geometry in the buffer when it is subsequently rendered.
void setRenderEffect(RenderEffect *effect)
Set the RenderEffect to be used by this GeometryBuffer.
void setActiveTexture(Texture *texture)
Set the active texture to be used with all subsequently added vertices.
std::vector< D3DVertex > VertexList
type of container used to queue the geometry
Definition: RendererModules/Direct3D11/GeometryBuffer.h:123
Vector3f d_pivot
pivot point for rotation
Definition: RendererModules/Direct3D11/GeometryBuffer.h:135
D3DXMATRIX d_matrix
model matrix cache
Definition: RendererModules/Direct3D11/GeometryBuffer.h:139
void setPivot(const Vector3f &p)
Set the pivot point to be used when applying the rotations.
void setRotation(const Quaternion &r)
Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered.
RenderEffect * getRenderEffect()
Return the RenderEffect object that is assigned to this GeometryBuffer or 0 if none.
Direct3D11Texture * d_activeTexture
last texture that was set as active
Definition: RendererModules/Direct3D11/GeometryBuffer.h:111
void draw() const
Draw the geometry buffered within this GeometryBuffer object.
void appendGeometry(const Vertex *const vbuff, uint vertex_count)
Append a number of vertices from an array to the GeometryBuffer.
Vector3f d_translation
translation vector
Definition: RendererModules/Direct3D11/GeometryBuffer.h:131
Rectf d_clipRect
rectangular clip region
Definition: RendererModules/Direct3D11/GeometryBuffer.h:127
void appendVertex(const Vertex &vertex)
Append a single vertex to the buffer.
bool d_bufferSynched
whether the h/w buffer is in sync with the added geometry
Definition: RendererModules/Direct3D11/GeometryBuffer.h:117
void setClippingActive(const bool active)
Set whether clipping will be active for subsequently added vertices.
Texture * getActiveTexture() const
Return a pointer to the currently active Texture object. This may return 0 if no texture is set.
Quaternion d_rotation
rotation vector
Definition: RendererModules/Direct3D11/GeometryBuffer.h:133
IDevice11 & d_device
The D3D Device.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:109
void allocateVertexBuffer(const size_t count) const
allocate the hardware vertex buffer large enough for count vertices.
VertexList d_vertices
container where added geometry is stored.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:125
~Direct3D11GeometryBuffer()
Destructor.
UINT d_bufferSize
Size of the currently allocated vertex buffer.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:115
bool d_clippingActive
whether clipping will be active for the current batch
Definition: RendererModules/Direct3D11/GeometryBuffer.h:129
std::vector< BatchInfo > BatchList
type of container that tracks BatchInfos.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:119
uint getVertexCount() const
Return the total number of vertices currently held by this GeometryBuffer object.
void setClippingRegion(const Rectf ®ion)
Set the clipping region to be used when rendering this buffer.
BatchList d_batches
list of texture batches added to the geometry buffer
Definition: RendererModules/Direct3D11/GeometryBuffer.h:121
void cleanupVertexBuffer() const
cleanup the hardware vertex buffer.
ID3D11Buffer * d_vertexBuffer
hardware buffer where vertices will be drawn from.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:113
void updateMatrix() const
update cached matrix
RenderEffect * d_effect
RenderEffect that will be used by the GeometryBuffer.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:137
uint getBatchCount() const
Return the number of batches of geometry that this GeometryBuffer has split the vertices into.
const D3DXMATRIX * getMatrix() const
return pointer to D3DXMATRIX used by this GeometryBuffer
Direct3D11GeometryBuffer(Direct3D11Renderer &owner)
Constructor.
void reset()
Clear all buffered data and reset the GeometryBuffer to the default state.
bool d_matrixValid
true when d_matrix is valid and up to date
Definition: RendererModules/Direct3D11/GeometryBuffer.h:141
Renderer implementation using Direct3D 10.
Definition: RendererModules/Direct3D11/Renderer.h:88
Texture implementation for the Direct3D11Renderer.
Definition: RendererModules/Direct3D11/Texture.h:50
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:44
Class to represent rotation, avoids Gimbal lock.
Definition: Quaternion.h:69
Interface for objects that hook into RenderingWindow to affect the rendering process,...
Definition: RenderEffect.h:42
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:54
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
type to track info for per-texture sub batches of geometry
Definition: RendererModules/Direct3D11/GeometryBuffer.h:100
internal Vertex structure used for Direct3D based geometry.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:89
DWORD diffuse
colour of the vertex.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:93
float tu
texture coordinates.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:95
FLOAT x
The transformed position for the vertex.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:91
structure that is used to hold details of a single vertex in 3D space.
Definition: Vertex.h:42
Definition: RendererModules/Direct3D11/Renderer.h:72